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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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Posted: Thu, 9th Jun 2011 23:16 Post subject: |
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fearwhatnow wrote: | cobALT wrote: | Bad PS3 port maybe...? |
Bad game maybe..? |
Doesn't seem like it. Played about 2 hrs of this game @x360 and I would not call it bad at all. In fact, like Boognish said, the game is very much enjoyable and unless the game turns tits up later on, this is nowhere near a 5/10 game.
Last edited by cobALT on Fri, 10th Jun 2011 02:06; edited 1 time in total
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Posted: Fri, 10th Jun 2011 00:54 Post subject: |
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BLaM!
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Posts: 13818
Location: Germany
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Posted: Fri, 10th Jun 2011 01:32 Post subject: |
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Yeah , game is nice..no game of the year material but hell no 5 / 10. A bit easy , but very interesting with crazy good artwork. So far Im hooked..
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Posted: Fri, 10th Jun 2011 17:20 Post subject: |
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Yeah I love the level design and atmosphere of this one... would give it closer to 8/10, also it kind of reminds me of Darksiders or similiar games, nice plattforming with abilites, upgradeable weapons and secret searching... no complex weapon combos though. Also the gameplay is smooth, which is always a huge plus in my book.
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deelix
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Location: Norway
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Posted: Fri, 10th Jun 2011 17:55 Post subject: |
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LeXuZ
Posts: 102
Location: Amsterdam, The Netherlands
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Posted: Fri, 10th Jun 2011 18:57 Post subject: |
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Love the artdesign, and total vibe
8/10 for me
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Posted: Fri, 10th Jun 2011 20:09 Post subject: |
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BLaM!
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Posts: 13818
Location: Germany
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Posted: Fri, 10th Jun 2011 23:10 Post subject: |
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Yeah , definitely a nice game..variety keeps me entertained. 
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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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Posted: Sat, 11th Jun 2011 20:32 Post subject: |
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So later in chapter 2 how do you kill that bomb throwing douche? Can you kill him?!
LE: nvm.
[img:91f1fb12c3 ]http://i.imgur.com/fTzqMvq.gif[/img]
Last edited by cobALT on Sun, 12th Jun 2011 00:27; edited 1 time in total
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kent2
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Location: dk
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Posted: Sat, 11th Jun 2011 21:26 Post subject: |
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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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Posted: Sun, 12th Jun 2011 00:30 Post subject: |
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Works fine here. Installed to HDD and no disc spin, other than the usual read when you launch the game.
[img:91f1fb12c3 ]http://i.imgur.com/fTzqMvq.gif[/img]
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Posted: Sun, 12th Jun 2011 02:21 Post subject: |
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Wow, the game is kind of cack and ok at once. I gave up at the lava and mechanical mouse and lava stage. There's only so much tedious platforming a man can take.
Hi point, the umbrella fight and mini boss battle, low point walking straight through a large rock and into some scenery getting stuck. It looks nice sometimes, but the character models look rough, and the level design gets pretty rough and flakey. Missing a jump and starting over is not fun, shit there's even a few Crash Bandicoot slides in there. Sorry this is tired design, and dosnt suit the look.
Sticking my neck out here, its unfinished plays very repetitively and despite some nice visuals lacks polish and feels like it's been designed by newbies. 5.5/10.
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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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Posted: Sun, 12th Jun 2011 03:42 Post subject: |
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I think you're "judging" the game way too harsh, especially seeing how you haven't even finished the first chapter.
The game's great, I'm really enjoy it so far (chapter 3).
Visuals are great, mostly thnx to the art style (level design is top notch, and in some places it reminds me about Psychonauts) but there are some places where technically it looks great as well. However most characters in the "real world" look lifeless, there's mostly little to no detail to them -- they just sit there and... well breathe, with no facial animation, no mouth/eyes movement, nothing. I've also noticed a few washed out textures here and there, but (other than the fact that they're noticeable at times) those details don't really bother me.
Sound is great as well, everything feels in place, from the music to the voices -- though at first I couldn't get the image of Lara Croft out of my mind, almost every time Alice talked.
Gameplay's the best thing about this game though. There's some variation and it doesn't get repetitive at all. The controls feel great, combat is really good and well designed. And the platform mechanics are challenging and, again, well designed. As for platforming being tedious, I'd say it has tedious moments but I don't find it being tedious. Though as far as I'm concerned if a platformer isn't tedious at times then it's on rails (like Uncharted, PoP 2009 and Enslaved; and I did not enjoy the automated jumps and grabs in those games at all) and that's not much of a platformer.
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Posted: Sun, 12th Jun 2011 04:18 Post subject: |
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seems like he isnt familiar with the platforming game where Alice belongs to.
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Posted: Sun, 12th Jun 2011 16:34 Post subject: |
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kerrang wrote: | seems like he isnt familiar with the platforming game where Alice belongs to. |
I really enjoyed the first game; the level design was really very good, especially considering how generic many shooters were at the time. The player had a distinct feeling of being somewhere strange and new throughout the game. I really liked the evil Alice mode you could cal upon and the way levels would fracture and change as you playedl.
This game has some of these elements; it's just that the styling and structure of the levels feels far too stretched out. cobALT is absolutely right about the character models, the scene in Victorian London felt very on rails, almost like a cheap theme park ride, with nodding models doing nothing other than basic actions, with some simple sound effects. It leaves a very poor first impression when you start the game.
