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Posted: Mon, 11th Apr 2011 17:45 Post subject: |
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so noone answered the other guy, is there a standalone patch?
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Posted: Mon, 11th Apr 2011 17:47 Post subject: |
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evilmonkey wrote: | so noone answered the other guy, is there a standalone patch? |
the other guy :O
yeah i was informed of a link in a pm, and it is now available on usenet with tag fltdox btw.
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Flagship
Posts: 333
Location: ... . -.-. .-. . -
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Posted: Mon, 11th Apr 2011 18:42 Post subject: |
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And how is multiplayer ? Loved it in IL2.
▌▌▌▌★
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Posted: Mon, 11th Apr 2011 18:58 Post subject: |
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There was no FLT release of the main game was there? All I can see is a TRiViUM release - does the FLT patch work with that?
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Posted: Mon, 11th Apr 2011 19:24 Post subject: |
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there was an FLT release, and also a patch from them...
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Posted: Mon, 11th Apr 2011 19:52 Post subject: |
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Ah, I see the problem. It seems they can't spell. They named it "Sturmovic" instead of "Sturmovik".
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JBeckman
VIP Member
Posts: 34981
Location: Sweden
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Posted: Mon, 18th Apr 2011 19:58 Post subject: |
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****************************************************************************************
IL-2 STURMOVIK: CLIFFS OF DOVER
****************************************************************************************
README V1.2
GAME VERSION 1.0.14101
(April 18, 2011)
****************************************************************************************
The current patch contains the following changes:
MULTIPLAYER
* Added a new Steam Lobby feature to the Multiplayer section as an alternative to
the existing server search. A lobby is a place for players to gather before
joining or creating a server. The most important feature of a Lobby is that it
allows one to join servers running on a non-public IP, bypassing network address
translation. It will of course also allow you to send players to a public IP
server just as well.
When a lobby links to a public IP server, that server can be accessed both from
the Lobby, or directly from the Server search. With a non-public IP, the only way
to access a server is through a lobby.
When running a dedicated server, the lobby host can link to it by pressing the
Find Server button. Otherwise just press Play to create a new Server.
* Fixed certain aircraft flame and smoke effects not syncing when playing on-line
and recording tracks.
GRAPHICS
* Made massive improvements to framerate in regards to the terrain engine. This
will be most noticeable on machines with 4+ CPU cores.
* Made SSAO optional. It can be toggled on the fly with a checkbox in Video
Options. Turning SSAO off will slightly decrease the graphical quality of the
game while improving performance.
* Texture quality slider added to video options. The settings are Original (no
change), High (reduced 2x), Medium (reduced 4x) and Low (reduced 8x). Lowering
texture size will cause significant performance gain on lower-end machines at the
expense of the graphic quality. Please not that the feature is smart enough not
to downscale aircraft textures, so the most crucial components of the game will
remain unaffected.
* Made sure that grass no longer grows through runways or roads.
* Re-enabled anti-aliasing on DirectX 9.
AIRCRAFT
* Completely removed overload assessment from carburetters. Rolls-Royce engines
will now cut if overload is negative, and will not cut if it is positive. (old
values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but
this apparently confused most of the players)
* When starting in mid-air, all gyro instruments will be spinned up so you don't
have to wait for AH to get in shape, as well as course setters and DI set to
actual heading for you.
* Reworked damage module to work dramatically faster when a plane is under heavy
bullet bombardment.
* Elevator trim is now set close to neutral when starting in air.
* Returned the water splash when a plane plummets into the water.
* The Spitfire DM will no longer occasionally ignore detached rear fuselage.
* Changed WEP control feedback on Bf. 109. Rather than showing an 'On-Off' message,
it now will show if it actually is switched on, and when it actually switches off.
* Fixed minor Bf. 109 damage visuals.
* Ju. 88 gear struts now break off gear well covers when they detach from the plane.
* Fixed missing power cords in Bf. 109 and Hurricane cockpits.
* Fixed visual issue with bullet holes in cockpit glass.
* Fixed issue with FW. 200 radiator flaps floating on detached engines.
* Fixed missing geometry on Spitfire's damaged right wing under the landing flap.
* Reworked movement of the Hurricane boost cut-out pull knob.
* Fixed minor Bf. 110 damage visuals.
* Propellers on detached motors will now appear stalled.
* An invisible mental force won't raise your landing flaps on the strip after you
start the engine any more.
* Replaced every tachometer in every British and Italian plane with an electrical
type, since some people find needle movement on the mechanical type not what they
expected.
* Jammed and stuck motors won't budge when flying at high speed.
* Adjusted behavior of broken engines.
* Doubled quantity of air in Bf. 109 undercarriage emergency discharge containers.
This makes it more likely that your emergency gear will have enough momentum to
push the struts down till they lock.
* Landing flaps on Bf. 110 can now be ripped off only as whole, not in halves.
