The Elder Scrolls V: Skyrim
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Mister_s




Posts: 19863

PostPosted: Fri, 16th Dec 2011 15:18    Post subject:
Wouldn't the smithing improvement mod completely break balance since you can upgrade all those weapons?
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Overlord123




Posts: 2335

PostPosted: Fri, 16th Dec 2011 15:29    Post subject:
Mister_s wrote:
Wouldn't the smithing improvement mod completely break balance since you can upgrade all those weapons?

Who cares about balance in a singleplayer game? If you don't want to be OP don't use it.
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Mister_s




Posts: 19863

PostPosted: Fri, 16th Dec 2011 15:29    Post subject:
How would I know it isn't OP without asking it?
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JBeckman
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PostPosted: Fri, 16th Dec 2011 15:29    Post subject:
I consider it a oversight to only be able to upgrade some weapons and not others, same with armor but yeah unless Bethesda caps all skills to 100 then smithing and enchanting (alchemy too?) will be very easy to abuse.
(EDIT: I consider it a oversight when it seems as such I mean - with the appropriate perk of course, you still need those to upgrade these better items of course -, not being able to upgrade certain items makes sense but say the Ebony blade just feels odd since it's just a ebony katana, albeit daedric in origin, same with db, thief or nighinggale items which are mostly just leather.)

Actually most of these non-upgradeable items are pretty poor by default as well, nothing much compares against a ebony or daedric weapon when upgraded, this includes artifacts and even more so novelty items like the faction armors or enemy armors.
(Enemy faction armor I meant with that last example, ancient nord, forsworn, falmer and fur to use some examples.)


EDIT: The only weapon that actually might be somewhat overpowered is Volendrung since it has amongst the highest base damage of all weapons, ebony mail is rather OK as well but it's still a bit like a slightly worse ebony armor but with enhantments on it.
(I play on master difficulty also just to clarify that, it takes a lot of blows to down a tougher enemy not to mention dragons, smithing is not something you want to overlook then as you will likely die if only relying on the base items, enchanting might work in stead but you need one of them or ideally both though I don't use enchanting much at all other than a small fortify one and two handed damage on a ring I have.)
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Mister_s




Posts: 19863

PostPosted: Fri, 16th Dec 2011 15:42    Post subject:
I guess I'll try it and see. The daedric ebony blade is upgradeable btw, just in another way.
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JBeckman
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PostPosted: Fri, 16th Dec 2011 15:43    Post subject:
Hmm yes you get the second variant of it by fulfilling a certain requirement.
(Worse damage but a actual enchantment on it.)
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VGAdeadcafe




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PostPosted: Fri, 16th Dec 2011 15:56    Post subject:
How the motherfucking fuck do I get rid of the bounty in Markarth ? Is there a console command that actually works or a mod ?

I don't want ot lost the stolen goods and the idiots at the flagged shit in don't have an option (I've been reading that thieve's guild members can get paid to get rid of bounty)

HALP
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 16th Dec 2011 16:06    Post subject:
JBeckman wrote:
DarkRohirrim wrote:
JB, can you please list me everything you use (mods, tweaks, patches - but I suppose it's the last version since you own the game)? The game looks perfect for you, just what I want. I'll probably do a clean install, so there's nothing messing up the mods and all that.


Sure, I'll try. Smile

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I think that was most of it, will go trough the Skyrim folder to see if I missed anything.

Thanks, I'll start modding the game in a moment. What about your settings? Did you do any more tweaking? I didn't really follow this thread since the game's release.


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JBeckman
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PostPosted: Fri, 16th Dec 2011 16:14    Post subject:
Not much, defaults are pretty good but as I posted back then I do tweak shadow resolution and draw distance a bit, hasn't changed from those examples I posted earlier though.
(I don't use the uGridsToLoad tweak either any longer as it was a bit unstable.)
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Fri, 16th Dec 2011 16:20    Post subject:
Mister_s wrote:
Choices in RPGs are overrated. There are very few RPGs which actually do it in a way other than "go left or right". I'd rather have this than some bullshit "world changing options ZOMG" which lead to zilch and feel forced/artificial. Bethesda's games have never been an example of diverting paths, moral dilemma's and whatnot. I think and hope that will never be the case. I'll play games like Witcher if I feel like making choices.


They're not overrated, I might not want to clear a quest because I don't want to kill character X as my only option. Perhaps I'd rather smoke the flesh eating SoB who wants me to kill him, but I should as a basic function be given the option to choose to left or right rather than only be given the choice of right, or leave the quest hanging there in your book forever.


intel ultra 7 265k, 64gb ram, 3070
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 16th Dec 2011 16:24    Post subject:
JBeckman wrote:
Not much, defaults are pretty good but as I posted back then I do tweak shadow resolution and draw distance a bit, hasn't changed from those examples I posted earlier though.
(I don't use the uGridsToLoad tweak either any longer as it was a bit unstable.)

Can you post them again, please? Or upload the files you tweaked somewhere and I'll see what I want to change from there.


