Didn't Consolitis say the textures were identical across the platforms? Doesn't seem to have been correct as so far the PC "virtualtextures" folder (SP variant only.) is 11 GB, not 6 GB.
Err, you are comparing the complete PC installation with the Disc 1 of the 360.
They are identical to the byte
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
360:
Disc 1: SP
Disc 2: SP
Disc 3: MP
Config files: 1 with PC controls and all the others for 360 controls
PS3
1 Disc: SP & MP
Config files: For the PS3 controls
PC installation folder:
Same structure as the PS3 ISO with the only difference that the config files are those of the 360 release (that already contain the PC controls as I noted above)
All 3 versions have identical megatextures.
The other game resources and audio were split in two parts for the 360 release, thus they aren't identical to the PS3 ones (because they were split - if they were combined again into 1 maybe they would be - idk).
I haven't checked (and I'm unable to check now that I've deleted the console ISOs) but I think the game resources and audio are identical between PS3 and PC.
So I think the only difference between the 3 versions is going to be the exe lol!
Unless the "gold master" PC release I have is not a genuine one...
Should be the exe only and such (.dll files and what not.) then, though one person I sent the NCF too for better comparison said his source was different to what those showed ( fake ) but I do not know what said source was.
(There's a number of releases now to say the least.)
Interesting accomplishment though but I wonder what IDTech5 can really do, maybe as hinted at we'll see that in Doom 4 if it indeed goes for 30 FPS instead of 60 thus freeing up resources for additional effects and similar stuff.
(On console, but I imagine platforms will be fairly identical for that game too.)
Wonder what else might use IDTech5 but probably not much as it needed Zenimax as the publisher (Bethesda parent company.) or how it was set up and that likely limits it to internal studios though Zenimax have acquired a number of interesting development studios now including ID Software and Arkane to name two.
Last edited by JBeckman on Mon, 3rd Oct 2011 07:17; edited 1 time in total
So if all version are identical it should run at 200fps on almost any PC
Something funny about these, if I'm not totally wrong both ATI (edit: AMD, still can't get over the name change it seems) cards listed are entry level non-gaming GPUs. I'm sure 9800XT would even beat that 4200 x) No way do they compare with the listed NVIDIA cards, other than both bring out picture..
Minimum:
OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Duo or Equivalent AMD
Memory: 2GB
Hard Disk Space: 25GB
Video Card: GeForce 8800, Radeon HD 4200
Recommended:
OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Quad or Equivalent AMD
Memory: 4GB
Hard Disk Space: 25GB
Video Card: GeForce 9800 GTX, Radeon HD 5550
So if all version are identical it should run at 200fps on almost any PC
Something funny about these, if I'm not totally wrong both ATI (edit: AMD, still can't get over the name change it seems) cards listed are entry level non-gaming GPUs. I'm sure 9800XT would even beat that 4200 x) No way do they compare with the listed NVIDIA cards, other than both bring out picture..
Minimum:
OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Duo or Equivalent AMD
Memory: 2GB
Hard Disk Space: 25GB
Video Card: GeForce 8800, Radeon HD 4200
Recommended:
OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Quad or Equivalent AMD
Memory: 4GB
Hard Disk Space: 25GB
Video Card: GeForce 9800 GTX, Radeon HD 5550
Now neither the 8800 or the 9800 GTX are Fermi cards, so what gives? Well maybe it's that the title supports CUDA accelleration, and the 8800 and 9800 are the the weakest cards that support this feature, so they decided to list those instead of recommending nvidia cards that don't have this feature.
I don't think the title will have particular problems with any modern configuration, according to Carmack even intel's integrated graphics cards run it at 30 fps (not 60 like on consoles and higher end PCs, but still..!).
Pretty sure the low-end GPU's listed as minimum is mostly due to them supporting the OpenGL revision the game uses, I assume it's 2.x on PC as that corresponds to around DX9 or rather SM3.0 usage whereas 3.x and 4.x are DX10 / SM4 and DX11 / SM5 roughly compared which is above the console versions capabilities.
(Doom3 being 1.x something but with OpenGL there's room for custom commands and such, extensions or what they're called so it might not mean much.)
Plus the whole API overhead, Windows and other program RAM and CPU usage will likely see a little lower FPS but the game will likely still run well outside of extreme resolutions and AA usage.
We'll see.
(Uses CUDA as well since there's that cudart32_40_17.dll file.)
EDIT: Actually that's a bit odd as "cudart32_40_17.dll" is newer than available.
(Unless the absolutely latest NV beta updated PhysX further it's "cudart32_30_9.dll")
EDIT: Maybe it's that texture streaming improvement stuff?
(Neat move to utilize it via CUDA, NV and ATI comparison would be useful.)
EDIT: As a random observation the game is 14.2 GB with the extra 6.75 GB for the separate MP part.
(Folders being Base, DLC and VirtualTextures for SP and MP for just MP.)
just to clarify...is this like bordelands? in the sense that you have a open world with hubs and u go arround missions or is it like red faction 2 where u have a open world but u cant explore if the mission doesnt take you there? thnx
Does it require online access all the time? Does it have installation restrictions?
Any other restrictions?
I'm aware of the "console DRM" on this game, where if you buy a used copy you are blocked from accessing "sewer levels" in the game. However, does the same hold for PC? Will I be blocked from the "sewers" if I wait for a review, and if I like it, buy it after it's released?
I know, I'm flooding you guys with questions. I probably couldn't be more of a pain if I tried. But unfortunately, my Google-fu is not strong today.
Does it require online access all the time? Does it have installation restrictions?
Any other restrictions?
Should be just SteamWorks (when you install and start it for the first time you need to be connected to the internet).
Quote:
I'm aware of the "console DRM" on this game, where if you buy a used copy you are blocked from accessing "sewer levels" in the game. However, does the same hold for PC?
Same on the PC judging by the DLC listing in Steam's registry, there is a Sewers DLC.
Quote:
Will I be blocked from the "sewers" if I wait for a review, and if I like it, buy it after it's released?
Don't think so. I think the game will include the sewers DLC no matter when you buy it.
Does it require online access all the time? Does it have installation restrictions?
Any other restrictions?
Should be just SteamWorks (when you install and start it for the first time you need to be connected to the internet).
Quote:
I'm aware of the "console DRM" on this game, where if you buy a used copy you are blocked from accessing "sewer levels" in the game. However, does the same hold for PC?
Same on the PC judging by the DLC listing in Steam's registry, there is a Sewers DLC.
Quote:
Will I be blocked from the "sewers" if I wait for a review, and if I like it, buy it after it's released?
Don't think so. I think the game will include the sewers DLC no matter when you buy it.
Thanks for the info.
Ok, well Steam gives me more relief. But the sewers thing is my only concern. I'd pre-order, but I run multi-monitor, so I don't know if the dev's are going to support it out of box or not.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum