Dead Island
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snoop1050
Banned



Posts: 5057

PostPosted: Sun, 11th Sep 2011 01:32    Post subject:
i give up on this shit , i completed it with my sons in coop then we were going to play through again and we were on act 3 with our high level chars..

my fucking game freezes with some steam error , i restart the game and all my fucking save games are gone...

must be the game because i dont get any lockuops and crashs in any other games i play on a regular basis..

deleted that shit
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 11th Sep 2011 01:32    Post subject:
This is my Dead Island mod version 0.1 Razz
http://www.megaupload.com/?d=GOAZWCOM
For now it's focused on increasing the occurance of firearms and increasing the ammo carrying capacity, making the firearms using class viable before level 20. Also ammo is sometimes sold on merchants now as well, and theres a chance of good weapons being sold on merchants.
For those who want a firearm free holiday island this mod is not for you, for those of you who like shooting stuff with various guns, knock yourself out.

Revolvers will spawn from level 2. Was 10
Pistols "Beretta" will spawn from level 8. Was 10
Medium pistols "Desert eagle" from level 12. Was 15
Short shutguns from level 13. Was 18
Shutguns from level 15. Was 18
Single shot rifles from 17. Was 20
Burst rifles from 18. Was 20
Automatic Rifles from 20. Was 20

And as noted ammo has been added to various merchants.
Also it removes the bloom on the hud and the refraction from weapon change.

Extract it to your Out folder in the Dead Island folder in your Documents folder.
Oh and don't play on VAC enabled servers with this mod, will probably get you banned though I don't know.
If theres bugs or the mod otherwise ruins your game experience, I don't care. Just don't use it.

EDIT: Do not use until bug that empties shops is fixed, if possible. If you don't care about shops, delete the shops.scr but this mean you won't have ammo for the guns besides the ammo that drops from zombies.


Educate yourself Give an internet to NFOHump!


Last edited by Epsilon on Sun, 11th Sep 2011 02:16; edited 3 times in total
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sun, 11th Sep 2011 01:35    Post subject:
Epsilon wrote:
 Spoiler:
 

Cool Face
What with the japanese obsession to try making obviously ridiculous things look/seem cool ?! Why cant I have my anime stuff without it Sad
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Pl@tinum




Posts: 1036

PostPosted: Sun, 11th Sep 2011 01:37    Post subject:
m3th0d2008 wrote:
BettyShikle wrote:
Maybe a repost,if yes: Ingore

DISABLE INGAME VOICE:

1. Edit Data\Scripts\Audio\audioproperties.scr
2. Search SpeechCoop
3. Change VolumeMultiplier to 0.0
4. Save
5. Copy File to DeadIsland\out\Data\Scripts\Audio

from ze steamforums


Can't find this filepath and I don't have anything DI related in my docs Scratch Head

(I'm using Dead.Island-RELOADED + Dead.Island.Update.1-RELOAD + 3 coop updates from rin + Smartsteam)


It's in the DATA0.PAK file in the Dead Island\DI folder (it's just a zip file).
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 11th Sep 2011 01:40    Post subject:
Epsilon wrote:
This is my Dead Island mod version 0.1 Razz
http://www.megaupload.com/?d=GOAZWCOM
For now it's focused on increasing the occurance of firearms and increasing the ammo carrying capacity, making the firearms using class viable before level 20. Also ammo is sometimes sold on merchants now as well, and theres a chance of good weapons being sold on merchants.
For those who want a firearm free holiday island this mod is not for you, for those of you who like shooting stuff with various guns, knock yourself out.

Revolvers will spawn from level 2. Was 10
Pistols "Beretta" will spawn from level 8. Was 10
Medium pistols "Desert eagle" from level 12. Was 15
Short shutguns from level 13. Was 18
Shutguns from level 15. Was 18
Single shot rifles from 17. Was 20
Burst rifles from 18. Was 20
Automatic Rifles from 20. Was 20

And as noted ammo has been added to various merchants.
Also it removes the bloom on the hud and the refraction from weapon change.

Extract it to your Out folder in the Dead Island folder in your Documents folder.
Oh and don't play on VAC enabled servers with this mod, will probably get you banned though I don't know.
If theres bugs or the mod otherwise ruins your game experience, I don't care. Just don't use it.


Wow, sounds awesome! I suppose it's only for the legit users though, right?

