Project CARS
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Neo_McKane




Posts: 850
Location: Serbia
PostPosted: Sat, 16th Jul 2011 00:13    Post subject: Project CARS
Project CARS



  • Official web page: Project CARS - WMD Portal
  • Developer: Slightly Mad Studios
  • Genre: Racing simulation
  • Release date: N/A
  • Multiplayer: Yes
  • System requirements:
    Quote:
    CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
    GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
    MEMORY - 2Gb RAM (3Gb-4Gb recommended)
    CONNECTION - Continuous Internet

  • Track list:
     Spoiler:
     

  • Vehicle list:
     Spoiler:
     


  • NFOhump user list: (NFOhump username - pCARS username)
    Neo_McKane - Aleksandar Colevic
    Silent_Lurker - Athlonic
    PumpAction - PumpAction
    _SiN_ - sqd


    Web Leaderboard


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Last edited by Neo_McKane on Fri, 14th Sep 2012 23:50; edited 11 times in total
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LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 16th Jul 2011 00:17    Post subject:
I will be investing. Please update this thread when this option is available. Smile
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human_steel




Posts: 33269

PostPosted: Sat, 16th Jul 2011 00:19    Post subject:
That screen is awesome. Very Happy
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ixigia
[Moderator] Consigliere



Posts: 64926
Location: Italy
PostPosted: Sat, 16th Jul 2011 00:22    Post subject:
Quote:
The studio will be offering investment options that will fit any budged, starting out with a 5€ option ending with gold-level commitment of 1000€ and beyond. All investors will be getting access to downloadable development builds throughout the development process, the level of investment will determine the amount of influence each member has though.


Looks extremely interesting, power to the fans! Wink



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sat, 16th Jul 2011 00:22; edited 1 time in total
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Neo_McKane




Posts: 850
Location: Serbia
PostPosted: Sat, 16th Jul 2011 00:22    Post subject:
@iNatan

Will do.. Smile


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Neo_McKane




Posts: 850
Location: Serbia
PostPosted: Mon, 18th Jul 2011 21:05    Post subject:
Some new info (from VirtualR):

Slightly Mad Studios have released new two high-resolution previews of their upcoming C.A.R.S. title here on VirtualR.

The new previews show off the historical Lotus 49 Formula One car, including a shot of the car’s very detailed cockpit.

The model seen in the previews is made up of around 250.000 polygons and will run in-game in this kind of quality, thanks to DirectX 11 and the complexity of the used shaders as SMS is aiming to set a new benchmark in visual quality. Aside from pushing the limits in terms of graphics, the studio is also putting equal efforts into the input & physics department.



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LeoNatan
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PostPosted: Mon, 18th Jul 2011 21:09    Post subject:
I am crying over here! Crying or Very sad
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ixigia
[Moderator] Consigliere



Posts: 64926
Location: Italy
PostPosted: Mon, 18th Jul 2011 21:17    Post subject:
Holy carp Surprised

This is what happens when you develop a 100% PC-only project Very Happy
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robbygee




Posts: 111
Location: malta
PostPosted: Mon, 18th Jul 2011 21:47    Post subject:
Now this is what i call a driving game. Release date anyone????


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garus
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PostPosted: Mon, 18th Jul 2011 21:52    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:54; edited 1 time in total
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Kamikaze666




Posts: 3550

PostPosted: Mon, 18th Jul 2011 22:00    Post subject:
long after rfactor 2.


Quote:
PC awesome button = Uninstall!
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Mon, 18th Jul 2011 22:25    Post subject:
after the release of SHift2, I don't believe anything that comes out of Ian bell's mouth... Sounds more like another cash grab from him


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dog-god




Posts: 524

PostPosted: Mon, 18th Jul 2011 22:49    Post subject:
robbygee wrote:
Now this is what i call a driving game. Release date anyone????


For the moment i call it a cool render

Cant say i hold much with what Ian Bell says either, the discussion revolving around Shift and EA seems remarkable like F1 and Codemasters with fanboys of Ian jumping in and saying it was all EAs fault, in Codemasters case the fanboys said everything left out, broken, not what fans wanted, was because of licensing issues. In each case comments by the devs seemed to be designed to muddy the waters

There was no reason that shift 2 couldnt have fixed the issues of shift 1 but instead a new graphics engine was developed and physics and input left on the back burner
Considering that both of those games have about 18 months work on them and this new one is getting the same time the only hope it will have is the paying beta testers being listened to.

