How should System Shock 3 be designed
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Casus




Posts: 4429

PostPosted: Fri, 17th Jun 2011 23:14    Post subject: How should System Shock 3 be designed
In my brain, that is.

You hate me now?

Well, don't. I'm pretty lovable.

Also because this will be a thread about how System Shock 3 SHOULD be designed.

I can write a SERIOUS wall of text about this, seeing as how System Shock is my favorite game - but that would be boring.

First, let's hear what YOU would do with System Shock 3. What made the original game work, and how would we expand upon that design?

~ Edited the thread title as it was misleading. ~

~ This is not the void, no fooling around please ~

~ PumpAction ~
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LeoNatan
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PostPosted: Fri, 17th Jun 2011 23:24    Post subject:
startbelievetrollthreadsyoureinone.svg
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Casus




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PostPosted: Fri, 17th Jun 2011 23:25    Post subject:
What made System Shock 2 better, and what made it worse?
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sabin1981
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PostPosted: Fri, 17th Jun 2011 23:52    Post subject:
I hate you. My hatred of you burns with the intensity of a thousand suns. May all your children grow up to be bastards just like you.



Crying or Very sad
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LeoNatan
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PostPosted: Fri, 17th Jun 2011 23:53    Post subject:
Just report it mate, it will be removed.
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PumpAction
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PostPosted: Fri, 17th Jun 2011 23:54    Post subject:
Fixed the header. Stop trolling in the non void.


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W123




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PostPosted: Fri, 17th Jun 2011 23:55    Post subject:
sabin1981 wrote:
I hate you. My hatred of you burns with the intensity of a thousand suns. May all your children grow up to be bastards just like you.



Crying or Very sad


Eh, im glad it was a joke Smile In this day and age I'd probably be disappointed by any console port of System Shock 3 that a dev would release.
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Mchart




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PostPosted: Fri, 17th Jun 2011 23:57    Post subject:
It shouldn't, as to preserve the name.
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sabin1981
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PostPosted: Sat, 18th Jun 2011 00:00    Post subject:
Why bugs me is; if developers/publishers want to make sick money ridiculously quick, but can't be arsed to actually make a proper game, why don't they just remake existing classics with new technology? Who can HONESTLY say they wouldn't buy System Shock 2 if it was remade in, say, UE3 or IdTech5? Or even Source?

I sure as hell would.

Don't change a THING except the visuals. Bring them up to date and that's it.
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m3th0d2008




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PostPosted: Sat, 18th Jun 2011 00:05    Post subject:
System Shock 3 developed at the actual state of gaming today? Please, not...

It should stay dead until people start to enjoy using their brains again.


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maul_inc




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PostPosted: Sat, 18th Jun 2011 00:19    Post subject:
m3th0d2008 wrote:
System Shock 3 developed at the actual state of gaming today? Please, not...

It should stay dead until people start to enjoy using their brains again.


But what if the developers of Deus Ex HR made it? They seem to have a handle on games like these.

If the final build of DX HR can deliver, I say give them System Shock and Thief Smile


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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Ashok0




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PostPosted: Sat, 18th Jun 2011 00:20    Post subject:
sabin1981 wrote:
Why bugs me is; if developers/publishers want to make sick money ridiculously quick, but can't be arsed to actually make a proper game, why don't they just remake existing classics with new technology?


Final Fantasy 7 fans have been screaming this at Sony and Square Enix for the past 5 years.
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sabin1981
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Posts: 87805

PostPosted: Sat, 18th Jun 2011 00:24    Post subject:
FF7 wasn't my favourite of the series (VI and VIII, baby!) but yeah... I've been clamouring for a remake of FF7. It is literally like SE don't want to make more money than they can spend >_< If SE remade FF7 with, say, the White Engine (FFX visuals) the game would make more money than all the Call of Duty titles combined.
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trucane




Posts: 1300

PostPosted: Sat, 18th Jun 2011 02:29    Post subject:
Keep it pretty much like System shock 2. I would like to see a bit more diverse environments though. Keep the Co-op, rework the psi skills to be more useful maybe cut down on them and make them more unique, MORE weapons with more customization options, more enemies and a option to turn off the constant re spawning ( or at least making it minimal).