Am on reloaded 1.1 Sad
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 11th Sep 2011 01:44    Post subject:
Pl@tinum wrote:
m3th0d2008 wrote:
BettyShikle wrote:
Maybe a repost,if yes: Ingore

DISABLE INGAME VOICE:

1. Edit Data\Scripts\Audio\audioproperties.scr
2. Search SpeechCoop
3. Change VolumeMultiplier to 0.0
4. Save
5. Copy File to DeadIsland\out\Data\Scripts\Audio

from ze steamforums


Can't find this filepath and I don't have anything DI related in my docs Scratch Head

(I'm using Dead.Island-RELOADED + Dead.Island.Update.1-RELOAD + 3 coop updates from rin + Smartsteam)


It's in the DATA0.PAK file in the Dead Island\DI folder (it's just a zip file).


Yep, found it. But I don't know where to put it so it actually affects my game since I don't have any files DI related in my documents.
There are two "out" folders as a possibility for me.

X:\Program Files (x86)\Dead Island\DI\out
X:\$mart$team\userdata\87970279\13140\remote\out

But nothing DI related in my docs.

Epsilon wrote:
This is my Dead Island mod version 0.1 Razz
http://www.megaupload.com/?d=GOAZWCOM
For now it's focused on increasing the occurance of firearms and increasing the ammo carrying capacity, making the firearms using class viable before level 20. Also ammo is sometimes sold on merchants now as well, and theres a chance of good weapons being sold on merchants.
For those who want a firearm free holiday island this mod is not for you, for those of you who like shooting stuff with various guns, knock yourself out.

Revolvers will spawn from level 2. Was 10
Pistols "Beretta" will spawn from level 8. Was 10
Medium pistols "Desert eagle" from level 12. Was 15
Short shutguns from level 13. Was 18
Shutguns from level 15. Was 18
Single shot rifles from 17. Was 20
Burst rifles from 18. Was 20
Automatic Rifles from 20. Was 20

And as noted ammo has been added to various merchants.
Also it removes the bloom on the hud and the refraction from weapon change.

Extract it to your Out folder in the Dead Island folder in your Documents folder.
Oh and don't play on VAC enabled servers with this mod, will probably get you banned though I don't know.
If theres bugs or the mod otherwise ruins your game experience, I don't care. Just don't use it.


Damn, I guess this won't work for Co-Op Scratch Head
Well I would try it if it wouldn't tinker with the visuals too

*EDIT* DI related files in Docs again? Scratch Head
Did they patch something in the legit version so that stuff gets stored there? Scratch Head


Last edited by m3th0d2008 on Sun, 11th Sep 2011 01:47; edited 1 time in total
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sun, 11th Sep 2011 01:46    Post subject:
I'd assume that only the folder in which to place the mod differs from version to version. Legit and "smart steam coop mod patch thingy" into the folder specified by epsilon AFAIK. And the other versions the folder is in the game folder (.../Dead Island/DI/out)
But I have not tested it yet.

Thanks epsilon Very Happy


kogel mogel
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snoop1050
Banned



Posts: 5057

PostPosted: Sun, 11th Sep 2011 01:52    Post subject:
you make the "data" folder in the /out/ that has all the settings and the logs folder

should be DI\Out\Data\Skills or whatever path the file uses inside the pak file
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sun, 11th Sep 2011 01:57    Post subject:
So basically you extract the mod's archive into the the /out/ folder, as it contains the data folder Wink

@ m3thod
the visual changes are most likely within the files in the Postprocess folder, so you could try just not using that folder.


kogel mogel
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snoop1050
Banned



Posts: 5057

PostPosted: Sun, 11th Sep 2011 01:59    Post subject:
yea but for me my dead island folder had 2 different out folders because one was from reloaded version for the save games before the coop mod.

the right /out/ should be in the DI folder and it should be where the games logs folder and some video/audio settings are


btw dont extract a whole data0.pak file there or the games text is all fucked up when you load up so only stick files you have actually modded

btw in the character name levels.xml files you can alter how much shit you can carry etc for example
purna_levels
<prop n="ExpToNextLevel" v="2000"/>
<prop n="MaxStamina" v="2.0"/> HOW MUCH STAMINA YOU HAVE DEFAULT IS 1 FOR MOST CHARACTERS
<prop n="QuickSlotsCount" v="3"/> THE AMOUNT OF QUICKSLOTS YOU START WITH FOR WEPAONS
<prop n="InventorySize" v="24"/> INVENTORY SIZE THE DEFAULT IS 12 BUT FELT TO LIMITED FOR ME
<prop n="MaxHealth" v="110"/> HOW MUCH HEALTH YOU HAVE AT LEVEL 1 IF YOU WANT TO ALTER THIS SCROLL DOWN THE FILE AND ALTER THE MAX HEALTH FOR EVERY LEVEL TO WHATEVER YOU WANT.

