UI CHANGES:
- ability to sort formulas/plans by type ->name
- ability to see if we already have a plan or formula on us when in a shop. Also show books if they're read or not so we don't rebuy them
- ability to delete or overwrite saves in game
- add a junk category to the inventory so it's easier to sell off the junk items. Perhaps consider them weightless?
- a fixed minimap with a north option, or at least a toggle for this option.
- a quick load button? Seriously why isn't there one?
- Ability to compare a weapon or piece of armor to one that's currently equipped (in a shop or crafting menu)
- combat log should remain on the screen longer.
- ability to name saves perhaps?
- on looting an item, the cursor should focus on the LOOT ALL button. Yes you can press space, but when you're pressing LMB to loot an item why not just press LMB a second time instead of having to press space?
- I seem to have issues with fistfighting in terms of the QTE buttons disappear too fast unless difficult QTE's are ON. (that doesn't seem right)
- a better way to track who you've beaten in the minigames (Perhaps have this logged in the journal?)
- Display more information in the poker game. Who has what hands? TW1 showed this, now it's like you expect us to remember what hands are better than the others and WHY they won.
- ability to switch between menus while in one instead of having to exit out and jump into a new menu. TW1 had this, I don't see this being too hard.
- remove the confirmation window on potion/crafting. Instead allow the sound to be the confirmation and allow it to overlay like it was in TW1. Now it cuts out if you make potions or craft too fast.
- once you've found a place of power (PoP), have it marked on your map.
- The Spell/Bomb select panel should not require us to click on it to select something: just hover the mouse over and then release Ctrl. Alternatively allow us to mousewheel through this.
- ability to skip the "potion drink" cutscene with RMB like most cutscenes.
DESIGN CHANGES:
- ability to overwrite mutagen slots
- Perhaps LEARN formulas instead of requiring us to hold on to them.
- some sort of way like TW1 had with displaying all interactable objects (like a name over the head) instead of having to spam your medalion.
- Improvement on geralt's movement? He's sluggish (yes I know he's old, not the point)
- Storage space? Maybe something that carries over between chapters?
- auto run/walk? (would help if you're encumbered)
- make the Lock On have the camera focus on the enemy locked on (for examples of this, look at any recent 3D zelda game)
- if you're losing at arm wrestling, increase the size of the bar to compensate. Otherwise you can lose at the last second if you're not being careful.
- some items glow so you can interact with them, but you can't actually interact with them when you try. (see: books in prologue section in a house on the shelves)
- Improve the tutorial a bit, it doesn't stay up very long and isn't as informative as I'd like.
- Slow down geralt's stop and run distance. Have this progression be slower. Stop->walk->Run instead of Stop->run. What happens is you stop and want to go up to something close and you run right past it. Sure you can walk up to it, but you could just slow down this initial "jump" instead.
- Multi use ingredients or quest item ingredients should not defaulted to be used in potions. Oh god please stop this.
- have applying sword buffs show an actual color overlay on your weapon. This was cool from TW1.
- increase traps' interactivity range, showing you the bottons for what to do with them from a longer distance. As it is, it's too easy to get caught in a trap even if you know where it is.
- when in combat, allow to increase camera distance, so it's slightly more difficult for an enemy to get behind my back.
- why does G'valchir not import into TW2?
- When following an NPC during a quest they always seem to get stuck on terrain, or veer off course slightly. This is annoying and is one of very few bugs I've noticed in the game.
- Needs a camera zoom option, with the current setting being the ultra-close setting
- Gamepad and K+M should work at the same time, not be mutually exclusive. This is especially noticeable in the menus, or in cases when you get mouse tool tips in the normal UI that you can't see with the gamepad
- When you press the parry button it should parry, period. Some of the attack animations are ridiculously long and you have no control over which animation is going to be used at any given point. It's especially bad if you accidentally press more than 1 attack button, since the game appears to spend time queuing up your attack requests and computing an animation chain that would work for it, and it requires completion of that chain before the parry request will come in. These chains are not consistent as you would see in a normal fighting game with the same concepts.
- Geralt doesn't look at people's faces (notably dwarves) properly. See:
http://www.abload.de/img/witcher22011-05-1922-1jiwe.jpg
- Stealth bug needs to be fixed. It traps you in stealth mode against a wall even if you are not against a wall, you can't move except side to side.
- The delay time for loot to appear from a corpse needs to be reduced.
- Perhaps add an indicator to show you if the target is within range of your ranged weapons and signs.
- allow you to see which skills are able to take mutagens BEFORE purchasing the skill. (come on now)
- Block needs to be timing based instead of using stamina.
PERFORMANCE CHANGES:
- HARDWARE MOUSE pretty please?
- Proper 16:10 support without the bars?
- Fix geralt's english voice actor volume. The other languages don't have this problem but Geralt himself in the english is pretty quiet in comparison to everyone else's and it's hard to hear.
- look into silent CTDs related to steam's Shift+tab overlay or loading a new section. Most people report these problems around Flotsam (though that's probably where most gamers are playing at this post)
- look into the mouse cursor showing up as a + in game being followed by the software pointer (probably fixed by having a hardware pointer)
- caps lock seems to reset constantly for some reason?
- allow us to give the option to unpack the main file (pack0.dzip) so a disk defrag can optimize it and thus further improve loading times by removing the need to unpack files. Yes, it would consume more space, but we're already talking about a 16 gig game here and most of us has 50+ gig HDDs.