Pro-tip: buy all the filled petty soul gems you find. Enchanting is the same as smithing, doesn't matter what you do - skill-ups are always the same. Could even save all the iron daggers/leather bracers you get from smithing and enchant those.
oh dear, kill her then try the resurrect command to see if it helps?
they'll say "hey watch it" or something like that, but never fight back if they're already attacking something else and i'm quite positive it can't affect dialogue either.
Last edited by fuckit on Wed, 16th Nov 2011 08:43; edited 1 time in total
what happened was that she got whomped by a giant and went flying off into the distance. most hilarious but it did leave me alone and fighting the giant.
turns out that giants have one major weakness. trees. single giants become piss easy if you can find a tree nearby.
anyway, she went flying and i never saw her come down, and even when i waited, she never ran back to me. so i fast travelled, and then.. well, there she was, stuck like that.
im gonna have to try some combat, and see what happens there
turns out that giants have one major weakness. trees. single giants become piss easy if you can find a tree nearby.
line of sight them, shoot bow, rinse, repeat, lather?
Spoiler:
wait till you get to the dungeon with a ton of falmer guys, blind but good hearing, so if you can sneak at all decently just stand like 20 feet away and only ever pull one for god mode against falmer
shit... you know you're playing too much skyrim when you try to use the W, S and E keys on the launcher before the game even starts on accident
UN-FUCKING-ACCEPTABLE. First bug or crash I've had with skyrim. I estimate after about 20 hours of just having fun. Almost level 15. Was in the town that you wake up in after the drinking contest. Going through the abandoned house with some guy and I hit quick save. And everything froze.
Now EVERY SINGLE fucking save game is corrupt. Fuck that. I love the game but that kind of shit pisses me off. All that time is now 100% wasted. fuck.
i had that too, but only quicksafe was corruped, and auto saves were fine, so barely lost anything
hey, what's the damage on the two top tier smithing swords, both 1h and 2h refined at 100 skill? legit ones of course, i'm using a glass 1 that does 30 and a blades sword that does 31 and 100% soul trap rate, still haven't recharged it's enchant.
i'm about to start my serious run, khajiit melee bonus seems extremely nice in brawls but pointless with a sword and a heal channel, the other racial the see in the dark power is nice though, but.... 10-15 feet out everything is blurry because of it and it's exactly like a nuka cola quantum, just different color, it's fairly underpowered for me anyway, lots of light, but you get blinded and it hurts your vision too while it's on.
how is blocking also? i've never really used it so far, there aren't many fights i can't channel that heal through the entirety of though with the khajiit
Addfac <variable> 1 - Adds the selected NPC to a faction (e.g. "addfac 19809 1" adds an NPC to the marriage-faction, allowing players to marry this NPC)
Wonder how I can abuse this, that queen in Solitude might work.
(Or I could settle for the Jarl's daughter in Whiterun, bit young but easier to train I guess, ha ha.)
Last edited by JBeckman on Wed, 16th Nov 2011 09:24; edited 1 time in total
Nice, but could be improved further I think, wear a ring and a amulet of major smithing or what they're called, +30% or what it was on both will make that item even better even with a skill of 100 if it works the same as alchemy and enchant does.
Last edited by JBeckman on Wed, 16th Nov 2011 09:27; edited 1 time in total
Nice, but could be improved further I think, wear a ring and a amulet of major smithing or what they're called, +30% or what it was on both will make that item even better even with a skill of 100 if it works the same as alchemy and enchant does.
Yeah older pic, wasn't even enchanted at that point.
@garus:
Crafted, Smithing is pretty much mandatory for just about every character, a bit too good a skill really.
Is there anyway to get rid of a companion if you cant see him? I hooked up with Sven but he got lost somewhere among the snowy mountains and wont show up even tho ive been to towns and shit, cant pick a new one since the game says i have one
// TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
// These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results
/*------------------------------------------------------------------------------
FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect.
// Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
#define USE_ANTI_ALIASING
#define USE_PRE_SHARPEN
#define USE_BLOOM
#define USE_TECHNICOLOR
#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER
/*------------------------------------------------------------------------------
FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.60; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.133; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.0633; // Lower the value for more smoothing
/*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 0; //0 = Disable | 1 = Enable
// Set values to calculate the amount of AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2
// Set values of the sharpening amount
#define SharpenEdge 0.15
#define Sharpen_val0 1.25
/*------------------------------------------------------------------------------
BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2
float BloomPreset = 5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 1.5; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 1.85; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 1.75; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)
// lower values = stronger channel
#define redNegativeAmount 0.9 // 1.00 = Max
#define greenNegativeAmount 1.0 // 1.00 = Max
#define blueNegativeAmount 1.0 // 1.00 = Max
/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.10
#define Exposure -0.10
#define Saturation 1.0 // use negative values for less saturation.
//#define Saturation 1.25 // use negative values for less saturation.
#define BlueShift 0.25 // Higher = more blue in image.
#define Bleach 0.00 // Bleach bypass, higher = stronger effect
#define Defog 0.000 // Strength of Lens Colors.
#define FogColor float4(0.0, 0.0, 0.0, 0.0) //Lens-style color filters for Blue, Red, Yellow, White.
/*------------------------------------------------------------------------------
SEPIA
------------------------------------------------------------------------------*/
#define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
#define SepiaPower 0.45 // 1.00 = Max
/*------------------------------------------------------------------------------
VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 1.00 // lower values = stronger radial effect from center
#define VignetteAmount -0.70 // Strength of black. -2.0 = Max Black, 1.00 = Max White.
/*------------------------------------------------------------------------------
POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
float Sharpen = 0.045;
/*------------------------------------------------------------------------------
FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000;
I've got a stonking fast processor, so I'm tempted to try out Keyser's highqual sharpen setting too.
Quote:
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 0; //0 = Disable | 1 = Enable
~edit~
Works just fine, not a single drop of performance loss. Still locked at 60. Oh man, this mod is AWESOME
Which version of the FXAA PPI folder did you use? I see like 6 of them in the Manual install zip.
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