@Battlefield
Patch for #BF3 PC and all BF3 servers: Nov 22, 7 AM UTC. BF3 online services to be down for two hours. BF3 console update at a later date.
11 minutes ago via web
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
Both NOT good ideas. The helicopter guns (both attack and scout) absolutely decimate infantry as is.
The jeeps need to have their health lowered, period. One RPG/SMAW should explode it out right. Not sure why they're buffing vehicle damage against them instead.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
Absolutely HORRIBLE idea (and this is coming from a helo whore). The jets were almost impervious to Stingers before, but now that 1 hit from a stinger will not disable regenerative health, DICE just made it laughably easier for even novice pilots to survive.
The same goes for the helicopters, though they have to worry about IGLAs a bit more as they just can't hit the afterburner and outrun it till their flares repop.
Bottom line - 1 hit disable, 2 hit destroy was fine. If anything, they should have gave the anti-aircraft missiles more speed.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
Phenomenal idea - although it depends just how much they reduced it. This may also serve to stop the queer griefers that just sit in their own base and attempt to flip friendly jets/helos with the base defense CRAM.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Damn, I have to agree with you about the nerfing on the portable AA :\ They were just fine. I applaud the nerf on the AA guns against the jets, though they should have lowered their damage a bit.
Late to the party but better late then never I hope. Bought it last night. In game name is bkarza feel free to add me. Going to be playing ALOT Wed-Sun. Have four days off from all responsibility. Gonna love it!
Nui wrote:
Because digital shipping takes time. Think of all the digital boats and their digital captains.
INRV nerf, flashlight tweak, MAV can take out mortars, pistols have more damage, UMP nerf....I don't see any of those thing in the notes. All these things would have changed according to Alan Kertz (demize)
Phenomenal idea - although it depends just how much they reduced it. This may also serve to stop the queer griefers that just sit in their own base and attempt to flip friendly jets/helos with the base defense CRAM.
Good, that thing enrages me the most. It is beyond derp you lose all control the moment you get shot at
pretty sure Heli miniguns are the sidemounted guns on the transport chopper. And they do need a big boost to damage vs infantry (they can kill armored targets but almost impossible to kill infantry unless you hit em with like 50 bullets lol).
INRV nerf, flashlight tweak, MAV can take out mortars, pistols have more damage, UMP nerf....I don't see any of those thing in the notes. All these things would have changed according to Alan Kertz (demize)
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Heli minigun buff to infantry was absolutely not needed. I was already being able to dominate the little ants with it.
nice shit patch . Game still crashes and black screen. And the autojoin plugin isn't working
Just playing on Khark Island, and now i got extremely low ground textures in the far. Also all of the trees, that are a bit further away from the middle part of the map, are 2d sprites
The most notable example here is that you are no longer able to set the min # of players to start a round to less than 4. This is to prevent statspadding.
INRV nerf, flashlight tweak, MAV can take out mortars, pistols have more damage, UMP nerf....I don't see any of those thing in the notes. All these things would have changed according to Alan Kertz (demize)
He said that the UMP gets buffed, not nerfed. Anyway, I only care about flashlight tweak, IRNV (NOT INRV) is fine as it is, pistols should have more damage though.
Iif you can't beat them, join them. I guess I'll just have to keep going with my überpowered F2000 setup with IRNV and tac light until the real issues get worked out.
no auto join for squads.. conquest games never used squads , and that pissed me off... for huge map squad of 4 people can do so much.. np, now only 1 out of 10 people join squad... and like before there is no real auto fucking balance, played 3 games today, all of them ended with one side total domination , different servers too.. that shit just aint fun..
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