Rage
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 10th Oct 2011 12:45    Post subject:
vv this vv

human_steel wrote:

Still haven't beaten the game. Hope the ending isn't that crappy as you all have stated. Sad


^^ oh dear ^^
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human_steel




Posts: 33269

PostPosted: Mon, 10th Oct 2011 12:47    Post subject:
Confused
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GhostGum




Posts: 26

PostPosted: Mon, 10th Oct 2011 12:47    Post subject:
I'm sad to have beat this already ( I rarely beat a game at all).
Regardless of the console Dpad style weapon/item mappings, and the berzerko mouse in menu's; i still enjoyed this console port of a game.
It was playable on my 5770 pre patched, and after the patch (which i only got to play last mission on) it was smooth as bro.
I'm actualy sad that i can't play on after last mission, would like to have finished some races & notice board missions that i missed.


So did anyone else fall through the garage lift in subway town? It happened to me twice, walk off lift while it is still lowering & you get stuck below lift, then walk into a corner and you fall through the whole world clipping, end up walking around underneath subway town looking up at it.
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CompuGeek




Posts: 610

PostPosted: Mon, 10th Oct 2011 14:40    Post subject:
I think I'm almost at the end of the game, at least I was just told it's my final mission. I looked for the first time at time played...17 hours, I either suck at these games ( I'll take the soon to be posted asinine comments but i don't ) or I have been searching for things that are not there....I never run and gun these types of games, I enjoy a slower pace and if I invest monies in something (I didn't for this FTR) I usually play even slower.

Game has been fun and I had no graphics problems until I got to Subway Town. I got the shimmering AI (only static ones-moving AI were fine) and floating parts of my weapons. If a patch comes out to fix those, I will probably play thorugh again.
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JBeckman
VIP Member



Posts: 34678
Location: Sweden
PostPosted: Mon, 10th Oct 2011 15:13    Post subject:
GhostGum wrote:
I'm sad to have beat this already ( I rarely beat a game at all).
Regardless of the console Dpad style weapon/item mappings, and the berzerko mouse in menu's; i still enjoyed this console port of a game.
It was playable on my 5770 pre patched, and after the patch (which i only got to play last mission on) it was smooth as bro.
I'm actualy sad that i can't play on after last mission, would like to have finished some races & notice board missions that i missed.


So did anyone else fall through the garage lift in subway town? It happened to me twice, walk off lift while it is still lowering & you get stuck below lift, then walk into a corner and you fall through the whole world clipping, end up walking around underneath subway town looking up at it.


1, 2, 3, 4, 5, 6, 7, 8, 9 and 0 all selects specific weapons so there's no need for that four slot thing, although inventory usage isn't as convenient. Smile
(I just found that out as I decided to check the keybindings for the first time. Razz )
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Mon, 10th Oct 2011 15:14    Post subject:
That deserves a "" JB Razz


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 10th Oct 2011 15:27    Post subject:
VGAdeadcafe wrote:
lmao after the update I'm getting some 4-5 second pauses/freezes, otherwise it runs the same or maybe slightly better.

Anyone else getting these weird long-ass freezes ? I've never messed with the config files or anything weird like that.

 Spoiler:
 

Any ideas about my problem ?

If not, I'll forget the game for a few weeks till the next patch.
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Shakabutt




Posts: 1234
Location: Chair
PostPosted: Mon, 10th Oct 2011 15:28    Post subject:
did you lower the texture catch ?
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Mon, 10th Oct 2011 15:28    Post subject:
You had ATI right? I heard people with ATI resolving those freezes by disableing Catylist AI.


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 10th Oct 2011 15:33    Post subject:
I have a gtx260 and it was pretty good before the patch, except for the texture popups of course.