the hp of the characters just seems to weak to me when your like lvl41 etc alot of the zombies can 2 hit you... the game is really crying out for some kind of armour to make you stronger, i'd multiply the health each champ has by atleast 4x to make the game seem better at higher levels or your just watching a respawn screen half the time

change how much ammo you can carry in default_levels

like

<prop n="MaxAmmoPistol" v="999"/>
<prop n="MaxAmmoRifle" v="999"/>``
<prop n="MaxAmmoShotgun" v="999"/>
<prop n="MaxAmmoSniper" v="999"/>

you still have to find the ammo though so imo its not really cheating as theres probably only a few thousand of each ammo type in the game anyway if you dont replay areas


Last edited by snoop1050 on Sun, 11th Sep 2011 02:08; edited 2 times in total
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 11th Sep 2011 02:04    Post subject:
PumpAction wrote:
Epsilon wrote:
This is my Dead Island mod version 0.1 Razz
http://www.megaupload.com/?d=GOAZWCOM
For now it's focused on increasing the occurance of firearms and increasing the ammo carrying capacity, making the firearms using class viable before level 20. Also ammo is sometimes sold on merchants now as well, and theres a chance of good weapons being sold on merchants.
For those who want a firearm free holiday island this mod is not for you, for those of you who like shooting stuff with various guns, knock yourself out.

Revolvers will spawn from level 2. Was 10
Pistols "Beretta" will spawn from level 8. Was 10
Medium pistols "Desert eagle" from level 12. Was 15
Short shutguns from level 13. Was 18
Shutguns from level 15. Was 18
Single shot rifles from 17. Was 20
Burst rifles from 18. Was 20
Automatic Rifles from 20. Was 20

And as noted ammo has been added to various merchants.
Also it removes the bloom on the hud and the refraction from weapon change.

Extract it to your Out folder in the Dead Island folder in your Documents folder.
Oh and don't play on VAC enabled servers with this mod, will probably get you banned though I don't know.
If theres bugs or the mod otherwise ruins your game experience, I don't care. Just don't use it.


Wow, sounds awesome! I suppose it's only for the legit users though, right?

Am on reloaded 1.1 Sad

No, pirates can use it just as well Smile
If you want the bloom and refraction stuff, just delete the postprocess folder.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 11th Sep 2011 02:07    Post subject:
@Snoop instead of editing individual char skill files you should just edit the default_levels.xml the rest inherits that one.
Unless you want to edit a specific skill thats unique to said character/class.
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snoop1050
Banned



Posts: 5057

PostPosted: Sun, 11th Sep 2011 02:10    Post subject:
Epsilon wrote:
@Snoop instead of editing individual char skill files you should just edit the default_levels.xml the rest inherits that one.
Unless you want to edit a specific skill thats unique to said character/class.

didnt seme to for me Razz i think the char files override the default_levels if they share the same settings as i tried to change the stamina in default_levels and it had no effect

i deleted the game of my hdd anyway after losing my save game files for a 3rd time.. i got the game completed atleast, would have liked to have done all the side quests on the second playthrough but i couldsnt be bothered starting again wihtout all the weapons i had collected
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 11th Sep 2011 02:15    Post subject:
Hmm looks like theres an overflow when I added the ammo to the merchants that didn't sell it before hand it emptied the shops lol!
So don't use my mod until I fix this, if possible.
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Mode667




Posts: 108

PostPosted: Sun, 11th Sep 2011 02:21    Post subject:
did the reloaded version not install correctly for anyone else?
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 11th Sep 2011 02:25    Post subject:
Looks like it may be the ingame parser thats averse to my whitespace setting in notepad++ Razz
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pyongftw




Posts: 222

PostPosted: Sun, 11th Sep 2011 02:25    Post subject:
does anyone know how to change gravity or weapon force power?


done lurking for 4 years, I'm back <3
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 11th Sep 2011 02:26    Post subject:
pyongftw wrote:
does anyone know how to change gravity or weapon force power?

