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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Wed, 7th Dec 2011 18:15 Post subject: |
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human_steel wrote: | Dec. 15th?! Damn, December just keeps filling with games.  |
PC gaming is dying 
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proekaan
VIP Member
Posts: 3650
Location: Finland
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ixigia
[Moderator] Consigliere
Posts: 65079
Location: Italy
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Posted: Wed, 7th Dec 2011 18:38 Post subject: |
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Moar X3? gimme gimme, I love this series Feels so 
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Posted: Wed, 7th Dec 2011 18:39 Post subject: |
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Yeah that's one game i will be picking up in the bundle.
I hate X3 so much..but the fuck if i can stop playing it.
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Wed, 7th Dec 2011 19:00 Post subject: |
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i want to see these UI improvements, but i think will always be that clunky-menu-game.
too bad, i like the future/space. 
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Posted: Wed, 7th Dec 2011 19:02 Post subject: |
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Too bad the combat in X³ is so boring. Would be an excellent Privateer successor otherwise.
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Posted: Wed, 7th Dec 2011 19:04 Post subject: |
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I don't mind the combat in X3 at all. I do wish I had the ability to turn the engines off and pull some of the manuevers that I could in Freelancer. But all in all, I don't mind it.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Wed, 7th Dec 2011 19:05 Post subject: |
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Posted: Wed, 7th Dec 2011 19:08 Post subject: |
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Well.. In Freelancer you could cut engines completely off and just use directional boost, allowing you to fly through space just rotating. It made it me near unstoppable in the PvP and PvE fights. Also great for avoiding missles (Which you run into alot in X3) as you could cut engines and boost into a solid 180 degree turn. The physics of it are wonky as such a turn would make your brain turn into jelly, but I do miss it. I never found a way to do similar things in X
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Posted: Wed, 7th Dec 2011 19:09 Post subject: |
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Umm, you mean MODDED Freelancer - right, bud? Stock FL didn't have Newtonian physics, so once you cut engines you came to a stop. Mods like TNG 1.7+ added Newtonian physics =)
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Posted: Wed, 7th Dec 2011 19:14 Post subject: |
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Posted: Wed, 7th Dec 2011 19:19 Post subject: |
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No way man..my stock freelancer you could cut engines and float along.. You had to actually bind the Cut Engines button though, there was one that was similar and it would stop you. The other button would cut it and you would float. I never played any modded freelancer... Well actually I did try rebalance once but it pissed mehoff.
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Posted: Wed, 7th Dec 2011 19:25 Post subject: |
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No one I played online with seemed to as well.. I guess because it wasn't bound by default. It added ridiculous amounts of control to the ship though, and combat much more easy/fun if you could put up with the constant tapping of cut engines..and monitoring your speed once you put them back on ..and trying not to puke from spinning around so quickly.
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Posted: Wed, 7th Dec 2011 19:26 Post subject: |
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That was the only good feature about FL combat though. Aside from that it was the same popamole hold-LMB-and-follow-target-with-mouse crap X³ has. This kind of game needs joystick controls for cool dogfights.
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Posted: Wed, 7th Dec 2011 19:29 Post subject: |
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I guess I can agree with that. But after playing X3 for so long..I have to admit I'm only in a fight once every blue moon. And usually then i'm driving some school bus full of ore and just hide behind the nearest base until they go away lol.
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Posted: Wed, 7th Dec 2011 19:45 Post subject: |
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pillermann wrote: | That was the only good feature about FL combat though. Aside from that it was the same popamole hold-LMB-and-follow-target-with-mouse crap X³ has. This kind of game needs joystick controls for cool dogfights. |
+1
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secure
Posts: 11
Location: tomorrow
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Posted: Wed, 7th Dec 2011 21:24 Post subject: |
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Spazmotic wrote: | Well.. In Freelancer you could cut engines completely off and just use directional boost, allowing you to fly through space just rotating. It made it me near unstoppable in the PvP and PvE fights. Also great for avoiding missles (Which you run into alot in X3) as you could cut engines and boost into a solid 180 degree turn. The physics of it are wonky as such a turn would make your brain turn into jelly, but I do miss it. I never found a way to do similar things in X |
You could actually do it with mods..
For X3 there's the mod "Advanced Thruster Control"
Also X:TC had one as a reward from "Deathmatch Arena"
They did work.. but mind you last time I tried either has been years ago.
Last edited by secure on Mon, 13th Aug 2012 16:15; edited 1 time in total
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Posted: Wed, 7th Dec 2011 21:35 Post subject: |
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I actually do miss Freelancer and the old space sims genre altogether.
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tw1st
Posts: 6112
Location: New Jersey
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Posted: Thu, 8th Dec 2011 15:44 Post subject: |
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I really love games like this, sadly they are too far and between. Wish they would have multiplayer in this.
Still hoping for another freelancer.
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Posted: Thu, 8th Dec 2011 15:49 Post subject: |
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if you want to play a good space sim with newtonian physics try independence war 2.
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