Deus Ex: Human Revolution
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Thu, 1st Sep 2011 22:06    Post subject:
human_steel wrote:
chiv wrote:
one thing about the game... and i dunno if this is because i mighta gotten a version with reencoded videos....

All versions out there are like that.


well... bummer? Sad i understand why thats the case for console versions, but its a pity they couldnt re-do the videos the for pc version... i mean its not like its cgi that would need to be re-rendered... its all done with the game engine... i mean a single day + FRAPS would be all that it'd take.

but oh well. im not complaining about it, i just think its a bit of a letdown in a game that so far is otherwise quite high in quality, is all.


only reason i said somethign was that, apart from meaning the game doesnt look its best, i honestly didnt know what happened at the beginning...
 Spoiler:
 


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JBeckman
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Posts: 34998
Location: Sweden
PostPosted: Thu, 1st Sep 2011 22:10    Post subject:
Glass wall/panel.
(And a thick one at that.)
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Thu, 1st Sep 2011 22:14    Post subject:
Radicalus wrote:
Hierofan wrote:
http://www.youtube.com/watch?v=C0yg8AUcZsw


The guy is real TARDcore!



fixed that for you Very Happy


when there is no more room in hell, the D34D will walk the earth
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Thu, 1st Sep 2011 22:14    Post subject:
 Spoiler:
 


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fearwhatnow




Posts: 3451

PostPosted: Thu, 1st Sep 2011 22:15    Post subject:
@chiv, maybe they're planning to release an enhanced edition in the future.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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Radicalus




Posts: 6423

PostPosted: Thu, 1st Sep 2011 22:17    Post subject:
What's with all these people refusing to play anything else, than a "scene" release? Sorry if I offend anyone, but that sounds an awful lot, like what the derp segment of pirates would say. Yes, it's a lot easier to play something from a scene release, where everything works, self-extracts, etc. But come on guys, it's 2011 ffs, you can get a bit creative, and make a game work, all you have to do is download a version, and make it compatible with a crack. That's something that takes roughly a minute to research and accomplish. There are cracks aplenty for this game, as are sources for the files. Do you really need a "scene" to make it work nice and shiny for you. FFS, you guys would have never gotten a legit game working in the early nineties ...
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JBeckman
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Location: Sweden
PostPosted: Thu, 1st Sep 2011 22:20    Post subject:
Chiv.
 Spoiler:
 
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consolitis
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Posts: 27317

PostPosted: Thu, 1st Sep 2011 22:47    Post subject:
The videos already take up 3.63GBs of space. There's no space for better quality ones, at least not with the codec and settings they use.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 1st Sep 2011 22:53    Post subject:
No space on what? PC? Last time I checked, we have HDDs capable of terabytes of storage Wink PC gamers wouldn't have minded the game coming on 2 or 3 DL-DVDs, if it meant getting decent quality cutscenes.
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Radicalus




Posts: 6423

PostPosted: Thu, 1st Sep 2011 22:54    Post subject:
consolitis wrote:
The videos already take up 3.63GBs of space. There's no space for better quality ones, at least not with the codec and settings they use.


The videos didn't disturb me that much ... cover mechanics however always make me rage, every game has to have them these days, if you wanna be hip.

I mean, sincerely, hats off to nixxes, the PC version was really good in comparison to the shit we get these days, but the console has left its mark on this game as well: cover shooter, very few activable augs (hmm, exactly 4, how peculiar ...)

The game is really good, all I have problem with is the above and one character, who's incoherent motivations(making him basically only a plot vessel) fucked up the game a bit.

I can't help but think, if we never had the console audience to cater to, then this game would have been a 10/10.
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Silent_Lurker




Posts: 7512
Location: France
PostPosted: Thu, 1st Sep 2011 22:57    Post subject:
Who cares about cutscenes anyway ?

This is just a simple First person Shooter ... it's all about killing and running.