Weapon force power is in Inventory_Gen.scr
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pyongftw




Posts: 222

PostPosted: Sun, 11th Sep 2011 02:27    Post subject:
thanks Smile


done lurking for 4 years, I'm back <3
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 11th Sep 2011 02:29    Post subject:
At all the RELOADED/Smartsteam players who'd like to use mods and configure stuff (like disabling the ingame voice).

Quote:
I would like to say some words about mods!
EVERYWHERE in the internet you can read they should be copied to
C:\User\#USERNAME#\My Documents\dead Island\out.
WRONG .... for the Reloaded version

Correct Directory = Install Directory:

X:\Program Files\Dead Island\DI\out\Data\

copy modified files in these Data folder!
Don't exist, create it


Quoted from cs.rin Very Happy


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tonizito
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Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 11th Sep 2011 02:45    Post subject:
m3th0d2008 wrote:
Quote:
I would like to say some words about mods!
EVERYWHERE in the internet you can read they should be copied to
C:\User\#USERNAME#\My Documents\dead Island\out.
WRONG .... for the Reloaded version

Correct Directory = Install Directory:

X:\Program Files\Dead Island\DI\out\Data\

copy modified files in these Data folder!
Don't exist, create it
Figured that out a long time ago, but thanks. Whirling cane

I've only figured it out earlier today : P


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 11th Sep 2011 02:50    Post subject:
Just got to the jungle. This fucking game is orgasmic.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 11th Sep 2011 03:04    Post subject:
sabin1981 wrote:
Just got to the jungle. This fucking game is orgasmic.


I'm amazed that it took you so long to get there since exploration isn't that rewarding actually Shocked

Did you just fuck up zombies 4 fun and loot alot? Very Happy
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 11th Sep 2011 03:15    Post subject:
Not rewarding for you, maybe, but I'm having an absolute blast with this game. I'm always running off the beaten path, looking for new shit, and I've had more fun with this game than most any other I could mention -- and it's easily my GOTY Very Happy

 Spoiler:
 


Steam says 46hrs, but the in-game tracker claims 21hrs. Realistically it's somewhere in the middle of both - given 7-8hrs a day for the last five days.
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evilmonkey




Posts: 2402

PostPosted: Sun, 11th Sep 2011 03:24    Post subject:
Awesome farming glitch.

Aquire great weapon, upgrade it, throw weapon, the minute its thrown open the inventory and the weapon will still be there, drop it. Close inventory. Boom! Duplicate weapon. Sweet.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 11th Sep 2011 03:27    Post subject:
LMAO!! How on earth did you discover that?
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 11th Sep 2011 03:29    Post subject:
Well, seems like I played it a bit longer than you then.



We arrived the Jungle yesterday and stopped there since 2 of us aren't available today.
And I thought you were way ahead of us actually Very Happy

But you got me a bit wrong there in terms of "rewarding exploration". Sure exploration is fun but imho you won't get that much useful stuff out of it for game progression (loot). We also hunted for the skulls and found Blue,Orange, Green, Purple and Brown so far.

We also did every single sidequest available until the jungle as of now and are lvl 30-33 (me 33) atm.

*EDIT* But damn, admit it Very Happy You went on killing sprees quite alot just 4 fun Laughing

*EDIT 2* Oh and the playtime in the game is fairly accurate for me (us 4). It's abosulutely correct that we played for 26 hours Very Happy

*EDIT 3*
OOOPs! I found out that the statistics of killings are only counted for the actual killing blow. Guess I would have to sum up the kills of my 3 buddies too. Damn, so we erradicated almost the population of a small city Shocked Laughing


Last edited by m3th0d2008 on Sun, 11th Sep 2011 03:38; edited 1 time in total
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 11th Sep 2011 03:37    Post subject:
evilmonkey wrote:
Awesome farming glitch.

Aquire great weapon, upgrade it, throw weapon, the minute its thrown open the inventory and the weapon will still be there, drop it. Close inventory. Boom! Duplicate weapon. Sweet.


Was posted a few pages back.

The special zombies disappointed me a bit. Especially the butcher. Not at all what I expected, especially in terms of difficulty.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 11th Sep 2011 03:40    Post subject:
Btw.. level progression slows down extremely if you're in level 30 range. I guess we're a tad too high for Act3 1st playthrough.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 11th Sep 2011 03:53    Post subject:
Aye, I'm lv33 right now and it takes a damned long time to level. Oh and no, I haven't gone on killing sprees -- I've just been the only person doing the killing, as you said
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