Spore Revealed
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AnimalMother




Posts: 12390
Location: England
PostPosted: Fri, 27th May 2005 01:21    Post subject:
Dirtpaw wrote:
i'm still waiting for a game that has no objectives, no pre-scripted story, and where you don't have to do shit, but you are able to do -anything-.
like a first person.. existence simulator? a bit too ambitious but a replica of the whole wide world, every building, vehicle, statue, tree, important people, etc etc.. if you wish you'd be able to purchase a shotgun and raise hell anywhere you wish, and it would be totally true-to-reality and so on... maybe in 50 years :> would be cool to be able to mix the sims, some porn game, some shooter, rpg, sports, racing simulator, flying sim etc etc in one giant seamless world Smile


It's called reality mate, the problem is you get only one life, so you have to be extra careful.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Fri, 27th May 2005 01:37    Post subject:
AnimalMother wrote:
fisk wrote:
That video was weird, he's talking about stuff on the off-screen that you do not see. What's the point of that? This could've been a radio-broadcast.


Did you see the footage of the actual game?

Black and White might not have lived up to expectations, but it wasn't utter shite, as evidenced by the reviews.


Yep, saw the footage, but I wanted to see what was on the off-screen (he was talking about his sketches, his GTA-character, etc.)

This look a lot more promising than Black & White ever did though.

And I don't really care about your precious reviews, games like SOF2, Q2, Q3, etc. got good reviews, and were equally shitty.

---

1,5 year away, this game is :/ ... now that I know, I wish I didn't know, until a week away or so.


Yes, yes I'm back.
Somewhat.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Fri, 27th May 2005 01:46    Post subject:
SOF2 delivered exactly what it set out to. Obviously you have very high standards for games, either that or you favor a particular type.

But lets judge whether a game is 'utter shite' on majority rule, rather then your personal opinion. Because 'utter shite' implies that a game has no redeeming qualities at all, which is obviously not the case with the games you mentioned.

But oh well, I agree, this game is too far away from release to get hyped about. And the graphics certainly won't look like anything special on it's release if they remain the way they are.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Fri, 27th May 2005 02:13    Post subject:
I'm not easily impressed when it comes to games, no. But I wouldn't call them "high standards".

I think a game shouldn't be "just a graphical repetition of what's already out there".

The reason I really disliked B&W, was because it really didn't do anything really new, and the A.I. that was it's "main feature" was really, really bad. Even Creatures (some years before B&W) had better AI. And Molyneux (imho) actually made an a lot worse game than his previous titles (Populous & Dungeon Keeper).

Black & White was just plain boring, dull... uneventful.

SoF2 may have become just what it set out for, but it was trash. I wouldn't pay a nickel for it. It's useless. Take that regurgitated idea, and look at Splinter Cell for instance, brilliant example of evolving a dead genre (even though technically, Thief was first).

I think that there truly hasn't been an interesting mostly action based FPS since Deus Ex. Maybe... just maybe I'd take Far Cry into consideration, but that's just on the fact that it had big, very nice looking environments. I don't get easily impressed by "pretty graphics" ... they'd better be nearly revolutionalising (ie. when Quake came).

I don't call this high standards, I think people have too low standards. The main reason why I think piracy is, is because the industry waste time on utter crap (but things, that somehow sell, like Condition Zero, what a load of dung).

If games would be as thought out, and well made as for instance Operation Flashpoint, Deus Ex, Quake, Baldur's Gate, Thief, Command & Conquer, Unreal Tournament, Civilization, etc. - I would never copy a single game.

If Spore is as good as it looks here, I won't even think for a second before putting money into it.

I see it the same way I see music... I buy records from artists that actually do something creative, really qualitative, and rewarding. NEVER really shitty groups/bands that just repeat what others have done time after time before them.

Massive Attack for instance. Bloody brilliant bunch of people. And then you take some low-end cheap ass crap commercial ripoff like fucking Dido or whatever.

Paying the same amount of money for their products ought to be a sad joke. Artists like Dido, or the ones on albums like "Euro Hits 124", "Top hits 100" should really be straight to the garbage bin.

And the same applies for the gaming industry.

Why is it suddenly acceptable to release buggy code? Games that hardly function upon release. Why is it OK to play the same games over and over again ... new engines that force you to purchase new hardware, but still the same uninteresting plotlines, ideas, etc.


It's when games such as ... what Spore might be, pops up - you get value for your money.

