Interview with Sledgehammer Games general manager Glen Schofield
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Q: What do you make of criticism of the CoD game engine? Some have suggested it's starting to feel a little aged in comparison to some of its rivals?
A: Well I'll tell you one thing, I've worked on a lot of engines over my lifetime and spent a lot of time putting graphics in to them and this thing is Porsche. And what I mean by that is that it is steam-lined, everything in it is perfectly freaking clean. You can tell it's been worked on for years. It's easy to upgrade.
We worked with engines before that are like f***ing spaghetti. You can't work on a part and put it back in without messing with everything else. Modern Warfare 3's levels now are so much bigger than the old ones because they go more vertically, they have a bigger footprint and on top of that, higher fidelity, more textures and a lot more detail.
If you put Modern Warfare 2 next to Modern Warfare 3 you would see a huge difference. Look at all the character models, look at all the gun models, look at the reflections, look at the water. There is so much that we've added, so when someone says 'cut and paste', I don't even want to talk to them because they don't know. They just don't know. They have no idea.
And then on top of that you have what we added to the audio engine. Then there's a lot of stuff under the hood. People don't think about this but when you make your tools better and you can iterate twice as many times, you make the game better. So instead of going, 'Well, I'd really like to move that guy over an inch, that would actually make it better.' And people going, 'Ah, that's a pain in the arse. I'm not going to move him'. Imagine multiplying that over 200 times, 300 times, a 1,000 times over the course of the game. By not moving something, you're really affecting quality. With the tools we've added, maybe we can move them. The more you can iterate, the better the game will be.
I've said this before - I'm not shipping an engine, I'm shipping a game. So that's why I'm going to talk about the game. You can talk about your engine all you want. It's not fun.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
If you put Modern Warfare 2 next to Modern Warfare 3 you would see a huge difference. Look at all the character models, look at all the gun models, look at the reflections, look at the water. There is so much that we've added, so when someone says 'cut and paste', I don't even want to talk to them because they don't know. They just don't know. They have no idea.
Negro, please.
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Right now, I'm more anxious about the Metacritic scores.
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Q: I was looking at the Metacritic scores for the 360 versions of the last few Call of Duty games earlier. Modern Warfare is at 94. World at War is at 84. Modern Warfare 2 is at 94 and Black Ops is at 87. What's your target - are you confident of matching those 94 scores?
A: If I got a 94 I would kiss you. It would be really nice to have a nine in front of the score, but really the truth is: can we make those millions of fans happy? Can we make them feel that we made a worthy successor to one of the biggest and best games ever. I don't know how you quantify that but I think if people shake my hand and say "Nice job" that will be worth more than the Metacritic score.
:de- oh wait
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I don't know how you quantify that but I think if people shake my hand and say "Nice job" that will be worth more than the Metacritic score.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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