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Posted: Fri, 25th Nov 2011 23:33 Post subject: |
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great, another pair of tits with a "game" attached...
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gromar
Posts: 696
Location: Neverland
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Posted: Fri, 25th Nov 2011 23:34 Post subject: |
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fuck just crack it i wannnnnna play it : O
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Posted: Fri, 25th Nov 2011 23:35 Post subject: |
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yeah true, i'll at least try the iso demo with this one, just had to poke fun at what kind of screenshots sell games lately.
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Posted: Fri, 25th Nov 2011 23:36 Post subject: |
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"Afterfall Insanity-Skidrow" cracked, but the fourth games of last two weeks are not cracked yet, very strange...^^"
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Posted: Sat, 26th Nov 2011 01:47 Post subject: |
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Quote: | - Sam3.exe already is LargeAddressAware and it was tuned and optimized to run this way. In other words, it can use 4GB of RAM by itself when running on x64 OS, even though the executable itself appears 32bit (thus compatible with 32bit OSes as well). So, as Cunin says, to use this ability fully, you need more than 4GB RAM, as there's gonna be Windows in there, not just the game.
- We already have a native x64 version of the game and editor etc. However, we cannot ship that yet, because a 3rd party library required for it is not 64-bit capable. However, according to our tests there are no significant improvements using that over just LAA 32bit exe. The only addition is that it can then go over 4GB of RAM, which is not needed by the game, but only by the editor, and only if you want to load several levels at the same time with full-resolution textures. |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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russ80
Posts: 4679
Location: Romania
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Posted: Sat, 26th Nov 2011 02:38 Post subject: |
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The situation is very strange indeed. Any idea what's currently making Batman + SS3 so hard to crack? Asking in the idea that you somehow managed to find some kind of info on sites like ALI213/3DM.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
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Posted: Sat, 26th Nov 2011 03:22 Post subject: |
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We need serious Samantha men
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JBeckman
VIP Member
Posts: 35077
Location: Sweden
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Posted: Sat, 26th Nov 2011 06:25 Post subject: |
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consolitis wrote: | Quote: | - Sam3.exe already is LargeAddressAware and it was tuned and optimized to run this way. In other words, it can use 4GB of RAM by itself when running on x64 OS, even though the executable itself appears 32bit (thus compatible with 32bit OSes as well). So, as Cunin says, to use this ability fully, you need more than 4GB RAM, as there's gonna be Windows in there, not just the game.
- We already have a native x64 version of the game and editor etc. However, we cannot ship that yet, because a 3rd party library required for it is not 64-bit capable. However, according to our tests there are no significant improvements using that over just LAA 32bit exe. The only addition is that it can then go over 4GB of RAM, which is not needed by the game, but only by the editor, and only if you want to load several levels at the same time with full-resolution textures. |
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Had a feeling about it using LAA, game uses 2.1 - 2.2 GB of RAM as far as I can tell from the task manager.
(Then again I use rather high settings, I imagine SSAA would see another bump in this too but I don't use it, MSAA + FXAA works quite well as is here.)
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Posted: Sat, 26th Nov 2011 12:09 Post subject: |
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Quote: | The decision between using DX9 and 11 is very complex and advanced topic. One part of it consisting of the fact that Microsoft has never retrofitted DX10+ onto WinXP, which was a big mistake and a great hurdle for DX10 and DX11 adoption. But that's just one part. There's a lot to be said about all this situation, but the gist is that DX9 is still the best choice.
Anyway, the perf problems some people are seeing are mostly connected to the fact that drivers are not yet tuned for the game. I know that for outsiders it might seem simple - there's an API and the game should code to the API and everything should work fine and dandy. Yeah, right. In 1990, on OpenGL, maybe. Today, with DirectX which is largely underspecified, has no serious conformance tests, and with drivers competing to be faster than "the other manufacturer" it is very, very messy. Actually it's fascinating how it is not actually as apparently messy as it could be.
So, fixes and optimizations for one game can screw other games. As I'm sure you've all seen more than once. Secret with some big titles appearing to have no or at least less, problems at launch is that they can afford to pretty much freeze their code months before release and wait for the IHVs to adjust their drivers, and/or to have IHVs tell them what to do to tune it for each platform. With smaller titles, it happens pretty much either last minute or post release.