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pillermann




Posts: 2577

PostPosted: Fri, 16th Dec 2011 16:32    Post subject:
Mister_s wrote:
Choices in RPGs are overrated.

Eh. RPGs are all about choices. Without choices (and proper consequences) you're playing an adventure. Unfortunately games that do it right died with Troika/BIS.
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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Fri, 16th Dec 2011 16:42    Post subject:
Hm, any tips on how to use BOTH the FXAA Post Process Injector 2.0 (http://www.skyrimnexus.com/downloads/file.php?id=131) and the injectSMAA (http://mrhaandi.blogspot.com/p/injectsmaa.html).

I am interested in the SMAA antialiasing injector and the color/saturation/sharpness enhancements from the Post Process Injector.

They both use the d3d9 dll.


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JBeckman
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PostPosted: Fri, 16th Dec 2011 16:47    Post subject:
DarkRohirrim wrote:
JBeckman wrote:
Not much, defaults are pretty good but as I posted back then I do tweak shadow resolution and draw distance a bit, hasn't changed from those examples I posted earlier though.
(I don't use the uGridsToLoad tweak either any longer as it was a bit unstable.)

Can you post them again, please? Or upload the files you tweaked somewhere and I'll see what I want to change from there.


Skyrim.ini
 Spoiler:
 


SkyrimPrefs.ini
 Spoiler:
 
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 16th Dec 2011 17:17    Post subject:
JBeckman wrote:
DarkRohirrim wrote:
JBeckman wrote:
Not much, defaults are pretty good but as I posted back then I do tweak shadow resolution and draw distance a bit, hasn't changed from those examples I posted earlier though.
(I don't use the uGridsToLoad tweak either any longer as it was a bit unstable.)

Can you post them again, please? Or upload the files you tweaked somewhere and I'll see what I want to change from there.


Skyrim.ini
 Spoiler:
 


SkyrimPrefs.ini
 Spoiler:
 

Thanks again. Are you actually running the game with those? The game barely runs like that here.


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dodger2020




Posts: 3537

PostPosted: Fri, 16th Dec 2011 17:43    Post subject:
Fuck yeah. The soundtrack has finally been let out. (and not that shitty one ripped from the game and then converted to flac)

The Elder Scrolls V Skyrim Soundtrack 4CD
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xExtreme




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PostPosted: Fri, 16th Dec 2011 17:47    Post subject:
Mother of god, any release so far? Laughing

Edit: Downloading Pffchh


Last edited by xExtreme on Fri, 16th Dec 2011 17:50; edited 1 time in total
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dodger2020




Posts: 3537

PostPosted: Fri, 16th Dec 2011 17:50    Post subject:
xExtreme wrote:
Mother of god, any release so far? Laughing


I'm listening to it right now Smile Just search for what I put before the spoiler

edit: ninja'd Very Happy
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LeoNatan
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PostPosted: Fri, 16th Dec 2011 17:59    Post subject:
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lolozaur




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PostPosted: Fri, 16th Dec 2011 19:45    Post subject:
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Grouch




Posts: 74
Location: Mississausage, Ontario
PostPosted: Fri, 16th Dec 2011 19:52    Post subject:
Tydirium wrote:
True. Conjuration (and Companions) are far too powerful. Summon two creatures, have a dragon, give the Companion a staff like "Sanguine Rose" making him summoning, too - and keep the dog from the Clavicus Vile quest... Very Happy - makes SIX fighting machines under your command (not recommended while dungeon crawling...) .... and the game is already far too easy without such stuff.
Good that I did not start the civil war quests until now... promising lots of fun....

Yup, the civil war quest line was indeed epic with my small army, which I finished a few days ago. I had Eola as a follower and she raised things on her own, but I forgot to give her the Sanguine Rose...I wonder If she would have two followers if I give here that staff.
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xExtreme




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PostPosted: Fri, 16th Dec 2011 19:55    Post subject:
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Mister_s




Posts: 19863

PostPosted: Fri, 16th Dec 2011 20:04    Post subject:
Are all companions as boring as Lydia? Oh how I wish for ye olde Bioware touch in such cases.
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inz




Posts: 11914

PostPosted: Fri, 16th Dec 2011 20:07    Post subject:
Mister_s wrote:
Are all companions as boring as Lydia? Oh how I wish for ye olde Bioware touch in such cases.


No, you can't have sex with any of them.
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Grouch




Posts: 74
Location: Mississausage, Ontario
PostPosted: Fri, 16th Dec 2011 20:33    Post subject:
Mister_s wrote:
Are all companions as boring as Lydia? Oh how I wish for ye olde Bioware touch in such cases.

Amen.

"Aerie I swear I pulled out in time. I don't how you could be pregnant." Crying or Very sad
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 16th Dec 2011 20:56    Post subject:
Ok... I installed pretty much all those mods and managed to get the tweaks right. I have two problems though. Something keeps crashing the game after very little time in it. That's one. It was alright at one point... could it be that something UI related causes the crash? The other problem is that the SSAO makes the character (weapons included) transparent in 1st person when hovering over the SSAO effect. If I put MultiSample on 2 that's fixed, but the SSAO gets fucked up at certain times in the day (mostly at night)... as in, it gets quite red in some zones. JB (or someone else), any ideas?


