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suprman
Posts: 651
Location: On Your mum!
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Posted: Mon, 14th Nov 2011 05:05 Post subject: |
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m3th0d2008 wrote: | My biggest issues with the game so far:
You level up way too fast (needs a mod asap!)
Seriously, I'm level 26 now and actually didn't do shit (Story/Quest Progress) in this game but the game throws hard as fuck enemies at me already and I find late game Items everywhere.
You'll somewhat gimp yourself against certain enemies later on when you mix up points in the perk-trees too much. Let's say you wanna play it R.E.H's Conan style. A 2hand wielding thief/warrior (which implies LightArmor, Archery, Sneaking, 1hand/dualwield/blocking) for example. But you also want to do Blacksmith and Alchemy... you gonna run into problems people. Yes, you really do.
Bethesda wants you to stick to those 3..
http://elderscrolls.wikia.com/wiki/The_Mage_(Skyrim)
http://elderscrolls.wikia.com/wiki/The_Warrior_(Skyrim)
http://elderscrolls.wikia.com/wiki/The_Thief_(Skyrim)
And their new "Radiant Story/Quest/World" feature will bite you in the ass if you don't do so.
(For example: What Sabin posted regarding those Ice-Shard shooting Mages. You're not the only one mate.. it's frustrating. Also tried it with Frost-Resi... and my Char is a fucking Nord too. Somehow I get the feel that it doesn't do shit against this Spell).
Just another example. There is a small Cave near Whiterun (East road) with some Trolls in it. Those fuckers smash you to pieces early on (Especially if you're melee). So you may think you should visit this place later on (Just a reminder, you've started spending points in all those Trees I mentioned above). Let's say you use 2Hand weapons. If you only put one point in the first Perk, those Trolls gonna fuck you up and you do almost no damage to them. Equals = You're dead. So let's say you're pretty strong now, played/explored alot and you wanna give it a try again... the Trolls will still give you a hard time if you didn't put enough points in the first Perk. You saved up some points and put them in there... Trolls die after two-three heavy swings and are staggered after each one, unable to attack you anyway..
That was easy now. Seriously.. WTF? Now you start exploring this cave and what you're gonna find is the killer... a friggin unique LOW-LEVEL Bow which you should have obtained way earlier in the game. And you could have.. if you didn't spent thise points everywhere...
This shit happened to me on so many locations I avoided in the beginning. Just to find out that the "Treasure" there is more for early Characters...
For me, that's kinda fucked up and drives me mad. Pure nonsense...

Played for 30 hours and 14 minutes (Even 1 of my RAM Sticks got destroyed).
And yes, that's one of the 8(10) Dragon Priest's mask. |
Nice bit of info, will continue to be cautious about my char build lvl 11 at the mo and the hardest battle I have fought was at the end of the shimmerist caves obtaining the book for urab gro whatsisname.
The priest masks look cool though 
Last edited by suprman on Mon, 14th Nov 2011 05:06; edited 1 time in total
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TSR69
Banned
Posts: 14962
Location: Republic of the Seven United Provinces
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Posted: Mon, 14th Nov 2011 05:05 Post subject: |
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Ashok0
Posts: 1733
Location: Ohio
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Posted: Mon, 14th Nov 2011 05:08 Post subject: |
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20 hours in... game has me hooked just like GTA and Fallout 3/NV. Dunno what any detractors were expecting from a sandbox game. If anyone was expecting visuals like The Witcher 2 or tactical squad combat like Mass Effect, linear RPG threads are on the other page.
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Posted: Mon, 14th Nov 2011 05:09 Post subject: |
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keewee23 wrote: | Main quest bug - can't continue the game Spoiler: | It happens when Delphine (located in Riverwood - sleeping giant inn) say that i must find Esbern in Riften - rat sewers, (that is the chain quest after i kill dragon with Delphine and after a party with ambassador), i find this guy Esbern in rat sewers, he is behind some doors with little window, and i try to talk to him trough that window but conversations are going extremely fast (bugged), and then after we talked, quest says that i must open that door and go into that room behind door and speak to Esbern again, it say press E to open door, and nothing happens,. try'ed to reload sewers again but same thing happens, cant open door with E, help or i cant continue main quest and the game, i'm afraid that i was the first here to find this annoying bug,.. if we all cant continue the game, then we are fucked up  |
Lvl 23 |
Any solutions?
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Posted: Mon, 14th Nov 2011 05:38 Post subject: |
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Markarth... :O awesome place..