But i suppose we can live in hope
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LeoNatan
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Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Fri, 22nd Jul 2011 15:20    Post subject:
I am not liking where the discussions on NoGrip are goingm what with retards such as Micas and so on.
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dog-god




Posts: 524

PostPosted: Fri, 22nd Jul 2011 16:40    Post subject:
iNatan wrote:
I am not liking where the discussions on NoGrip are goingm what with retards such as Micas and so on.


I expected it, personally i think the only reason that SMS are involving community is to get even better than cheap beta testers, beta testers that pay for the privilege.
If their idea is something different they are going to have to lay down some series ground rules on who much influence an investor has compared to his investment and what exactly the aim of the game is. It was stupid to not have these rules or an outline of them available as soon as they announced what they were thinking off, after all they have said that they have been working on content for the last 6 months.

As for Micas, at least hes being honest about what he wants from the game for his investment, SMS should do the same and forget about their piecemeal approach to documentation so far.

You do have to wonder though if they can generate the returns they are talking about why they cant come up with the money themselves from private investment and do the same as the other micro transaction racing game thats going into beta next week.
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Neo_McKane




Posts: 850
Location: Serbia
PostPosted: Mon, 29th Aug 2011 21:37    Post subject:
New render:



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ixigia
[Moderator] Consigliere



Posts: 64926
Location: Italy
PostPosted: Tue, 27th Sep 2011 13:38    Post subject:
Quote:
Slightly Mad will take 30 per cent of profits with the remainder divided up amongst the community based on the amount of shares in a game they own.

Slightly Mad is targeting individuals and fans with shares in the games priced a $5 and $10, $250 options for groups, $1000 for small businesses and large companies and investors can get involved with contributions of $100,000. Longer-term, subscribers can also benefit when PC games are ported to other formats.

Based on a two year development cycle at a cost of $5 million, Slightly Mad estimates that a $10 share will return $35 if the game hits a $25 million profit, or 657,000 traditional retail sales. A $250 share will return $875 and a $100,000 share $350,000.

Slightly Mad is targeting three million sales of C.A.R.S., a 90 per cent Metacritic and a profit of $52 million. The free-to-play game will include microtransactions priced from 10 cents to $10 and the company has already licensed a number of tracks and manufacturers.

In the long run, C.A.R.S. is only the beginning though as Slightly Mad Studios are looking to push their innovative concept way past the confines of the virtual racing genre. Called “World of Mass Development”, the service will be offered to other developers as well who can fund their own titles without being restricted by a big publisher and giving investors insight into a transparent development process while providing a solid financial return for shareholders.

“Traditional development puts developers at the mercy of publishers,” Slightly Mad Studios commented. “Although it supplies the necessary funds to develop games with proper QA testing and development cycles, it also makes the development cycle subject to business matters such as financial quarters, company profits and marketing budgets. The development process offered by WMD shifts the focus back to creating great games that your target audience wants to play, whilst still offering the chance to get proper funding for development and testing.”


http://www.gamesindustry.biz/articles/2011-09-23-slightly-mad-crowd-sourcing-new-tech-platform-and-games
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human_steel




Posts: 33269

PostPosted: Tue, 27th Sep 2011 13:44    Post subject:
F2P?! Shocked
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ixigia
[Moderator] Consigliere



Posts: 64926
Location: Italy
PostPosted: Tue, 27th Sep 2011 13:56    Post subject:
Yep Smile

Quote:
The game will be funded by and developed in close cooperation with the (sim) racing / gaming community. People can invest an amount of money up-front, entitling them to receiving profit and taking part in testing of weekly game builds. Depending on the magnitude of his/her investment, an investor has a bigger or smaller voice in what content will get into the game. The game starts as a base game with a few cars and tracks, and will be expanded from there depending on what the community decides.
The game will be free-to-play, with paid extra content (microtransactions).


more infos:

Quote:
How can I invest?
Everything will be explained soon on the website www.wmdportal.com

What platform will it be developed on?
The game will be developed on PC, DX11, and back-ported to DX9 and consoles.


