Soldiers Heroes of WWII
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fisk




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PostPosted: Mon, 5th Jul 2004 15:18    Post subject:
Ispep wrote:
Do you like Close Combat Bubba?

I played the demo as well, is that mission representative of the rest of the game? There doesn't seem to be much point beyond overcome huge armys with just 3 or 4 men?

Is there a singleplayer mission & map editor or even a good skirmish mode for the AI? I'm not big on multiplayer so I would like this kind of features especially when the singleplayer is not too my liking.


First of all, if you actually managed to complete the demo, you should know that there will be two tanks (totalling ~20 units to control) as reinforcement after the 15 minutes- also don't forget there is AI-controlled friendlies, so you aren't on your own (against the world). Sometimes the odds are really stinky, but that's just what I like in a game, a good challenge.

Map editor is in the making and will be coming along with the first patch. As for skirmish-mode, I suggest you play the demo first and think about how that would play out? This isn't some standard RTS, so I'm not sure what you're after. There's co-op, and there's single player campaigns that should suit your desire.
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Ispep
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PostPosted: Mon, 5th Jul 2004 15:54    Post subject:
what I was hoping from the game was less Sudden Strike, more Close Combat... but there is maybe too much micromanagement for that I guess.
However from the demo I don't get any sense of being attached to the troops, do I know who I'm ordering around or are they just fodder? Do I know why, and does it matter? Should I become a poet, or not eh?

I like a challenge myself too, but a 'realistic' one is more desireable - having the odds being so heavily stacked against you isn't my idea of challenge - but rather cheap.

Also the fact the map/mission editor isn't included already is a bit worrying, I've seen plenty of games with promised extras like this that only emerge in mission addon disks or sequels (or worse yet - not at all). So is this a 100% given? I don't like multiplayer, but singleplayer and tinkering with creating my own missions would be were my entertainment comes from.

I'll probably pick this up from the local store, they should do a returns deal I hope (especially with SF3 protection Wink), see how it goes...

(my posts sound really negative but it's just because I can't decide whether I like this game or not... I guess it's not as orientated to the war aspect as I'd prefer - here is hoping the full version is as good as you say)


Last edited by Ispep on Mon, 5th Jul 2004 16:32; edited 1 time in total
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-=Cartoon=-
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PostPosted: Mon, 5th Jul 2004 16:27    Post subject:
HeroMan wrote:
Cartoon u suck Smile

You think you'r smart and you know everything but all you can do is post useless posts.


Well that was a constructive post..

U say i know everything cause i personally think that lots of people care about mp ? ok then Rolling Eyes

go get a tissue and have a cry if u have a problem

Or start another thread on the subject but this is about soldiers
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dryan
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PostPosted: Mon, 5th Jul 2004 16:37    Post subject:
Ispep wrote:

Also the fact the map/mission editor isn't included already is a bit worrying, I've seen plenty of games with promised extras like this that only emerge in mission addon disks or sequels (or worse yet - not at all). So is this a 100% given? I don't like multiplayer, but singleplayer and tinkering with creating my own missions would be were my entertainment comes from.


From what I've seen the developers are quite genuine and seem to be eager to support the fans of the game. I know that's what they want us to think but I'd be very surprised if they didn't release the editor. Also, I read about some radge who got to visit their offices and he said he was very impressed by the map editor so it could be worth the wait.


Im a cockfag
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HeroMan




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PostPosted: Mon, 5th Jul 2004 16:48    Post subject:
-=Cartoon=- wrote:
HeroMan wrote:
Cartoon u suck Smile

You think you'r smart and you know everything but all you can do is post useless posts.


Well that was a constructive post..

U say i know everything cause i personally think that lots of people care about mp ? ok then Rolling Eyes

go get a tissue and have a cry if u have a problem

Or start another thread on the subject but this is about soldiers


Crying or Very sad
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-=Cartoon=-
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PostPosted: Mon, 5th Jul 2004 16:50    Post subject:
From there forum (Sounds like the patch will be out within days/hours

=++++++++++++++++++++++++++++++++++++++++++++++++=

Hi

We just wanted to take a moment to share some of the improvements and fixes that will be coming soon! While we want to share this information with you, please understand that sometimes spanners appear at the last minute that may cause a delay to the release of this update...

so *deep breath* here we go, the readme in its current form:

------------------------------------------------
Soldiers: Heroes of World War II v1.12.2 Readme
------------------------------------------------
I. Errata
II. Changelog
III. Mod Support

-----------
I. Errata
-----------
Some users have found that additional ports may need to be opened for multiplayer.