@m3th0d2008: stick of ram died, omfg lol hope im not frying my old pc then :O
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BKarza
Posts: 536
Location: /lazurus mode 1
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Posted: Mon, 14th Nov 2011 05:40 Post subject: |
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Hey! Don't dis on teh Barbie! She's HAWT!
Nui wrote: | Because digital shipping takes time. Think of all the digital boats and their digital captains. |
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suprman
Posts: 651
Location: On Your mum!
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dsergei
Posts: 4062
Location: Moscow, Russia
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Posted: Mon, 14th Nov 2011 05:49 Post subject: |
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Sabin, have you tried using Paralyze? Also had a lot of trouble against Ice Mages until I found this nice spell. It's a life-save against every tough human enemy. Just zap them and hack away while they are rolling on the ground.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Mon, 14th Nov 2011 05:52 Post subject: |
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Kuroyama3 wrote: | Although this is my GOTY 2011. There are still things that needs to be fixed. Skyrim is better than Morrowind in any possible way except for the leveling system, dungeon enemies and ambiance. Its almost equal but morrowind is still the better of the two. |
So like basically everything?
intel ultra 7 265k, 64gb ram, 3070
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BKarza
Posts: 536
Location: /lazurus mode 1
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Posted: Mon, 14th Nov 2011 05:52 Post subject: |
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dsergei wrote: | Sabin, have you tried using Paralyze? Also had a lot of trouble against Ice Mages until I found this nice spell. It's a life-save against every tough human enemy. Just zap them and hack away while they are rolling on the ground. |
I used that on dragon number one with a poisoned arrow while in the air and he crashed into the ground and we beat him with no problem. Was pretty epic.
Nui wrote: | Because digital shipping takes time. Think of all the digital boats and their digital captains. |
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Posted: Mon, 14th Nov 2011 05:59 Post subject: |
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why you blokes feedin that self obssessed dropkick? Y'all end up pissed about the clogging up of what has been (thanks to COD #57 n BF #3) a reasonably affable informative n on topic thread. Teh bloke has such obvious attention seeking dysfunction that anything he posts will be informed by that and consequently be predictably tiresome.
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JBeckman
VIP Member
Posts: 35037
Location: Sweden
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Posted: Mon, 14th Nov 2011 06:07 Post subject: |
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keewee23 wrote: | keewee23 wrote: | Main quest bug - can't continue the game Spoiler: | It happens when Delphine (located in Riverwood - sleeping giant inn) say that i must find Esbern in Riften - rat sewers, (that is the chain quest after i kill dragon with Delphine and after a party with ambassador), i find this guy Esbern in rat sewers, he is behind some doors with little window, and i try to talk to him trough that window but conversations are going extremely fast (bugged), and then after we talked, quest says that i must open that door and go into that room behind door and speak to Esbern again, it say press E to open door, and nothing happens,. try'ed to reload sewers again but same thing happens, cant open door with E, help or i cant continue main quest and the game, i'm afraid that i was the first here to find this annoying bug,.. if we all cant continue the game, then we are fucked up  |
Lvl 23 |
Any solutions? |
http://www.nfohump.com/forum/viewtopic.php?p=1697468&highlight=esbern#1697468
I know this thread is pretty big so I'll just link to it directly, it's easy to miss.
EDIT: And here's what I found about the UI.
http://www.nfohump.com/forum/viewtopic.php?p=1697630#1697630
(That key configuration tweak really helped.)
EDIT: And some other mods.
http://www.nfohump.com/forum/viewtopic.php?p=1696923&highlight=#1696923
EDIT: And skyrimprefs.ini and skyrim.ini, unsure how it compares to the other configs now available but I decided to increase the settings further, needed to LAA patch the exe but other than that it seems fine.
