|
Page 17 of 27 |
|
Posted: Sun, 21st Feb 2010 14:44 Post subject: |
|
 |
blegh there is no risk in this mmo, play something hardcore for the adrenalin rush one should need.. Do you loose anything when you die in STO, like all your backpack items etc or do you not leave a grave/body/ place of return to collect your gear etc?
Or is it instant respawn with everything you had when you died at the hands of another player?
I take it there is pvp in STO, that doesnt just cover certain special areas?
|
|
Back to top |
|
 |
Sin317
Banned
Posts: 24322
Location: Geneva
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Phluxed
VIP Member
Posts: 4911
Location: Oakville, Ontario, Canada
|
Posted: Sun, 21st Feb 2010 17:12 Post subject: |
|
 |
Sin317 wrote: | there isnt more risk from dying than in any other mmo. pvp/pve is about 50/50. Well, guessing, but there sure is a LOT of pvp going on (i'm only level 27 , so i havent seen all yet).
Sure is fun to play tho  |
You're joking? Stop being a fanboy. There are lots of cool things about STO (that I think were implemented incorrectly), but the risk in STO is zero.
There is NOTHING about the game that makes you feel like dying is a bad thing. Here is a list of examples of risks in other games:
WOW - Death Penalty. Frustrating at times.
EVE - Ship be gone
Asheron's Call - Vitae, Another Death Penalty
Everquest - ... You can lose EVERYTHING
Shadowbane - Some items gone
And the list goes on.
|
|
Back to top |
|
 |
Sin317
Banned
Posts: 24322
Location: Geneva
|
Posted: Sun, 21st Feb 2010 17:43 Post subject: |
|
 |
people shouldn't call other people fanboy, if they don't know wtf it means ... i'm a fanboy because i enjoy playing this game ? Duh, that makes you a fanboy too then for every game you enjoy playing ...
How is PVP pointless ? That opinion is based upon what facts ? DUH.
|
|
Back to top |
|
 |
|
Posted: Sun, 21st Feb 2010 19:01 Post subject: |
|
 |
Darkfall underated which is a shame, i play this and its closest ive got to asherons call pvp on darktide,, im getting older now and the adrenalin scare i get is enough to make my chest ache lol in darkfall..
But there is nothing out there other than eve online that does this well... not to mention darkfall also looks lovely like eve does...
win win for me sci fi and fantasy dangerous mmo's ...
|
|
Back to top |
|
 |
Sin317
Banned
Posts: 24322
Location: Geneva
|
Posted: Fri, 26th Feb 2010 17:45 Post subject: |
|
 |
Some news regarding upcoming changes and additions :
Spoiler: |
Welcome, you noble purveyors of Federation policy and fierce warlords of the Empire! Welcome one and all!
Wait now... Let's just take a moment to de-cloak, disarm and drop our shields, shall we? This State of the Game is of interest to you all.
So very, very much has happened over the last few weeks! It feels like every single time I began to write a new State of the Game, we'd have to quickly douse live shard fires, juggle major play tests and push critical late night patches. By the time the dousing, juggling and pushing was done, the outline of my State of the Game would be hopelessly out of date.
Given how tirelessly we've been working, if some ethereal, omnipotent resident from the Denorios belt hadn't stepped in and considerately put the breaks on space-time with a bit of temporal wizardry, I might have found myself eternally rewriting this single State of the Game.
Thanks to you, oh great wormhole-y one!
Support:
We. Are. Live. And so, supporting you -- yes, you, specifically -- is an effort that consumes us night and day.
Ask any bedraggled MMO developer about launch and they will inevitably assure you that it never, ever gets any easier. Crunch all you like, friend, it only gets harder after the game actually ships. STO is certainly no exception. Supporting a user base as large as ours requires dedication -- no, devotion! Our crew is, thankfully, more than up to the task. We are pushing the workplace warp core to maximum in an effort to better address any and every bug and issue that comes up in-game.
Our objective: Implement as many of the stability and gameplay adjustments you asked for as soon as humanoidly possible (as safe practices allow, of course). To this end, Community has put more effort into moderating the boards and CS has recently staffed up in order to get through your tickets quicker. The idea being, "we can hardly fix what we can't see."
We've also thrown a metric ton of hardware and man hours at getting the server capacity up. Our Network Operations crew has been performing admirably, to say the least. I won't begin to count the times I've heard, "Sorry, Captain! I'm giving it all she's got," come out of their work area, only to be quickly followed by a confident, Scotty-like, "It's done." Beautiful. Almost makes me want to demand them to, "fly her apart, then!" I might just because I know those boys and girls will hold it together in the end, whatever I say.
Bottom line: When -- if -- you see Queues, they should be much shorter and stability will be much better.
