Dead Island
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webtax




Posts: 463

PostPosted: Fri, 9th Sep 2011 08:24    Post subject:
[quote="antihexe"]Does pressing z crash the game for anyone else?[/quote
i had those too. havent tried with update 3 tough
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Sertorius




Posts: 1652

PostPosted: Fri, 9th Sep 2011 08:34    Post subject:
nope, press "z" is normal, you can use your rage ability.
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Fri, 9th Sep 2011 08:52    Post subject:
Pretty good game, I only hate the damn menus.
Takes too much time to equip another weapon and so on, small thing but very frustrating.


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JBeckman
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Location: Sweden
PostPosted: Fri, 9th Sep 2011 08:59    Post subject:
MMB can be used to switch between them via a quick-menu though I suppose scrolling would have been another possibilities.

EDIT: Middle-Mouse Button.
(Might be a good idea to clarify this.)
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Sertorius




Posts: 1652

PostPosted: Fri, 9th Sep 2011 09:25    Post subject:
yeah, Mouse Button 3, but when you open the inventory through key "i", it's not bad but the response time of these menus is a bit too slow IMO.
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human_steel




Posts: 33269

PostPosted: Fri, 9th Sep 2011 09:28    Post subject:
Frant wrote:
I uninstalled it after 30 minutes. Disappointed.

lol wut
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tolanri




Posts: 3589

PostPosted: Fri, 9th Sep 2011 09:35    Post subject:
Frant wrote:
I uninstalled it after 30 minutes. Disappointed.


You aren't the only one Smile But truth be told I haven't had much time to try it out. I guess it's not a game for me, it's mostly melee oriented from what I saw/read. However I liked the open world aspect of it.

If it was against people (instead of zombies) and you could engage on long range it would be better. Kinda like blend Dead Island, Far Cry 1 (begining) and Far Cry 2 Smile But then it would be entirely different game.
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inz




Posts: 11914

PostPosted: Fri, 9th Sep 2011 09:41    Post subject:
tolanri wrote:
I guess it's not a game for me, it's mostly melee oriented from what I saw/read. However I liked the open world aspect of it.


So cheat and turn it into a shooter, infinite ammo is easy with CheatEngine or trainers.
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tolanri




Posts: 3589

PostPosted: Fri, 9th Sep 2011 09:45    Post subject:
I don't know how gunplay feels like. As I said I didn't give it much time, I was playing Spess Marine.


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JBeckman
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PostPosted: Fri, 9th Sep 2011 09:57    Post subject:
With a bit of exploration a revolver (At times a standard handgun.) can be found within a hour or so, of course that's six shots and no good source of ammo for a while yet.
(Shooting works fine though outside of really good weapons - found a purple lighting-fast revolver just a short while ago as a example - they're a bit slow and the random generation of things often leaves you with poor versions of weapons early on in the game - not dependent on player leve, depended on the actual level you play on though player level influences item and monster level but they can still be crap, also high-level zombies aren't all that more problematic than low-level ones so they never get especially strong, thugs and rams though differ a bit from this but they start strong to begin with whereas walkers and infected/runners are a pretty low threat unless swarmed.)
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russ80




Posts: 4679
Location: Romania
PostPosted: Fri, 9th Sep 2011 09:58    Post subject:
This game seriously needs AA. The jaggies r cutting my eyes.
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riptide77




Posts: 2114

PostPosted: Fri, 9th Sep 2011 10:00    Post subject:
Oh boy, don't get me started on thugs. Each one felt like a mini boss fight until i got molotovs and deodorant grenades. Those deodorant grenades are seriously overpowered. 5000 damage is instakill for everything (including you if you stand too close *g*).


-=the wandering pillow stuffer=-
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human_steel




Posts: 33269

PostPosted: Fri, 9th Sep 2011 10:01    Post subject:
Can you continue to explore and do unfinished side quests after beating the game?
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Fri, 9th Sep 2011 10:14    Post subject:
I knew about the quick-menu (middle mouse), but I meant to replace the used slots you gotta navigate into the inventory menu. 'this' menu is a pain.