Troll Face


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Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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Nui
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PostPosted: Thu, 1st Sep 2011 23:00    Post subject:
sabin1981 wrote:
PC gamers wouldn't have minded the game coming on 2 or 3 DL-DVDs, .
Or 1 Bluray. 1 instead of 3 isos Cool Face
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 1st Sep 2011 23:27    Post subject:
Nah, I think it's going to be quite some time before we start seeing PC titles shipped on Blu-ray. The drives still aren't cheap enough for eveyone and their gran to have one Very Happy
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Mister_s




Posts: 19863

PostPosted: Thu, 1st Sep 2011 23:47    Post subject:
Any comments from teh devs why they didn't use pre-rendered cutscenes? I really thought SE would do it. It's a bit weird they did it for game promotion purposes but did zilch for ingame.
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Neon
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Location: Poland
PostPosted: Thu, 1st Sep 2011 23:50    Post subject:
They did use pre-rendered cutscenes.
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Mister_s




Posts: 19863

PostPosted: Thu, 1st Sep 2011 23:53    Post subject:
Using ingame assets, that's not what I mean with pre-rendered. I mean CGI trailers like they showed prior to game launch.
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xyzg




Posts: 1835

PostPosted: Fri, 2nd Sep 2011 00:02    Post subject:
it's ironic that devs may have downsampled everything to cater for the pc dvd standard. If this had been a ps3 exclusive game the sound and videos would fit nicely on a blu-ray. How many gigs was mgs4's sound and videos.. 20+gigs?.. and that game looked and sounded fantastic!.
lol wut
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LeoNatan
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PostPosted: Fri, 2nd Sep 2011 00:10    Post subject:
xyzg wrote:
the xbox dvd standard

Fixed. Rolling Eyes
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Neon
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PostPosted: Fri, 2nd Sep 2011 00:10    Post subject:
Well, if PC gaming was just digital, the disk wouldn't be a problem.
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consolitis
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Posts: 27317

PostPosted: Fri, 2nd Sep 2011 00:39    Post subject:
sabin1981 wrote:
No space on what? PC? Last time I checked, we have HDDs capable of terabytes of storage Wink PC gamers wouldn't have minded the game coming on 2 or 3 DL-DVDs, if it meant getting decent quality cutscenes.


Yeah but they are cheap bastards and don't want to pay for 2 discs Smile


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
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Posts: 27317

PostPosted: Fri, 2nd Sep 2011 00:49    Post subject:
xyzg wrote:
it's ironic that devs may have downsampled everything to cater for the pc dvd standard. If this had been a ps3 exclusive game the sound and videos would fit nicely on a blu-ray. How many gigs was mgs4's sound and videos.. 20+gigs?.. and that game looked and sounded fantastic!.
lol wut


Actually MGS4 used very few (I believe only 3.. but it's been years, I might be wrong on the exact number) prerendered videos and that was either because those were really taxing, or they were taking place in a completely different area compared to where the player was meaning they would need to put 2 loading screens, 1 to load the cutscene area, and one to load the player area afterwards.

The rest of the countless hours of cutscenes were rendered in real time.

But the sound of the game (and all those countless hours of cutscenes) was uncompressed and that takes a lot of space.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito
VIP Member



Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 2nd Sep 2011 00:55    Post subject:
Hmmm...
http://deusex.wikia.com/wiki/Laser_rifle

 Spoiler:
 


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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consolitis
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Posts: 27317

PostPosted: Fri, 2nd Sep 2011 01:04    Post subject:
Mister_s wrote:
Any comments from teh devs why they didn't use pre-rendered cutscenes? I really thought SE would do it. It's a bit weird they did it for game promotion purposes but did zilch for ingame.


Probably because they were acquired too late. At first they said Square Enix would do the opening and closing FMVs as everything else was done realtime, but in the end Goldtooth Creative rendered all the previously realtime cutscenes + made the opening and closing FMVs.

Some of the worst prerendered cutscenes I've ever seen. And I don't just mean their compression, they are at times very poorly animated, some models are looking ridiculously low poly (in the game you might not notice it because the camera doesn't zoom to them etc), their gamma and color is completely different to what the realtime content uses, etc. Just.. bad.

But who cares when the rest of the game is good? Smile


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Mister_s




Posts: 19863

PostPosted: Fri, 2nd Sep 2011 01:19    Post subject:
It's indeed very amateurish, the quality of the vids doesn't even bother me.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Fri, 2nd Sep 2011 01:55    Post subject:
Quote:
Yes, flexibility.

The five main points we considered:

1) With a prequel, playing the previous games is not a requirement. It gave us a lot more freedom about how we connect to the established cannon.

2) We didn’t have to deal with DX1’s or Invisible War’s multiple endings.

3) Being a true sequel would put us after Invisible War and a bit too far into the future.

4) There was a lot of untapped material in the timeline before DX1.

5) Exploring the time surrounding the introduction of mech augs just struck a chord with us.


