Gary Grigsby's World At War -XMAFT
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Areius




Posts: 14719

PostPosted: Thu, 31st Mar 2005 12:50    Post subject: Gary Grigsby's World At War -XMAFT
Gary Grigsby's World At War



  • Official web page: Here
  • Publisher: Matrix Games
  • Developer: 2by3games
  • Genre: Strategy
  • Release date: 2005-03-31
  • Story/Description:
    Quote:

    - Four full-length scenarios (Spring ’40, Summer ’41, Spring ’42, Summer ’43) lasting to the end of the war
    - Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 38 different countries
    - Over 350 areas on a sprawling world map
    - Command fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units
    - Each unit has up to 14 attributes, most of which can be improved through research and development
    - Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features
    - Fog of War rules that hide enemy units and production
    - Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies
    - PBEM playability for two to five players
    - Challenging AI that offers a unique gaming experience
    - Ability to automate either or both the Production and Research functions
    - An in-depth tutorial that smoothly integrates the player with the game.

  • Media type and size: CD, 42x15
    Multiplayer: NO (1 to 5 Players)
  • System requirements:
    Quote:

    Windows 2000, XP
    Direct X 9c
    Video: 1024x768 or higher, 32 Video RAM (128 Mb Recommended)
    CPU: 800 MHz Processor (2 GHz Recommended)
    Memory: 512 Mb RAM (1 GB Recommended)
    8 x CD-ROM
    500 MB free Hard Drive Space
    16 bit Direct Sound compatible Soundcard

  • NFO file: Here
  • Protection: None
  • Multilanguage: No idea
  • Preview: Lockergnome, None entered
  • Review: IGN, 8.5
  • IGN community rating: 6.5
  • Screenshots: GameStracker


Enjoy Smile

Edited by moderator RaZoR1394.
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razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Thu, 31st Mar 2005 13:05    Post subject:
microbi, FnF - Thanks for contributing. The serial has also been fixed now.
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HubU
VIP Member



Posts: 11185

PostPosted: Thu, 31st Mar 2005 13:24    Post subject:
I'm a hardcore gamer of HPS sims, HOI 1&2, Civilization, and I don't really care about gfx, but THIS time, it's too much. WE ARE IN FUCKING 2005 ! Graphics for 486 can go fuck themselves, so please update, or be boycotted.

Geez, unbelievable...


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Sublime




Posts: 8615

PostPosted: Thu, 31st Mar 2005 13:35    Post subject:
oh no *headache* not another game like this, please stop Sad. still it's a game i suppose and a new group.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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BadMadJo




Posts: 18
Location: Underground
PostPosted: Thu, 31st Mar 2005 14:13    Post subject:
hmmm..a new Group. Wink So i hate this Games too. I play it by a Friend and i must say: OMFG! it suxx for me. Mad
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waxier




Posts: 129

PostPosted: Thu, 31st Mar 2005 14:33    Post subject:
Well, this is not a game for me also, but the good part is it from a new group, and that's always good. Cheers mates and long live to XMAFT.
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JediBob




Posts: 84
Location: Here
PostPosted: Thu, 31st Mar 2005 16:09    Post subject:
Damn, there really is such a thing as "too ugly" Neutral
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Selt




Posts: 1493

PostPosted: Thu, 31st Mar 2005 17:51    Post subject:
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Fri, 1st Apr 2005 04:32    Post subject:
8.5 from ign eh .. hmmmm
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Fri, 1st Apr 2005 06:06    Post subject:
For all you people complaining about graphics

This is basically a boardgame...
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microbi




Posts: 136

PostPosted: Fri, 1st Apr 2005 10:52    Post subject:
had test this last nigh and..omg!!!

Well gfx aint that bad really when you are moving your troops and so on as this is boardgame. So I was moving my troops, click them around as I really only wanted to test and had no idea what I was doing (tutorials? what are those? Very Happy). So all looked good imo until it was computer turn and battles started (I didnt manage to start any Very Happy). When the game went in to "battle mode" I saw a screen where my soldiers stod in left corner guns pointed left and enemy "came" from upper right = nothing moved, they just stod there. Then the shooting started...1st enemy then my guys...my guys shoted in upper right corner even the guns where still pointing left and that looked bad, very bad.... My guys had some bumerang ammos!? If the gfx wasn't so good in "move" mode - it turned real bad in battle mode.... So tested and deleted....
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Fri, 1st Apr 2005 10:56    Post subject:
Z0Bman wrote:
I'm a hardcore gamer of HPS sims, HOI 1&2, Civilization, and I don't really care about gfx, but THIS time, it's too much. WE ARE IN FUCKING 2005 ! Graphics for 486 can go fuck themselves, so please update, or be boycotted.

Geez, unbelievable...


lmao


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Akaoz




Posts: 45

PostPosted: Sat, 4th Jun 2005 19:42    Post subject:
razor1394 wrote:
microbi, FnF - Thanks for contributing. The serial has also been fixed now.


Yeah, but the serial is blacklisted for the PATCH. If only I could find this thing:

http://www.nfohump.com/index.php?m=nfo&id=91151

Crying or Very sad
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