Bottom line more of everything that made SS2 so good Smile
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akwar




Posts: 341

PostPosted: Sat, 18th Jun 2011 08:53    Post subject:
An immersive single player experience that takes brains.I don't give a rats ass what the kiddies these days want.Do not turn it into some MMO or MP whore.Games like Fear totally copied the whole suspense and scare factor that the SS series did.Many other games did as well.Lets not ruin it with the new model of trash we see today.
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consolitis
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PostPosted: Sat, 18th Jun 2011 09:00    Post subject:
trucane wrote:
Keep it pretty much like System shock 2. I would like to see a bit more diverse environments though. Keep the Co-op, rework the psi skills to be more useful maybe cut down on them and make them more unique, MORE weapons with more customization options, more enemies and a option to turn off the constant re spawning ( or at least making it minimal).

Bottom line more of everything that made SS2 so good Smile


/thread

Smile


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Pitzzu




Posts: 247
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PostPosted: Sat, 18th Jun 2011 09:24    Post subject:
Add the holy trinity:

Cover system, Health regeneration, and zombie dinosaurs.

Also the original was too long, cut it by 3/4 (the rest can be DLC).

on a more serious note the game is fine as it was, obviously it needs a graphic engine overhaul, and perhaps updating the level design a bit (it felt a little lifeless to me even for 1999 title).
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W123




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PostPosted: Sat, 18th Jun 2011 11:03    Post subject:
And more of a challenge perhaps. Game got way too easy after a while. Of course it wasn't about combat, and more about atmosphere, but you still spent a good chunk of time fighting.
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Interinactive
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PostPosted: Sat, 18th Jun 2011 11:17    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:57; edited 1 time in total
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consolitis
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PostPosted: Sat, 18th Jun 2011 11:19    Post subject:
Interinactive wrote:
Bioshock is System Shock 3 Cool Face


No Dead Space is. http://www.gamedev.net/topic/512912-so-dead-space-was-once-system-shock-3-only-one-possible-spoiler/page__view__findpost__p__512912


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Casus




Posts: 4429

PostPosted: Sat, 18th Jun 2011 12:02    Post subject:
You're not thinking grand enough Smile

No, make it non-linear and freeform like the first game - but expand the background lore a lot. Let every NPC have a meaningful story - that you could potentially find by hacking into their computers. Make a more intricate OS to simulate a real computer environment, and let the story be discovered at the pace of the player.

Let the base/station be huge and let the player gain access to various strategic advantages by hacking or taking over parts of the station, through careful exploration and observation. Let the base/station be set on a planet where the player can leave and explore outside. Make resource scavenging a key element for the player, and let him slowly take control of the space/station - ending up with complete control of the computer system, transport system, military installations, and even vehicles for outside exploration.

Let every single room or area be unique with potential secrets to be found. The game should be an explorer's dream.

Let the monsters have a true roaming AI - and let them scrounge the station looking for the player in the most unpredictable fashion. That's how you introduce true terror. Let the player begin as a weak and battered individual - and let cybernetic upgrades and weapons be available through careful exploration and clever use of cyberspace.

Introduce a lot of toys and customization - but force the player to choose, so he can never be everything in one playthrough.

So, it will be much more of a strategic game in terms of taking control of the base/station and slowly researching what happened there - and how to combat the ferocious AI.

Well - for starters.
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Mister_s




Posts: 19863

PostPosted: Sat, 18th Jun 2011 12:37    Post subject:
Yes, that will happen and is completely realistic.
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Casus




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PostPosted: Sat, 18th Jun 2011 13:09    Post subject:
Are we talking about what WILL happen or what COULD happen?

Given the right engine and the right approach to design and development - it could happen.

Give me a talented team to follow my every lead - and finance the project. Then, I guarentee it will happen or it's off with my head Smile
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Casus




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PostPosted: Sat, 18th Jun 2011 13:15    Post subject:
Also, sorry for the original silly topic. I was semi-drunk yesterday, and thought I'd have some fun.

Didn't mean to break any hearts!
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shole




Posts: 3363

PostPosted: Sat, 18th Jun 2011 15:32    Post subject:
give it to the deusex3 team

or

they have the dark engine source..
add dx11 features, high res textures and displacement maps and it'll be way better than most "AAA"-games today
and fix coop
adding splitscreen could be fun

whatever they do.. don't give it to the tools who made bioshock
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briangw




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Location: Warren, MN
PostPosted: Sat, 18th Jun 2011 21:29    Post subject:
Whatever happens, it will never be as good ad one or two since games (like movies) seem to be rehashed because we've seen it all.
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Mister_s




Posts: 19863

PostPosted: Sun, 19th Jun 2011 03:26    Post subject:
Casus wrote:
Are we talking about what WILL happen or what COULD happen?