Spoiler: |
[General]
sLanguage=ENGLISH
uExterior Cell Buffer=72
[Display]
fShadowLODMaxStartFade=10000.0
fSpecularLODMaxStartFade=10000.0
fLightLODMaxStartFade=10000.0
iShadowMapResolutionPrimary=4096
bAllowScreenshot=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
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Spoiler: |
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=6
fInteriorShadowDistance=6000.0000
fShadowDistance=16000.0000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=4096
iShadowSplitCount=4
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=100000000.0000
fGamma=1.0000
fDecalLOD2=5000.0000
fDecalLOD1=2500.0000
fSpecularLODStartFade=10000.0000
fShadowLODStartFade=1000.0000
fLightLODStartFade=10000.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=4
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1050
iSize W=1680
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=100000000.0000
fMeshLODLevel1FadeTreeDistance=100000000.0000
fMeshLODLevel2FadeDist=100000000.0000
fMeshLODLevel1FadeDist=100000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=100
iMaxDecalsPerFrame=500
bFloatPointRenderTarget=1
sD3DDevice="AMD Radeon HD 6900 Series"
bFXAAEnabled=1
iShadowMapResolution=4096
fShadowBiasScale=0.1000
iShadowMaskQuarter=8
iAdapter=0
iPresentInterval=0
iShadowFilter=3
bTransparencyMultisampling=1
bDrawShadows=1
iActorShadowCountInt=8
iActorShadowCountExt=8
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=15000.0000
fGrassMaxStartFadeDistance=15000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=0
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=4
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
[Particles]
iMaxDesired=5000
[SaveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=100000000.0000
fBlockMaximumDistance=100000000.0000
fBlockLevel1Distance=200000.0000
fBlockLevel0Distance=100000.0000
fSplitDistanceMult=5.0000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=250
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=500
uMaxSkinDecalsPerActor=200
[LOD]
fLODFadeOutMultObjects=100.0000
fLODFadeOutMultItems=100.0000
fLODFadeOutMultActors=100.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=4096
iWaterReflectWidth=4096
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
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Last edited by JBeckman on Mon, 14th Nov 2011 06:24; edited 1 time in total
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Gvaz
Posts: 345
Location: USA
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Posted: Mon, 14th Nov 2011 06:21 Post subject: |
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Black gems are for humans and are rare and also the best ones, up there with grand
edit: click for laffs
Spoiler: | |
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Posted: Mon, 14th Nov 2011 06:30 Post subject: |
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I got an annoying freeze issue which happens only in open areas.
The game stops for a few seconds then goes on like nothing happens, it seems like its loading stuff while its frozen.
The framerate is stable except for this..
I never experienced this problem in Oblivion neither Fallout/NV, considering it doenst differ much graphic wise?
I'm using almost the same graphic settings as Fallout,
High textures, all sliders around medium, high distance object detail with detail fade ticked.
Anybody else got freezing and or stutter issues?
I ignored it at first, but its getting annoying.
Q6600/Club3D 4890/2GB DDR2/WiN7\XP/1.5 TB/23 Inch LCD

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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Mon, 14th Nov 2011 06:35 Post subject: |
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any must have mods so far ???
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Posted: Mon, 14th Nov 2011 06:38 Post subject: |
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NoLiMiTSoLDieR wrote: | I got an annoying freeze issue which happens only in open areas.
The game stops for a few seconds then goes on like nothing happens, it seems like its loading stuff while its frozen.
The framerate is stable except for this..
I never experienced this problem in Oblivion neither Fallout/NV, considering it doenst differ much graphic wise?
I'm using almost the same graphic settings as Fallout,
High textures, all sliders around medium, high distance object detail with detail fade ticked.
Anybody else got freezing and or stutter issues?
I ignored it at first, but its getting annoying. |
There is a "FIX" but you probably won't like it since it degrades your performance severely Try forcing the game to only use a single core
I did it by forcing Windows 95 compatibility in the properties of TESV.exe.
The game WILL run more slowly but you shouldn't be experiencing freezes anymore.
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trashci
Posts: 922
Location: Izmir, Turkey
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Posted: Mon, 14th Nov 2011 06:59 Post subject: |
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m3th0d2008 wrote: | My biggest issues with the game so far:
Just another example. There is a small Cave near Whiterun (East road) with some Trolls in it. Those fuckers smash you to pieces early on (Especially if you're melee). So you may think you should visit this place later on (Just a reminder, you've started spending points in all those Trees I mentioned above). Let's say you use 2Hand weapons. If you only put one point in the first Perk, those Trolls gonna fuck you up and you do almost no damage to them. Equals = You're dead. So let's say you're pretty strong now, played/explored alot and you wanna give it a try again... the Trolls will still give you a hard time if you didn't put enough points in the first Perk. You saved up some points and put them in there... Trolls die after two-three heavy swings and are staggered after each one, unable to attack you anyway..
That was easy now. Seriously.. WTF? Now you start exploring this cave and what you're gonna find is the killer... a friggin unique LOW-LEVEL Bow which you should have obtained way earlier in the game. And you could have.. if you didn't spent thise points everywhere...
This shit happened to me on so many locations I avoided in the beginning. Just to find out that the "Treasure" there is more for early Characters...