* Bf. 110 hydraulics pump is now driven by its right motor as it should.
* Fixed a bug with carburetor backfire always causing intake damage.
* New assessment causes less initial destruction to surrounding area when fuel
storage explodes.
* New spectacular fuel storage explosions (blow up those large round cistern
buildings around the map)
* Flames and heat from aerial fires will now make a plane catch fire, rather than
break its parts.
* Fuel storage fires, on the contrary, will be more destructive.
* Implemented new getParameter() to AiAircraft interface to allow more access to
aircraft state in mission scripts.
MISC
* Added four new benchmark tracks. The Black Death is the new version of the most famous track from Il-2. It will tax your system to the absolute limit.
WHAT TO EXPECT FOR US IN THE COMING DAYS AND WEEKS:
* SLI and Crossfire support;
* Improved multicore support;
* Additional optimization;
* New multiplayer maps;
* Additional variants of existing aircraft;
* New missions and campaigns!
****************************************************************************************
From the 1.2 patch readme file. 
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Posted: Mon, 18th Apr 2011 20:12 Post subject: |
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I really wonder what they have been doing in all these years of development.
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Ricky78
Posts: 400
Location: Pizza's country
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Ricky78
Posts: 400
Location: Pizza's country
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Posted: Sat, 23rd Apr 2011 12:05 Post subject: |
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Grale
Banned
Posts: 3321
Location: Invert
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Posted: Mon, 30th May 2011 17:13 Post subject: |
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I'm having major problems locating the 1.0.14101 update.
I have the 13954, 14550 and 14588 updates but no bloody 14101!
Anyone have this?
MSI X570 Tomahawk |Corsair Vengeance LPX 32gb 3600mhz | Ryzen 5800X3D | EKWB Watercooling | Seasonic Focus GX 850 Gold PSU | 4090 Founders | Predator X34P UW curved monitor | Window Pro 10 x64
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Posted: Mon, 30th May 2011 21:37 Post subject: |
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There's a repack (3.76 GB) by Fenixx over wbb and it's 1.00.14101.
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Grale
Banned
Posts: 3321
Location: Invert
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Posted: Tue, 31st May 2011 01:05 Post subject: |
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Without DGEN this title is shit.What were they thinking by not releasing several choices of campaign and options within them(squadron,planes,year) like the first game?The two scripted missions they call campaigns totally suck.I will continue to use Il-2 1946 with the Ultrapack 3.0 mod which is far superior to this in its current state.
Don't get me wrong its got a lot of promise but its going to take a lot more time and effort by the developers.
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alg68
Posts: 26
Location: Italy
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Posted: Tue, 7th Jun 2011 12:30 Post subject: |
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Hi all, have somebody played online with the FeniXX version? I keep getting errors, probably don't work online.
thanks
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Posted: Thu, 28th Jul 2011 05:06 Post subject: |
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Has anyone even got the FeniXX version to work?
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alg68
Posts: 26
Location: Italy
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Posted: Fri, 29th Jul 2011 07:32 Post subject: |
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I bought the game for 15 euro on ebay, the cracked version doesn't work online
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Posted: Sat, 30th Jul 2011 12:28 Post subject: |
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the newest patch supposedly fixes the game, but I have only seen it inside a fenixx repack which doesn't work.
is there a standalone patch?
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Posted: Sat, 30th Jul 2011 20:25 Post subject: |
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SIlent Lurker wrote: | Errr, I didn't find any standalone patch, but a working Fenixx version 1.02.14821 (latest)
It use a custom installer ...
It says multi2 RU/EN but it's Russian only Crying or Very sad or I am too stupid to find out how to switch it to english. |
The 1.02.14821 fenixx repack works for you?
FTL worked for me (it has no patches), that fenixx repack doesn't for me, it installs through a custom installer in russian, when it's done the game won't start.
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Posted: Sat, 30th Jul 2011 21:16 Post subject: |
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I think you need maddox.dll from English version.
Search this in google:
Latest English Maddox dll?
and you'll find it in simhq forum.
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Posted: Sat, 30th Jul 2011 22:01 Post subject: |
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the yellow emblem flickers on the screen for a second when attempting to launch from the updated fenixx version and thats it, wont even go into game, this is not an issue with the unpatched FTL version however.
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juniR
Posts: 1457
Location: Somewhere east of I forget
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Posted: Mon, 17th Oct 2011 19:25 Post subject: |
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How is this running? Is it still shit?
BloodAngel wrote: | hi... may i have a dirt showdown key please? thank you |
Newty182 wrote: | K155-MII-A55 Let me know if it works. |
Drowning_witch wrote: | invalid for steam. didn't try origin. |
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Posted: Mon, 17th Oct 2011 19:28 Post subject: |
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juniR wrote: | How is this running? Is it still shit? |
was just about to ask also lol..
Whats the latest with the engine fixes is what I would like to know about 
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