1. Except you have to directly connect to and try and line things up for Deus Ex 1
2. Didn't Invisible war have to deal with DX1's multiple endings? Didn't they have to consider the state of DX1 and try to make their endings get you to that?
3. Not sure how this matters..
4. fair enough, but lots after too
5. and prequels are the thing these days..

let's be honest here.. most of the reasons are just smoke screens.


intel ultra 7 265k, 64gb ram, 3070
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eduh




Posts: 11

PostPosted: Fri, 2nd Sep 2011 02:18    Post subject:
crossmr wrote:
Quote:
Yes, flexibility.

The five main points we considered:

1) With a prequel, playing the previous games is not a requirement. It gave us a lot more freedom about how we connect to the established cannon.

2) We didn’t have to deal with DX1’s or Invisible War’s multiple endings.

3) Being a true sequel would put us after Invisible War and a bit too far into the future.

4) There was a lot of untapped material in the timeline before DX1.

5) Exploring the time surrounding the introduction of mech augs just struck a chord with us.


1. Except you have to directly connect to and try and line things up for Deus Ex 1
2. Didn't Invisible war have to deal with DX1's multiple endings? Didn't they have to consider the state of DX1 and try to make their endings get you to that?
3. Not sure how this matters..
4. fair enough, but lots after too
5. and prequels are the thing these days..

let's be honest here.. most of the reasons are just smoke screens.


1. I dont see how that makes the first point any less valid.
2. Yea, and it was also shit, so thats not a good counterpoint.
3. It matters because its a lot harder to make the story/world believable, when you're 70 years into the future.
4. Again, that doesn't make their point any less valid.
5. wut

Im not really sure what your trying to imply here... they chose to make a prequel because that would give them a higher chance of creating a successful gamel, simple as that.
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Venn




Posts: 320

PostPosted: Fri, 2nd Sep 2011 02:20    Post subject:
crossmr wrote:
Quote:
Yes, flexibility.

The five main points we considered:

1) With a prequel, playing the previous games is not a requirement. It gave us a lot more freedom about how we connect to the established cannon.

2) We didn’t have to deal with DX1’s or Invisible War’s multiple endings.

3) Being a true sequel would put us after Invisible War and a bit too far into the future.

4) There was a lot of untapped material in the timeline before DX1.

5) Exploring the time surrounding the introduction of mech augs just struck a chord with us.


1. Except you have to directly connect to and try and line things up for Deus Ex 1
2. Didn't Invisible war have to deal with DX1's multiple endings? Didn't they have to consider the state of DX1 and try to make their endings get you to that?
3. Not sure how this matters..
4. fair enough, but lots after too
5. and prequels are the thing these days..

let's be honest here.. most of the reasons are just smoke screens.


I'll bite:

1. No. Game finishes 25 years before the events of DX1. This POSSIBLE reboot of the series doesn't have to end in 2052.
2. Yes, and failed miserably.
3. It'd be a future that shouldn't happen. Almost everything DX:IW related should go.
4. And?
5. ??
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shole




Posts: 3363

PostPosted: Fri, 2nd Sep 2011 02:23    Post subject:
eidos on laser rifle wrote:
It's a weapon that allows you to shoot through walls

so if it's not a particle based weapon but a beam that does not interact with physical matter, then why does it interact with people it hits?
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Frolsa84




Posts: 1733

PostPosted: Fri, 2nd Sep 2011 02:24    Post subject:
1) How buggy is it?
2) What's the best release?
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consolitis
VIP Member



Posts: 27317

PostPosted: Fri, 2nd Sep 2011 02:24    Post subject:
Quote:
1. Except you have to directly connect to and try and line things up for Deus Ex 1


Yes and no. The events of DE1 happen decades later.. This gives them a lot more freedom than what you imply.

Quote:
2. Didn't Invisible war have to deal with DX1's multiple endings? Didn't they have to consider the state of DX1 and try to make their endings get you to that?


And what a poor job they did by combining all of them into one.

Quote:
3. Not sure how this matters..


As Harvey Smith, Lead Designer of Deus Ex 1 and Project Director of its sequel said about IW:

Quote:
The story was even bad... we moved it into the future, and we didn't realize this at the time, but it undermined a lot of what made Deus Ex great--the familiarity, the groundedness. We moved it further into the future and it started to feel like the Jetsons.


Just seeing the Statue of Limberty destroyed by terrorists in Deus Ex 1, is something that you can instantly relate. Futuristic shit? Not so much.

Quote:
4. fair enough, but lots after too


Yes?

Quote:
5. and prequels are the thing these days..


Right, nobody does sequels. Laughing


edit FUUUUUU- 2 responses already Laughing


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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