- Chesterfield
- Glencairn (Reverse) -
- Glencairn West (Reverse)
- Glencairn East (Reverse)
- Summerton
* - Laser Scanned
Correct as of 28/3/12
Vehicle list:
Spoiler:
The following cars are included the latest build of Project CARS:
Ariel Atom 300 supercharged (beta1)
Ariel Atom Mugen (beta1)
Ariel Atom 500 V8 '11 (Beta1)
The studio will be offering investment options that will fit any budged, starting out with a 5€ option ending with gold-level commitment of 1000€ and beyond. All investors will be getting access to downloadable development builds throughout the development process, the level of investment will determine the amount of influence each member has though.
Slightly Mad Studios have released new two high-resolution previews of their upcoming C.A.R.S. title here on VirtualR.
The new previews show off the historical Lotus 49 Formula One car, including a shot of the car’s very detailed cockpit.
The model seen in the previews is made up of around 250.000 polygons and will run in-game in this kind of quality, thanks to DirectX 11 and the complexity of the used shaders as SMS is aiming to set a new benchmark in visual quality. Aside from pushing the limits in terms of graphics, the studio is also putting equal efforts into the input & physics department.
Now this is what i call a driving game. Release date anyone????
For the moment i call it a cool render
Cant say i hold much with what Ian Bell says either, the discussion revolving around Shift and EA seems remarkable like F1 and Codemasters with fanboys of Ian jumping in and saying it was all EAs fault, in Codemasters case the fanboys said everything left out, broken, not what fans wanted, was because of licensing issues. In each case comments by the devs seemed to be designed to muddy the waters
There was no reason that shift 2 couldnt have fixed the issues of shift 1 but instead a new graphics engine was developed and physics and input left on the back burner
Considering that both of those games have about 18 months work on them and this new one is getting the same time the only hope it will have is the paying beta testers being listened to.
I am not liking where the discussions on NoGrip are goingm what with retards such as Micas and so on.
I expected it, personally i think the only reason that SMS are involving community is to get even better than cheap beta testers, beta testers that pay for the privilege.
If their idea is something different they are going to have to lay down some series ground rules on who much influence an investor has compared to his investment and what exactly the aim of the game is. It was stupid to not have these rules or an outline of them available as soon as they announced what they were thinking off, after all they have said that they have been working on content for the last 6 months.
As for Micas, at least hes being honest about what he wants from the game for his investment, SMS should do the same and forget about their piecemeal approach to documentation so far.
You do have to wonder though if they can generate the returns they are talking about why they cant come up with the money themselves from private investment and do the same as the other micro transaction racing game thats going into beta next week.
Slightly Mad will take 30 per cent of profits with the remainder divided up amongst the community based on the amount of shares in a game they own.
Slightly Mad is targeting individuals and fans with shares in the games priced a $5 and $10, $250 options for groups, $1000 for small businesses and large companies and investors can get involved with contributions of $100,000. Longer-term, subscribers can also benefit when PC games are ported to other formats.
Based on a two year development cycle at a cost of $5 million, Slightly Mad estimates that a $10 share will return $35 if the game hits a $25 million profit, or 657,000 traditional retail sales. A $250 share will return $875 and a $100,000 share $350,000.
Slightly Mad is targeting three million sales of C.A.R.S., a 90 per cent Metacritic and a profit of $52 million. The free-to-play game will include microtransactions priced from 10 cents to $10 and the company has already licensed a number of tracks and manufacturers.
In the long run, C.A.R.S. is only the beginning though as Slightly Mad Studios are looking to push their innovative concept way past the confines of the virtual racing genre. Called “World of Mass Development”, the service will be offered to other developers as well who can fund their own titles without being restricted by a big publisher and giving investors insight into a transparent development process while providing a solid financial return for shareholders.
“Traditional development puts developers at the mercy of publishers,” Slightly Mad Studios commented. “Although it supplies the necessary funds to develop games with proper QA testing and development cycles, it also makes the development cycle subject to business matters such as financial quarters, company profits and marketing budgets. The development process offered by WMD shifts the focus back to creating great games that your target audience wants to play, whilst still offering the chance to get proper funding for development and testing.”
The game will be funded by and developed in close cooperation with the (sim) racing / gaming community. People can invest an amount of money up-front, entitling them to receiving profit and taking part in testing of weekly game builds. Depending on the magnitude of his/her investment, an investor has a bigger or smaller voice in what content will get into the game. The game starts as a base game with a few cars and tracks, and will be expanded from there depending on what the community decides.
The game will be free-to-play, with paid extra content (microtransactions).
more infos:
Quote:
How can I invest?
Everything will be explained soon on the website www.wmdportal.com
What platform will it be developed on?
The game will be developed on PC, DX11, and back-ported to DX9 and consoles.
Will it be a hardcore sim or arcade?
In the end that will be decided by the community/investors, but the initial aim will be a full/hardcore sim with aids and adjustments to cater for the casual player as well.
Will the game have surround sound?
The game will use a 3D Sound system is using fmod so 5.1 and 7.1 are supported.
What will the graphics engine look like?
The graphics are DX11 including FXAA, depth of field, screen space ambient occlusion, motion-blur and shadows will be improved in DX11 initially, with appropriate back-ports to DX9 and consoles. The engine will use deferred rendering like in Shift 2.
Are those screenshots really in-game graphics?
Yes they are, they show the actual game rendering engine at work with the car in the pit/garage.
What cars will be in the game?
The game will provide a base car from each of the main types (single seater, endurance, historic etc, asphalt racing only) so the investors can feedback on input, handling FFB etc. After that, additional content will be decided on by the investors.
As for the car brands that will be featured, this will also be depending on licensing (=money).
What tracks will be in the game?
TBA
Will there be a demo?
The base game will be free-to-play, so no demo is required. Additional content (cars, tracks) will be paid content.
What will be in the first build, what graphics/wheels/sound systems/etc. will it support?
It's a surprise. And it's a first build, so things will be missing or not working properly. That's where the community/investor testing and input comes in.
To start playing the development build today, follow these three steps.
1.Visit the website & register on the WMD forum.
2. Buy a tool pack to become a team member.
3. Download the build (link at the top of the forum main page) and enjoy!
There are 5 different memberships. For 10, 25, 100, 1000 and 25 000 euros. With, ofcourse, different privileges or whatever..
Aaaaand, there goes the hype. Just as i wanted to buy myself a membership package, i realized that there is no Serbia listed on the country list, because it's PayPal only, and PayPal isn't yet available in Serbia..
..oh lawd
If you buy a membership now you'll be able to play the early build, but the final one will be still F2P, right? Or did I miss something?
Yes, but you will GET money from the revenue that the final version (hopefully) generates.
I like the idea of a talented developer team being freed from the claws of EA.
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