Forgot to mention the intro, best i've seen in a while Smile


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Sertorius




Posts: 1652

PostPosted: Fri, 9th Sep 2011 10:30    Post subject:
russ80 wrote:
This game seriously needs AA. The jaggies r cutting my eyes.

what about tricking the video.scr in game folders ? you have a line like that: "!FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better", maybe you could change the 0 value to 2.
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k2kn




Posts: 37

PostPosted: Fri, 9th Sep 2011 10:38    Post subject:
or just inject FXAA with that tool 'by somedude' if it wont work in the engine or forced in drivers
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russ80




Posts: 4679
Location: Romania
PostPosted: Fri, 9th Sep 2011 10:39    Post subject:
Tried both the video.scr fsaa (doesnt do anything) and the FXAA by somedude (also doesnt seem to do anything in this game at least, worked in every other game so ??, or it's just that this game is so jaggy that not even that FXAA can fix it Sad)


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snoop1050
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PostPosted: Fri, 9th Sep 2011 10:44    Post subject:
russ80 wrote:
This game seriously needs AA. The jaggies r cutting my eyes.

someome posted how to get AA on nvidia cards with nvidia inspector Razz
 Spoiler:
 

seems to be working?


Last edited by snoop1050 on Fri, 9th Sep 2011 10:44; edited 1 time in total
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4treyu




Posts: 23121

PostPosted: Fri, 9th Sep 2011 10:44    Post subject:
russ80 wrote:
or it's just that this game is so jaggy that not even that FXAA can fix it Sad)


The AA compatibility bits for Nvidia fix it, but then you get glitches in the shadows Sad
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DarkRohirrim




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PostPosted: Fri, 9th Sep 2011 10:47    Post subject:
So still nobody figured how to turn off the bloom?


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mexeyz




Posts: 239

PostPosted: Fri, 9th Sep 2011 10:52    Post subject:
DarkRohirrim wrote:
So still nobody figured how to turn off the bloom?


http://forums.steampowered.com/forums/showpost.php?p=24976003&postcount=247
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moosenoodles




Posts: 18411

PostPosted: Fri, 9th Sep 2011 11:00    Post subject:
mexeyz wrote:
DarkRohirrim wrote:
So still nobody figured how to turn off the bloom?


http://forums.steampowered.com/forums/showpost.php?p=24976003&postcount=247


thats all dandy but how come the steam modder forum posters are not mentioning hash check problems?
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ragnarus




Posts: 686
Location: Somewhere in Warsaw Pact
PostPosted: Fri, 9th Sep 2011 11:09    Post subject: ...
I have a question for people that play original, do you have suitcases bags and other stuff that respawned with their content ? I mean you go through some area you check and take everything then you came back after some time and they again have something inside ? Or with zombies you go you kill then come back 5-10 mins later and the zombies are back and rising from the exact same spot ?


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garus
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PostPosted: Fri, 9th Sep 2011 11:10    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:48; edited 1 time in total
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 9th Sep 2011 11:12    Post subject:
mexeyz wrote:
DarkRohirrim wrote:
So still nobody figured how to turn off the bloom?


http://forums.steampowered.com/forums/showpost.php?p=24976003&postcount=247


Thanks, but what does he mean bout My Documents? I have nothing Dead Island related there. Should I just make those folders?
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moosenoodles




Posts: 18411

PostPosted: Fri, 9th Sep 2011 11:14    Post subject:
garus wrote:
moosenoodles wrote:
mexeyz wrote:


http://forums.steampowered.com/forums/showpost.php?p=24976003&postcount=247


thats all dandy but how come the steam modder forum posters are not mentioning hash check problems?


Because they unpack the files from .pak file and put them in Data folder. It overwrites the files in the .pak itself therefore you don't have to modify it.


oh so it just looks for the generic path from inside the data pak, i remember this from long ago with other games.. some actually run better due to not having to use a pak file before accessing the data inside..? although that was moons ago on slower pc's in the day

edit: just tested it without using the folders and game still works though that file was edited...


Last edited by moosenoodles on Fri, 9th Sep 2011 11:17; edited 1 time in total
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Sertorius




Posts: 1652

PostPosted: Fri, 9th Sep 2011 11:16    Post subject: Re: ...
ragnarus wrote:
I have a question for people that play original, do you have suitcases bags and other stuff that respawned with their content ? I mean you go through some area you check and take everything then you came back after some time and they again have something inside ? Or with zombies you go you kill then come back 5-10 mins later and the zombies are back and rising from the exact same spot ?

welcome to FarCry 2 respawning symptom. When you do another mission or just restart the game, zombies are here again, BUT they can change their own place.
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garus
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PostPosted: Fri, 9th Sep 2011 11:17    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:48; edited 1 time in total
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Divvy




Posts: 1452

PostPosted: Fri, 9th Sep 2011 11:49    Post subject:
snoop1050 wrote:

someome posted how to get AA on nvidia cards with nvidia inspector Razz


Hey wtf, those screenshots don't have shadow artifacting. What bits are those taken with?
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human_steel




Posts: 33269

PostPosted: Fri, 9th Sep 2011 12:04    Post subject:
Finished it. What a marvelous adventure. Very Happy
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