Rage
Page 179 of 214 Goto page Previous  1, 2, 3 ... 178, 179, 180 ... 212, 213, 214  Next
PickupArtist




Posts: 9786

PostPosted: Mon, 10th Oct 2011 17:29    Post subject:
you call that weird ? I call that extremely shady and dubious design to annoy players and reuse maps inflating game time.

Nothing more annoying then having to go back to an area you just went because i missed some quest. Just plain nasty if the game designer makes me go back deliberatly.
Back to top
DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Mon, 10th Oct 2011 17:31    Post subject:
Code:
seta bind f10 toggle r_showhud
seta bind f11 toggle r_gamma 1.0 0.8
seta image_lodbias -2
seta image_anisotropy 16
seta image_usecompression 0
seta image_screenshotquality 100
seta vt_qualityhdplossless 1
seta vt_qualityhdppower 0
seta vt_qualityhdpspecular 0
seta vt_qualityhdpnormal 0
seta vt_qualityhdpdiffuse 0
seta vt_qualitydctpower 100
seta vt_qualitydctspecular 100
seta vt_qualitydctnormal 100
seta vt_qualitydctchroma 100
seta vt_qualitydctluma 100
seta vt_usecudatranscode 2
seta vt_maxppf 16
seta vt_maxlockedpages 8
seta vt_pageimagesizeuniquediffuseonly2 8192
seta vt_pageimagesizeuniquediffuseonly 8192
seta vt_pageimagesizeunique 8192
seta vt_pageimagesizevmtr 8192
seta vt_lodbias -2
seta vt_minlod -2
seta vt_vmtrcompression none
seta vt_uncompressedvmtr 1
seta vt_uncompressedphysicalimages 0
seta vt_maxaniso 8
set vt_restart
cvaradd mem_phymemblocksizem 512
cvaradd r_hardwaretextures 1
cvaradd r_dimshadowforcehighquality 1
cvaradd r_swapinterval -1
cvaradd ai_bloodspray 1
cvaradd ai_usecombatsubtitles 1
cvaradd g_showplayershadow 1
cvaradd g_triplef_nofail 1
cvaradd g_triplef_pottymouth 1
cvaradd g_aimassist_disable_all 1
cvaradd g_fov 10
cvaradd pm_vehiclefreecam 1


So what do I need to remove (fix if needed?) from there after applying the update? As I understand it, some commands got removed.


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
Back to top
Stinky244




Posts: 622
Location: Estonia
PostPosted: Mon, 10th Oct 2011 17:33    Post subject:
Does something in the config file actually help my game to load textures quicker. I understand game settings affect overall quality of graphics and how smoothly the game runs. I dont have any lag anymore i just have massive delay on texture loading. When i turn around textures take about 3 sec to load fully. In a face paced game like this it requires textures to load immideately. This the only remaining problem still that remains for me.
Back to top
JBeckman
VIP Member



Posts: 34736
Location: Sweden
PostPosted: Mon, 10th Oct 2011 17:35    Post subject:
cvarAdd no longer works as to override previously locked commands (Well they're still locked.) so all of those can be removed.

set vt_restart proved incorrect, should just be vt_restart on it's own.
(Notice the four last lines of text in the console if this is executed about it restarting and resetting the cache.)

Nothing else, oh right g_fov is a valid command so don't remove the cvaradd there. Smile
(Or simply use set g_fov 90 instead since that's the result you get from that command with the default FoV being 80)


EDIT: Primarily the settings improve or at least seek to improve the cache capabilities of the game by handling more data and thus streaming faster, likely NVIDIA CUDA capable GPU's work better on default settings already but can likely still be improved, patch further enabled some commands as new options you can adjust so it's not needed to use a config tweak.

However the config I use definitively helps on my setup, no stuttering or late texture load in for example and slightly sharper visuals but the visuals themselves being mostly static can't really be changed all that much. Smile


EDIT: Initially I simply tried to advance the visuals but this proved difficult and with more commands being locked down there's not much to adjust though many of the more important commands to work thankfully.