Game Adjustments:
Now that the game is out and in your loving hands, we're taking long, hard looks at everything each and every one of you is interested in seeing changed. Cruiser turn rates? Death penalties? More open auto-fire? All those topics and more are being scrutinized by the all-seeing eye of... um, us!
Some of the few things on the way:
* Respec
* Death Penalty
* Difficulty Slider
* More open auto-fire
* Replayable missions
* Improving Memory Alpha
* Fixing those Commodity missions
And there are a bunch more. We’ve heard you and are working on all these issues, but we want to make sure that they come out clean and finished. We hate rushing out features – it inevitably leads to us accidentally breaking things we didn’t have time to test. I dunno – like the Red Matter Capacitor or something…
Tribble Coming
In order to better accommodate our players during the Head Start weekend, we merged the physical machines dedicated to our Public Test Shard (Tribble) into the live Shard (Holodeck). It has since been difficult to find viable hardware to test new patches on before pushing them out to you.
Well, we've got more hardware now and Tribble will be up pretty soon. Problem solved.
Once Tribble’s up and running (insert whatever tribble joke you’d like to here) – we’ll be able to start releasing those core game adjustments to you guys for deeper testing and feedback.
Special Task Force: Infected
We're in the final stages of testing the first STF (the five-man raids we internally referred to as "Raidisodes"). STF: Infected is just about ready to release.
You know, I might actually record one of our internal play sessions. The excited cries for more shielding and healing get the blood pumping. Although, once our testers reach the end room and the action really heats up... Well, it's not exactly "family friendly" in there. Definitely going to be an exciting, thrilling mission for our players, though.
After Infected, we'll roll out more STFs. "The Cure", "The Khitomer Accord" and "Into the Hive" are all coming along nicely. We look forward to regularly releasing these and seeing what everyone thinks.
Update 1: Classy Marketable Name Coming Soon
The first major update is receiving a final coat of paint, too.
There's quite a lot of genuinely cool stuff in Update 1: Classy Marketable Name Coming Soon. Expect to see it pushed to the newly revived Tribble Public Test Shard over the next couple weeks.
New Klingon ships? Oh, my yes. And they look...awesome. Re-specs are also coming, of course. All of Cryptic can't wait to see that particular feature out the door. New PvP maps and Fleet Actions are rather nice, too.
Beyond Update 1?
Right now, we're planning it. We haven't set the future of STO's content into stone because so much of it will be determined by you, but we're laying out what we'd like to focus on for the next 6 to 12 months.
* Who are the Undine and what drives them?
* How can we better exploit the Genesis System to create even more compelling content?
* Where can we boldly go next? Where shall we take exploratory missions, as there's so much potential there?
* Which faction should be playable next? Romulan? Cardassian? Pakled? Dominion? Horta? Okay, not so much the Pakleds.
And that’s not even the start of it! Ship interiors, more bridges, crew quarters, First Officers, Fleet advancement... You have subscribed to a service that delivers a universe unending, and we shall see that universe populated with compelling content or, by the Prophets, we will die trying.
Some people get that. Some people don't. We're here for those that do.
Throughout development, we guessed Star Trek Online might be polarizing. Some people don't get it and some people simply don't like it... But, others fall in love with their ships and captains and bridge officers. Those are the ones who can't live without beaming down to strange, new planets and participating in lively stories.
We guessed this and still we made a conscious decision to not water things down and go "mass market". Frankly, I think that's perfectly OK. Because, no matter what, there will be one single thing, now and forever, that drives everything we do: you.
We have a very healthy -- and healthily testy -- core community that gets it. And there's nothing we look forward to more than working together to make STO better.
Sad part is, you may not even know it. Far as I can tell, there're no hidden cameras and mics scattered about Cryptic's office. So, how would you know that we refer to our community almost as if it were an absent developer?
"Well, The Users think that we need to do more non-combat."
"Guys, I'm sorry to interrupt, but The Players really want ground auto-attack back. Drop what we're doing."
"We already know what you think about a death penalty, Craig – but The Community really thinks it's a good idea and their opinion is more valid than yours because they probably don't own goats."
It’s a little unnerving -- sometimes feels like we work with a giant multi-headed feedback monster that simultaneously loves and hates us. It whips even as it hugs! It rages even as it cries! And it fumes even when it's happy. It's unnerving, yes, but pretty freakin' rad, too.
What you guys post and say and do in-game and on the forums is the biggest factor we consider when making our decisions.
I am sorry if it ever appears that we're not listening to you or trying to make the game better. Because that is pretty much all we ever do.
