Dirt 3
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Ralph_Wiggum




Posts: 438
Location: Springfield
PostPosted: Thu, 26th May 2011 07:39    Post subject:
Does everyone elses hz-setting work? It doesnt do anything for me.. Sad
Which means that there are black borders everywhere on my telly because of 60hz.


I like men now
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scaramonga




Posts: 9800

PostPosted: Thu, 26th May 2011 07:51    Post subject:
Avoid! and I bought the thing lol Sad oh well Razz
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Thu, 26th May 2011 10:40    Post subject:
Teniak wrote:
jaapie18 wrote:

okey here is another screen.
 Spoiler:
 


Hum hum , i meant...compare to the same place ( Kenya )
And can you use [spoiler]/spoiler] for your screen , it's a big huge for 13" laptop Smile


I think your graphics are fine. I think its something else. Its atm only dirt3 what gives me fps problems. I don't know where i have to look now.

edit: i have updated my graphics drivers. My fps is now arond 60.


Last edited by jaapie18 on Thu, 26th May 2011 12:27; edited 1 time in total
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 26th May 2011 10:56    Post subject:
monkeee wrote:
game has an auto steer option omg!! - err turn it off then?

game isn't richard burns or sim style at all - err have you played dirt 1 & 2 ? if you were expecting any sort of realism in the handling then you clearly haven't

game looks great, runs even better and controls fantastic with a proper wheel. well worth the cash for a key, lots of fun to be had online

Noone expected a sim, but Dirt 1 is still miles above 2 + 3.

And again I keep seeing these "looks great" comments, but that is such fucking bullshit. Have you bothered to actually look at something else than your car? The environments look like crap, and the car interiors are aweful.

Controls well? Sure it does..as a road racer, not a fucking rally game. Honestly, compare this shit to the old CMR games or Dirt 1, you'll see how an "arcade" rally game should be done.
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monkeee




Posts: 72

PostPosted: Thu, 26th May 2011 12:26    Post subject:
Pl@tinum wrote:
Why would anyone bother plugging a wheel this this Trackmania wannabe is besides me, but whatever.




"forcefeedback? incredible"

lol, have you actually tried it with a g25/g27 or a fanatec??? cos it controls really well as did dirt 2. look around at some sim racing sites and you will see people saying exactly the same thing, they didn't expect a sim, they expected a fun arcade game which controls well with a wheel , which is what they got

Werelds wrote:
Noone expected a sim, but Dirt 1 is still miles above 2 + 3.

And again I keep seeing these "looks great" comments, but that is such fucking bullshit. Have you bothered to actually look at something else than your car? The environments look like crap, and the car interiors are aweful.

Controls well? Sure it does..as a road racer, not a fucking rally game. Honestly, compare this shit to the old CMR games or Dirt 1, you'll see how an "arcade" rally game should be done.




i'm seeing people comparing the physics to GT5's rally stages and most seem to say its as good as GT5 in that respect

dirt 1 controlled horribly and the central pivot point it used was all too obvious, you seem to want a sim rally game so i'm gonna have to assume you're playing with a wheel.... because if not then rofl . so again what exactly is wrong with the controls when played with a wheel???
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Thu, 26th May 2011 17:06    Post subject:
Where i can see the race objectives? There is achievments related to them but i can't see what objectives i have to complete. On some races i do them some i dont.
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lolozaur




Posts: 26310

PostPosted: Thu, 26th May 2011 17:07    Post subject:
hit escape, they're at the top - bonus objectives
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 26th May 2011 17:27    Post subject:
monkeee wrote:


i'm seeing people comparing the physics to GT5's rally stages and most seem to say its as good as GT5 in that respect

dirt 1 controlled horribly and the central pivot point it used was all too obvious, you seem to want a sim rally game so i'm gonna have to assume you're playing with a wheel.... because if not then rofl . so again what exactly is wrong with the controls when played with a wheel???