And... the multi-GPU solutions, driver-forced antialiasing modes, driver-forced buffering and various other things that nV and ATI are doing in attempt to work faster or look better than the other guy seriously don't help this situation. I already wrote some things about problems with multi-GPU drivers before. Let me just say that a lot of special effects today depend on using some on-GPU data either from last frame into this one, or from one part of screen onto another. Which multi-GPU doesn't play well with, since it has to use either ARF or frame splitting. So while some extremist gamers tend to think that it's dev's fault when multi-GPU stutters or has bad performance, or visual artifacts..., in reality - multi-GPU breaks some things that naturally work on a single GPU (i.e. that you can render something into an off-screen buffer and reuse that content from frame to frame). Since the API was not intended to be used with multi GPUs, we don't get exact info on what is really going on, so this is all one big hack. And it is different between each card, config and driver.
So anyway, the situation is not as black/white as "it's game's fault" or "it's driver's fault". The reality is that devs have to talk with IHVs and for each individual issue either IHV says "can you devs please change this effect slightly so that it doesn't hit this bottleneck" or devs say "can you IHVs please change this approach in the driver so that this effect can work well". In the end we somehow meet half-way and the game works good for (almost) everyone. |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sat, 26th Nov 2011 15:36 Post subject: |
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Well I've played a bit and have basically this to say:
Lately games have been either fun or not fun to play. The good games, they are fun to play. They tell a story and entertain you.
Serious Sam 3? Well it's fun to play yes, but what makes it special, it's actually a CHALLENGE to play it. In other words, you can actually die here. And this is what games have been missing lately.
Why? Because the averge console player can't find a ladder, unless it has neon lights attached to it, and anything that requires the process known is "thinking" is taboo.
So...serious sam 3 is a challenge to play. A fun challenge. Just what single player should be.
For the Motherland!
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gromar
Posts: 696
Location: Neverland
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Posted: Sat, 26th Nov 2011 21:25 Post subject: |
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stilll i wannnnnna play it darnnnnn,,,,,,, :O cracke d version pleaseeeee...@+@
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djvelho
Posts: 1262
Location: Finland
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Posted: Sun, 27th Nov 2011 12:54 Post subject: |
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this game have third person view aswell? there are pics of it and i'm curious =p i like shooters like this in 3rd person
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Posted: Sun, 27th Nov 2011 13:13 Post subject: |
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mike- wrote: | this game have third person view aswell? there are pics of it and i'm curious =p i like shooters like this in 3rd person |
Yeah, press H
For the Motherland!
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Posted: Sun, 27th Nov 2011 13:47 Post subject: |
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TiTaN_KGB wrote: | mike- wrote: | this game have third person view aswell? there are pics of it and i'm curious =p i like shooters like this in 3rd person |
Yeah, press H |
cool. i'll probably buy it on payday =D
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sun, 27th Nov 2011 13:48 Post subject: |
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TiTaN_KGB wrote: | mike- wrote: | this game have third person view aswell? there are pics of it and i'm curious =p i like shooters like this in 3rd person |
Yeah, press H | can you post some screens in TPS mode?
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Posted: Sun, 27th Nov 2011 15:12 Post subject: |
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prudislav wrote: | TiTaN_KGB wrote: | mike- wrote: | this game have third person view aswell? there are pics of it and i'm curious =p i like shooters like this in 3rd person |
Yeah, press H | can you post some screens in TPS mode? |
Spoiler: | |
For the Motherland!
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Posted: Sun, 27th Nov 2011 15:20 Post subject: |
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Wow, Sam is so photorealistic it looks like he is pasted onto the screenshots :O
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Posted: Sun, 27th Nov 2011 16:27 Post subject: |
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Last screen has hl2 textures or taken from same texture pack. 
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Posted: Sun, 27th Nov 2011 18:17 Post subject: |
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Posted: Sun, 27th Nov 2011 19:35 Post subject: |
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So nobody knows what the hell's going on with the boxed edition(s)?
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Posted: Sun, 27th Nov 2011 19:39 Post subject: |
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I thought there were no boxed editions planned?
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Sun, 27th Nov 2011 20:27 Post subject: |
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human_steel wrote: | I thought there were no boxed editions planned? |
Yea, but it seems it's going to have a "limited retail release in certain regions" in the future.
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