Just realized that the cover has to be fake, not only because it says it's GFWL but also because it shows it's rated by PEGI, but PEGI haven't reviewed the violence etc of the PC version yet.
Also since MS/Remedy haven't decided if the PC version will come with the DLCs, they can't have possibly sent the final SKU to PEGI (since there is NO final SKU yet).
Last edited by consolitis on Wed, 14th Dec 2011 21:06; edited 1 time in total
It's a good news, but after M$ dumbed the original concept down in order to make it more gamepad-friendly and completely snobbed the PC audience for years treating us like 3rd class citizens I hope it will be a fail in terms of sales. I'll obviously play it anyway, I'm curious after all
It's a good news, but after M$ dumbed the original concept down in order to make it more gamepad-friendly and completely snobbed the PC audience for years treating us like 3rd class citizens I hope it will be a fail in terms of sales. I'll obviously play it anyway, I'm curious after all
What wasn't gamepad friendly in the original design, that you've never even seen anyway?
It's a good news, but after M$ dumbed the original concept down in order to make it more gamepad-friendly and completely snobbed the PC audience for years treating us like 3rd class citizens I hope it will be a fail in terms of sales.
What nonsense, piracy will be the cause of low sales.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
It's a good news, but after M$ dumbed the original concept down in order to make it more gamepad-friendly and completely snobbed the PC audience for years treating us like 3rd class citizens I hope it will be a fail in terms of sales. I'll obviously play it anyway, I'm curious after all
What wasn't gamepad friendly in the original design, that you've never even seen anyway?
It wasn't nothing revolutionary of course, but at least it could have been something more interesting than advance-> pew pew the monsters->cutscene r&r
If you havent played it, prepare to be completely underwhelmed. It will be the same linear scripted disappointment they released, what seems like, forever ago.
It was fun I guess.. just a little repetitive and short...and nothing like what was originally promised.
It was originally planned as an open world title, no? Landscapes were great and it has one of the most realistic looking forests. It was even better than Skyrim as much as I can remember.
I really love AW, MP 1/2 (a masterpieces for me) and Remedy, but now I realize that I wasted money on the X360.
Exclusivity lost for nothing, moneys wasted for nothing...
Who will give me a guarantee that American Nightmare will not be released on the PC? Who can guarantee that AW 2 will be exclusive to Xbox 360/720 and will not come to other platforms?
I do not want to spend money again on the console that loses exclusives.
It's a good news, but after M$ dumbed the original concept down in order to make it more gamepad-friendly and completely snobbed the PC audience for years treating us like 3rd class citizens I hope it will be a fail in terms of sales. I'll obviously play it anyway, I'm curious after all
What wasn't gamepad friendly in the original design, that you've never even seen anyway?
It wasn't nothing revolutionary of course, but at least it could have been something more interesting than advance-> pew pew the monsters->cutscene r&r
What wasn't gamepad friendly in the original design, that you've never even seen anyway?
It wasn't nothing revolutionary of course, but at least it could have been something more interesting than advance-> pew pew the monsters->cutscene r&r
One would think, they imagine their audience likes these games if they keep paying to keep them as exclusives for their audience.
Why can't it be it was scaled back because they couldn't tell the cinematic story they wanted with a sandbox design, as they have said multiple times?
Nobody knows the truth I think. We don't know if it was Remedy that didn’t have the knowledge/skills to create an open-world thriller or if it was Microsoft that considered that project too ambitious, deciding to choose the "safe" way with a linear action game that costs less and pleases the audience anyway.. I'd pick the second option.
The original open-world concepts for Alan Wake probably would have been technically impressive, but made for poor gameplay, given the theme. Not all combinations work.
I think they did the right thing for the game. Remedy's game have always had relatively simple and straight-forward gameplay wrapped in impressive tech and presentation, and nothing that doesn't suit consoles just as well as PC. I don't understand the myth about Remedy's games having ever been something especially suited to PC.
Correcting people since 2007 even if they're not wrong.
The original open-world concepts for Alan Wake probably would have been technically impressive, but made for poor gameplay, given the theme. Not all combinations work.
I think they did the right thing for the game. Remedy's game have always had relatively simple and straight-forward gameplay wrapped in impressive tech and presentation, and nothing that doesn't suit consoles just as well as PC. I don't understand the myth about Remedy's games having ever been something especially suited to PC.
