Rage
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Overlord123




Posts: 2335

PostPosted: Tue, 4th Oct 2011 15:04    Post subject:
If it weren't for the consoles it could look like this:
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Tue, 4th Oct 2011 15:06    Post subject:
VonMisk wrote:
michu64 wrote:
 Spoiler:
 


Look how crisp the textures on the gun are!

So Much Win

It's 100% Nextgen! Thanks John! Laughing



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Tue, 4th Oct 2011 15:06; edited 1 time in total
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Ishkur123




Posts: 2850

PostPosted: Tue, 4th Oct 2011 15:06    Post subject:
not really sure if consoles are to blame here (at least i hope so). This blurriness HAS to be a bug, Dead Island had better textures than this...
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Interinactive
VIP Member



Posts: 29454

PostPosted: Tue, 4th Oct 2011 15:07    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:47; edited 1 time in total
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Tue, 4th Oct 2011 15:09    Post subject:
Doubt this game will look 2011 even with HD textures, the models lack of poly like in 2002, esp the environmental ones.
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MirkoOdora




Posts: 1037

PostPosted: Tue, 4th Oct 2011 15:09    Post subject:
It's probably due to that auto-configuration feature. I bet you can force higher res textures via console. And they probably set a very low threshold cause of all that 60fps hurr durr.


Asus, B550, 3700X, 3060, 32GB.
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Shakabutt




Posts: 1234
Location: Chair
PostPosted: Tue, 4th Oct 2011 15:10    Post subject:
Ishkur123 wrote:
well this has to be an error of some kind... on the other side, i wasnt overly impressed with Doom3 when it came out back in the day, they masked alot of the shortcomings with darkness and extreme bumpmapping back then.


Masked or not Doom 3 is a supperior game vissualy,especialy with mods.Atmosphere matched only by Stalker

 Spoiler:
 


Well see how doom 4 turns out,but so far tech 5 seems like a downgrade for console .


Last edited by Shakabutt on Tue, 4th Oct 2011 15:11; edited 2 times in total
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locke89




Posts: 2812
Location: Poland
PostPosted: Tue, 4th Oct 2011 15:10    Post subject:
Guess "next gen" is immune to Carmack's magic, hahaha... Fucking consoles Rage
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pikachupi




Posts: 4180

PostPosted: Tue, 4th Oct 2011 15:11    Post subject:
Werelds wrote:
sabin1981 wrote:
Nah, nothing seems to be wrong with the crack... just certain releases. Ali's release seems to be just fine -- but you're right about the rest; MegaTexturing©onsole is shite and ATi seems to have dropped the ball again.


Mister_s wrote:
One video on YT showing extreme pop-up (why couldn't it be a user fuck-up?) means Ati dropped the ball? Or are there more complaints from other users?

Both wrong, ATI didn't drop the ball. id just didn't work with them or NVIDIA at all during development. NVIDIA whipped out a quick beta driver to partially fix id's fuckup, but AMD never does that so the RAGE driver only has some minor fixes, not the major workaround for what id need yet. Shouldn't take long, but the blame is on id here.

So yes, on AMD you're most likely fucked right now, but no they didn't drop the ball.


you know what they say...nvidia the way it meant to be Very Happy
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Tue, 4th Oct 2011 15:12    Post subject:
Werelds wrote:

Both wrong, ATI didn't drop the ball. id just didn't work with them or NVIDIA at all during development. NVIDIA whipped out a quick beta driver to partially fix id's fuckup, but AMD never does that so the RAGE driver only has some minor fixes, not the major workaround for what id need yet. Shouldn't take long, but the blame is on id here.

So yes, on AMD you're most likely fucked right now, but no they didn't drop the ball.

What beta driver, the BF3 one ?
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Ishkur123




Posts: 2850

PostPosted: Tue, 4th Oct 2011 15:13    Post subject:
MirkoOdora wrote:
It's probably due to that auto-configuration feature. I bet you can force higher res textures via console. And they probably set a very low threshold cause of all that 60fps hurr durr.


Thats my guess too, but how weird of ID Tech, in my books a PC centric dev (until now), to include no way to change the gfx settings. Not even optional.

One big slap in the face of the PC crowd.
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consolitis
VIP Member



Posts: 27318

PostPosted: Tue, 4th Oct 2011 15:15    Post subject:
Werelds wrote:
sabin1981 wrote:
Nah, nothing seems to be wrong with the crack... just certain releases. Ali's release seems to be just fine -- but you're right about the rest; MegaTexturing©onsole is shite and ATi seems to have dropped the ball again.


Mister_s wrote:
One video on YT showing extreme pop-up (why couldn't it be a user fuck-up?) means Ati dropped the ball? Or are there more complaints from other users?

Both wrong, ATI didn't drop the ball. id just didn't work with them or NVIDIA at all during development. NVIDIA whipped out a quick beta driver to partially fix id's fuckup, but AMD never does that so the RAGE driver only has some minor fixes, not the major workaround for what id need yet. Shouldn't take long, but the blame is on id here.

So yes, on AMD you're most likely fucked right now, but no they didn't drop the ball.


nvidia had a profile in their drivers for something like 6 months. And they updated it regularly with a new exe name etc, so no id worked with them.
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michu64




Posts: 455

PostPosted: Tue, 4th Oct 2011 15:17    Post subject:
 Spoiler:
 


So Much Win
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consolitis
VIP Member



Posts: 27318

PostPosted: Tue, 4th Oct 2011 15:18    Post subject:
Interinactive wrote:
It's like they've had the blur filter applied multiple times with a massive amount of compression - it's piss poor and it's all because of consoles.