For me, that's kinda fucked up and drives me mad. Pure nonsense...
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There's nothing odd about dungeons staying at a lower level because they were adapted to it when you entered them for the first time. Todd mentioned this in an interview. If you enter therm at a higher level you'll get the levelled loot for the lower level. Not sure if this'll work, but dungeons do "reset" after some time, don't know how long you have to wait, but they do.
So you might want to avoid dungeons you've been to and couldn't finish with a lower level character until they reset. I know it's an annoyance but it's an option.
if by "avoiding" dungeons you meant going in and finding out it's too hard for you and leaving you'll gimp yourself even more, so if you want to avoid this, save before entering a dungeon then load that savegame if you can't progress anymore.
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fisk
Posts: 9145
Location: Von Oben
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Posted: Mon, 14th Nov 2011 07:28 Post subject: |
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A gripe I'm having is about a bugged part of the game and quest that begins in Markarth with "Madanach"
Spoiler: |
Ungh... going to Markarth to do thieves guild quests are a real nuisance after you've freed that guy from the prison and took part in the overthrow of the government. Every time I go to town now the guards will have respawned and there will be 10-15 guards wanting to kill me (because I have a bounty of 24000 gold in The Reach). The "Go to jail" option doesn't exist anymore and I obviously don't have 24000 gold to pay them off, so I have to keep choosing "I'd rather die". Then I clean out the town of guards and do my thieves guild mission, go back and then the next one (from Nex) is in Markarth again. *cringe* - it makes each objective there take like 1,5-2 hours >_< ... also, should I stumble into the hall of the Jarl in that town, I would have 4 NPC's that are immortal chasing me, which makes it into a real nuisance.
Also, wtf happens to Madanach after that? He just disappears after the first assault and then, nothing. The jarl is still there, and his guards are still there. Journal says nothing. What gives?
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Yes, yes I'm back.
Somewhat.
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Gvaz
Posts: 345
Location: USA
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Posted: Mon, 14th Nov 2011 07:34 Post subject: |
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keewee23 wrote: | Main quest bug - can't continue the game Spoiler: | It happens when Delphine (located in Riverwood - sleeping giant inn) say that i must find Esbern in Riften - rat sewers, (that is the chain quest after i kill dragon with Delphine and after a party with ambassador), i find this guy Esbern in rat sewers, he is behind some doors with little window, and i try to talk to him trough that window but conversations are going extremely fast (bugged), and then after we talked, quest says that i must open that door and go into that room behind door and speak to Esbern again, it say press E to open door, and nothing happens,. try'ed to reload sewers again but same thing happens, cant open door with E, help or i cant continue main quest and the game, i'm afraid that i was the first here to find this annoying bug,.. if we all cant continue the game, then we are fucked up  |
Lvl 23 |
google about the esbern fix, it's just a sound clip thing that's missing
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Cyb3r
Posts: 615
Location: USA
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TSR69
Banned
Posts: 14962
Location: Republic of the Seven United Provinces
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Posted: Mon, 14th Nov 2011 07:48 Post subject: |
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riptide77 wrote: | There is a "FIX" but you probably won't like it since it degrades your performance severely Try forcing the game to only use a single core
I did it by forcing Windows 95 compatibility in the properties of TESV.exe.
The game WILL run more slowly but you shouldn't be experiencing freezes anymore. |
Easier to set affinity in the task manager.
Edit: Or in the shortcut:
/affinity 1
Only cpu0 will be used, 2 for cpu1, 4 for cpu2, 8 cpu3, 15 for cpu0,1,2,3, etc works binary.
Last edited by TSR69 on Mon, 14th Nov 2011 08:16; edited 1 time in total
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Posted: Mon, 14th Nov 2011 08:05 Post subject: |
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Lithy wrote: | I have question regarding Hjalti's sword regarding Old Hroldan request:
Spoiler: | I have come a cross a dungeon full of bandits I clean it , however I cant open a door:
Uploaded with ImageShack.us
and I cant proceed further with the quest  any hints how to open that door? |
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Help please 
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Posted: Mon, 14th Nov 2011 08:09 Post subject: |
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So how many characters have you guys started already?
