Legend of Grimrock
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Namarie




Posts: 707

PostPosted: Fri, 22nd Jul 2011 08:16    Post subject:
DUNGEON MASTER STRIKES BACK!

Lord Librasulus smithes thee down.


Or, WOHO!
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pillermann




Posts: 2577

PostPosted: Fri, 22nd Jul 2011 08:23    Post subject:
Casus wrote:
So, 4 people with a background in art and no game design experience? They intend to release this in the next few months after 6 weeks of work, and also as a Smartphone game?

I smell quick indie cash-in with pretty visuals.

I'll be looking at their next game - and I'll see if they actually care about gameplay and other such trivial matters.

It doesn't take that long to create dungeon levels once you have all the art in place. If they've played the classics they know the basics of how it works, rest depends on their creativity.

I too am a bit worried that the character system and gameplay will be simplified for iDevices, but they've said they are still working on it and are open for suggestions. So if you want to see something more complex, go comment on their blog and give them the right ideas.
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Casus




Posts: 4429

PostPosted: Fri, 22nd Jul 2011 11:12    Post subject:
pillermann wrote:
Casus wrote:
So, 4 people with a background in art and no game design experience? They intend to release this in the next few months after 6 weeks of work, and also as a Smartphone game?

I smell quick indie cash-in with pretty visuals.

I'll be looking at their next game - and I'll see if they actually care about gameplay and other such trivial matters.

It doesn't take that long to create dungeon levels once you have all the art in place. If they've played the classics they know the basics of how it works, rest depends on their creativity.

I too am a bit worried that the character system and gameplay will be simplified for iDevices, but they've said they are still working on it and are open for suggestions. So if you want to see something more complex, go comment on their blog and give them the right ideas.


I can't give them the "right ideas". Either they're good game designers or they're not.

I'm not saying they're not, I'm just saying this game smells of a quick indie cash-in and it remains to be seen if I'm right.

Even if I'm right, there's the chance they intend to use the money they might gain from this to make a meaty game. Even so, that also remains to be seen.

All I'm saying is I - personally - need more than pretty screenshots to get excited about a game.
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Namarie




Posts: 707

PostPosted: Fri, 22nd Jul 2011 20:13    Post subject:
It's based on Dungeon Master by FTL, you don't need much more design than that.

Best crawler ever made.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Fri, 22nd Jul 2011 20:13    Post subject:
Namarie wrote:
It's based on Dungeon Master by FTL, you don't need much more design than that.

Best crawler ever made.


Lets hope they dont have the same kind of magic system Very Happy


shitloads of new stuff in my pc. Cant keep track of it all.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Sat, 23rd Jul 2011 02:28    Post subject:
Ankh wrote:
Namarie wrote:
It's based on Dungeon Master by FTL, you don't need much more design than that.

Best crawler ever made.


Lets hope they dont have the same kind of magic system Very Happy

It was funny specially if you didn't had the manual.
And to think you didn't have an auto map function, and you'd have to draw it by hand in a paper.
Great memories.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 23rd Jul 2011 02:33    Post subject:
As much as I enjoyed mapping the dungeons on graph paper, I don't particularly desire to return to those days Razz
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Sat, 23rd Jul 2011 02:56    Post subject:
sabin1981 wrote:
As much as I enjoyed mapping the dungeons on graph paper, I don't particularly desire to return to those days Razz

Well I certainly wouldn't mind to. Very Happy
As you grow older you want to do the same things you've done when you're younger.
Specially with women.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Sat, 23rd Jul 2011 03:19    Post subject:
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 23rd Jul 2011 03:32    Post subject:
I went out of my way to install a modded EoTB with automap today so I wouldn't have to get my graph paper out! Razz
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Sat, 23rd Jul 2011 03:54    Post subject:
Epsilon wrote:
I went out of my way to install a modded EoTB with automap today so I wouldn't have to get my graph paper out! Razz
Shocked
But as far as I remember EoTB was not so drawing friendly.
A couple months ago I bought graph paper, for no reason. Maybe it's a sign. Very Happy
LAtely, I've been thinking a lot about a game that I've never finished: Xenomorph
http://www.lemonamiga.com/games/details.php?id=1150
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human_steel




Posts: 33269

PostPosted: Sat, 23rd Jul 2011 18:16    Post subject:
This sounds pretty awesome and promising.
Quote:
Legend of Grimrock is a fantasy game loaded with underground adventuring, tricky puzzles, combat and role-playing elements. In other words, it’s a dungeon crawl game.

