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Posted: Sun, 27th Nov 2011 18:09 Post subject: |
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Posted: Mon, 28th Nov 2011 03:42 Post subject: |
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there are two Megastores buildings , in one you need to find a blinking power BOX and hit it to open a door , in the other you have to jump in a hole to enter the subway ....
anyway if your stuck do the same thing like i did ... hold the PDA key my key was TAB then he will take it from his arm and use it as a way point marker like in Dead Space that shows you things and places where to go next
ps. HOLD THE KEY not press it , if you press it he will open the PDA , if you HOLD IT he will use it as a RADAR/SONAR that shows the places that you should visit
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Posted: Mon, 28th Nov 2011 08:16 Post subject: |
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i found that box to open the door, entered but found only some ammo and closed it back and now it wont open again
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swebarb
Posts: 2154
Location: Vikingland
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Posted: Mon, 28th Nov 2011 16:12 Post subject: |
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anyway to turn off the damn bloom or hdr?
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Shinin
Posts: 1104
Location: The Netherlands
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Posted: Mon, 28th Nov 2011 19:10 Post subject: |
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This game has some of the most hilariously bad voice acting I've heard in a long time.
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Posted: Tue, 29th Nov 2011 00:43 Post subject: |
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Need some help...
I'm in an area that has 2 rooms...both with radios and the same interiors...go through one door and end up in a room that looks the same as the room you just left. You go around in circles.Radio
keeps talking about "tag".
Thanks
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Posted: Tue, 29th Nov 2011 01:32 Post subject: |
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Thank-you....lolozaur
That was it...destroy the first radio
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Posted: Tue, 29th Nov 2011 06:22 Post subject: |
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lolozaur wrote: | just finished it now, cool game but didnt quite undertsnd the end , and who was that fucker you chase. |
Spoiler: | your main character had schizophrenia , that he got from constant lack of sleep , his way of closeness syndrome , there was no Karolina [he spoke to a wall , left the notes] , there where no mutants, no monsters , it was all in your head... you see it when at the ending the guards check the camera footage from CHWALA ... on it you will see what happened in reality... and in the end his alter-ego consumed him he became INSANE |
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Posted: Sat, 7th Jan 2012 19:26 Post subject: |
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finished it too:)
animations and voice acting=amateur and the graphic is aslo dated,but you know what?
peopel were talking about dead space and this game,so i enjoyed this one much more than dead space.
atmospher is very good imo and yea, the opening is kinda meh.., but after around 2 hours, game started to fly:)
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Posted: Sat, 7th Jan 2012 19:33 Post subject: |
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So its actually good? I might try it out then
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Dunge
Posts: 1201
Location: Québec
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Posted: Sat, 7th Jan 2012 23:30 Post subject: |
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I just finished it. I checked the few first comments here at release so I though it would be crap and let it slide for some time. Gave it a try yesterday. I was coming back here to yell at you guys because I nearly missed this gem because of you, but I see the opinion changed . Very good game indeed, especially for indies. Too bad it will probably kill them (nearly 0 popularity/sales and the UE3 engine cost a lot, along with the insane amount of hours needed to create levels like those).
I just don't understand designers like these, it's been a few games who start with crappyness (empty boring corridors, no story punch giving you desire to continue, worthless guns, gameplay composed of switching buttons) and then at the end of the game (where most gamers won't reach anyway) they bring out the big guns, action scenes, complete detailed cities, boss fights, new enemies and gameplay mechanism. The game should START with the good parts.
Spoiler: | Also, I didn't quite understand what was the "middle" level fake city supposed to be? |
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Posted: Sat, 7th Jan 2012 23:47 Post subject: |
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So wait a sec, the game is actually good? Find that hard to believe somehow.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
Last edited by m3th0d2008 on Sat, 7th Jan 2012 23:55; edited 1 time in total
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Shinin
Posts: 1104
Location: The Netherlands
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Posted: Sat, 7th Jan 2012 23:48 Post subject: |
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It's enjoyable, but don't expect too much. Wouldn't call it 'good' though.
i9 7500K, GTX980 Quad Frozr VI, 24GB RAM
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Posted: Sun, 8th Jan 2012 04:22 Post subject: |
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This icon sat on my desktop for a few weeks playing it here and there
After I played everything else decided to get into it
Turned out better then I remembered and the pace picked up not great but OK
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Posted: Tue, 10th Jan 2012 01:06 Post subject: |
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I started it and its actually aquite good!
Offcourse voice acting is medicore at best but story seems interesting and I dont find it boring even in first 1hour which nobody seems to like
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Tue, 10th Jan 2012 01:19 Post subject: |
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Don't forget those 2 good boss fights!
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 18th Jul 2012 00:25 Post subject: |
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Afterfall: InSanity Extended Edition coming to PC, Xbox 360
Most important changes include:
Code: |
– New dynamic fight system
– Improved cutscenes (camera, sound, animations)
– More elements of psychosis (FearLock)
– Improved facial expression
– Improved sound of environment anf characters
– Better efficiency/optimisation
– New weapon
– New automatic save points (checkpoints)
– New AI variants
– New light/special effects
– New and improved sound effects
– New balancing of gameplay
– Changes in the narration style
– Technical and gameplay improvements
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Patch 2.0 which will update the PC version to the Extended Edition will be released in Q3 2012 and available for a free download. Details concerning the premiere and changes will soon be revealead.
didnt play this yet - maybe i wiil wait till this version gets released - seems pretty huge
Last edited by prudislav on Wed, 18th Jul 2012 00:28; edited 1 time in total
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Posted: Wed, 18th Jul 2012 00:27 Post subject: |
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Impressive. Very impressive. This sounds like what happened with Hydrophobia, Divinity 2 and The Witcher, the developers putting out huge content/alteration patches that radically improve the game ... for free.
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Wed, 18th Jul 2012 00:38 Post subject: |
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I'll give this game a second chance after the patch. The first impact wasn't too pleasant 
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 7th Aug 2012 11:31 Post subject: |
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Afterfall.InSanity.Extended.Edition.v2.0.retail-THETA
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 7th Aug 2012 12:39 Post subject: |
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exteded edition sweeet. have this in my pirated games archive, time to update it with 2.0 
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