If you still encounter problems with the following open: For client machines the game uses UDP through port 2302. For hosting, you need to allow UDP through port 6073. Also, if you receive a warning from your Firewall saying that
"Remote Machines are attempting to access DirectX" - you will need to allow this to connect properly.

Then you may want to try opening the following in addition: 2302-2400 UDP and 6073 UDP.

--------------
II. Changelog
--------------
Since the master of Soldiers: Heroes of World War II, several enhancements and fixes have been made for the patch to bring the game to version 1.12.2 The details of the changes are listed below:

- SHIFT-click can be used to queue commands. This can be used to perform complicated actions or set movement waypoints.
- Mines are now laid with the new ordering system above (SHIFT+click will lay each additional mine in a queued command rather than the soldier laying all mines in a line as they do in v1.05.1)

- Greatly improved Co-operative stability for on-line and LAN - Out Of Sync issues resolved
- Greatly improved game performance on internet-play - game will now play faster when slow machines are connected to the server (although there will still be some slowdown caused by slow machines).
- Fixed several balancing issues across different difficulty levels - play should now be more suitable to the level selected.
- Added key (default V) to highlight friendly corpses on co-op play. (useful to recussitate them!) - Shows both the soldier's name and the player in command of the unit.
- User Interface added to re-define keys
- Fixed several rare crashes in single-player mode
- Fixed a rare crash related to loading saved games
- Fixed issue where Odetta could appear too early in Rendezvous
- Fixed objective in Ambush that happened occasionally when blocking the road
- String added for the cannons on a boat in Lighthouse mission
- Mission completed zone for a train moved to enhance gameplay
- Fixed PC resets when playing with the Matrox Parhelia and SiS Xabre cards (please note that these cards remain unsupported and may have other issues)
- Fixed issue where a searchlight would still move after its operator was dead
- Fixed issue in Reconnaissance where player could not gain control of a certain tank
- Fixed exploit where a soldier would continue repairing even if he holstered his repair kit
- Fixed problem where soldiers may continue shooting if mouse button released while cursor on mini-map
- Fixed problem where after a soldier cooks a grenade till it blows up (suicide!) the next greade throw's timer would be wrong
- Fixed issue where gamma slider did not work on some radeon cards (please update drivers to latest catalysts -v4.6 at time of testing)
- Fixed shadow glitch when using Radeon 9200
- Fixed glitches on walls with Radeon 7500
- Fixed issue where Rendezvous mission would not finish under certain circumstances
- Fixed issue where some DirectX8 generation radeon cards would lose textures on soldiers' weapons
- Fixed animation for the dog (it was previously too slow compared to the dogs velocity)
- Weapons can now be unequipped with holster icon
- User can now change profile without quitting back to windows
- Fixed 'glowing soldiers' issue on a front end scene with a Radeon 7500
- Fixed an issue where the Prishib Station mission would not finish under certain rare circumstances
- Fixed careyover issue in Co-operative play that could assign far too many units to the host.
- Fixed overlap issue with timer on certain missions while using a vehicle that can carry many men
- Fixed issue where weapon bars at the bottom of the screen would remain displayed during cutscenes
- Added option to 'Restart' a mission without needing to exit back to the front end
- Fixed issue where certain broken objects may be intact when loading a saved game
- Fixed an exploit that could allow a host to play co-op with no clients connected
- Allowed clients to join a game when the current mission is finished, with no need to exit the campaign.
- Improved chicken physics.
- Fixed issue in Ambush where t may not finish when all player's units are dead.
- Fixed issue with co-op where on occasion the host may have no units
- Fixed multiplayer lag on machines using Windows ME.
- Improved multiplayer code that resulted in many 'Waiting For Player' messages on screen with slow client machines
- Fixed issue where the Pz-1B would not display damage correctly
- Fixed issue where 'Tank Attack' would finish before the timer ended
- Fixed several 'mini-maps' that did not correspond 100% to the mission
- Soldiers will now be unable to enter vehicles that are upside-down
- Fixed issue that could cause GeForce 4 MX 440 cards to hang after mission intros
- Detected enemy mines will now be 'flagged' a different colour to mines set by the player
- Mission intro 'flyby' scene performance improved
- Fixed an issue involving picking up an item that was being examined by another player whereby the other player could still access the contents of the box when it was far away.