Booo! Y U hate PC so much? Alan Wake should be a MMORPG, just like Max Payne was
Forget it, most people here are convinced that Remedy do GTA-style games and that they're good at it. Alan Wake turned out to be a linear adventure only because Microsoft forced them to dumb it down.
I will have to move my couch in front of my PC now
I'm certainly going to play it that way. It'll look great on the big screen, and my girlfriend will be able to watch the game better, as well.
Why is it that every game is automatically better on a small monitor and KB+M, but no game can be better on a big TV + gamepad, or a stand-up arcade machine, or a handheld, or a touch-screen phone, or whatever else? Is gaming really that homogeneous in people's minds?
The original open-world concepts for Alan Wake probably would have been technically impressive, but made for poor gameplay, given the theme. Not all combinations work.
I think they did the right thing for the game. Remedy's game have always had relatively simple and straight-forward gameplay wrapped in impressive tech and presentation, and nothing that doesn't suit consoles just as well as PC. I don't understand the myth about Remedy's games having ever been something especially suited to PC.
It would have been a first but I think it would have worked just fine, in order to make revolutionary games you have to take some risks but they deiced to take the money and play it safe with another horror on rails.
And, in terms of sails, it didn't pay off and the game wasn't really a hit, I believe it was average or below. If they sticked with it, it could have been a major hit and a new open-world-horror genre in a way that others would try to copy for years and decades, but alas we'll never know now..
It would have been a first but I think it would have worked just fine, in order to make revolutionary games you have to take some risks but they deiced to take the money and play it safe with another horror on rails.
Not every game has to be risky or revolutionary. Nothing wrong with a well-made, if not innovative game. Remedy has never created revolutionary gameplay experiences (unless you count slow-mo as "revolutionary.") They create solid games based on wholly traditional gameplay foundations, with one or two unique elements added in (slow-mo, light/dark, etc) to mix it up, wrapped in outstanding presentation and storytelling.
They have never created wholly "revolutionary" games, so I don't see why people ever had that expectation with Alan Wake. It's a good game, period.
Quote:
And, in terms of sails, it didn't pay off and the game wasn't really a hit, I believe it was average or below. If they sticked with it, it could have been a major hit and a new open-world-horror genre in a way that others would try to copy for years and decades, but alas we'll never know now..
Actually, it ultimately moved closer to 1.5 million copies. It's the age of digital distribution, so you should never rely on NPD retail numbers alone, now.
xxax wrote:
And law enforcement should start punishing piracy when there's no more crime left to solve
Copyright infringement is usually a civil matter, not a criminal one, so law enforcement isn't necessarily involved or seeking it out. It's often up to the copyright holder to initiate action.
Any more smartass remarks that don't actually hold water? No offense, but if you want to defend piracy, or at least, criticize entities that, wholly within their legal rights, prosecute offenders who infringe upon their copyrighted works, then you need to use better arguments than that.
The original open-world concepts for Alan Wake probably would have been technically impressive, but made for poor gameplay, given the theme. Not all combinations work.
I think they did the right thing for the game. Remedy's game have always had relatively simple and straight-forward gameplay wrapped in impressive tech and presentation, and nothing that doesn't suit consoles just as well as PC. I don't understand the myth about Remedy's games having ever been something especially suited to PC.
It would have been a first but I think it would have worked just fine, in order to make revolutionary games you have to take some risks but they deiced to take the money and play it safe with another horror on rails.
And, in terms of sails, it didn't pay off and the game wasn't really a hit, I believe it was average or below. If they sticked with it, it could have been a major hit and a new open-world-horror genre in a way that others would try to copy for years and decades, but alas we'll never know now..
Speaking of "taking some risks" they took the risk of making an SP horror game and keeping it under development for 5+ years. It's nice to think "they should have spent another 5, until they make it work dammit!"...
Actually, it ultimately moved closer to 1.5 million copies. It's the age of digital distribution, so you should never rely on NPD retail numbers alone, now.
1.5 isn't really impressive for a console exclusive, and also knowing the vast majority of the copies were from the bundles.. the revenue from each of those copies should be well bellow the revenue of the $60 launch copies.
The fact they are not ready to move on to AW2 but they are making an XBLA standalone "episode" that anybody can jump in without being familiar with AW, is another indication they are afraid of the sequel selling just as bad, unless they attract more people which are trying to do now with AW PC and AW: AN.
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