The Elder Scrolls IV: Oblivion
Page 4 of 144 Goto page Previous  1, 2, 3, 4, 5 ... 142, 143, 144  Next
AnimalMother




Posts: 12390
Location: England
PostPosted: Tue, 3rd May 2005 20:09    Post subject:
I wasn't going to try debating it in that fashion. I was tring to reassure you (and myself!) that the game will allow complete freedom.

The game might be really linear, but I highly doubt it considering bethesda's past record and what they've said in interviews.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"


Last edited by AnimalMother on Tue, 3rd May 2005 21:56; edited 1 time in total
Back to top
D4rkKnight




Posts: 801

PostPosted: Tue, 3rd May 2005 21:38    Post subject:
Its an elder scrolls game, why would anyone even question if its linear or not? Morrowind was # 3, this is #4...Every single game in the elder scrolls series is based off expansive worlds that let you live in the world however you see fit. Theres no point in argueing this because its common sense that it will be exactly the same as the games before it, if it was not Bethesda would not be calling it The Elder Scrolls 4.
Back to top
vurt




Posts: 13810
Location: Sweden
PostPosted: Tue, 3rd May 2005 22:10    Post subject:
Yeah and they would lose most of their fans and credibilty and it would also be a HUGE step backwards in the series.. doesnt make any sense at all..

Betheseda works very closely with their fans too, they've even hired people from the morrowind mod-community to work with Oblivion.
Back to top
Ispep
VIP Member



Posts: 4117

PostPosted: Tue, 3rd May 2005 22:59    Post subject:
Who is saying it will be linear?

Go back to my original statement; "Is it just me or are all the screenshots 'closed off' - they don't seem very expansive. Is anyone else getting this impression?"

I'm talking about the lanscape, you could have a completely non-linear game based in a box if you so wished, but that's not my point. I was curious as to how the landscape would be constructed, something that isn't revealed in the screenshots listed (and trust me I've looked).

It's all very well to say; oh this is Betheseda, this is the Morrowind franchise, but when I see the screenshots I get a little worried and that kind of blind support talk is dangerous as it's the exact kind of thing the execs will exploit.

I'm not saying it is, I'm not saying it isn't.

I'm saying I'm not convinced.


Back to top
exon




Posts: 576

PostPosted: Tue, 3rd May 2005 23:24    Post subject:
When they announced that fallout 3 is going to be developed by Bethesda some time ago, I got very disappointed since I disliked the idea of a first person RPG for fallout - clearly back then I never tried Morrowind. Someone here recommended I try Morrowind and surprisingly it has become one of my favorite RPGs! Bethesda is great and I am really looking forward for this one.
Back to top
AnimalMother




Posts: 12390
Location: England
PostPosted: Wed, 4th May 2005 00:13    Post subject:
Using the word linear isn't necessarily in reference to game progression, it can equally apply to freedom of movement, and in that regard you are questioning whether it will be linear or not.

Obviously you won't be swayed in your tendency to draw the worst conclusions from every screenshot though.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
Back to top
Ispep
VIP Member



Posts: 4117

PostPosted: Wed, 4th May 2005 00:20    Post subject:
But that's it AnimalMother - every screenshot. Perhaps it's just too early in developement that they have to choose their angles extremely carefully. Either way it is a worrying aspect of that collection of screens.


Back to top
D4rkKnight




Posts: 801

PostPosted: Wed, 4th May 2005 03:33    Post subject:
Ispep wrote:
Who is saying it will be linear?

It's all very well to say; oh this is Betheseda, this is the Morrowind franchise, but when I see the screenshots I get a little worried and that kind of blind support talk is dangerous as it's the exact kind of thing the execs will exploit.

I'm not saying it is, I'm not saying it isn't.

I'm saying I'm not convinced.


This is what I mean man...its not a Morrowind franchise (Morrowind is actually one province out of like...50 in the TES world), you keep forgetting this is a long series of game that started back in the early 90's. There have always ALWAYS been large expansive envirnments that allow you COMPLETE freedom to go where you want when you want how you want, and do what you want.

