Epic story and childish characters. Jep jrpg for sure. Still very well made.
Only about 3 hours in, but I like it! The fast paste running and action oriented combat reminds me of Y´s. But this world it´s just on a scale of it´s own.
Great fucking game, this is near perfect game design right here.
Played around 4 hours and most of it was just dicking around and doing sidequests etc,
thats how much fun it is.
Every aspect of the gameplay just works so well and it all blends together, the game world
is probably the most fascinating I have ever seen in any game so far.
I was waiting for Deus Ex and noticed it got released, but I really couldnt care less now
The opening scene (with the three warriors, tons of enemies and a huge battle) ran a tad slow - like before; 80-90% performance - but the most irritating thing was the audio stutter. That eventually cleared up and now it's running great!! 25fps (PAL, obviously) with 2x native resolution and 16x AF. Looks great, runs great! Now I've got something to keep me entertained until DXHR comes out for the PC
Dolphin 3.0/SVN 7690M
E7200 @ 3.6Ghz
4GB DDR2
ATi 4870
Wow.. what a great flipping game this is so far. I almost completely overlooked this game and I'm hugely impressed with it right now. I know people say this every other game it seems like, but these are truly some of the best visuals I've seen in a Wii game whether you're playing it in its native resolution or jacked up on PC. Thanks for bringing it to my attention and for anybody else on the fence, GET IT.
Hmm...a little of topic. But how does the emulator works? I mean, can you play Xenoblade without having to have a wiimote just with a gamepad?
yeah you can use the mouse to emulate a wiimote in the emulator and you can use the keyboard or a 360 pad as gamepad. works great
I tried to get the game to run on dolphin btw on my q8300 @ 3ghz and there's occasional slowdown (and constant slowdown in the first gameplay scene) which I wouldn't mind if it didn't cause insane audio glitches.
does that audio patch for the japanese version help with that or is there some settings I can use to make it work better? I have no experience with dolphin as I have a wii but I wouldn't mind playing this game in a higher resolution. it's not pretty using the wii on my 37" tv.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
Make sure you disable audio throttle *and* use DSP LLE. I'm not sure if the Dolphin patch would work on the PAL version as the offsets would most likely be different. It's probably worth a try, though I recommend disabling throttle and using DSP LLE first. You'll need the LLE ROMs though.
I just tried DSP LLE but it makes the game run slower and I get glitches more often because it's not at 25 fps.
whenever it's not at 25fps the audio is.. very annoying.. stuttering around no matter what settings I use
I think my CPU is just too slow to run it properly
lol@ the guys on the dolphin forum who are like 'WTF the game runs perfect! no problems here!' and they run it on a core i7 overclocked to 4.8 ghz with watercooling or some shit. big surprise there. haha
I'm also afraid that the gameplay scene at the beginning where my fps are at like 74-80% constantly is not gonna be the only one that's so intensive. I mean.. if it's there then there's probably gonna be more scenes like that and that's not gonna be pretty.
I think I'll just have to give in an play it on the wii in all it's jagged, ugly glory
stupid nintendo should have released a wii hd!
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
Yeah, I always facepalm at people like that. No shit it runs perfect for you... For me, only the opening scene was intensive, the rest of the game so far has been great. I stopped getting audio stutter/crackle once I switched to DSP LLE ... but every now and then the audio does pop. It's not frequent enough to be annoying.
@shadow_D: the good thing is that Xenoblade is a gamepad game, you dont really need the wiimote stuff. Just set up your 360 controller as a classic controller and youre done. Nice coincidence that the button names match too (X,Y,A,B).
Im 6 hours into the game, this is what FF13 should have been like. Love the giant open areas.
Make sure you disable audio throttle *and* use DSP LLE. I'm not sure if the Dolphin patch would work on the PAL version as the offsets would most likely be different. It's probably worth a try, though I recommend disabling throttle and using DSP LLE first. You'll need the LLE ROMs though.
Can you explain the DSP LLE a little? For instance, LLE ROMs?
There's also a huge post with people experimenting with different builds of the emulator and different settings with mixed results.. seems to depend on your rig more than anything, but I'd like to attempt to get the audio stuttering fixed if possible.
By default, Dolphin uses HLE (High Level Emulation) for audio (DSP) and that's not very accurate. It's FAST though, leaps and bounds faster than LLE (Low Level Emulation) which is almost perfectly accurate. Xenoblades, and a fair few other games, have better audio quality and less issues when running with LLE. Sadly; LLE requires the actual Gamecube DSP ROMs.
There are dumps online, but 99% of them are overdumps and won't work in Dolpin. These are the ones you want;
dsp_coef.bin 4096bytes
dsp_rom.bin 8192bytes
Must be those EXACT sizes. Once you have them, put the files into Dolphin\SYS\GC folder and select LLE DSP in the configuration settings. Be warned though; accuracy comes at a speed penalty in a lot of games.
Like I said; be careful which ones you download. Overdumps are the most common (with dsp_rom.bin being 16KB) sadly. You can find the right ones pretty easy though =) LLE is the only DSP setting that lets you play Skies of Arcadia with proper audio ... sadly it also cuts the framerate in half, unless you happen to have an i12 running at eleventy gillion terahertz
Try Skies of Arcadia and then say that The LLE ROMs don't impact performance at all in Xenoblade, if anything they appear to cured at least 90% of the audio stuttering - and bringing a lot more audio fidelity along too.
Can you guys recommend me some games for the Wii or gamecube if necessary (besides Xenoblade, Zelda and Mario Galaxy) which are mustplay and work well with Dolphin?
"Work well" depends on your rig, to be honest. If you're got a spanktastic PC, then most games work well... if not? Expect headaches. Still;
Arc Rise Fantasia
Anno: Dawn of Discovery
Disaster: Day of Crisis
F-Zero GX (Gamecube) Will annihilate weaker machines.
F-Zero AX (Wii) Will annihilate weaker machines.
Final Fantasy Fables: Chocobo's Dungeon
Fire Emblem
Goldeneye 007 (complainers are insane, the game is fantastic)
Little King's Story
MadWorld
Mario Kart Wii
Metroid Prime Trilogy (hesitant to mention this, due to it requiring twist/pull/push movements on the Wiimote, emulated poorly)
Metroid Other M (See above)
Monster Hunter Tri
No More Heroes
No More Heroes 2
Paper Mario Thousand Year Door (I'd also recommend Paper Mario 64, but play that on a dedicated N64 emu instead)
Super Paper Mario
Resident Evil 4 Wii Edition
Resident Evil The Umbrella Chronicles -- Will annihilate weaker machines
Resident Evil The Darkside Chronies -- Will annihilate weaker machines
Rune Factory Frontier
Silent Hill: Shattered Memories
Star Trek: Conquest (I simply refuse to believe I'm the only person who loved the hell out of this)
Super Mario Galaxy 2 ()
Tales of Symphonia
Tatsunoko vs Capcom
I'm loving the shit out of Mario Kart. Wifey and I played it to death on our real Wii, but it's so relaxing - and visually pleasing - to play it on my PC now The game was practically unplayable on builds prior to 3.0-96, so I'm really grateful for this new version of Dolphin.
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