Battlefield 3
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Fever




Posts: 2745

PostPosted: Tue, 22nd Nov 2011 03:36    Post subject:
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/21/multiple-fixes-and-new-squad-functionality-in-today-s-pc-patch-for-battlefield-3.aspx
full changelog- http://battlelog.battlefield.com/bf3/forum/threadview/2832654624754374621/

Quote:
@Battlefield
Patch for #BF3 PC and all BF3 servers: Nov 22, 7 AM UTC. BF3 online services to be down for two hours. BF3 console update at a later date.
11 minutes ago via web
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Immunity




Posts: 5626

PostPosted: Tue, 22nd Nov 2011 04:24    Post subject:
Key points for me.....

• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.

Both NOT good ideas. The helicopter guns (both attack and scout) absolutely decimate infantry as is.

The jeeps need to have their health lowered, period. One RPG/SMAW should explode it out right. Not sure why they're buffing vehicle damage against them instead.


• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.

Absolutely HORRIBLE idea (and this is coming from a helo whore). The jets were almost impervious to Stingers before, but now that 1 hit from a stinger will not disable regenerative health, DICE just made it laughably easier for even novice pilots to survive.

The same goes for the helicopters, though they have to worry about IGLAs a bit more as they just can't hit the afterburner and outrun it till their flares repop.

Bottom line - 1 hit disable, 2 hit destroy was fine. If anything, they should have gave the anti-aircraft missiles more speed.


• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.

Phenomenal idea - although it depends just how much they reduced it. This may also serve to stop the queer griefers that just sit in their own base and attempt to flip friendly jets/helos with the base defense CRAM.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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4treyu




Posts: 23131

PostPosted: Tue, 22nd Nov 2011 05:08    Post subject:
Damn, I have to agree with you about the nerfing on the portable AA :\ They were just fine. I applaud the nerf on the AA guns against the jets, though they should have lowered their damage a bit.
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SpykeZ




Posts: 23710

PostPosted: Tue, 22nd Nov 2011 06:07    Post subject:
I just had an almost 6K point game putting me in like 2nd place on a server and it's not on battle log >Sad awesome medic moments


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WaldoJ
VIP Member



Posts: 32678

PostPosted: Tue, 22nd Nov 2011 06:14    Post subject:
pfft get 36k and then post here Laughing

getting 6k is easy if you're on a good solid team Very Happy
also flag running, reviving, throwing med pacs, and killing Very Happy


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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BKarza




Posts: 536
Location: /lazurus mode 1
PostPosted: Tue, 22nd Nov 2011 06:57    Post subject:
Late to the party but better late then never I hope. Bought it last night. In game name is bkarza feel free to add me. Going to be playing ALOT Wed-Sun. Have four days off from all responsibility. Gonna love it!


Nui wrote:
Because digital shipping takes time. Think of all the digital boats and their digital captains.
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Tue, 22nd Nov 2011 07:32    Post subject:
INRV nerf, flashlight tweak, MAV can take out mortars, pistols have more damage, UMP nerf....I don't see any of those thing in the notes. All these things would have changed according to Alan Kertz (demize)


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Tue, 22nd Nov 2011 07:54    Post subject:
Immunity wrote:

Phenomenal idea - although it depends just how much they reduced it. This may also serve to stop the queer griefers that just sit in their own base and attempt to flip friendly jets/helos with the base defense CRAM.

Good, that thing enrages me the most. It is beyond derp you lose all control the moment you get shot at Evil or Very Mad
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 22nd Nov 2011 08:42    Post subject:
pretty sure Heli miniguns are the sidemounted guns on the transport chopper. And they do need a big boost to damage vs infantry (they can kill armored targets but almost impossible to kill infantry unless you hit em with like 50 bullets lol).
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madness




Posts: 13319

PostPosted: Tue, 22nd Nov 2011 08:47    Post subject:
aeonfast wrote:
INRV nerf, flashlight tweak, MAV can take out mortars, pistols have more damage, UMP nerf....I don't see any of those thing in the notes. All these things would have changed according to Alan Kertz (demize)


UMP needs buff, not nerf.
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Tue, 22nd Nov 2011 08:50    Post subject:
Ah, yeah, that is what I meant.
The update is already rolling out btw.


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Tue, 22nd Nov 2011 09:30    Post subject:
Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server

WUUUT?!

BUT I DON'T WANT TO SIGN IN ORIGIN! Mad
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 22nd Nov 2011 10:02    Post subject:
Heli minigun buff to infantry was absolutely not needed. I was already being able to dominate the little ants with it. Surprised

nice shit patch Laughing. Game still crashes and black screen. And the autojoin plugin isn't working Sad

Just playing on Khark Island, and now i got extremely low ground textures in the far. Also all of the trees, that are a bit further away from the middle part of the map, are 2d sprites Very Happy
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garus
VIP Member



Posts: 34200

PostPosted: Tue, 22nd Nov 2011 10:54    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:33; edited 1 time in total
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madness




Posts: 13319

PostPosted: Tue, 22nd Nov 2011 10:58    Post subject:
no flashlight nerf in this patch. confirmed by demize99, probably no IRNV changes either then
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Tue, 22nd Nov 2011 11:14    Post subject:
madness wrote:
no flashlight nerf in this patch. confirmed by demize99, probably no IRNV changes either then


the IRNV wasnt in program in this patch, the flashlight was.
and neither of the 2 got inside this patch. Laughing


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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Tue, 22nd Nov 2011 11:18    Post subject:


the fuck.

also:

Quote:
The most notable example here is that you are no longer able to set the min # of players to start a round to less than 4. This is to prevent statspadding.


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madness




Posts: 13319

PostPosted: Tue, 22nd Nov 2011 11:22    Post subject:
now THAT's a real Battlefield game! With patches that break the game Very Happy
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Areius




Posts: 14858

PostPosted: Tue, 22nd Nov 2011 11:31    Post subject:
aeonfast wrote:
INRV nerf, flashlight tweak, MAV can take out mortars, pistols have more damage, UMP nerf....I don't see any of those thing in the notes. All these things would have changed according to Alan Kertz (demize)
He said that the UMP gets buffed, not nerfed. Anyway, I only care about flashlight tweak, IRNV (NOT INRV) is fine as it is, pistols should have more damage though.
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RobertHammer




Posts: 333

PostPosted: Tue, 22nd Nov 2011 11:32    Post subject:
LoL not a big surprise - that's the way of DiCe's trolling Very Happy
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zipfero




Posts: 8938
Location: White Shaft
PostPosted: Tue, 22nd Nov 2011 11:51    Post subject:
Ridicilous stinger nerf..they are already invincible with flares


8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Tue, 22nd Nov 2011 12:01    Post subject:
only inexperienced people use flares on jets..


Lutzifer wrote:
and yes, mine is only average
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notmeagain




Posts: 233
Location: BF3 Soldier: WhiteCoat
PostPosted: Tue, 22nd Nov 2011 12:20    Post subject:
StrEagle wrote:
only inexperienced people use flares on jets..


I fly high then afterburner straight to the ground.

AA Missiles tend to take a ballistic trajectory and slam into the dirt before even touching me, much better than flares.

But it's good to have them as a backup when dogfighting Very Happy

I guess i should put skyrim down and see what damage fps-rpg has done to my skills.


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ericjones




Posts: 29
Location: Behind the iron curtain
PostPosted: Tue, 22nd Nov 2011 12:27    Post subject:
Iif you can't beat them, join them. I guess I'll just have to keep going with my überpowered F2000 setup with IRNV and tac light until the real issues get worked out.
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Smikis.




Posts: 1994

PostPosted: Tue, 22nd Nov 2011 12:49    Post subject:
no auto join for squads.. conquest games never used squads , and that pissed me off... for huge map squad of 4 people can do so much.. np, now only 1 out of 10 people join squad... and like before there is no real auto fucking balance, played 3 games today, all of them ended with one side total domination , different servers too.. that shit just aint fun..

and no buff for supports SERIOUSLY?
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Tue, 22nd Nov 2011 14:42    Post subject:
madness wrote:
no flashlight nerf in this patch. confirmed by demize99, probably no IRNV changes either then

Okay The only two things that seriously needed to be patched Laughing
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Rifleman




Posts: 1397

PostPosted: Tue, 22nd Nov 2011 14:50    Post subject:
Supports need buff?


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Janz




Posts: 14000

PostPosted: Tue, 22nd Nov 2011 15:03    Post subject:
fuckin avira detects the patch as an trojan... Very Happy
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Fever




Posts: 2745

PostPosted: Tue, 22nd Nov 2011 15:26    Post subject:
any fix for "an update available" error?
i tried origin uninstall/re-install but didnt work Sad
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fable2




Posts: 6054

PostPosted: Tue, 22nd Nov 2011 15:36    Post subject:
Fever wrote:
any fix for "an update available" error?
i tried origin uninstall/re-install but didnt work Sad


try repair install
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