Thats the CORE elements of the entire series, trust me theres nothing to question here, its obvious it will follow in the 3 other games footsteps...if you dont believe it just go ask on the official forums.
Back to top
Zamok




Posts: 119

PostPosted: Wed, 4th May 2005 15:09    Post subject:
Can't wait to get this game... Smile
Yes I know... it's long time before the game will come out.
Back to top
Submiqent




Posts: 1213

PostPosted: Wed, 4th May 2005 20:35    Post subject:
Ispep wrote:
Go back to my original statement; "Is it just me or are all the screenshots 'closed off' - they don't seem very expansive. Is anyone else getting this impression?"


I think it's the trees & the bushes. Now that they are fleshed out properly, and seem to have alot more leaves/presence, it gives the feeling that it's alot more confined. That combined with the fact you go straight from confining trees to towns/caves, it might seem that way alot during the forest parts.
Back to top
DeamIt




Posts: 3

PostPosted: Wed, 4th May 2005 20:55    Post subject:
...Now, we do change scale in each game, because certain things you do cause the game to flow differently. Even though Morrowind is about 0.0001% the landmass of Daggerfall, the way you play it makes it feel even richer. Oblivion's landmass is larger than Morrowind's, but you can fast travel around much easier. It still has Morrowind's feel of open exploration, but Arena's feel of ease of travel and, well, it's more fun...

I read something about that there will be invisible walls because oblivion is on the main continent and not on the island as morrowind was.. they first thought about doing mountains surrounding the area but that wouldn't look right so they desided to make 'em invisible instead so when you come to the edge it will say something like "you can't go further" but you'll still be able to see the landscape continue.
If the engine works like morrowinds when loading the landscape then maybe the mod makers can fill out the rest of the continent.. or even Bethesda might add more landmass later... you never know...
Back to top
AnimalMother




Posts: 12390
Location: England
PostPosted: Wed, 4th May 2005 23:55    Post subject:
They actually thought mountains didn't feel right but an invisible barrier does!? I hope thats not true because it sounds terrible.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
Back to top
skidrow
Moderator



Posts: 8691

PostPosted: Thu, 5th May 2005 00:03    Post subject:
DeamIt wrote:
If the engine works like morrowinds when loading the landscape then maybe the mod makers can fill out the rest of the continent.. or even Bethesda might add more landmass later... you never know...



loading the landscape Confused
never had that


Back to top
AnimalMother




Posts: 12390
Location: England
PostPosted: Thu, 5th May 2005 00:14    Post subject:
skidrow wrote:
DeamIt wrote:
If the engine works like morrowinds when loading the landscape then maybe the mod makers can fill out the rest of the continent.. or even Bethesda might add more landmass later... you never know...



loading the landscape Confused
never had that


Yes it did, the landscape was made up of cells, and it had to load a new one as you came near the edge of the old one. If you have a fast computer it's hardly noticible. But I have the view distance on x2 max, so I can tell.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
Back to top
@Zion




Posts: 265

PostPosted: Thu, 5th May 2005 00:16    Post subject:
skidrow wrote:
DeamIt wrote:
If the engine works like morrowinds when loading the landscape then maybe the mod makers can fill out the rest of the continent.. or even Bethesda might add more landmass later... you never know...



loading the landscape Confused
never had that

Never noticed a slight breakdown or actually the load bar itself quicly poping and dissapearing when crossing greats spans of landscape ??

It does load at certain fixed areas in the map !
Back to top
skidrow
Moderator



Posts: 8691

PostPosted: Thu, 5th May 2005 01:08    Post subject:
i have all option @ max, but since i have a good pc for morrowind, i barely notice any loading.

also entering buildings goes pretty fast Smile


Back to top
AnimalMother




Posts: 12390
Location: England
PostPosted: Thu, 5th May 2005 01:46    Post subject:
skidrow wrote:
i have all option @ max, but since i have a good pc for morrowind, i barely notice any loading.

also entering buildings goes pretty fast Smile


Thats not the same, i'm using a mod which allows a view distance twice the amount you can normally get with the game. No matter how good your PC you'll still notice the loading at this distance.