----------------
III. Mod Support
----------------
This update adds mod support so that the community no longer needs to change original game files for their mods to work.

NOTE: Codemasters accepts no responsibility for any content or damage caused by files obtained from third-party sources.

Please check the forums located at http://community.codemasters.com/forum/ for further details on upcoming mods and details on how they are made.
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-=Cartoon=-
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PostPosted: Mon, 5th Jul 2004 16:54    Post subject:
and they look like they are half way throu the Multiplayer patch aswell Very Happy

GOod to see devs supporting games really fast really good! Smile
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dryan
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PostPosted: Mon, 5th Jul 2004 17:23    Post subject:
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fisk




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PostPosted: Mon, 5th Jul 2004 17:52    Post subject:
Ispep wrote:
what I was hoping from the game was less Sudden Strike, more Close Combat


It isn't like CC. It's a war simulation game, with focus on realism and realistic physics. A bit like S2. Tanks have realistic weapons/ammo/etc.

Quote:
I don't get any sense of being attached to the troops, do I know who I'm ordering around or are they just fodder? Do I know why, and does it matter? Should I become a poet, or not eh?


In a demo, you're not usually immersed in the deeper aspects of a game. There isn't a background story for every soldier, but then again - I find this game detailed enough already.

Quote:

I like a challenge myself too, but a 'realistic' one is more desireable - having the odds being so heavily stacked against you isn't my idea of challenge - but rather cheap.


Since you've played the demo you should realize that the odds aren't that "stacked" against you, though - it requires some thought. You need to mine the road ahead, and you need to steal fuel for the tank, etc. - in spite of what many have said, I find the demo rather simple (after a couple retries, ofcourse). Once you repair and capture the enemies tanks, it's nearly a walk in the park.

Quote:

Also the fact the map/mission editor isn't included already is a bit worrying, I've seen plenty of games with promised extras like this that only emerge in mission addon disks or sequels (or worse yet - not at all). So is this a 100% given? I don't like multiplayer, but singleplayer and tinkering with creating my own missions would be were my entertainment comes from.


I see you haven't delved anywhere in your research Smile

Quote:

(my posts sound really negative but it's just because I can't decide whether I like this game or not... I guess it's not as orientated to the war aspect as I'd prefer - here is hoping the full version is as good as you say)


Um... not oriented to the war aspect? ... What are you talking about? Are we playing the same game?
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Ispep
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PostPosted: Mon, 5th Jul 2004 18:12    Post subject:
Hi Fisk, it's nice that your so forthcoming with information that I politely asked for; please bear that in mind for future.

Close Combat is a much more realistic representation of war than Sudden Strike I/II, which is nothing more than Command & Conquer with different units, values and features.
You obviously haven't played it, because it also has an engrossing singleplayer campaign mode where you have to contend with both ammunition and reinforcment supplies and take your units from mission to mission. Building them up, and in most cases knocking them down. The battles themselves involve less units but are just as intense as the one seen in the demo of this very game.

I haven't played anything but that demo, and from what I could see it had some micromanagement (inventory, particular actions) but the combat itself was more action orientated - in Close Combat for example the accuracy and hits are more abstract than 'bang your enemy is dead' - this is to account for the fact in war accuracy is not first priority, at least for the lower ranks, and it's more just suppressing fire.
So you can be engaged with a platoon for about 15 minutes, even more if your playing against a human opponent who knows how to manage his men.
This is where I come at odds with the games war aspect, it seems to be more of a puzzle game in doing certain actions to overcome an obstacle (in one review I read it said less than 10 men against 100 german troops).

I can appreciate a game of that nature can still be fun, and realistic - but I was hoping for something a bit more akin to the Close Combat series which is long overdue a successor.

I guess this isn't it, but I've already decided to order it off Amazon so I should just get it in a day or two.

Quote:
In a demo, you're not usually immersed in the deeper aspects of a game. There isn't a background story for every soldier, but then again - I find this game detailed enough already.