So instead I tried to work with the game engine values for the texture data and cache but found some commands as I progressed through the cvars that helped with visuals such as increasing AF (It works with 8x here but 4x is the recommended.) or slight sharpness via the image_lodbias tweak (Can increase texture aliasing but since AF is rather low it's less noticeable.) with a few convenient commands added as well such as hiding the HUD and now also toggling gamma.

I still only know the very basics of the game and game engine and how it all functions but it has worked out pretty well by now, once the x64 binaries are released we'll see what idStudio offers. Smile


Last edited by JBeckman on Mon, 10th Oct 2011 17:40; edited 1 time in total
Back to top
DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Mon, 10th Oct 2011 17:40    Post subject:
Ok, thanks, did all that. I have a problem though. The bind commands don't work. I tried them in the game too, still nothing. Do I type something wrong or what?


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
Back to top
consolitis
VIP Member



Posts: 27318

PostPosted: Mon, 10th Oct 2011 17:41    Post subject:
DarkRohirrim wrote:
Code:
seta image_anisotropy 16 <- it's a 0, 1 switch (disabled, enabled). Put it to 1
seta vt_pageimagesizevmtr 8192 <- this controls all the megatextures of the characters, vehicles, guns, etc, meaning everything that isn't an environmental texture. As these do not take up much space, they are always loaded just fine and with their max quality even when it's set to 4096, so lower it to that to free up memory
seta vt_maxaniso 8 <- best left to 4 IMO
Back to top
JBeckman
VIP Member



Posts: 34736
Location: Sweden
PostPosted: Mon, 10th Oct 2011 17:44    Post subject:
Interesting info on anisotropy, I'm fairly certain it's a value in samples (I can't remember the default though.) but you are likely correct about it being a setting instead.

vmtr I believe is also the one command that does not change to 8192 from 4096 when using the large setting for texture cache so again you would be correct here.

Anisotropy as you say has the value set to 4 as the highest safe value, if higher works it can be used but also increases VRAM usage and very high values will cause texture artifacts / black lines or seams.


EDIT: Bind commands should work, I mean I tested them myself and you can see them toggled in the above screens, I need to test this further then.
(Well I need to test a whole lot of things further actually but that's nothing new.)

Obviously this is just a set of commands that has worked very well here but on different setups more relaxed values for say the vt_maxppf command might work better and on stronger hardware increasing jobs_numthreads to 4 might be doable without stuttering to name some examples. Smile
(There's a number of config files available, also quite a few using commands that don't exist or by now don't work with what the patch changed but they don't harm anything or such of course as the command is simply ignored.)


"bind f10 toggle r_gamma 1 0.8" being the full command I used for that, it didn't work in the main menu without having the console down but it works without fault in the game. Smile


Press bind and then tab, then toggle and tab and then r_ga and tab and then those values, at each tab press it should auto complete and thus validate if what you've set is correct. Smile
(Similar to using r_mode and then tab twice to show all possible screen resolutions as example.)


EDIT: image_anisotropy has a description that describes it as number of samples but a default that uses it as a integer (on and off via 1 and 0) interesting.


Last edited by JBeckman on Mon, 10th Oct 2011 17:50; edited 2 times in total
Back to top
Grine




Posts: 152

PostPosted: Mon, 10th Oct 2011 17:48    Post subject:
guys.i need help.i want to play this game so hard but i tried everything and
its unplayable.i have AMD 5770 card and dual core 6600.
ifirst i installed rage perfomance driver and then the game.textures looked good but
i got unreal freezes every moment for 5-10 secs.tried with cfg.the same.
then 11.10 v2 driver was out.installed.game crashed every time after cinematic video with black screen.
then patch was out.installed with the same 11.10 driver.no crash but the same freezes.
last thing i used custome cfg with sturt up commands and freezes gone but all
textures are black now.
please help
Back to top
Stinky244




Posts: 622
Location: Estonia
PostPosted: Mon, 10th Oct 2011 17:48    Post subject:
Jbeckman can you show how your config file looks like. Maybe it will do wonders for me aswell.
Back to top
JBeckman
VIP Member



Posts: 34736
Location: Sweden
PostPosted: Mon, 10th Oct 2011 17:52    Post subject:
Depends on your hardware, I haven't done much with it and as shown on previous pages there are other setups that have worked better on different systems but what I use is rather simple.