"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
Back to top
slak




Posts: 248
Location: Sweden
PostPosted: Thu, 5th May 2005 02:39    Post subject:
skidrow wrote:
http://tes.ag.ru/oblivion/articles/screenshot.shtml

some new screenies Smile


Actually, none of those are new Wink

But i've been tracking this like a maniac so it's probably new to most people =)
Back to top
skidrow
Moderator



Posts: 8691

PostPosted: Thu, 5th May 2005 13:02    Post subject:
AnimalMother wrote:
skidrow wrote:
i have all option @ max, but since i have a good pc for morrowind, i barely notice any loading.

also entering buildings goes pretty fast Smile


Thats not the same, i'm using a mod which allows a view distance twice the amount you can normally get with the game. No matter how good your PC you'll still notice the loading at this distance.

[img ]image[/img]


sweet, what is the mods name Very Happy


Back to top
AnimalMother




Posts: 12390
Location: England
PostPosted: Thu, 5th May 2005 14:22    Post subject:
It's the Morrowinf FPS Optimiser, it's meant for people to get better performance if they have a slower computer, but it also allows you to enhance the graphics in numerous ways. Not a mod per se but you know what I mean.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
Back to top
skidrow
Moderator



Posts: 8691

PostPosted: Thu, 5th May 2005 15:33    Post subject:
tnx m8 Smile


Back to top
@Zion




Posts: 265

PostPosted: Thu, 5th May 2005 15:42    Post subject:
still playing morrowind, wow, i probably know everyone character and their location in the game + expansions after years if playing Razz
Back to top
@Zion




Posts: 265

PostPosted: Fri, 6th May 2005 01:28    Post subject:
Where in Tamriel will this game unfold, is it in Cyrodil for instance ???
Back to top
Gigante




Posts: 7

PostPosted: Fri, 6th May 2005 12:20    Post subject:
"Your understanding of AI is quite old. Take a new game, like AoE. If you
played the game you will notice a very interesting thing. The enemy will
attack the watch towers first, concentrating all it's power on them. After
they are destroyed, he will bring more force in or will attack your
barracks.Also, if you build towers in X place, the enemy will come from Y
side. I have seen that happen alot in AoE."

No it's you that need to get back to your AI books and study some more.
Do you REALLY believe that the behaviour you mentioned above is the
result of AI? ARTIFICIAL INTELLIGENCE?

It's not. It's just simple instructions coded by the programmers..
if see_tower_nearby() attack_tower_first() else attack_something_else().

Actually NO game today has AI. It's just a catchy buzzword. Real AI is
years and years in the future. Now it's all just code and scripts and
random behavior and other tricks designed to look like AI. I'm a bit
surprised that you don't understand this.

And BTW, this behaviour you mentioned earlier: "Today's AI is incrdibley
smart, it can guess an object your thinking about only by asking 6
questions and it can guess ANYTHING. And after he will guess what you
think, he will learn and next time he can answer only after 1-2 questions. "

That's not real AI either, no matter what your professors tell you.
Back to top
ApeX PredatoR
VIP Member



Posts: 1951
Location: Los Netherlandos
PostPosted: Fri, 6th May 2005 12:41    Post subject:
? I guess that you posted in the wrong thread dear.


Injurious wrote:
And then Mabel tripped over a rock and landed in a well and was trapped there with Timmy. Sadly I shot Lassie so no one is saving that bitch!
Back to top
AnimalMother




Posts: 12390
Location: England
PostPosted: Fri, 6th May 2005 20:01    Post subject:
LOL, I think he's lacking in AI.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
Back to top
skidrow
Moderator



Posts: 8691

PostPosted: Tue, 17th May 2005 15:34    Post subject:
Quote:
Bethesda Softworks and 2K Games announced that The Elder Scrolls IV: Oblivion will be released for PC and Xbox in winter 2005


yes Very Happy
http://www.gamershell.com/news/22181.html

They will show a trailer and lots more on the E3


Back to top
vurt




Posts: 13810
Location: Sweden
PostPosted: Tue, 17th May 2005 15:39    Post subject:
Back to top
Acer




Posts: 3156

PostPosted: Tue, 17th May 2005 16:02    Post subject:
One game to rule them all!
This game is developed separately for pc and xbox360 right?


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
Back to top
skidrow
Moderator



Posts: 8691

PostPosted: Tue, 17th May 2005 17:18    Post subject:
think so yes Smile


Back to top
Page 4 of 144 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3, 4, 5 ... 142, 143, 144  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group