I'm salivating.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 28th Jul 2011 17:28    Post subject:
http://www.grimrock.net/2011/07/27/meet-the-prisoners/


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Namarie




Posts: 707

PostPosted: Thu, 28th Jul 2011 17:33    Post subject:
Xenomorph and CAPTIVE should be redone imho too.. Razz
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 30th Jul 2011 12:51    Post subject:
http://www.grimrock.net/2011/07/29/dungeon-crafting/


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Grale
Banned



Posts: 3321
Location: Invert
PostPosted: Sat, 30th Jul 2011 14:53    Post subject:
I almost came!! lol. Dungeon Master is/was my all time fav game back when i started on the atari st.

Now this i am lookiing forward to Razz


MSI X570 Tomahawk |Corsair Vengeance LPX 32gb 3600mhz | Ryzen 5800X3D | EKWB Watercooling | Seasonic Focus GX 850 Gold PSU | 4090 Founders | Predator X34P UW curved monitor | Window Pro 10 x64
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Mon, 1st Aug 2011 01:12    Post subject:
RPG France Interview: http://www.rpgfrance.com/taverne/index.php/topic/10013-interview-legend-grimrock

Scroll down for english.


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Vangelis




Posts: 21

PostPosted: Mon, 1st Aug 2011 03:33    Post subject:
I saw Grimlock and thought/hoped this was a transformers game! lol

Looks like an "eyes of the beholder" type of game..

old school.. but still good!
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Mon, 1st Aug 2011 04:49    Post subject:
Yes yes yes! One of the key elements to a proper DM remake is great artwork and this seems to have that area covered in spades! Looking forward to this. Glad to hear about it. Dungeon crawling is a lost art form of gaming. Oh, and manually mapping the dungeon on graph paper was very rewarding.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 3rd Aug 2011 18:45    Post subject:
http://www.grimrock.net/2011/08/02/experience-classes/


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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Thu, 11th Aug 2011 12:09    Post subject:
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Sun, 14th Aug 2011 14:29    Post subject:
Quote:
While Olli and Juho are churning out new monsters as fast as they can and Antti is working on puzzles and levels, I have been super busy with adding RPG elements for the last couple of days. Skill and talent systems are now in place and we have currently around 10 skills and 10 talents implemented (more to come!). You can customize each prisoner with a point buy system and talents are special (secret) abilities that can be learned by doing various things in the game. So, skills have levels and talents are cool on/off powers. Skills are usually class specific but there are some overlapping skills as well. Oh, and we have spells now and they look sweet Smile . I should really do a gameplay video about them.

http://www.grimrock.net/2011/08/12/skills-talents/
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human_steel




Posts: 33269

PostPosted: Tue, 23rd Aug 2011 19:12    Post subject:
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Wed, 24th Aug 2011 12:36    Post subject:
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LightningSS




Posts: 149
Location: Fortress of Ultimate Darkness
PostPosted: Wed, 24th Aug 2011 13:00    Post subject:
I'm eagerly awaiting this game, can't wait to see some gameplay. It's great seeing an old school crpg with these kinda grfx. I hope they do decided to release an editor, would love to see a EotB conversion. Shocked
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Wed, 24th Aug 2011 13:07    Post subject:
Tomorrow they will post a small video with the spell casting system in action and some gameplay.
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Wed, 24th Aug 2011 13:54    Post subject:
Bring. it. on.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Wed, 24th Aug 2011 13:59    Post subject:
First gameplay video:

It feels like DM.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 24th Aug 2011 14:07    Post subject:
ohgodohgodohgod....
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human_steel




Posts: 33269

PostPosted: Wed, 24th Aug 2011 14:10    Post subject:
:fap:
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