-Zn |
Some important points :
Quote: | * Respec
* Death Penalty
* Difficulty Slider
* More open auto-fire
* Replayable missions
* Improving Memory Alpha
* Fixing those Commodity missions
|
Quote: | We're in the final stages of testing the first STF (the five-man raids we internally referred to as "Raidisodes"). STF: Infected is just about ready to release. |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 8th Aug 2010 12:18 Post subject: |
|
 |
Holy shit.. you wouldn't BELIEVE the amount of fucking whining in STO over the daily maintenance, goddamn... these people are truly the basement dwelling MMO addicted FREAKS we all hear about and laugh at. The server goes down, at the same time, every day for regular maintenance. Up to two hours downtime. That's two hours out of twenty-four. Jesus, the "hardcore" players whine like little bitches with skinned knees! I thought a couple of them were going to CRY!
Some of the excuses were pure gold;
"I can only play on my lunchbreak when I come home from school and the maintenance takes up all that time!"
"I work all day and try and snatch a few hours when I can, but the maintenance ruins that! I'm not subbing again! FIX IT CRYPTIC!"
"This is fucking shit, WoW doesn't do this shit!! Fuck this, I'm going back to WoW!"
"How the fuck can it take 2hrs to go and dust off the servers? Server maintenance, wtf? I can do that in 5 minutes!"
"Oh fuck this shit! I've had enough of this fucking maintenance cutting into my play! I want every hour refunded as free game time or I'm not fucking subbing again!"
... and so on and so forth. We got a 30 minute warning broadcast that the server is going down for up to 2hrs, no longer, so I spent those 30 minutes taunting the shit out of the basement dwellers
Pure. Fucking. Gold.
|
|
Back to top |
|
 |
|
Posted: Sun, 8th Aug 2010 12:23 Post subject: |
|
 |
hahaha i love those lines!! fucking gems
And when i read them i was like, hmmm every mmo forum ive been in says those same words at some point 
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
zmed
Posts: 9234
Location: Orbanistan
|
Posted: Tue, 9th Aug 2011 03:19 Post subject: |
|
 |
Get them while they last!
Access to the retail game of Star Trek Online
60 days of subscription time
The Enterprise Era Bundle
Tribble Pet
8 Hour XP Boost
http://www.alienwarearena.com/giveaway/star-trek-online
Have to be in the US (i.e. use a proxy, Hotspot Shield worked fine for me). If you are outside the US and aren't using a proxy, the counter will be on 0, but don't be fooled. As of this time, there are still ~700 left. Will show the correct number if you use a proxy.
|
|
Back to top |
|
 |
|
Posted: Tue, 9th Aug 2011 03:32 Post subject: |
|
 |
game was a borefest to me, really had high hopes for it too... I'm sure the Star Wars one will be just as bad as a let down. Man how it let me down... I wonder if a 60 day sub will change my mind, guess I'll try it and see.
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
Last edited by BLuNT318 on Tue, 9th Aug 2011 06:22; edited 2 times in total
|
|
Back to top |
|
 |
|
Posted: Tue, 9th Aug 2011 04:46 Post subject: |
|
 |
zmed wrote: | Get them while they last!
Access to the retail game of Star Trek Online
60 days of subscription time
The Enterprise Era Bundle
Tribble Pet
8 Hour XP Boost
http://www.alienwarearena.com/giveaway/star-trek-online
Have to be in the US (i.e. use a proxy, Hotspot Shield worked fine for me). If you are outside the US and aren't using a proxy, the counter will be on 0, but don't be fooled. As of this time, there are still ~700 left. Will show the correct number if you use a proxy. |
Is this basically a 60 day trial? Can I cancel it within 60 days and not pay anything?
|
|
Back to top |
|
 |
zmed
Posts: 9234
Location: Orbanistan
|
Posted: Tue, 9th Aug 2011 05:41 Post subject: |
|
 |
Not a trial, it's the retail game with 60 days free. And you don't need to enter any credit information, you can activate it without any.
|
|
Back to top |
|
 |
|
Posted: Tue, 9th Aug 2011 08:20 Post subject: |
|
 |
Thanks zmed, just got a key. I also saw this post about the Alienware bonus items since it seems some people are having trouble getting The Enterprise Era Bundle to show up properly and thought it may help.
The entire C-store store was completely revamped a couple of weeks ago and it seems the web-based part fails to show your free stuff until after you have unlocked it in-game. Maybe it's because it wants you inside the game to make sure you have inventory slots to put the items in, or maybe it's a bug that needs crushing. Either way, all your stuff will be free if you go to the C-store by the MORE menu.
Also, a tip: if you want to outfit your character with your bonus outfit, you won't be able to do so until you have some energy credits which can be tough to get for a while as a new character (it costs EC to CHANGE your clothes - EC are just the in-game currency used when buying and selling stuff from NPCs and on the exchange).