Will it be a hardcore sim or arcade?
In the end that will be decided by the community/investors, but the initial aim will be a full/hardcore sim with aids and adjustments to cater for the casual player as well.


Will the game have surround sound?
The game will use a 3D Sound system is using fmod so 5.1 and 7.1 are supported.

What will the graphics engine look like?
The graphics are DX11 including FXAA, depth of field, screen space ambient occlusion, motion-blur and shadows will be improved in DX11 initially, with appropriate back-ports to DX9 and consoles. The engine will use deferred rendering like in Shift 2.

Are those screenshots really in-game graphics?
Yes they are, they show the actual game rendering engine at work with the car in the pit/garage.

What cars will be in the game?
The game will provide a base car from each of the main types (single seater, endurance, historic etc, asphalt racing only) so the investors can feedback on input, handling FFB etc. After that, additional content will be decided on by the investors.
As for the car brands that will be featured, this will also be depending on licensing (=money).

What tracks will be in the game?
TBA

Will there be a demo?
The base game will be free-to-play, so no demo is required. Additional content (cars, tracks) will be paid content.


What will be in the first build, what graphics/wheels/sound systems/etc. will it support?
It's a surprise. And it's a first build, so things will be missing or not working properly. That's where the community/investor testing and input comes in.
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human_steel




Posts: 33269

PostPosted: Tue, 27th Sep 2011 15:05    Post subject:
ixigia wrote:
Yep Smile

Godly! Never expected such a visually-splendid sim to take on that path. Very Happy
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Neo_McKane




Posts: 850
Location: Serbia
PostPosted: Tue, 11th Oct 2011 18:25    Post subject:
Aaaaaaand, we're off..

C.A.R.S. Goes Live With First Previews & Development Build

Quote:
To start playing the development build today, follow these three steps.

1.Visit the website & register on the WMD forum.

2. Buy a tool pack to become a team member.

3. Download the build (link at the top of the forum main page) and enjoy!


There are 5 different memberships. For 10, 25, 100, 1000 and 25 000 euros. With, ofcourse, different privileges or whatever..

Aaaaand, there goes the hype. Just as i wanted to buy myself a membership package, i realized that there is no Serbia listed on the country list, because it's PayPal only, and PayPal isn't yet available in Serbia..
..oh lawd Crying or Very sad


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ixigia
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Location: Italy
PostPosted: Tue, 11th Oct 2011 19:32    Post subject:
If you buy a membership now you'll be able to play the early build, but the final one will be still F2P, right? Or did I miss something? Razz
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me7




Posts: 3936

PostPosted: Tue, 11th Oct 2011 19:44    Post subject:
ixigia wrote:
If you buy a membership now you'll be able to play the early build, but the final one will be still F2P, right? Or did I miss something? Razz


Yes, but you will GET money from the revenue that the final version (hopefully) generates.
I like the idea of a talented developer team being freed from the claws of EA.
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MEGAtexture




Posts: 913

PostPosted: Tue, 11th Oct 2011 19:50    Post subject:
best idea ever to stay clear of idiotic upper management GREED decisions, im so in
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xExtreme




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PostPosted: Tue, 11th Oct 2011 20:00    Post subject:
Now that's how a mothafacka PC game should look
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Neo_McKane




Posts: 850
Location: Serbia
PostPosted: Tue, 11th Oct 2011 22:24    Post subject:
Here's one video to drol onl..



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ixigia
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PostPosted: Tue, 11th Oct 2011 22:30    Post subject:
Looks great, very similar to Shift Unleashed (same engine after all). When they'll add all the DX11 effects it will be gorgeous Smile
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human_steel




Posts: 33269

PostPosted: Tue, 11th Oct 2011 22:33    Post subject:
DX11?! That really is shaping up as one gorgeous racing game. So Much Win
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nLight




Posts: 388
Location: Sweden
PostPosted: Tue, 11th Oct 2011 22:39    Post subject:
I am now a proud team member Smile

And i have a reason to use my chair. (before it was painted black)


Last edited by nLight on Tue, 11th Oct 2011 22:49; edited 2 times in total
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Neo_McKane




Posts: 850
Location: Serbia
PostPosted: Tue, 11th Oct 2011 22:41    Post subject:
..and i still can't join, thanks to my shitty country with no PayPal available Crying or Very sad


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