Well it was more of a question than an observation. How is the singleplayer fleshed out? Is it just single missions with no backdrop and loose connections?

Quote:
I see you haven't delved anywhere in your research


I haven't done any research, bar reading two or three reviews and the off thread on a forum. I was asking questions remember?

Quote:
It isn't like CC. It's a war simulation game, with focus on realism and realistic physics. A bit like S2. Tanks have realistic weapons/ammo/etc.


That is a poor quote if I've ever seen one. Realism can be had in spades (yes abstract again) by playing Combat Mission, but Close Combat is still the primary game for anyone wanting a realistic, real-time war game.

Sudden Strike I/II are fun in multiplayer and perhaps in singleplayer too, but realism is restricted to its clothing and not much else if you ask me.
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fisk




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PostPosted: Mon, 5th Jul 2004 18:39    Post subject:
Quote:
That is a poor quote if I've ever seen one. Realism can be had in spades (yes abstract again) by playing Combat Mission, but Close Combat is still the primary game for anyone wanting a realistic, real-time war game.

Sudden Strike I/II are fun in multiplayer and perhaps in singleplayer too, but realism is restricted to its clothing and not much else if you ask me.


Why are you wasting your time discussing opinions, I find Soldiers more realistic than Close Combat, Sudden Strike and Sudden Strike 2 put together. Obviously you can have different opinions on realism too. I'm not saying that CC isn't realistic, I'm saying I think Soldiers has more of it.

--

As for your 10 soldiers vs 100 german, you should take into consideration that 70 of those german soldiers are scattered, and your 10 most probably are sitting in a tank.

But since you've only played the demo of this game "a little" and read three reviews, I'm wondering why I'm bothering. Try the game out instead of trying to convince me (basically a Soldiers-fanboy) that CC is better.

Play the game, then criticise it, not the opposite.


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HeroMan




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PostPosted: Mon, 5th Jul 2004 18:52    Post subject:
-=Cartoon=- wrote:

A quote from a forum that everybody can read expect if you are as dumb as Cartoon is.


Damn man that's some usefull shit! dumb ass everybody can read that get lost! Smile
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Ispep
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PostPosted: Mon, 5th Jul 2004 19:04    Post subject:
When the game is eventually delivered I'll be sure to do just that... but in the meantime I play the demo, I read some reviews, and finally drew some conclusions (some worrying some disappointed, some curious) I didn't criticise, but rather asked for the opinions of gamers who've played the full, so I'm not sure what your talking about.

And yes, in my opinon the realism in terms of combat & war is lacking as far as the demo is concerned. True enough it has more bells and whistles in terms of physics, graphics and little touches for animations and what-not - but the actual combat itself is not to my tastes, or in my opinion as realistic as Close Combat/Combat Mission (which you clearly haven't played).

Funnily enough, as a soldiers fanboy you don't make a good sale - I ask for information, politely, I ask for confirmations, politely, and you go off on one instead of actually discussing the matter (which is what this forum is for remember - discussion - and in particular, PC Games).


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fisk




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PostPosted: Mon, 5th Jul 2004 19:34    Post subject:
I've played A bridge too far and Russian Front, they're quite good games - but I think they're lacking some details, and atmosphere of - at least what I call realism -. Maybe I don't make a good sale, but I don't work for codemasters, nor am I a salesperson.

I believe realism starts at the way the world is handled (with physics and whatnot) which Soldiers handles gallantly.

As for your fears for little context, you should be used to that - I found the missions of Russian Front pretty loosely held together. Whereas Soldiers at least follows a red line, where you bring your survivors (and their equipment) to the next mission, and so on.

As for your view on numbers, for instance (during the russian front): The russians lost 43 million soldiers, whereas the germans lost 3 million. That's almost 14 to 1 odds, suddenly 10 versus 100 (1 to 10) isn't that far-fetched, would you not agree? However, in Close Combat (Russian Front) which you claim is a realistic game - the odds are almost always even (in the battles). The german army was well-trained, well equipped and elite, whereas the russian soldiers mostly were poorly trained people with little morale (their officers shot them on various occasions) and really poor tactics.

In Talvisota for instance, the basic russian assault-tactic was to put as many infantry (most of them without weapons) running towards the finnish positions, being gunned down easily. This is why finland managed to hold up against the russian assault long enough for support to arrive.

