I've been playing the Beta, and I tell you something, while not much has changed from the 1st one (which is good) Graphics and Scenery are just amazing. The whole atmosphere of the game is just incredible.
To think this is made from a small independent developer, they really know how to make an amazing game.
I loved the first, and loving the 2nd even more.
What's even more great is that it can be played as a Solo or Coop.
I don't know how you guys can pirate these games.
Not trying to be judgmental (maybe a little), but i couldn't live with myself by pirating such a cheap little gem.
I don't know how you guys can pirate these games.
Not trying to be judgmental (maybe a little), but i couldn't live with myself by pirating such a cheap little gem.
just tried the beta and they made a great game even better. The bloom effect and everything really suits it. Every effect is good if used in the right way, which they did in this case.
- added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)
- added graphics quality options (low-end settings work)
- fixed several "sky models" (seams etc)
- fixed several grappling hook target helpers
- fixed physics/animation timing if framerate dropped below 30
- fixed various issues for non-wide resolutions (incl. shadow projection)
- fixed a crash related to ending a multiplayer game
- fixed a crash related to exploding barrels
- fixed sound effects being muted after resuming the latest save
- fixed Knight's animation sync
- fixed Achievement detection for air flow
- fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe)
- fixed Pause menu "(B) Return" button add for PC (for gamepads)
- fixed Gameover menu failsafes
- fixed controller breakdown if changed on the fly in the Tutorial
- fixed grappling hook issues (visualization/animation)
- fixed a mouse wheel direction problem
- tweaked minor things in Forlorn Wilderness; static collisions, camera areas
Multiplayer:
- improved network throttling
- fixed ice shattering effect not being displayed for clients
- fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
- fixed random frame rate drops during a multiplayer game
- fixed "ghost lobbies" appearing in the lobby list
- fixed server list pinging
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