That says more about GT5 than it does about this. Rally in GT was never fantastic (good fun), and despite the game's "driving simulator" claims, it's far from realistic on far too many points.

What's wrong this game's controls? Tried doing a controlled flick into a corner yet (just to pick a common and important rally technique)? Without hitting the brake, it's virtually impossible; and once you do start sliding, you need full throttle to keep it going Neutral

I'm sorry, I get that you like the game, but the controls are too unresponsive. Steering is too slow; try a flick and you'll instantly see what I mean. It should be a 1 second move at most, but instead you gotta slow it all down while you wait for shit to happen. Throttle isn't half as aggressive as it should be; full throttle in a slide should spin you out, period. So far I've managed to counter steer it just fine.

Fuck, rally techniques work better in Shift 2 than they do in this, how's that for a description of "what's wrong"?
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Thu, 26th May 2011 17:38    Post subject:
lolozaur wrote:
hit escape, they're at the top - bonus objectives

Tnx i never hit escape in race Very Happy
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Pl@tinum




Posts: 1036

PostPosted: Thu, 26th May 2011 17:40    Post subject:
Just so you know how arcade this game got, you don't even need to use the brakes or the hand-brake to win in top difficulty without aids.

And rally stages in GT5 are crap to stop comparing shit with crap.
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Thu, 26th May 2011 17:47    Post subject:
For some players arcade racers are better. Personally i like arcade racers. Its the matter of choice. For me DiRT 3 is better than TDU 2 and Shift 2, but for others is opposite
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monkeee




Posts: 72

PostPosted: Thu, 26th May 2011 19:38    Post subject:
Werelds wrote:
That says more about GT5 than it does about this. Rally in GT was never fantastic (good fun), and despite the game's "driving simulator" claims, it's far from realistic on far too many points.

What's wrong this game's controls? Tried doing a controlled flick into a corner yet (just to pick a common and important rally technique)? Without hitting the brake, it's virtually impossible; and once you do start sliding, you need full throttle to keep it going Neutral

I'm sorry, I get that you like the game, but the controls are too unresponsive. Steering is too slow; try a flick and you'll instantly see what I mean. It should be a 1 second move at most, but instead you gotta slow it all down while you wait for shit to happen. Throttle isn't half as aggressive as it should be; full throttle in a slide should spin you out, period. So far I've managed to counter steer it just fine.

Fuck, rally techniques work better in Shift 2 than they do in this, how's that for a description of "what's wrong"?


the points you are making are to do with realism....... this is not a sim. i and many others have zero problems with the games controls when using a wheel, what control scheme are you using again?
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Shocktrooper




Posts: 4557

PostPosted: Thu, 26th May 2011 20:01    Post subject:
I like realistic driving simulators...
But why does realistic automatically seem to mean that you have to drive on boring, enclosed tracks all the time?
Even the semi-sim games like Gran Turismo, GRiD and Shift 2 all have those same borefest racetracks.
Imagine driving through wide open roads and into oncoming traffic, against nature (e.g. disasters) and the environment in a simulation based racing game for once.
That would be too good to be true.
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Thu, 26th May 2011 20:09    Post subject:
Shocktrooper wrote:
I like realistic driving simulators...
But why does realistic automatically seem to mean that you have to drive on boring, enclosed tracks all the time?
Even the semi-sim games like Gran Turismo, GRiD and Shift 2 all have those same borefest racetracks.
Imagine driving through wide open roads and into oncoming traffic, against nature (e.g. disasters) and the environment in a simulation based racing game for once.
That would be too good to be true.


Yes. And you just discribed the feeling i experienced with the first NFS, sir. Whirling cane


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 26th May 2011 22:12    Post subject:
monkeee wrote:
the points you are making are to do with realism....... this is not a sim. i and many others have zero problems with the games controls when using a wheel, what control scheme are you using again?

No, it's got to do with it being a fucking rally game.