 Spoiler:
 

(Plus those bind commands set via console but I only did that once and it's not in the config files.)


Also check the post above by Consolitis on how some of these might have better optimal values and if you notice stuttering change vt_maxppf to 8 or 16 with vt_maxlockedpages possibly also reduced but it can remain at default (64) as well.

seta mem_phymemblocksizem 1024 is thus the current command I know the least about with 512 or even 256 being better values, I believe the game has a different cache system than Doom 3 or Quake 4 but I don't know how it works.
(Why does it generate what looks like a 1 GB page file setup when those two folders - appdata\local\id software\rage are created to use one question.)
Back to top
inz




Posts: 11914

PostPosted: Mon, 10th Oct 2011 18:11    Post subject:
doobzilla wrote:
Well, just beat it yesterday:

To sum up:
PC Master Race + lol wut + = Sad


Surely the ending couldn't have been as bad as in Borderlands (read only the first sentence of your spoiler)? Very Happy
Back to top
Stinky244




Posts: 622
Location: Estonia
PostPosted: Mon, 10th Oct 2011 18:12    Post subject:
With your config the texture problem is almost solved but now there is small amounts of stuttering. I did lower the value of vt_maxppf to 8 or eve 16 and 32 but then textures decided they wont load at all :S
Back to top
DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Mon, 10th Oct 2011 18:13    Post subject:
Ok, I managed to get the bind commands working. They're actually these:

bind F10 toggle g_showhud 1 0
bind F11 toggle r_gamma 1 0.8

Here's my full cfg:
 Spoiler:
 


I know that using a too high value for vt_maxaniso will cause problems, but I only get those lines in the textures if I set it to 16. I also added jobs_numthreads 0 and it seems to load up even faster (at least I think it's because of that). I changed the fov to 110 as it seems it doesn't have that weird effect like in most games and it's an even better fov than 90.

Oh, and I fucking love tweaking games!


NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]


Last edited by DarkRohirrim on Mon, 10th Oct 2011 18:15; edited 1 time in total
Back to top
AndyMutz




Posts: 24
Location: Earth
PostPosted: Mon, 10th Oct 2011 18:14    Post subject:
anyone know how to get g_infiniteammo to 1 again?
cvaradd g_infiniteammo 1 doesn't work anymore after the patch.
Back to top
Schumi2003




Posts: 497

PostPosted: Mon, 10th Oct 2011 19:20    Post subject:
AndyMutz wrote:
anyone know how to get g_infiniteammo to 1 again?
cvaradd g_infiniteammo 1 doesn't work anymore after the patch.


Wait for an updated trainer perhaps?
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 10th Oct 2011 19:23    Post subject:
This is one game where a cheat is most certainly NOT needed. It's very, very easy.
Back to top
Grine




Posts: 152

PostPosted: Mon, 10th Oct 2011 19:55    Post subject:
ok guys
now everything is great.almost.it is very playable now.and looks great.
but every time i turn i see that ******* textures loading.it is loading now
without freezing me but its insane.every turn i see it loading in real time.
is it possible to do something with that?
thanks
Back to top
Stinky244




Posts: 622
Location: Estonia
PostPosted: Mon, 10th Oct 2011 20:04    Post subject:
Grine wrote:
ok guys
now everything is great.almost.it is very playable now.and looks great.
but every time i turn i see that ******* textures loading.it is loading now
without freezing me but its insane.every turn i see it loading in real time.
is it possible to do something with that?
thanks


Try fiddling around in the config file. I almost removed my texture loading but added some stuttering so must still fiddle around a bit more. Hopefull a update 2 is soon available which will fix more issues. Its me hoping thats all
Back to top
Grine




Posts: 152

PostPosted: Mon, 10th Oct 2011 20:09    Post subject:
Stinky244 wrote:
Grine wrote:
ok guys
now everything is great.almost.it is very playable now.and looks great.
but every time i turn i see that ******* textures loading.it is loading now
without freezing me but its insane.every turn i see it loading in real time.
is it possible to do something with that?
thanks


Try fiddling around in the config file. I almost removed my texture loading but added some stuttering so must still fiddle around a bit more. Hopefull a update 2 is soon available which will fix more issues. Its me hoping thats all


ok.but what is responsible for textures loading ?what should i change in config file?
Back to top
zaphat




Posts: 7

PostPosted: Mon, 10th Oct 2011 20:31    Post subject:
+jobs_numThreads 0

made my freezings go away.
With newest Radeon CCC (11.10v2) with Catalyst AI normal and patch everything is fluid and nice.