I've played around with the texture cache option, vsync and transcose ... nothing. Weird. It pauses for about 4 friggin seconds doing nothing lol.
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Mon, 10th Oct 2011 15:33    Post subject:
Soz cant help you with nvidia Sad


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 10th Oct 2011 15:36    Post subject:
Well, serves me right for making fun of AMDerps Sad
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Frant
King's Bounty



Posts: 24521
Location: Your Mom
PostPosted: Mon, 10th Oct 2011 15:38    Post subject:
VGAdeadcafe wrote:
Well, serves me right for making fun of AMDerps Sad
Aww Yeah


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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JBeckman
VIP Member



Posts: 34678
Location: Sweden
PostPosted: Mon, 10th Oct 2011 15:43    Post subject:
Use the latest drivers (285.38 or what they were.) and update the Rage profile via them, this should give a better profile for the drivers to use, also make sure VSync is disabled as it'll conflict with said driver changes otherwise.
(NVIDIA forced Vsync off with that profile update, unsure if you can set it back now that it's been patched in as a option but I guess it's worth trying.)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 10th Oct 2011 15:47    Post subject:
Frant wrote:
VGAdeadcafe wrote:
Well, serves me right for making fun of AMDerps Sad
Aww Yeah


Hehehehehehehe Very Happy
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Lukxxx




Posts: 726

PostPosted: Mon, 10th Oct 2011 15:51    Post subject:
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AndyMutz




Posts: 24
Location: Earth
PostPosted: Mon, 10th Oct 2011 15:54    Post subject:
GhostGum wrote:
So did anyone else fall through the garage lift in subway town? It happened to me twice, walk off lift while it is still lowering & you get stuck below lift, then walk into a corner and you fall through the whole world clipping, end up walking around underneath subway town looking up at it.


yep, happened to me too.
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GhostGum




Posts: 26

PostPosted: Mon, 10th Oct 2011 15:55    Post subject:
JBeckman wrote:
GhostGum wrote:
I'm sad to have beat this already ( I rarely beat a game at all).
Regardless of the console Dpad style weapon/item mappings, and the berzerko mouse in menu's; i still enjoyed this console port of a game.
It was playable on my 5770 pre patched, and after the patch (which i only got to play last mission on) it was smooth as bro.
I'm actualy sad that i can't play on after last mission, would like to have finished some races & notice board missions that i missed.


So did anyone else fall through the garage lift in subway town? It happened to me twice, walk off lift while it is still lowering & you get stuck below lift, then walk into a corner and you fall through the whole world clipping, end up walking around underneath subway town looking up at it.


1, 2, 3, 4, 5, 6, 7, 8, 9 and 0 all selects specific weapons so there's no need for that four slot thing, although inventory usage isn't as convenient. Smile
(I just found that out as I decided to check the keybindings for the first time. Razz )


Yah ino, and items can be used with F1-4 keys, but still gotta map the item to F key using stupid dpad interface.
And to change ammo types in weapons you either have to keep pressing number key to slowly swap ammo's, or map that weapon in the dpad thing for instant ammo change via ctrl key.
Minor annoyances, but still shows to be sloppy console port.
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AndyMutz




Posts: 24
Location: Earth
PostPosted: Mon, 10th Oct 2011 15:57    Post subject:
human_steel wrote:
Still haven't beaten the game. Hope the ending isn't that crappy as you all have stated. Sad


take your time, the ending (or the complete last mission) sucks indeed.
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Frant
King's Bounty



Posts: 24521
Location: Your Mom
PostPosted: Mon, 10th Oct 2011 16:23    Post subject:
About the ending:

 Spoiler:
 


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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KeyserSoeze




Posts: 800

PostPosted: Mon, 10th Oct 2011 16:35    Post subject:
So AMD/ATI user, have had trouble with either freezes or bugged textures.

Depending on settings in CCC.

Tried new drives a few days back, and it was the same, any news since then?
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Mon, 10th Oct 2011 16:37    Post subject:
All my settings are on default in CCC and i had 0 probs since day 1.

What card u got?