Bloody V-Rally and GT1 handle better than this and while GT1 had that same tag GT5 has, it was by no means a sim just like GT5 isn't. Again, the previous CMR games handled tons better, and that was most certainly not a sim.

This game does not handle well, period. It handles easy, but not well. Don't mistake me not liking it with me not being able to win my races in this. I just play as if I'm playing any random road racing game, and it's fine.

Edit: I'm using an XBOX 360 controller btw, and that hasn't stopped me from liking GRID or Trackmania (to name a couple of arcade games), nor has it stopped me from loving LFS/iRacing/Shift/Shift 2 to death. I simply do not have the room for a wheel right now, hence the gamepad. Don't claim it is completely different with a wheel, because this still is the same goddamn engine as it was in Dirt 1 and GRID, and those were fine.
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Pl@tinum




Posts: 1036

PostPosted: Fri, 27th May 2011 06:24    Post subject:
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outtanames




Posts: 1591

PostPosted: Fri, 27th May 2011 08:01    Post subject:
Multiplayer now works via Tunngle (and maybe Hamachi too, haven't tried it). Smile

Download this and start 'teknohelper.exe', then press on 'Automatic mode (Client)' (no need to extract to game dir):
http://www.megaupload.com/?d=O56A97G4

Then start the game and press F12, if it says "working" you're good to go. Laughing

Then just go to Multiplayer->Lan and search for matches. The online in this game is quite fun, it's got lots of modes that aren't present in Dirt 2, such as CTF, Invasion and more non-racing modes, you should check it out. It works great. Smile

Pl@tinum wrote:


I totally feel ya... I'm guessing it's because they want the game to appeal to just about anyone. Sad Btw, I've seen some comparing of Dirt 3 to GT5 Rally saying it's better or almost the same...something like that. :\ I think whoever tries to compare these games is seriously mistaken. It's true that GT5 has it's own fallbacks but still.


Last edited by outtanames on Fri, 27th May 2011 09:24; edited 1 time in total
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Fri, 27th May 2011 08:59    Post subject:
@outtanames i have to inject the dll every time right? First start game minimize start technohelper, choose client or host (and it will auto inject) then get back to game press F12 and when you start to connect press F12 again?
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snoop1050
Banned



Posts: 5057

PostPosted: Fri, 27th May 2011 09:02    Post subject:
how come this game has barely any tracks and they are only in a few countries :S

i remember when real rally games had prety much every rally stafe in exiistance.
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Shocktrooper




Posts: 4557

PostPosted: Fri, 27th May 2011 09:15    Post subject:
Yes, the game doesn't have much more tracks than the 2nd one, this is laughable.
After your done with the first 2 triangular prisms you've basically seen 96% of all the in game tracks, the remainder of the game is just endless repetition.
And then you unlock more and more discipline specific small pyramids with all the tracks (again!) and you have to play through that too if you wanna have 100%.
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outtanames




Posts: 1591

PostPosted: Fri, 27th May 2011 09:27    Post subject:
demde wrote:
@outtanames i have to inject the dll every time right? First start game minimize start technohelper, choose client or host (and it will auto inject) then get back to game press F12 and when you start to connect press F12 again?


I revised my post.

You start the teknohelper and press on automatic mode (client).

then start the game and hit F12 until you hear "working".

Then just go to lan and try...should work. It basically removes the ping limit GFWL have, which is 30ms.
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demde




Posts: 6533
Location: Lake Karachay
PostPosted: Fri, 27th May 2011 09:30    Post subject:
Yes i found some russians in lobby Very Happy I asked cuz in info of the program it says when you connect you have to press f12 again to prevent crashing
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pikachupi




Posts: 4180

PostPosted: Fri, 27th May 2011 09:36    Post subject:
snoop1050 wrote:
how come this game has barely any tracks and they are only in a few countries :S

i remember when real rally games had prety much every rally stafe in exiistance.


i am telling you guys, this is not dirt 3. this only add-on Razz
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snoop1050
Banned



