Alice: Madness Returns
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consolitis
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Posts: 27317

PostPosted: Fri, 17th Jun 2011 08:43    Post subject:
Ricky78 wrote:
consolitis wrote:
Ricky78 wrote:
I'm quite sure that Skidrow repacked the Netshow's release...


Which is taken from Origin, as I said.

Yes, but Netshow's release doesn't have a proper setup, that's the reason why Skidrow repacked it.
Instead if you buy it from Origin you have the usual EA setup. Wink


Ah, now I get what you're saying. Yes, I agree it's very likely they decided to repack Netshow's already available release, instead of buying it themselves and distributing the original setup files (if this is possible to do, as you say).


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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jaapie18




Posts: 2448
Location: Holland
PostPosted: Fri, 17th Jun 2011 09:43    Post subject:
DraySpittle wrote:
should work on either one. If you already have skidrow release, you can just install it and use theta's crack. If you haven't downloaded anything, I'd just go ahead and grab Theta's full release.


So i don't have to delete some files of the crack of skidrow?
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jaapie18




Posts: 2448
Location: Holland
PostPosted: Fri, 17th Jun 2011 09:53    Post subject:
inz wrote:
Disable frame limitation
==================================

To disable the 30fps frame limitation edit the file AliceEngine.ini, you can find it in:

C:\Users\NAME\Documents\My Games\Alice Madness Returns\AliceGame\Config\

change the value MaxSmoothedFrameRate to the framerate you want, from now on the fps will be limited from the video refresh rate of your monitor. To see the changes InGame, just rotate the camera.

If it is not enough for you, change UseVsync from True to False.


Is that solution better then this one?


Disable capped 30fps:
In file AliceEngine.ini change bSmoothFrameRate=TRUE to FALSE
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JBeckman
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Location: Sweden
PostPosted: Fri, 17th Jun 2011 09:56    Post subject:
Having it enabled it will try to compensate for "jumps" in framerate which can feel jerky or similar to stuttering, it might be better to keep it enabled and limit FPS to the usual value of 62 (Unsure why it's 31 by default here, stupid choice for the PC version.) and keep VSync enabled. Smile
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 17th Jun 2011 12:47    Post subject:
I don't know if it's the same problem, but the game still crashes for me, only now it's the usual "stopped working" message when it crashes.


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Mchart




Posts: 7314

PostPosted: Fri, 17th Jun 2011 12:51    Post subject:
First game I will have pirated in a while due to EA's homo Origin. Can't purchase the game as i'm stationed overseas. Steam has a workaround, origin don't. Shame, because this game diserves the money.
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bouvrie




Posts: 65

PostPosted: Fri, 17th Jun 2011 12:55    Post subject:
http://tinyurl.com/64p7utp mentions turning off background streaming wouldhelp occasional stutter. Though with me it also causes the loading screen to 'freeze' for a bit, probably because it's loading the full map content or something.

All in all the game gets better after you tweak the ini. Pretty bad, having PC games released as console ports...
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Hierofan
Banned



Posts: 3807
Location: Internets
PostPosted: Fri, 17th Jun 2011 13:13    Post subject:
potatoman wrote:
Hierofan wrote:
anyone else have that umbrella glitch ?

It worked for me after i changed the corresponding button and reset the controls a few times, then finally restarted the game. But it works only while focusing so you have to hold CapsLock before pressing E in some cases.

did this but every time i reset to deafults even if i wrote a letter in the default file, the game leaves the umbrella block as blank, and if i assign the letter i wrote in the file or give a new one it doesn't work


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consolitis
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Posts: 27317

PostPosted: Fri, 17th Jun 2011 13:13    Post subject:
I find it hilarious that the PS3 version is missing the grass like in Mafia 2 Laughing

http://www.lensoftruth.com/head2head-alice-madness-returns-screenshot-comparison/


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
VIP Member



Posts: 27317

PostPosted: Fri, 17th Jun 2011 13:16    Post subject:
Mchart wrote:
First game I will have pirated in a while due to EA's homo Origin. Can't purchase the game as i'm stationed overseas. Steam has a workaround, origin don't. Shame, because this game diserves the money.


