Rage
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tonizito
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PostPosted: Mon, 8th Aug 2011 18:46    Post subject:
human_steel wrote:
DarkRohirrim wrote:
I can't take it anymore...


And I'll supply their names & addresses. Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Fever




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PostPosted: Mon, 8th Aug 2011 20:30    Post subject:
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StrEagle




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PostPosted: Tue, 9th Aug 2011 11:29    Post subject:
http://www.gametrailers.com/video/quakecon-2011-rage/718738


Lutzifer wrote:
and yes, mine is only average
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sarsaila




Posts: 77

PostPosted: Tue, 9th Aug 2011 12:21    Post subject:
sabin1981 wrote:
Mate, I miss the days where PC games came first and then watered down ports filtered out for console hardware. HL2 and Doom 3 were made, first and foremost, for the PC -- and the PORTED to the consoles later. Instead of being the other way around where the only ones to suffer are PC owners.


Offtopic here:


That wasn't always the case, though. We're the same age, remember 20-22 years ago when the PC was (rightfully so) the laughing stock of the video game medium with its shit ports? When the Amiga was easily 5 years ahead and that didn't stop the flock of morons to choose IBM PC's and Apple, driving it into the ground?. Smile

I see a lot of you are pointing fingers at the consoles for the fact that most games are pretty shit these days.I fucking guarantee you that even if al the 'derps' are to jump ship to PCs would not change a thing.Being able to select between 32 levels of texture quality and AA in a game won't hide the fact that most of them will still be mainstream pieces of shit made so everyone can play them.
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ClaudeFTW




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Location: Bucharest, Romania
PostPosted: Tue, 9th Aug 2011 12:26    Post subject:
You do have a point, however, we(or at least, I) are not as pissed about consoles as a medium, but rather their users, which are gullible, illiterate and in most cases downright retarded. That's what pisses me the most, the fact that they spew up bullshit, BULLSHIT about piracy ratings and such while being satisfied with the gameplay of certain games which basically play themselves.




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LeoNatan
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PostPosted: Tue, 9th Aug 2011 12:32    Post subject:
sarsaila wrote:
sabin1981 wrote:
Mate, I miss the days where PC games came first and then watered down ports filtered out for console hardware. HL2 and Doom 3 were made, first and foremost, for the PC -- and the PORTED to the consoles later. Instead of being the other way around where the only ones to suffer are PC owners.


Offtopic here:


That wasn't always the case, though. We're the same age, remember 20-22 years ago when the PC was (rightfully so) the laughing stock of the video game medium with its shit ports? When the Amiga was easily 5 years ahead and that didn't stop the flock of morons to choose IBM PC's and Apple, driving it into the ground?. Smile

I see a lot of you are pointing fingers at the consoles for the fact that most games are pretty shit these days.I fucking guarantee you that even if al the 'derps' are to jump ship to PCs would not change a thing.Being able to select between 32 levels of texture quality and AA in a game won't hide the fact that most of them will still be mainstream pieces of shit made so everyone can play them.

This is a double-aged sword. I agree that consoles themselves (if we overlook the old hardware) are not to blame, but retard users, developers and publishers.
However, if it wasn't for consoles, games would have been nowhere as popular. I mean, how many times have we heard the typical console tardo saying "Hurr durr dirvers, GUPs, fatherboard - soo hard lol wut".

Gaming is suffering as a whole because of its popularity. The more people want to play, the dumber the games become to accommodate them.


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human_steel




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PostPosted: Tue, 9th Aug 2011 14:30    Post subject:
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human_steel




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PostPosted: Tue, 9th Aug 2011 15:57    Post subject:
http://www.gametrailers.com/video/quakecon-2011-rage/718738

Creative Director Tim Willits talks Rage at Quakecon.
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human_steel




Posts: 33269

PostPosted: Tue, 9th Aug 2011 16:38    Post subject:
http://www.computerandvideogames.com/314766/id-rage-engine-will-power-generations-of-consoles-and-platforms/

They seem pretty sure id tech 5 will be used by many companies in the future.
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sarsaila




Posts: 77

PostPosted: Tue, 9th Aug 2011 17:38    Post subject:
ClaudeFTW wrote:
their users, which are gullible, illiterate and in most cases downright retarded.

That was my initial point; even if they'll learn the rocket science of inserting a graphics card in a slot, and they'll be all like "hurrr i game wiht mous now' won't make any difference, developers will still cater to majority, and you'll still be banging your head on the desk. Smile)

iNatan wrote:
However, if it wasn't for consoles, games would have been nowhere as popular.

What about the growing popularity of facebook games? Can't blame consoles for that.All these COD playing kids would've found their way to dictate the industry, consoles or not.


iNatan wrote:
Gaming is suffering as a whole because of its popularity. The more people want to play, the dumber the games become to accommodate them.

Yeah, pretty much this.Coupling that with the fact that's becoming more and more expensive to make a game - we can see why publishers are afraid to take risks.