Posts: 5057

PostPosted: Fri, 27th May 2011 10:46    Post subject:
colin mcrae rally 3
Quote:
There are eight countries: Sweden (snow), Japan (wet tarmac), UK (wet tarmac/gravel and mud), Finland (gravel), Spain (dry concrete/tarmac), Australia (dry loose pea gravel), USA (gravel and dusty tarmac), and Greece (dry rough gravel). Each Rally takes place during 2 days with 3 Special Stages each and final Super Special Stage at the end of the second day. There are service areas between the 2 days (meaning 3 special stages, then a service area, other 3 special stages, last service area, and then super special stage 7 (night)). It is not possible to manually repair the damage of the car. It is calculated and repaired automatically. Also the setup of the car is most of the times already adjusted to the stages conditions.

The championship takes place over three years (2002, 2003, 2004), with the difficulty increasing each year, as you race to try and become the Sparco Rally Champion in Colin McRae's Ford Focus RS WRC '02. Six rallies take place each season. The car featured on the front cover of the game was the Ford Focus WRC '02 (EK 51 HXZ) from the 2002 Rallye de Catalunya.

so much more advanced than this bullshit why are we going backwords?
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outtanames




Posts: 1591

PostPosted: Fri, 27th May 2011 12:36    Post subject:
snoop1050 wrote:
colin mcrae rally 3
Quote:
There are eight countries: Sweden (snow), Japan (wet tarmac), UK (wet tarmac/gravel and mud), Finland (gravel), Spain (dry concrete/tarmac), Australia (dry loose pea gravel), USA (gravel and dusty tarmac), and Greece (dry rough gravel). Each Rally takes place during 2 days with 3 Special Stages each and final Super Special Stage at the end of the second day. There are service areas between the 2 days (meaning 3 special stages, then a service area, other 3 special stages, last service area, and then super special stage 7 (night)). It is not possible to manually repair the damage of the car. It is calculated and repaired automatically. Also the setup of the car is most of the times already adjusted to the stages conditions.

The championship takes place over three years (2002, 2003, 2004), with the difficulty increasing each year, as you race to try and become the Sparco Rally Champion in Colin McRae's Ford Focus RS WRC '02. Six rallies take place each season. The car featured on the front cover of the game was the Ford Focus WRC '02 (EK 51 HXZ) from the 2002 Rallye de Catalunya.

so much more advanced than this bullshit why are we going backwords?


The game is still quite a lot of fun. Just play online! you'll forget this entire debate Very Happy
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Bispoo




Posts: 221
Location: Portugal
PostPosted: Fri, 27th May 2011 12:39    Post subject:
LuckyStrike wrote:
Yes. And you just discribed the feeling i experienced with the first NFS, sir. Whirling cane


yeah, nfs underground was really that awesome Very Happy
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Fri, 27th May 2011 12:43    Post subject:
Bispoo wrote:
LuckyStrike wrote:
Yes. And you just discribed the feeling i experienced with the first NFS, sir. Whirling cane


yeah, nfs underground was really that awesome Very Happy

lolwut?
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Fri, 27th May 2011 13:51    Post subject:
snoop1050 wrote:
colin mcrae rally 3
 Spoiler:
 

so much more advanced than this bullshit why are we going backwords?


Agreed completely, as I said some posts ago Dirt 3 is like an extra-lite version of CMR3: the roads are much wider, the driving model simplified, there are less (shorter) stages and even the damage system has been dumbed down for the casual players.

It's not difficult to understand why I was complaining
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 27th May 2011 14:10    Post subject:
Bispoo wrote:
LuckyStrike wrote:
Yes. And you just discribed the feeling i experienced with the first NFS, sir. Whirling cane


yeah, nfs underground was really that awesome Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Fri, 27th May 2011 15:49    Post subject:
Colin McRae 4 (2004), Rain:

7 years later..

Dirt 3 (2011), Rain:
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