You get a free clothing change when you get promoted to LtCmdr but that's a while off. So, create a throwaway character first, just selecting defaults. Go to the C-store to unlock your stuff before doing any of the tutorial. Sign out, then create a new character using your Enterprise outfits (or your Wrath of Khan outfits or whatever else you have unlocked) and delete the throwaway character you made to get things unlocked. Now your level 1 character is dressed how you want and it didn't cost you any energy credits.
|
|
Back to top |
|
 |
|
Posted: Tue, 9th Aug 2011 10:15 Post subject: |
|
 |
zmed wrote: | Not a trial, it's the retail game with 60 days free. And you don't need to enter any credit information, you can activate it without any. |
Guess the game is heading for the shitter then.
|
|
Back to top |
|
 |
|
Posted: Tue, 9th Aug 2011 10:25 Post subject: |
|
 |
Game is just as much a travesty in terms of the legacy of Trek as the latest movie was.
|
|
Back to top |
|
 |
zmed
Posts: 9234
Location: Orbanistan
|
Posted: Tue, 9th Aug 2011 10:35 Post subject: |
|
 |
kenny64 wrote: | zmed wrote: | Not a trial, it's the retail game with 60 days free. And you don't need to enter any credit information, you can activate it without any. |
Guess the game is heading for the shitter then. | Reading all the bitching and moaning on the official forums this just might be the case. Plus it seems Cryptic was bought up by Perfect Worlds, they are in the middle of transferring everything to their infrastructure. And given the nature of their games (PW), it's very likely that STO will go F2P.
|
|
Back to top |
|
 |
|
Posted: Tue, 9th Aug 2011 12:50 Post subject: |
|
 |
I recently went back and tried STO, and its come a fair way since I last played it, my general opinion has changed a good way, the game is once you get around the lt commander level, very entertaining and quite addictive I thought... Suprisingly not as bad as when I first tried it back when frame rate was shit, now its smooth as a asian masseus's backside..
|
|
Back to top |
|
 |
zmed
Posts: 9234
Location: Orbanistan
|
Posted: Tue, 9th Aug 2011 12:57 Post subject: |
|
 |
Tried it too before the maintenance, and kinda like the new combat mode. This is how you revamp a combat system. Keep every underlying stat based calculations, and LET THE PLAYERS CHOSE between the new and the old. NGE this aint.
Anyone found a way to hide not-purchased items from the store during uniform costumization? We can do this in Champions with a simple tick, but I can't see anything like this here.
|
|
Back to top |
|
 |
|
Posted: Tue, 9th Aug 2011 13:07 Post subject: |
|
 |
Ive not noticed anything, but im not so much into worrying how i look uniform wise right now, was just enjoying the simple fun of it all until i make more sense out of it all, Will start the breen featured line next now that im ltcmdr..
Are they still working on making the bridge area's smaller? if they already have they still feel over sized to me.
|
|
Back to top |
|
 |
zmed
Posts: 9234
Location: Orbanistan
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
AnarchoS
Posts: 2142
Location: An Archos
|
Posted: Wed, 10th Aug 2011 09:47 Post subject: |
|
 |
0wen wrote: | Thanks zmed, just got a key. I also saw this post about the Alienware bonus items since it seems some people are having trouble getting The Enterprise Era Bundle to show up properly and thought it may help.
The entire C-store store was completely revamped a couple of weeks ago and it seems the web-based part fails to show your free stuff until after you have unlocked it in-game. Maybe it's because it wants you inside the game to make sure you have inventory slots to put the items in, or maybe it's a bug that needs crushing. Either way, all your stuff will be free if you go to the C-store by the MORE menu.
Also, a tip: if you want to outfit your character with your bonus outfit, you won't be able to do so until you have some energy credits which can be tough to get for a while as a new character (it costs EC to CHANGE your clothes - EC are just the in-game currency used when buying and selling stuff from NPCs and on the exchange).
You get a free clothing change when you get promoted to LtCmdr but that's a while off. So, create a throwaway character first, just selecting defaults. Go to the C-store to unlock your stuff before doing any of the tutorial. Sign out, then create a new character using your Enterprise outfits (or your Wrath of Khan outfits or whatever else you have unlocked) and delete the throwaway character you made to get things unlocked. Now your level 1 character is dressed how you want and it didn't cost you any energy credits. |
Star trek that uses credits or any kind of paying currency is a sham, star trek never had credits its an utopian society that is beyond material crap. This fails miserably in my view and its not in the spirit of true star trek.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Wed, 10th Aug 2011 10:10 Post subject: |
|
 |
"Star trek" is not a society. Federation has always had somewhat of a currency and it's called replicator rations, or in terms of STO "energy credits".
On-topic: @sabin, how is the population in-game? Are there plenty of people still playing?
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Page 17 of 27 |
All times are GMT + 1 Hour |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group
|
|
 |
|