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Ricky78
Posts: 400
Location: Pizza's country
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Posted: Fri, 17th Jun 2011 18:35 Post subject: |
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consolitis wrote: | naardejood wrote: | Anyone know if it's integrated on-die as a separate processor or did they just integrate the circuitry into an existing GPU? |
Neither. They rewrote PhysX to use the card's programmable shader units via CUDA. No hardware transitioned from Ageia's PPUs. |
So it's a software implementation and they basically just use the Physx brand-name. Kinda curious as to how they've got the shader units doing physics calculations when they mainly handle texturing and lighting processes, but I'm not really a hardware guy. I only have a rudimentary knowledge of how all that crap works from a few years experience with Maya.
Any idea as to why it seems games like Alice have so much trouble rendering particle physics when I can run numerous particle simulations concurrently with destructible objects in Maya in real-time with my 5850 just fine? Some issue with the game engine preferring to work with PhysX and just having terrible native physics instructions or something?
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Posted: Fri, 17th Jun 2011 18:36 Post subject: |
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Does the Theta Crackfix work correctly all the way to the end of the game?
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Posted: Fri, 17th Jun 2011 19:42 Post subject: |
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Now available on Steam, btw.
Pixieking
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ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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DXWarlock
VIP Member
Posts: 11422
Location: Florida, USA
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Posted: Fri, 17th Jun 2011 19:56 Post subject: |
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Mchart wrote: | K, have fun using a gamepad for driving games. |
actually I cant drive with analog gamepad to save my life...racing games with keyboard I can do well, usually beating my friends..give me a controller, I hit walls, spin out, crash..
I think its from years of growing up with SNES and f-zero. you want to turn hard..hold it down, the tap speed of the key determines how much you steer. tap fast you get a tighter turn..slower you turn a little.
Ive tried for years to "get use to" an analog thumbstick for steering..I cant do it.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Posted: Fri, 17th Jun 2011 20:23 Post subject: |
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abija wrote: | consolitis wrote: | Q3 is a platformer?  |
Are you daft? It's not a platformer but that type of view/control is everything you need for a third person action or platform game. |
So an FPS tweaked to use a third person camera proves third person platform games play better with kb and mouse? "Are you daft?"
Quote: | And it was even used in Alice 1 since you seem to want really specific examples. |
Controls were far from ideal in Alice 1, when jumping from platform to platform etc, and yes I'm replaying it right now.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Fri, 17th Jun 2011 20:43 Post subject: |
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It was no tweak, just moved camera behind your model. The tweaks are what break the mouse control, all the shit restrictions and forced movements of camera because gamepads aren't capable of properly controlling it.
Quote: | Controls were far from ideal in Alice 1, when jumping from platform to platform etc, and yes I'm replaying it right now. |
That's just your consolitis acting up.
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Posted: Fri, 17th Jun 2011 21:18 Post subject: |
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Game is actually very playable with keyboard and mouse (unlike, say, DS3) except for one the mouse acceleration. How do you turn that off/tweak it?
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Ricky78
Posts: 400
Location: Pizza's country
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Posted: Fri, 17th Jun 2011 22:03 Post subject: |
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Posted: Fri, 17th Jun 2011 22:04 Post subject: |
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pillermann wrote: | Game is actually very playable with keyboard and mouse (unlike, say, DS3) except for one the mouse acceleration. How do you turn that off/tweak it? |
Try opening AliceInput.ini and change benablemousesmoothing to false. I haven't tried it myself but I've heard people talk about that setting with other games.
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Posted: Fri, 17th Jun 2011 22:20 Post subject: |
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randir14 wrote: | pillermann wrote: | Game is actually very playable with keyboard and mouse (unlike, say, DS3) except for one the mouse acceleration. How do you turn that off/tweak it? |
Try opening AliceInput.ini and change benablemousesmoothing to false. I haven't tried it myself but I've heard people talk about that setting with other games. |
Hmm no, still a bit sluggish, kinda reminds me of Dead Space. Makes the platforming somewhat annoying.
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Posted: Fri, 17th Jun 2011 22:58 Post subject: |
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MasterXL6 wrote: | anyone else playing with a deticated physx card?
had a spare GTX 470 to go with my 580, thought I'd give it a shot because I got heavy fps drops whenever I used the pepperbox and walked into the cloud puffs that it made (physx on high)
however I got the same result with the 470 calculating the physx, 60 -> 25-30 fps
starting to wonder if it's the physx that are causing trouble or the fact that the cloud puffs are perhaps too detailed (volumetric or something?...)
Spoiler: | |
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I have this too. But when i set the physx on low i have a normal fps.
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Posted: Fri, 17th Jun 2011 23:06 Post subject: |
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jaapie18 wrote: | MasterXL6 wrote: | anyone else playing with a deticated physx card?
had a spare GTX 470 to go with my 580, thought I'd give it a shot because I got heavy fps drops whenever I used the pepperbox and walked into the cloud puffs that it made (physx on high)
however I got the same result with the 470 calculating the physx, 60 -> 25-30 fps
starting to wonder if it's the physx that are causing trouble or the fact that the cloud puffs are perhaps too detailed (volumetric or something?...)
Spoiler: | |
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I have this too. But when i set the physx on low i have a normal fps. |
x2
and i have gtx580
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Fri, 17th Jun 2011 23:46 Post subject: |
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Alright, here are some screenshots from the first real 'level'. I'm *really* *really* impressed with the game thus far. The graphics are stunning IMO. The screenshots don't do as much justice. In the 5th screenshot you'll see some of the liquid effect.
I'm very much impressed with the combat in this game as well. Much better then Alice 1. Alice 1 was a great game and all, but the combat in it was never some special. The combat in this game honestly reminds me a bit of Batman:AA or Zeno Clash.
Anyways, enjoy. In motion the game looks outstanding. Note that I have an E8400/GTX470 and the game runs fluid with max settings.
Spoiler: | |
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Ricky78
Posts: 400
Location: Pizza's country
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Posted: Fri, 17th Jun 2011 23:48 Post subject: |
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vboy wrote: | jaapie18 wrote: | MasterXL6 wrote: | anyone else playing with a deticated physx card?
had a spare GTX 470 to go with my 580, thought I'd give it a shot because I got heavy fps drops whenever I used the pepperbox and walked into the cloud puffs that it made (physx on high)
however I got the same result with the 470 calculating the physx, 60 -> 25-30 fps
starting to wonder if it's the physx that are causing trouble or the fact that the cloud puffs are perhaps too detailed (volumetric or something?...)
Spoiler: | |
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I have this too. But when i set the physx on low i have a normal fps. |
x2
and i have gtx580 |
Same here, with a SLI setup of GTX 460, one dedicated to PhysX.
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Posted: Sat, 18th Jun 2011 00:31 Post subject: |
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THETA only usually does that with steam rips afaik.
NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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Posted: Sat, 18th Jun 2011 00:48 Post subject: |
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So it's hooray for Theta and FU for Skidrow?
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Aeon
Posts: 8700
Location: Netherlands
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Posted: Sat, 18th Jun 2011 02:09 Post subject: |
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I'm having it too, GTX275.
Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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Posted: Sat, 18th Jun 2011 03:06 Post subject: |
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hmm seems turning mouse smoothing to false doesnt do anything, it feels exactly the same.
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