The russians eventually won against the germans, but only because they had help from the better equipped, and better trained soldiers that the allies had (that attacked the Germans from the other direction on the western front).

Also, many of the missions in Russian Front are pretty poorly designed, with the sides being woefully mismatched. I think that Russian front (that I played the most) failed in it's supposedly "realistic" approach, since it doesn't make you feel a part of the onslaught that the germans managed to do, the battles are just to small in CC3 to make you feel as if you're a part of anything.

Anyway, the CC-series are pretty nice, but of previously stated reasons I prefer Soldiers.


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Ispep
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PostPosted: Mon, 5th Jul 2004 20:24    Post subject:
Just remember how old those games are, especially the former.

Quote:
As for your fears for little context, you should be used to that - I found the missions of Russian Front pretty loosely held together. Whereas Soldiers at least follows a red line, where you bring your survivors (and their equipment) to the next mission, and so on.


That isn't true, for a start CC does exactly that also, but there is a grand battlemap in which you are vying for control - it gives the singleplayer purpose in which losing, withdrawing, stalemates and winning (at various degrees) are all possible outcomes.

Quote:
As for your view on numbers, for instance (during the russian front): The russians lost 43 million soldiers, whereas the germans lost 3 million. That's almost 14 to 1 odds, suddenly 10 versus 100 (1 to 10) isn't that far-fetched, would you not agree?


No not really, especially concerning one battle - my beef isn't the numbers but rather the way in which it's decipited... again I'm going off my demo time where the Germans just rushed towards me with increasing numbers and firepower, they didn't appear to use any tactics as far as I can tell (like sudden strike I, II which are just scripted sequences of events)

Historical accuracy is one thing that lacks in a lot of games, I would probably gravitate towards something like Combat Mission if your looking for that - as it's possible in numbers due to it's abstract handling of units.

Quote:
However, in Close Combat (Russian Front) which you claim is a realistic game - the odds are almost always even (in the battles). The german army was well-trained, well equipped and elite, whereas the russian soldiers mostly were poorly trained people with little morale (their officers shot them on various occasions) and really poor tactics.


This is both true and false at the same time, that is just the way the campaign is setup on occasions in the game (and remember there is an inbuilt editor giving you the control to both edit and create your own) what you certainly don't get is one squad of men defeating an entire German army - they can slow their advance, cause them problems - but taking them down is not an eventuality.

Quote:
lso, many of the missions in Russian Front are pretty poorly designed, with the sides being woefully mismatched. I think that Russian front (that I played the most) failed in it's supposedly "realistic" approach, since it doesn't make you feel a part of the onslaught that the germans managed to do, the battles are just to small in CC3 to make you feel as if you're a part of anything.


I completely disagree with this statement, for a start the grand campaign and the effort to control the map should be incentive enough. In soldiers (from what I gather) it's either work out how to beat the opposition, or die and that's it... in CC your trying to control and keep these areas of interest, whilst worrying at the same time about ammunition, reinforcements, the other locations and the enemy itself - so it can get quite engrossing I think - especially when you play against a human opponent.

In a perfect world Soldiers would incorporate the same features of Close Combat into it's engine and tweak the gameplay into something where a real fight can take place - more suppressing fire is needed and less bang your dead.

The AI in the demo was disappointing also.

And morale and experience plays a big part in Close Combat, does this exist in Soldiers? I think I heard 'experience' does but in what form?

I shall see soon enough how the full game fares.
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fisk




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PostPosted: Mon, 5th Jul 2004 21:19    Post subject:
The only thing that is scripted in the game is the actual number of units for every level. If you've played the demo twice, you'll notice how the AI attacks differently, as you simply cannot use the same strategy over and over.

Since you obviously missed the objectives for the demo, I'll explain them to you:

There is an injured colonel in the building in the house on your left, your objective is to get a truck for him, and rescue him away from the german held town. You've received intel that you will receive reinforcements in 15 minutes, that is how long you'll have to hold the first position, while managing to get hold of a vehicle so you can evacuate the colonel.

Your side has: 14+ allied soldiers, 1 Sherman tank, 1 AA/AI - gun (can't remember the make at the top of my head) , TIME to deploy mines for the oncoming tanks and infantry (that you get reports are coming).