No, it's not. There's no space for better ones.
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pikachupi




Posts: 4180

PostPosted: Tue, 4th Oct 2011 15:20    Post subject:
wow...very nice textures, i think i will have to install my 8800gts again to make this game work properly.
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consolitis
VIP Member



Posts: 27318

PostPosted: Tue, 4th Oct 2011 15:20    Post subject:
MirkoOdora wrote:
It's probably due to that auto-configuration feature. I bet you can force higher res textures via console. And they probably set a very low threshold cause of all that 60fps hurr durr.


No, there is no space for better textures. There are no better textures included, you can't expect better ones to materialize out of thin air and display on your screen.
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Tue, 4th Oct 2011 15:23    Post subject:
consolitis wrote:
MirkoOdora wrote:
It's probably due to that auto-configuration feature. I bet you can force higher res textures via console. And they probably set a very low threshold cause of all that 60fps hurr durr.


No, there is no space for better textures. There are no better textures included, you can't expect better ones to materialize out of thin air and display on your screen.

But is this the way it's meant to be played? (Nvidia lol) or is this a bug?


Last edited by Aeon on Tue, 4th Oct 2011 15:23; edited 1 time in total
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Tue, 4th Oct 2011 15:23    Post subject:
So why then is the game so big?


Lutzifer wrote:
and yes, mine is only average
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SuicideRun




Posts: 168

PostPosted: Tue, 4th Oct 2011 15:23    Post subject:
no need for console, you can set steam launch options
+ cvaradd g_fov 20 +set com_skipIntroVideo 1 + image_anisotropy 16 + image_usecompression 0
http://www.rpgcodex.net/gallery/8829.jpg
http://www.rpgcodex.net/gallery/8830.jpg
http://www.rpgcodex.net/gallery/8831.jpg

some minor objects will however still have shitty low res textures.


Last edited by SuicideRun on Tue, 4th Oct 2011 15:25; edited 1 time in total
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MirkoOdora




Posts: 1037

PostPosted: Tue, 4th Oct 2011 15:24    Post subject:
consolitis wrote:
MirkoOdora wrote:
It's probably due to that auto-configuration feature. I bet you can force higher res textures via console. And they probably set a very low threshold cause of all that 60fps hurr durr.


No, there is no space for better textures. There are no better textures included, you can't expect better ones to materialize out of thin air and display on your screen.


How about you go and get laid.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 4th Oct 2011 15:24    Post subject:
it makes fallout nv look nextgen...


actually im being mean. comparing the games is an insult to new vegas...


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human_steel




Posts: 33269

PostPosted: Tue, 4th Oct 2011 15:25    Post subject:
Ok, why are the textures so washed out? Is it related to the texture pop-in bug or is it really that way?
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lolozaur




Posts: 26310

PostPosted: Tue, 4th Oct 2011 15:25    Post subject:
3DMGAME crackv2-RAGE Leak crashfix
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MirkoOdora




Posts: 1037

PostPosted: Tue, 4th Oct 2011 15:29    Post subject:
lolozaur wrote:
3DMGAME crackv2-RAGE Leak crashfix


on it Sad
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vurt




Posts: 13831
Location: Sweden
PostPosted: Tue, 4th Oct 2011 15:29    Post subject:
Mega Textures is really incredible looking when its using hi-res textures:

but kind of meaningless since there's no way to ship a game that is hundreds of GB's big though.

is the game any fun? from the videos it looks like their usual linear, corridor design, but instead of being restricted by walls, there's cliffs or other stuff blocking you from exploring?
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Tue, 4th Oct 2011 15:30    Post subject:
consolitis wrote:
nvidia had a profile in their drivers for something like 6 months. And they updated it regularly with a new exe name etc, so no id worked with them.

My ass did they. Having a profile means fuck all; they are often just what you described, some generic fixes because it's an OpenGL game along with updated .exe names. I can't confirm it for NVIDIA, but AMD haven't had the info nor access they needed until a couple of weeks ago or so. Considering NVIDIA cards are still having plenty of issues (flickering, older cards still get a lot of pop-in even though they should be able to handle this with ease), if NVIDIA did in fact get more access earlier then the joke is on them for not getting it done in time. I doubt it though, the game has too many issues on both sides for that.

@ aeon: it's a "bug".
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Overlord123




Posts: 2335

PostPosted: Tue, 4th Oct 2011 15:31    Post subject:
vurt wrote:
Mega Textures is really incredible looking when its using hi-res textures:

but kind of meaningless since there's no way to ship a game that is hundreds of GB's big though.

is the game any fun? from the videos it looks like their usual linear, corridor design, but instead of being restricted by walls, there's cliffs or other stuff blocking you from exploring?

Repost, look at the top of the page.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 4th Oct 2011 15:34    Post subject:
So technically, my Intell onboard gpu has no streaming probs as my hd6870 would have? Razz


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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human_steel




Posts: 33269

PostPosted: Tue, 4th Oct 2011 15:35    Post subject:
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vurt




Posts: 13831
Location: Sweden
PostPosted: Tue, 4th Oct 2011 15:37    Post subject:
Overlord123 wrote:

Repost, look at the top of the page.


ah, missed the link. but you're wrong, it wouldn't look like that if it was PC only either. Those textures would take hundreds of GB's..
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