Ontopic: I doubt ID will stray away from their usual generic game-design with Rage (judging by the videos, they won't). Can't be worse than Doom 3, though.
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LightningSS




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Location: Fortress of Ultimate Darkness
PostPosted: Wed, 10th Aug 2011 02:41    Post subject:
I didn't think Doom 3 was too bad, at least it felt like a decent pc game overall. My biggest concern with Rage is the same i normally have nowadays, how consolized will it be.

The way i see it is that the problem stems from multi-plat game development in general. Two very different machines and user bases. I understand the always increasing development costs are requiring that devs target the mass amount of sales. If the bigger companies spent extra resources on either having two independent teams developing the same game to their respectable platform or at least developing first and foremost a pc game then porting it down to the boxes we would have the best games available for each platform. But the two biggest reasons why this doesn't happen is because of cost and most important they will have two completely different games for the most part with one being clearly inferior. That inferior one just happens to be the masses platform.

The limitations of the consoles isn't my biggest gripe although it would be nice to have better graphics, physics, ai, insta loads, etc, etc... I think my biggest problems is the massive differences in the core userbases. I'd bet the average pc gamer to be in the area of 30+ and the average console user to be about 13+. This seriously causes problems on game design or even decided genres overall. Second, most devs just do not care about polishing up the game interface or even controls for the neglected pc version. We get the shoddy k/m controls which some titles they don't even think about them throughout the entire design process. Then we get the craptacular giant huds, crosshairs, helper markers, etc, that is designed for TVs.

They all complain about bad sales on pc and massive pirating, but they never think to themselves that a lot of pc users just don't like buying outdated console games built for 13yr olds, pads and low res TVs. Personally for me i think just incorporating some options for the pc in multi-plat games would help tremendously in alleviating some of the suck. This would be very inexpensive and it would easily allow pc users, if they so wish, to tailor the console title to play better on their pc. I know this isn't asking much because almost every game i play i have to immediately spend an hour or more config tweaking which unfortunately is getting tougher every year.

Quick example, i recently reinstalled BC2 just to play through the sp again and immediately noticed the giant freakin' crosshair on my 24" monitor. I spent a good amount of time trying to disable it but was unsuccessful, this might be a minor issue to most who play on TVs or small monitors but it annoyed the hell outta me. If anyone knows how to do this i'd be grateful to know.

I'm a big fan of Carmack and i truly believe he would much rather be creating games on the PC only if it was possible. I can't see how any developer wants to dumb down and limit their titles.
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consolitis
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PostPosted: Wed, 10th Aug 2011 03:13    Post subject:
Rage has a very nice art-style and varied gameplay (eg shooting, driving etc) which I always like. That makes me looking forward to it to try it. I have no idea if it'll be a good or a bad game, it certainly doesn't look CoD-like though. So again, I'm looking forward to test it.

Some people will be disappointed with the texture quality that sucks balls; some textures are HL1 quality, some others are better. But that's the price you pay to uniquely paint the whole world. The game is already 20+ GBs.. I don't think many of the PC gamers that currently complain about the textures would prefer to download (legitimately via Steam or by pirating) a 50+ GB game.

What Carmack said on his Keynote is that they might release a special PC DLC with a level made of assets with reduced compression; for example instead of a 500MB map, they'll release a 2GB map.

If they did this for the whole game, they'd have to release a 80GB texture pack; likely not going to happen. In fact the uncompressed RGB assets after being baked and the maps are made from them they are around 100GB.. If they are to release a 80GB texture pack, they should reconsider and release the uncompressed 100GBs. But how many people would actually care (edit: or be able ixigia? Cool Face ) to download it?

Megatexturing and 60fps gameplay should have been post-poned until next-gen when Blu-Ray games (oh this game is going to be 2 full BRs (50 + 50 GBs)? No problem!) are going to be common place and consoles are again fast enough to support such high framerates.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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JBeckman
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PostPosted: Wed, 10th Aug 2011 07:21    Post subject:
100 GB isn't that much of a DL, half a day or so to download but I've downloaded larger things. Razz
(Then again half compressed 50 GB would likely work just as fine.)

EDIT: What the hell is that thing?
(Sort of similar to the M.A.D comic characters actually.)


Last edited by JBeckman on Wed, 10th Aug 2011 14:50; edited 3 times in total
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scaramonga




Posts: 9800

PostPosted: Wed, 10th Aug 2011 07:53    Post subject:
JBeckman wrote:
100 GB isn't that much of a DL, half a day or so to download but I've downloaded larger things. Razz
(Then again half compressed 50 GB would likely work just as fine.)


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human_steel




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PostPosted: Wed, 10th Aug 2011 14:46    Post subject:
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ixigia
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PostPosted: Wed, 10th Aug 2011 15:21    Post subject:
"The FPS I feel is the very best genre because it places you, the game player into the experience like no other type of genre does."

Laughing Especially now, in the Call of Duty era.
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JBeckman
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PostPosted: Wed, 10th Aug 2011 15:23    Post subject:
Wouldn't that be RPG like say Dark Messiah?
(Yeah I know but I tried to keep it current-gen.) Razz

(Arx Fatalis would otherwise also work for a more true RPG though it's a bit older.)
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ixigia
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PostPosted: Wed, 10th Aug 2011 15:36    Post subject:
JBeckman wrote:
Wouldn't that be RPG like say Dark Messiah?
(Yeah I know but I tried to keep it current-gen.) Razz

(Arx Fatalis would otherwise also work for a more true RPG though it's a bit older.)

Such evolution of the FPS genre would be ideal (for me), this is one of the reasons why I'm really looking forward to Dishonored, which is the true Dark Messiah's spiritual successor. Razz

Rage adopts an open world structure but it's still a "classic" FPS in it's core, it hasn't any skill-tree nor rpg-elements (character progression, abilities etc.), just a various set of weapons/gadgets with different types of ammo. It's all about shooting
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human_steel




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PostPosted: Wed, 10th Aug 2011 16:05    Post subject:
ixigia wrote:
Rage adopts an open world structure but it's still a "classic" FPS in it's core, it hasn't any skill-tree nor rpg-elements (character progression, abilities etc.), just a various set of weapons/gadgets with different types of ammo. It's all about shooting

Yeah, thanks, captain obvious, for repeating for the nth time what's been said a couple of million times already.
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Argie86




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Location: Argentina
PostPosted: Wed, 10th Aug 2011 16:30    Post subject:
JBeckman wrote:
100 GB isn't that much of a DL, half a day or so to download


 Spoiler:
 


Last edited by Argie86 on Wed, 10th Aug 2011 16:41; edited 2 times in total
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ixigia
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PostPosted: Wed, 10th Aug 2011 16:35    Post subject:
human_steel wrote:
ixigia wrote:
Rage adopts an open world structure but it's still a "classic" FPS in it's core, it hasn't any skill-tree nor rpg-elements (character progression, abilities etc.), just a various set of weapons/gadgets with different types of ammo. It's all about shooting

Yeah, thanks, captain obvious, for repeating for the nth time what's been said a couple of million times already.

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LightningSS




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PostPosted: Wed, 10th Aug 2011 17:06    Post subject:
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LeoNatan
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PostPosted: Wed, 10th Aug 2011 17:10    Post subject:
human_steel wrote:
Yeah, thanks, captain obvious, for repeating for the nth time what's been said a couple of million times already.

Look who's talking Rolling Eyes


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human_steel




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PostPosted: Wed, 10th Aug 2011 17:16    Post subject:
[quote="ixigia"]
human_steel wrote:
ixigia wrote:
Rage adopts an open world structure but it's still a "classic" FPS in it's core, it hasn't any skill-tree nor rpg-elements (character progression, abilities etc.), just a various set of weapons/gadgets with different types of ammo. It's all about shooting

Yeah, thanks, captain obvious, for repeating for the nth time what's been said a couple of million times already.

[/quote]
No.
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human_steel




Posts: 33269

PostPosted: Wed, 10th Aug 2011 17:17    Post subject:
iNatan wrote:
human_steel wrote:
Yeah, thanks, captain obvious, for repeating for the nth time what's been said a couple of million times already.

Look who's talking Rolling Eyes

I looked. And?
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consolitis
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Posts: 27317

PostPosted: Wed, 10th Aug 2011 18:41    Post subject:
http://www.eurogamer.net/articles/2011-08-10-id-software-on-always-on-internet-debate

Quote:
"Diablo 3 will make everyone else accept the fact you have to be connected," he said. "If you have a juggernaut, you can make change. I'm all for that. If we could force people to always be connected when you play the game, and then have that be acceptable, awesome."

Explaining his view, Willits said always being online would enable developers to improve games without intruding on the gamer.

"In the end, it's better for everybody," he said. "Imagine picking up a game and it's automatically updated. Or there's something new you didn't know about, and you didn't have to click away. It's all automatically there. But it does take juggernauts like [Diablo 3] to make change.

"I'm a big proponent of always connected. I'm always connected. Our fans are always connected.

"There will be a few people who will resent the fact you have to be online to play a single-player game. But it'll change."


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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human_steel




Posts: 33269

PostPosted: Wed, 10th Aug 2011 19:10    Post subject:
Yeah, I posted that one in the Diablo 3 thread cause I find it being more relevant to that particular game. But, it's good to have it here as well. Smile
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human_steel




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PostPosted: Thu, 11th Aug 2011 16:08    Post subject:
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human_steel




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PostPosted: Thu, 11th Aug 2011 16:13    Post subject:
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JBeckman
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PostPosted: Fri, 12th Aug 2011 15:45    Post subject:
http://worthplaying.com/article/2011/8/12/news/82821/

Nothing new but Rage/ID will also limit things for used game purchases or what to call this.
(Does not affect PC version as it's bound to Steam and thus not something that can be changed easily.)
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