You also have the upper hand, since you're defending - and have held positions behind cover. (With mounted-bren guns).

Germans initially attack with a Pz4 and lots of infantry (that your infantry basically mow down) - there is also an armored german APC with a mounted MG-42 along with one motorcycle.

If you plan your defense in this demo, you'll be able to hold it easily, until the germans second attack. If you've used molotovs against the Pz4, or in any other way havent blown it to pieces, you can repair the Pz4, and now have two tanks.

These two tanks will now have to hold the line against at Pz6 (Panther) and a PzIV, however - there are many ways of solving this, I used one of my soldiers placed along the wall of a building and used a Panzerschreck (which I stole from one of the german soldiers) and shot the Panther in the back (effectively disabling it's caterpillar, and setting it on fire). I then coordinated the fire with the two tanks I had left and blew the PzIV up, all this - whilst my allied infantry held of the attacking german soldiers (who stepped on the occasional anti-infantry mines I had placed in advance).


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bubba




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PostPosted: Tue, 6th Jul 2004 13:12    Post subject:
Ispep, you seem to base your opinions of this game too much on its demo. If you have ever read the loading splash, you will know that the demo is 80 % complete. The AI of the demo is not complete, I can assure you of that. In the full version, they effectively surround you and use suppressive fire.

The odds are, as the game was intended, very uneven. Although, the type of resistance you face is adapted to the type of equipment available to you. For example, if you have only 2-3 soldiers (which is nearly always the case) and you can only find anti-tank rifles, anti-tank grenades and such light anti-armor equipment, you'll only face armored vehicles and light tanks. You wont often face a heavy tank with only grenades and such, although it's not entirely impossible to take down a big tank with light equipment.
Let me note again, the odds are really uneven. The german campaign asks you on two separate missions to eliminate all resistance in an entire town, which consists of approximately 15 Sherman tanks, a smaller number of british Matilda and Cromwell tanks, some anti-tank guns and a large number of loose infantry holed up in buildings and behind cover. What you can use against all this, is a single Tiger and the ability to repair and take over stuff.

To make the odds less impossible, your soldiers can take much more damage than the enemy, and you always have the element of surprise. And as noted before, only once have I met a heavy tank (like say, a Panther) without having any heavy equipment to counter it.

On another note, I would like to be picky and correct fisk; the tanks in the game are equipped with MG-34's and not 42, and the Panther is the Pz-5 and not Pz-6 (that's the Tiger). Also, the smaller tank in the second wave is a Pz-2 and not a Pz-4.

Am I a know-it-all? Very Happy
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dryan
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PostPosted: Wed, 7th Jul 2004 17:48    Post subject:
This game is absolutely amazing. I got it on Monday night and have been playing it whenever I've had a chance. It is a huge improvement over the demo.

It's a difficult game but being able to save at any time means that it's not frustrating at all. It's quite enjoyable working out what tactics you need to use to be able to complete the mission. If they had made it so you had loads of units at the start it would have removed this aspect so it's good that the odds are stacked against you.

It has loads of nice little touches too. It's nice to take out a tank and watch 5 germans scramble out, catch on fire and burn to death.


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pallebrun




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PostPosted: Wed, 7th Jul 2004 18:15    Post subject:
is this game anything like commandos but played out in full 3d?
by looking at the posts here it do sound like it has the commandos gameplay.
if it has im gonne buy it Very Happy
im the biggest sucker for the commandos-style-gameplay ever.
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bubba




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PostPosted: Wed, 7th Jul 2004 18:45    Post subject:
pallebrun wrote:
is this game anything like commandos but played out in full 3d?
by looking at the posts here it do sound like it has the commandos gameplay.
if it has im gonne buy it Very Happy
im the biggest sucker for the commandos-style-gameplay ever.

Well, it basically has the same camera type, but you have the obvious difference of the direct control feature, and that your soldiers are not specialized like in Commandos. And of course, it's much more acton (IMO) and you have vehicles and inventory handling and such (to a higher degree than Commandos).
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Ispep
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PostPosted: Wed, 7th Jul 2004 18:54    Post subject:
It is similar in some aspects yes, but like Bubba says it's actually very action orientated.

How does one play this game online then, I just got it and have been playing singleplayer for a few hours. I goto search games but it just stays like that for too long, is there really nobody playing this?