Steam added an id for it today, so it seems that it'll come..... eventually.
Could this be EA's new tactic? Release games on Steam only after a few weeks/months have passed? Scratch Head


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Flark




Posts: 874
Location: Trrism
PostPosted: Fri, 17th Jun 2011 13:21    Post subject:
Anyone else not getting sound and subtitles when picking up memories?
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Neon
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Posts: 18935
Location: Poland
PostPosted: Fri, 17th Jun 2011 13:23    Post subject:
consolitis wrote:
I find it hilarious that the PS3 version is missing the grass like in Mafia 2 Laughing

http://www.lensoftruth.com/head2head-alice-madness-returns-screenshot-comparison/


Laughing

I guess the PS3 is not optimized for lea...ehm..grass? Laughing
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ixigia
[Moderator] Consigliere



Posts: 65088
Location: Italy
PostPosted: Fri, 17th Jun 2011 13:30    Post subject:
It's official now, the Cell processor can't handle greenery Laughing
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CompuGeek




Posts: 610

PostPosted: Fri, 17th Jun 2011 13:46    Post subject:
I haven't changed the ini file to have the DLC and when I go to "equip" I do have everything except the hobby horse and teapot cannon. I grabbed the Skidrow release and have installed the Theta crack.


Any confirmation on this and if true, does the DLC add those two missing weapons?
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Breezer_




Posts: 10820
Location: Finland
PostPosted: Fri, 17th Jun 2011 13:54    Post subject:
Those Derpstation pics are pathetic, the console cant even handle "Grass" which is just another texture in Alice? Very Happy Very Happy Remember no layers on textures.
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0wen




Posts: 3566

PostPosted: Fri, 17th Jun 2011 14:03    Post subject:
CompuGeek wrote:
I haven't changed the ini file to have the DLC and when I go to "equip" I do have everything except the hobby horse and teapot cannon. I grabbed the Skidrow release and have installed the Theta crack.


Any confirmation on this and if true, does the DLC add those two missing weapons?


The DLC weapons are variations on the normal weapons so you cannot equip them till you find the originals.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 17th Jun 2011 14:07    Post subject:
Am I the only one who finds the game better looking without all the post processing effects? I turned off some of the annoying ones from the ini, but it still looks better without all of them. It looks a lot like the first game this way, only more detailed of course.
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W123




Posts: 2513
Location: USA
PostPosted: Fri, 17th Jun 2011 14:25    Post subject:
I dont know why developers lump a bunch of graphical effects into something called post processing. Sometimes it includes motion blur, HDR, and depth of field, other times, just depth of field... it depends on the game. I dunno. Most of the time it draws your attention away from the low-res console textures, which can be a plus. Other times it just hurts your eyes!
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LeoNatan
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Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Fri, 17th Jun 2011 14:33    Post subject:
Technically, it is called "post-processing" because it is done in "post", meaning in the pixel shader, where doing that stuff is relatively cheap. These effects became very popular with this generation of consoles because developers used them, at first, to try and compensate for sub-par models and textures. As usual with the console tardos, this has now become a necessity in order for a game to be "next-gen", "cinematic experience" and so on.
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evilmonkey




Posts: 2402

PostPosted: Fri, 17th Jun 2011 15:15    Post subject:
i turned off the mouse smoothing in the ini bu the mouse still seems fuking wierd
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ixigia
[Moderator] Consigliere



Posts: 65088
Location: Italy
PostPosted: Fri, 17th Jun 2011 15:53    Post subject:
evilmonkey wrote:
i turned off the mouse smoothing in the ini bu the mouse still seems fuking wierd

Many UE3-powered titles suffer of mouse problems, especially the bad ports. I haven't played the game yet but I bet that it's much better with a gamepad..
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consolitis
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Posts: 27317

PostPosted: Fri, 17th Jun 2011 15:56    Post subject:
It is. And since it's a platformer it's not a bad input device.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Mchart




Posts: 7314

PostPosted: Fri, 17th Jun 2011 15:57    Post subject:
UE3 has always been shit for the 'feel' IMO.