E8200 + ATI 4850
Back to top
Grine




Posts: 152

PostPosted: Mon, 10th Oct 2011 20:34    Post subject:
im not talking about freezings.i have no.
im talking about to make textures loading not visible
Back to top
fable2




Posts: 6050

PostPosted: Mon, 10th Oct 2011 20:51    Post subject:
what's the command for AntiAliasing , i know it's in the ingame settings but i wanna force it anyway
Back to top
4treyu




Posts: 23031

PostPosted: Mon, 10th Oct 2011 20:52    Post subject:
Any idea how to make steam overlay work in Rage when it's been added as a non-steam game? I remember the steam overlay had problems with OpenGL games.
Back to top
KillerCrocker




Posts: 20491

PostPosted: Mon, 10th Oct 2011 21:13    Post subject:
i wroted this in xbox section but actually finished it on pc. So .. nice game I like it:lol: 8hours


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Back to top
Hickz




Posts: 35

PostPosted: Mon, 10th Oct 2011 21:17    Post subject:
it does really remind me of borderlands >_<
Back to top
BloodySpy




Posts: 595

PostPosted: Mon, 10th Oct 2011 21:32    Post subject:
Just finished it. This game is actually a big dissapointment: average shooting mechanics, invisible walls, low res textures, really low polycount (even the normal maps cannot hide the low low polycount), dumb and repetitive missions, low-average driving mechanics, recycled areas, bland weaponry(pistol, assault rifle, shotgun, machine gun, sniper rifle, crossbow, rocket launcher - yeah, really original), brainless enemy AI (mostly scripted AI, making stealth approach useless; also they are not capable of teamwork, flanking, covering fire, proper use of weapons,etc.), limited world offering little incentive to explore, all kinds of performance bugs, average non-interesting storyline, boring NPCs, etc. The only area i actually enjoyed was the Dead City. The game is a corridor shooter at the core, with a fake/limited open-world setting and some car racing thrown in. Also the boss fights are boring and retarded.

TBH, i actually had immensely much more fun playing Far Cry 2, Borderlands or Crysis.
Back to top
freeb0y




Posts: 233

PostPosted: Mon, 10th Oct 2011 21:38    Post subject:
This thred should be renamed to "ATI HELP" got it for both of my computers 1 has dual core 2.4ghz 250gts(game runs like hot butter) 2 has I7 2600k@4.4ghz 570gtx sli.(runs like hot butter)
running 280.26 drivers on both

but i do have to disable by SLI game runs like shit in SLI. BUT the game doesent need sli it runs at 60fps on both.

Nvidia=WINNER!
Back to top
Hickz




Posts: 35

PostPosted: Mon, 10th Oct 2011 21:48    Post subject:
BloodySpy wrote:
Just finished it.
 Spoiler:
 


Fair enough, i guess. It's strange tho how some people really do like it, and others say it's just a piece of bullcrap. Imo, it wouldn't get any near this kind of attention if it wouldn't be ID making this game Pffchh
Back to top
BloodySpy




Posts: 595

PostPosted: Mon, 10th Oct 2011 21:57    Post subject:
Funny thing is , i really wanted to like Rage ! It's made by id Soft, they have special place in my heart - because Doom1 and 2 really blew my mind many years ago. But the more i played, the more i disliked the game, started to see its many flaws. Dead City was a place my hopes went up again, just to fall back 20 minutes later.
Back to top
psikobare




Posts: 764
Location: Cardiff
PostPosted: Mon, 10th Oct 2011 22:00    Post subject:
zaphat wrote:
+jobs_numThreads 0

is the holy command

everything is finally fine here (e8400@3.7Ghz+HD4850)


does rageconfig.cfg still works? i thought it was disabled with the update Confused
Back to top
Page 179 of 214 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 178, 179, 180 ... 212, 213, 214  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group