Given the right engine and the right approach to design and development - it could happen.

Give me a talented team to follow my every lead - and finance the project. Then, I guarentee it will happen or it's off with my head Smile

If we're not staying in the realm of reality then what is the point of this thread? Well okay then, here's my useless input.

I want a world where I get surprised, without any scripted events. I want a proper character development and progression, something that takes time and has emotional merits. I want a gameworld wherein out of nowhere, some NPC will step up to me due to some choice I made and start a huge questline beyond the scope of "you killed my puppy in chapter 1 now I kill you" occurences. I want a game in which my character is not THE ONE, but a part of a system in which every piece is as interesting as a great character in a brilliant book. I want a gameworld that amazes me with its detail for attention and immerses me in itself because the level design makes fucking sense.

I can go on, but since it's unachieveable in the near future it's useless.

PS. the above post might contain a touch of pessimism and a sniff of bullshit. It's late, Í;m tired.
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Casus




Posts: 4429

PostPosted: Sun, 19th Jun 2011 10:19    Post subject:
Mister_s wrote:
Casus wrote:
Are we talking about what WILL happen or what COULD happen?

Given the right engine and the right approach to design and development - it could happen.

Give me a talented team to follow my every lead - and finance the project. Then, I guarentee it will happen or it's off with my head Smile

If we're not staying in the realm of reality then what is the point of this thread? Well okay then, here's my useless input.

I want a world where I get surprised, without any scripted events. I want a proper character development and progression, something that takes time and has emotional merits. I want a gameworld wherein out of nowhere, some NPC will step up to me due to some choice I made and start a huge questline beyond the scope of "you killed my puppy in chapter 1 now I kill you" occurences. I want a game in which my character is not THE ONE, but a part of a system in which every piece is as interesting as a great character in a brilliant book. I want a gameworld that amazes me with its detail for attention and immerses me in itself because the level design makes fucking sense.

I can go on, but since it's unachieveable in the near future it's useless.

PS. the above post might contain a touch of pessimism and a sniff of bullshit. It's late, Í;m tired.


I understand that YOU think what I was talking about is unrealistic - but I don't.

It might be unrealistic given the current industry climate - but there's nothing about it that can't be done in a technical sense.

I've spent a LONG time thinking about a few game "dreams" of mine - and that is one of them. It would take endless pages to describe how it would all work, but whether you believe it or not - I've spent quite a bit of time figuring out what kind of engine could handle it, and what sort of limitations would be necessary. But it's all based on previous experience with games and their engines.

But it would take a lot of financial backing and faith from the publisher. Also, a talented team dedicated to the vision. THEN it could be done.

However, it's likely not going to happen - at least not in many years, and I certainly won't be part of it.

That's why I'm developing my own little game of infinitely smaller scope. But I can still dream Smile
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Mister_s




Posts: 19863

PostPosted: Sun, 19th Jun 2011 11:46    Post subject:
The things I want are impossible without proper AI. Our current "AI" is just a compilation of scipts giving only the illusion of intelligence. How can the AI and gameworld react as I described above when teh developer has to script it? If something is scripted, it will always be predictable after a few hours.
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Casus




Posts: 4429

PostPosted: Sun, 19th Jun 2011 12:04    Post subject:
Mister_s wrote:
The things I want are impossible without proper AI. Our current "AI" is just a compilation of scipts giving only the illusion of intelligence. How can the AI and gameworld react as I described above when teh developer has to script it? If something is scripted, it will always be predictable after a few hours.


I'm not talking about what you want, but what I wanted Smile

A roaming AI is not at all unfeasible. It's a matter of creating goals, criteria, and intelligent pathing. Then it's a matter of finetuning. It's not like it's going to be an incredibly sophisticated AI, but just an unpredictable one - where enemies will move through the station using simplified paths through it, and likely a dedicated thread to compute ongoing pathing. It wouldn't be quite as doable with a single-core CPU. It's about making it a high priority thing that needs to happen in the background, but simplified to reduce overhead.

It's been done before, though not like I really want it. But games like Oblivion have something close enough to it, to make it clear that it's doable given some improvements.
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