That said, don't expect a platformer to work correctly without a gamepad. I'm really sick of hearing a vocal minority of PC gamers who claim to be 'hardcore' and bitching about 3rd person games not working 'right' with mouse+keyboard. If you were 'hardcore' you'd buy a fucking $10 gamepad to play the game with the input method it was designed for. It's equivelant to playing a FPS with a gamepad and saying the control method blows. No shit. FPS's work better with mouse+keyboard.
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Fri, 17th Jun 2011 16:02    Post subject:
So, I sort of want to get this.....

Since I have an ATI card though, the physx wont be working right?

I might just pick it up for ps3...


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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 17th Jun 2011 16:05    Post subject:
consolitis wrote:
It is. And since it's a platformer it's not a bad input device.


Then they should have implemented support for all gamepads, at least, if not proper support for keyboard + mouse. I would refuse a 360derppad even if someone would give me one for free, so you can imagine I don't have one... and no, I don't want to install any program to recognize mine as one.
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Mchart




Posts: 7314

PostPosted: Fri, 17th Jun 2011 16:08    Post subject:
DarkRohirrim wrote:
consolitis wrote:
It is. And since it's a platformer it's not a bad input device.


Then they should have implemented support for all gamepads, at least, if not proper support for keyboard + mouse. I would refuse a 360derppad even if someone would give me one for free, so you can imagine I don't have one... and no, I don't want to install any program to recognize mine as one.


Then blame yourself. Why in the hell would you /not/ want to use the 360 gamepad? It's by far the best gamepad available, and realistically ever made.

It's like saying you don't want to use a joystick in a fucking flight simulator. The only person to blame is yourself.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 17th Jun 2011 16:13    Post subject:
Mchart wrote:
DarkRohirrim wrote:
consolitis wrote:
It is. And since it's a platformer it's not a bad input device.


Then they should have implemented support for all gamepads, at least, if not proper support for keyboard + mouse. I would refuse a 360derppad even if someone would give me one for free, so you can imagine I don't have one... and no, I don't want to install any program to recognize mine as one.


Then blame yourself. Why in the hell would you /not/ want to use the 360 gamepad? It's by far the best gamepad available, and realistically ever made.

It's like saying you don't want to use a joystick in a fucking flight simulator. The only person to blame is yourself.


So I should blame myself because developers these days are too dumb and assume that everyone should play their games with a 360derppad because some think it's the best? Right...
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ixigia
[Moderator] Consigliere



Posts: 65088
Location: Italy
PostPosted: Fri, 17th Jun 2011 16:13    Post subject:
I have a 360 controller myself too since it's practically mandatory for sports, driving and platform games; it's quite cheap and well-supported, so I don't regret my purchase (even though I rarely use it). Razz



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Fri, 17th Jun 2011 16:18; edited 1 time in total
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pillermann




Posts: 2577

PostPosted: Fri, 17th Jun 2011 16:16    Post subject:
What's the so great about the 360 controller? It's still based on the old Playstation 1 controller design that all gamepads use ever since.

Anyway, installing game now. Loved first Alice, hope this lives up to it.
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Mchart




Posts: 7314

PostPosted: Fri, 17th Jun 2011 16:16    Post subject:
DarkRohirrim wrote:
Mchart wrote:
DarkRohirrim wrote:


Then they should have implemented support for all gamepads, at least, if not proper support for keyboard + mouse. I would refuse a 360derppad even if someone would give me one for free, so you can imagine I don't have one... and no, I don't want to install any program to recognize mine as one.


Then blame yourself. Why in the hell would you /not/ want to use the 360 gamepad? It's by far the best gamepad available, and realistically ever made.

It's like saying you don't want to use a joystick in a fucking flight simulator. The only person to blame is yourself.


So I should blame myself because developers these days are too dumb and assume that everyone should play their games with a 360derppad because some think it's the best? Right...


The best input method for 3rd person platformers is a gamepad. I don't just 'think' that, it isn't just 'my opinion'; It's a fucking fact.
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