I did like 7 characters, I just started a thief\mage, hope i can keep it up lol
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Mon, 14th Nov 2011 08:16 Post subject: |
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riptide77 wrote: | m3th0d2008 wrote: | My biggest issues with the game so far:
Just another example. There is a small Cave near Whiterun (East road) with some Trolls in it. Those fuckers smash you to pieces early on (Especially if you're melee). So you may think you should visit this place later on (Just a reminder, you've started spending points in all those Trees I mentioned above). Let's say you use 2Hand weapons. If you only put one point in the first Perk, those Trolls gonna fuck you up and you do almost no damage to them. Equals = You're dead. So let's say you're pretty strong now, played/explored alot and you wanna give it a try again... the Trolls will still give you a hard time if you didn't put enough points in the first Perk. You saved up some points and put them in there... Trolls die after two-three heavy swings and are staggered after each one, unable to attack you anyway..
That was easy now. Seriously.. WTF? Now you start exploring this cave and what you're gonna find is the killer... a friggin unique LOW-LEVEL Bow which you should have obtained way earlier in the game. And you could have.. if you didn't spent thise points everywhere...
This shit happened to me on so many locations I avoided in the beginning. Just to find out that the "Treasure" there is more for early Characters...
For me, that's kinda fucked up and drives me mad. Pure nonsense...
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There's nothing odd about dungeons staying at a lower level because they were adapted to it when you entered them for the first time. Todd mentioned this in an interview. If you enter therm at a higher level you'll get the levelled loot for the lower level. Not sure if this'll work, but dungeons do "reset" after some time, don't know how long you have to wait, but they do.
So you might want to avoid dungeons you've been to and couldn't finish with a lower level character until they reset. I know it's an annoyance but it's an option.
if by "avoiding" dungeons you meant going in and finding out it's too hard for you and leaving you'll gimp yourself even more, so if you want to avoid this, save before entering a dungeon then load that savegame if you can't progress anymore. |
To be honest that's incredibly fucking lame that anyone should have to even consider doing that, but you're not really addressing his gripe. His complaint was that despite the monsters being extremely difficult the loot for them was some low level shit. It's like smacking down the unholy dark god and finding some worn sandals on him.
intel ultra 7 265k, 64gb ram, 3070
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Parabolica
Posts: 295
Location: Archimedes' equidistant
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Posted: Mon, 14th Nov 2011 08:39 Post subject: |
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troll - weakness - fire.
In life, ones success is not determined by their wealth, but by how many attend their funeral..
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Posted: Mon, 14th Nov 2011 08:46 Post subject: |
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Dont know if anyone tried this yet but can you soul trap a dragon into azuras star? Or soul trap dragons in general? Does this mean you wont absorb their souls?
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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Posted: Mon, 14th Nov 2011 08:56 Post subject: |
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riptide77 wrote: | m3th0d2008 wrote: | My biggest issues with the game so far:
Just another example. There is a small Cave near Whiterun (East road) with some Trolls in it. Those fuckers smash you to pieces early on (Especially if you're melee). So you may think you should visit this place later on (Just a reminder, you've started spending points in all those Trees I mentioned above). Let's say you use 2Hand weapons. If you only put one point in the first Perk, those Trolls gonna fuck you up and you do almost no damage to them. Equals = You're dead. So let's say you're pretty strong now, played/explored alot and you wanna give it a try again... the Trolls will still give you a hard time if you didn't put enough points in the first Perk. You saved up some points and put them in there... Trolls die after two-three heavy swings and are staggered after each one, unable to attack you anyway..
That was easy now. Seriously.. WTF? Now you start exploring this cave and what you're gonna find is the killer... a friggin unique LOW-LEVEL Bow which you should have obtained way earlier in the game. And you could have.. if you didn't spent thise points everywhere...
This shit happened to me on so many locations I avoided in the beginning. Just to find out that the "Treasure" there is more for early Characters...
For me, that's kinda fucked up and drives me mad. Pure nonsense...
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There's nothing odd about dungeons staying at a lower level because they were adapted to it when you entered them for the first time. Todd mentioned this in an interview. If you enter therm at a higher level you'll get the levelled loot for the lower level. Not sure if this'll work, but dungeons do "reset" after some time, don't know how long you have to wait, but they do.
So you might want to avoid dungeons you've been to and couldn't finish with a lower level character until they reset. I know it's an annoyance but it's an option.
if by "avoiding" dungeons you meant going in and finding out it's too hard for you and leaving you'll gimp yourself even more, so if you want to avoid this, save before entering a dungeon then load that savegame if you can't progress anymore. |
You could lower the difficulty to novice, kill the trolls then change the difficulty back to whatever you had it on.
Phenom II X4 965 @ 3.8 // 4GB DDR3 // GTX 285
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