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dryan
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PostPosted: Wed, 7th Jul 2004 19:14    Post subject:
The search games thing is only for LAN games at the moment.

When the multiplayer patch is released you will be able to search for internet games.


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bubba




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PostPosted: Wed, 7th Jul 2004 20:02    Post subject:
Yeah, the game is LAN only know and IP join only, and from what I've heard you won't need a unique key in order to play. But I guess this is changed with the upcoming multiplayer patch (heard that it's only weeks away).
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fisk




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PostPosted: Wed, 7th Jul 2004 20:39    Post subject:
Körv.


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D4rkKnight




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PostPosted: Wed, 7th Jul 2004 21:07    Post subject:
Ispep wrote:

This is both true and false at the same time, that is just the way the campaign is setup on occasions in the game (and remember there is an inbuilt editor giving you the control to both edit and create your own) what you certainly don't get is one squad of men defeating an entire German army - they can slow their advance, cause them problems - but taking them down is not an eventuality.



Yeah thats how 90% of soldiers missions play, you get two or three troops against an army, its very unrealistic, but thats how the game works. Its more focused on entertainment then realism, and doesnt even stand up to CC in that regard, but its a fun game in its own respect.
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PoppyFiend




Posts: 51
Location: Massachusetts, USA
PostPosted: Wed, 7th Jul 2004 22:05    Post subject:
You can find people to play with on the official forum or in the irc channels on quakenet #showw2 and they have another specifically for finding co-op games but I forgot it. Same server though.
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 7th Jul 2004 22:58    Post subject:
Some members of the S.A.S. completed missions where they stood up against similar odds. I read one time they used some sort of silent glider to drop behind enemy lines to blow a bridge, and then retreat through a german town posted with dozens of soldiers and tanks. One of the S.A.S-soldiers said that he probably killed 10 to 15 men that night, and that he still had nightmares of seeing their faces when he was interviewed (10 years ago, I read it in a WWII-memorial book back in 1994)

My grandfather and his brothers took part and gave Finland aid during the Soviet invasion of Finland (the winter war), he has told me several stories about how they, from dug in positions were facing literally hundreds of rushing russians, killing them as they approached their positions. He told me they ran out of ammunition, and he felt so sad for the young russian boys who ran towards their positions, as some of them didn't even carry firearms, only daggers and clubs.

It's easy to sit back in front of a computer and say: "That isn't real", "That is not realistic", but many soldiers had to go through scenarios much similar to what we play in Soldiers. Ok, I agree it probably didn't play out this way (as you actually didn't have to kill every enemy soldier), but the odds remained the same.

I don't know if anyone have read the stories of the 101:st Airborne (aside from watching Band of brothers), but what they accomplished in the battle of the Bulge sure counts as one of these "unrealistic" occasions.


Yes, yes I'm back.
Somewhat.
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Thu, 8th Jul 2004 02:12    Post subject:
Just like a situation from the First Iraq war where 10 American Rangers was send out on a reckon mission, so they went on the mission and did observe the enemy.. But they were spotted and saw only 1 option: To lay out supressing fire agaisnt the incoming foes.. and retreat.. They ended up killing 113 iraqi soldiers with the help of The M16's, M249's Combined with Claymores and satchel charge's i was quite shocked about this... 113 soldiers.. But ok it was in these modern times but anyway..


"Why don't you zip it, Zipfero?" - fraich3
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D4rkKnight




Posts: 801

PostPosted: Thu, 8th Jul 2004 03:50    Post subject:
fisk wrote:

It's easy to sit back in front of a computer and say: "That isn't real", "That is not realistic", but many soldiers had to go through scenarios much similar to what we play in Soldiers. Ok, I agree it probably didn't play out this way (as you actually didn't have to kill every enemy soldier), but the odds remained the same.


Doesnt really relate here, most of the missions are 2-3 men vs about 10-15 tanks, not counting all the troops...they are very far fetched, theres no way to argue that.
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Ispep
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Posts: 4117

PostPosted: Thu, 8th Jul 2004 08:13    Post subject:
It's not only the numbers that are far fetched, or just the units but mainly the way it is decipted in the game. It's a fun enough game though, I just wish it had a better singleplayer campaign like CLose Combat and more satisfying combat.


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