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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BonerUK




Posts: 2495
Location: Liverpool UK
PostPosted: Mon, 10th Oct 2011 16:39    Post subject:
I had constant freezing and low fps so ran it in win 98/me compatibility mode and made a custom cfg file using http://donotargue.com/cfg-makers/rage/

dropped alot of the settings to low or default now get 60fps constant and runs pretty smooth

just messed around till it got a good config
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Hickz




Posts: 35

PostPosted: Mon, 10th Oct 2011 16:58    Post subject:
BonerUK wrote:
I had constant freezing and low fps so ran it in win 98/me compatibility mode and made a custom cfg file using http://donotargue.com/cfg-makers/rage/

dropped alot of the settings to low or default now get 60fps constant and runs pretty smooth

just messed around till it got a good config


Troll Face
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BonerUK




Posts: 2495
Location: Liverpool UK
PostPosted: Mon, 10th Oct 2011 17:00    Post subject:
lol was the only way i could get this thing to run Very Happy
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JBeckman
VIP Member



Posts: 34678
Location: Sweden
PostPosted: Mon, 10th Oct 2011 17:02    Post subject:
That stuff I wrote earlier about using the bind command to toggle between values actually worked.






(The command "Bind F10 toggle g_showhud" is also used, since it's a 1/0 value nothing else needed to be specified.)

(Toggle because not only do some areas appear too dark otherwise but as discussed earlier it also affects the GPU settings under Windows.)

EDIT: It doesn't solve the issue obviously but it's a passable workaround for now.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Mon, 10th Oct 2011 17:07    Post subject:
Can you put those in the cfg or do you have to bind them each time? Can you post your current content from the cfg too? I didn't read all the posts from yesterday until now.


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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JBeckman
VIP Member



Posts: 34678
Location: Sweden
PostPosted: Mon, 10th Oct 2011 17:12    Post subject:
That above I think is permanent but I use two methods.

First I do the "bind f11 toggle r_gamma 1.0 0.8" and verify that it works then I add seta in front of the command which should tie the command into the config file, I don't know if it's needed but the "bind f10 toggle r_showhud" command worked this way and I haven't needed to set it again. Smile

EDIT: Resetting the control layout/key bindings will wipe these commands if you don't want them. Smile
(F12 was already taken to print screens, alas "screenshot" no longer has a resolution parameter.*)

(*Would have allowed for this sort of thing - http://www.tech-recipes.com/rx/650/doom-3-doom-iii-take-high-resolution-screenshots/ - which in Rage corresponds to http://www.shacknews.com/file/19191/rage-wasteland-high-res-screenshot / http://ve3d.ign.com/articles/news/55895/Rage-25-600-x-16-000-Screenshots )
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doobzilla




Posts: 1099
Location: Team America's Mount Rushmore Base. Stolen from Indians.
PostPosted: Mon, 10th Oct 2011 17:22    Post subject:
Well, just beat it yesterday:

 Spoiler:
 


To sum up:
PC Master Race + lol wut + = Sad


Hobo Zombie: TRAAAAAAAIIIINNNNNNSSSSSS
Woman Zombie: COMPLAAAAAAAIIIIIIINNNNNSSSSS
Englishmen Zombie: REFRAAAAAAAAAIIIIIINNNNNSSSSS
Thanks for the idea Lutz!
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JBeckman
VIP Member



Posts: 34678
Location: Sweden
PostPosted: Mon, 10th Oct 2011 17:25    Post subject:
Some of the side quests are a bit weird as well, you clean the area out to advance the main story and then immediately a side quest pops up on those message boards prompting you to go back to this area and finish a secondary objective, bit of a funny way to re-use locations but it adds some more things to do and the locations do change a bit - in that regard grabbing all the items might be useful to try and attempt on the first visit in case any areas gets locked off when you re-visit though some items can only be found this way - technically you visit two separate maps.
(Even works for the sewers - found three so far - grab the treasure and that mission completes - starts when you enter the sewer area - and then the job board lists a new mission to go back and kill every mutant there.)
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