As you move further in, there are some really nice touches, the large statue of Alice crying tears of blood is great. To be fair playing a game of this nature for close to three hours places me in a good position for rating the game. I still hold by my review, there is a lot of really overly simple and repetitive play mechanic, stretched out over long areas of play. Jump on an airstream, onto a cog, onto an air stream, rince and repeat, every small opening is the same a key hole door. There is a real lack of sophistication for what should be an adult fairytale. Games are far more sophisticated now; it's too old school in its thinking.
Early reviews are looking bleak, OFP shreds it apart, the Guardian Online gives it 2 out of 5. I think this trend will continue.
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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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Posted: Sun, 12th Jun 2011 22:56 Post subject: |
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Quote: | Games are far more sophisticated now; it's too old school in its thinking. |
The thing is, they're not. Really. With games like Uncharted and Enslaved I would not call this genre, in this day and age, as being sophisticated. Quite the contrary, and Alice Madness feels like a reminder of how platformers should be, instead of the autofest like the curentgen games mentioned above. The sad part is that while this game will not receive high ratings, and to an extent that's justified (form a game critics perspective this game has flaws, though even with those flaws it's nowhere near 5/10), but instead Nathan Derp will be on the cover of every goddamn derp magazine and on the front page of every damn derp site with a 10/10 for being just derp enough for GOTY material.
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gazzu
Posts: 103
Location: Argentina
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Posted: Sun, 12th Jun 2011 23:19 Post subject: |
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cobALT wrote: | Quote: | Games are far more sophisticated now; it's too old school in its thinking. |
The thing is, they're not. Really. With games like Uncharted and Enslaved I would not call this genre, in this day and age, as being sophisticated. Quite the contrary, and Alice Madness feels like a reminder of how platformers should be, instead of the autofest like the curentgen games mentioned above. The sad part is that while this game will not receive high ratings, and to an extent that's justified (form a game critics perspective this game has flaws, though even with those flaws it's nowhere near 5/10), but instead Nathan Derp will be on the cover of every goddamn derp magazine and on the front page of every damn derp site with a 10/10 for being just derp enough for GOTY material. |
+1
Though i also like the current "derped" games, i think very similar.
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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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Posted: Mon, 13th Jun 2011 00:16 Post subject: |
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cobALT wrote: | Yeah, same here, but I also enjoy games that do things differently and I hate it when game magazines/sites bash those not just for the flaws (witch is understandable -- I get that Uncharted has a more polished presentation than Alice Madness, witch is a + for U and a - for AM) but also for being different or not using "innovations" that the top rated games came up with (of witch I'm sure that's why OFP and the Guardian Online were looking for when they reviewed this game, hence the low ratings). Or playing 1/6 of the game and giving it a blunt 5/10 review, like a lot of reviewers did with NIER and other titles.
I do hope fishslice won't take what I've said up until now personally, even though it sounds like I'm bashing his opinion (when in fact, I'm only bashing the parts of it I don't like ). |
Well like my mom used to say, the world would be boring place if we all thought the same. Used to think she talked shit.
I do like the art style which is definately very cool. I guess I just find lava lakes and floaty platforms which work ok in games like Spyro and Crash Bandicoot, seem too generic and also ran in a game with far more adult pretensions. Just seems a bit odd and a bit lazy. Oddly this only serves to highlight the good stuff when it does occur. I really like some of the fight mechanics, and the enemies.
Games such as Uncharted 2 are a far more cinmatic experience, the gameplay reflects this. Alice Madness Returns feels awkward because its trying to maintain and supprt story and character using old school platform and occasionaly broken gameplay. Ths is about as far removed from good game design as you can get.
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MiB
Posts: 393
Location: SWE
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Posted: Mon, 13th Jun 2011 08:10 Post subject: |
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little to much platform jumping but i kinda like it..
freezes kinda alot when loading new maps to for me =(
damn.. on chapter 4 it freezes on like every loading page now.. hmmz... on this place:
Spoiler: | when i ate the cake and got big and when thats done and i shall shrink again it will load.. on that load it freezes everytime now when i try to reload after turning the box off and on again.. someone else have this problem? freakin annoying.. |
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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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Posted: Tue, 14th Jun 2011 21:54 Post subject: |
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No freeze here at all, but it turns out that the game spins the disc after all. But it's weird though, that it spins silently, it's not the fugly sound of disc reading. So I'll go back on what I said about this a few posts ago and change it to: yes, the games disc spins here as well.
Finished it today, and loved it. This game's a 9/10 for me, the art style is superb, the voices/sound is great and I loved the way the story unfolds. But it's a 9/10 mostly for the nostalgia factor of the Alice game and the old school platforming.
[img:91f1fb12c3 ]http://i.imgur.com/fTzqMvq.gif[/img]
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MiB
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deelix
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MiB
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Posted: Sat, 18th Jun 2011 00:22 Post subject: |
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WTF? So Ive burned this game just allright like every other and installed to hdd.
BUT THE DISC SPINS unlike any other xbox 360 game. Ive deleted, cleaned the disc, restarted xbox, cleared cache and reinstalled Alice but the disc still spins.
Its quiet at firs but as soon as EA logo appears its spinning and never stops.
)oh wait... Actually Gears of War2 was doing the same shit until I downloaded title update for it.)
Also textures are FUCKING MESS! for example. mere beginning. Textures on doors, picture frames etc appear detailed only when I get up close. If I will back a little bit they are fuzzy againi. Its unlike any other ue3 engine game where those are loaded and stay this way.
Installed game takes 4,5gb.
Do You also experience that? The spinning disc and textures ?
edit: Allright. I found out that textures thingy is mostly problem at the beginning and that this gamr just have spinning disc problem. Someone resolve that to fix This, only thing that works is to start music from usb stick and turn it off after starting the game ,in the main menu. Going to try it out.
3080, ps5, lg oled
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