It's sad to see how developers like Troika, or the makers of ie. Sam & Max, etc. die - and producers of "Medal of Boring 4" get to live.

Ah well. I suppose I have "too high standards"


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CK^^KC




Posts: 29

PostPosted: Fri, 27th May 2005 07:55    Post subject:
fisk wrote:
Ah well. I suppose I have "too high standards"


Nah you like Deus Ex and Splinter Cell so you don't.
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Submiqent




Posts: 1213

PostPosted: Fri, 27th May 2005 15:15    Post subject:
fisk wrote:
I think a game shouldn't be "just a graphical repetition of what's already out there".

SoF2 may have become just what it set out for, but it was trash. I wouldn't pay a nickel for it. It's useless. Take that regurgitated idea, and look at Splinter Cell for instance, brilliant example of evolving a dead genre (even though technically, Thief was first).

I think that there truly hasn't been an interesting mostly action based FPS since Deus Ex. Maybe... just maybe I'd take Far Cry into consideration, but that's just on the fact that it had big, very nice looking environments. I don't get easily impressed by "pretty graphics" ... they'd better be nearly revolutionalising (ie. when Quake came).

If games would be as thought out, and well made as for instance Operation Flashpoint, Deus Ex, Quake, Baldur's Gate, Thief, Command & Conquer, Unreal Tournament, Civilization, etc. - I would never copy a single game.

If Spore is as good as it looks here, I won't even think for a second before putting money into it.

I see it the same way I see music... I buy records from artists that actually do something creative, really qualitative, and rewarding. NEVER really shitty groups/bands that just repeat what others have done time after time before them.

Massive Attack for instance. Bloody brilliant bunch of people. And then you take some low-end cheap ass crap commercial ripoff like fucking Dido or whatever.

Paying the same amount of money for their products ought to be a sad joke. Artists like Dido, or the ones on albums like "Euro Hits 124", "Top hits 100" should really be straight to the garbage bin.

And the same applies for the gaming industry.

Why is it suddenly acceptable to release buggy code? Games that hardly function upon release. Why is it OK to play the same games over and over again ... new engines that force you to purchase new hardware, but still the same uninteresting plotlines, ideas, etc.


It's when games such as ... what Spore might be, pops up - you get value for your money.

It's sad to see how developers like Troika, or the makers of ie. Sam & Max, etc. die - and producers of "Medal of Boring 4" get to live.

Ah well. I suppose I have "too high standards"


You seemed to contradict yourself. You say you like creative/innovate games, yet you dont like Spore? This is by far the most experimental and innovative game coming out any time soon (both technically and gameplay), yet you think its the same old shit?

Yet Farcry is borderline "good"!? Wtf!? Farcry was a rehash of VERY common scifi plot and a very standard set of gameplay features (whilst the jungle terrain was impressive, it was hardly anything new or creative).

The car industry used to be similar (quality-wise, years ago) except these things kill people if they are low quality, so safety & quality laws cropped up, stopping people making such shit cars. The same thing will never happen for video games (much the same for movies) and we will just have to live through the shit games.

Last point, Medal of Boring 4 gets to live because it's owned by EA. EA must die for good gaming to continue. EA just repetedatly churns out UTTER SHIT over and over again. EA must die.

On a related note, the makers of command and conquer (westwood essentially) have quit EA (westwood got absorbed by them) and are making SW: Empire at War, which looks to be another good title.
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kosmiq




Posts: 2304
Location: Somewhere
PostPosted: Fri, 27th May 2005 15:53    Post subject:
This game can do 1 of 2 things.
It will either revolutionize the entire gameworld as we know it and kick serious ass.
OR
it can suck monkey ass and be forgotten for all eternity.

I do hope for the first option as that would be amazing shit!
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Fri, 27th May 2005 17:58    Post subject:
Submiqent wrote:

You seemed to contradict yourself. You say you like creative/innovate games, yet you dont like Spore?


No. I do not contradict myself, nor did I say I didn't like Spore.

Quote:

Yet Farcry is borderline "good"!? Wtf!? Farcry was a rehash of VERY common scifi plot and a very standard set of gameplay features (whilst the jungle terrain was impressive, it was hardly anything new or creative).


Borderline, because of how well it implements large environments with small ones, while maintaining a level of atmosphere and cohesion.

Quote:
Anti-EA Rant


If EA dies, then Spore is without a publisher : P


Yes, yes I'm back.
Somewhat.
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