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JBeckman
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PostPosted: Fri, 16th Dec 2011 21:01    Post subject:
DarkRohirrim wrote:
JBeckman wrote:
DarkRohirrim wrote:

Can you post them again, please? Or upload the files you tweaked somewhere and I'll see what I want to change from there.


Skyrim.ini
 Spoiler:
 


SkyrimPrefs.ini
 Spoiler:
 

Thanks again. Are you actually running the game with those? The game barely runs like that here.


I am actually, FPS is around ~40 to 60 (VSync is enabled.) although now with ENB I had to sacrifice SSAO as it kinda hit the game performance really hard. Very Happy


Lower shadow resolution and especially the iShadowMaskQuarter=8 value, that one does keep shadows in better sharpness but it really affects performance.
(Default on Ultra is 4, max is 10 - higher can be used but the game gets really unstable, similar to setting 8192 shadow resolution.)

You might have noticed I use MLAA also instead of FXAA and am not using MSAA at all. Smile


I'll go trough the files a bit to see if there's anything else that can be reduced, it's unfortunate the game engine scales down shadows the farther away you render them (Those draw distances, you could probably lower those as well, 3000 for interiors and 8000 units for exteriors by default on Ultra.) so I kinda had to go rather extreme with those settings.
(I target ~30 FPS minimum for exteriors - even by default V.High/Ultra cities can run worse than that - but it has worked out pretty well.)

Could also try to lower the LOD values under [map] I use 8 on both instead of the default 16 and 32 as this really improves the 3d map clarity and detail but the additional LOD does hit loading times somewhat (Don't try with 4, took ten minutes nearly to load the game and it ran at single digit framerate values.) but I guess 16/16 is a good compromise, default for objects but better for the actual terrain as lower increases detail.

EDIT: VSync is enabled as very high framerate values sends physics objects flying when activated otherwise (Indoors especially.) and it also accelerates the displacement issue with time and AI. Smile
(Currently the day switches at 2 PM in the game but I'm about 60 hours into this current playtrough so on a whole that's not too bad - but Fallout NV had the same issue and if Obsidian fixed it Bethesda should be able to correct it too. Razz - but it's a bit annoying as it also skews AI schedules.)


EDIT: Missed your above post, I had crashes with the game in relation to some of the UI settings before I toned them down but I thought I fixed that by toning down the map lod from 4/8 to 8/8 which I used earlier.
(It was really easy to test too, smith five items and at the fift the UI will glitch and then shortly afterwards crash the game - or silently shutting it down - annoying that as I can't get a log file or anything to go on what actually bugged out so it makes testing difficult.)
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DarkRohirrim




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PostPosted: Fri, 16th Dec 2011 21:13    Post subject:
Ok, so it mostly crashes after it finishes doing something (finishes the resting action I give, finishes the fast travel action I give, etc.). So how do I do the thing that fixed this for you?


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JBeckman
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PostPosted: Fri, 16th Dec 2011 21:16    Post subject:
That's new to me as that's nothing I've encountered, I'll see if I can find something but that's a strange issue.


Unless it's the ENB .dll acting up or maybe you tried that already, I'll see what I can find. Smile

EDIT:

fActorLODMax=30.0000
fItemLODMax=30.0000
fObjectLODMax=30.0000

Those down to 15 in Skyrim.ini and again (But from 50) in SkyrimPrefs.ini, might be that such a large draw distance causes some stability issues, if nothing else it will also conserve memory usage. Smile

fLODFadeOutMultObjects=50.0000
fLODFadeOutMultItems=50.0000
fLODFadeOutMultActors=50.0000

EDIT: And these as I mentioned up to 16 or even 32

uLockedObjectMapLOD=8
uLockedTerrainLOD=8

EDIT: Already mentioned it but lower this down to 6 or the default of 4 also and see if that helps.
iShadowMaskQuarter=8

EDIT:
fBlockLevel1Distance=150000.0000
fBlockLevel0Distance=75000.0000

75000 and 35000 might help with these, will lose additional LOD and landscape detail however but it might not be very noticeable.

EDIT: And this down to 1.5 or 3
fSplitDistanceMult=5.0000
(Again it'll affect landscape and LOD detail however.)
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 16th Dec 2011 21:50    Post subject:
I tried some of those things, but it was the same thing. Anyway... so I took every file that I copied into the game's Data folder out and the crashes are gone. I put back the mods that were only .esp files and the Interface ones and everything's still fine. It's definately something related to some textures or meshes as those are the only files that I haven't put back. Now I only have to find out which ones, as all this modding process went good until I started to put some actual mods and not only textures.

Edit: Not sure what exactly is causing the crashes, but I'm sure it's something from this: http://www.skyrimnexus.com/downloads/file.php?id=114

Quote:
4) Most likely you'll need the "allow 4gb ram usage" patch to allow skyrim to use more RAM otherwise you'll encounter purple textures/crashes


Most likely because of this, as I can't use that... or is there some cracked version of that?


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