Heroes of Might & Magic VI
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gromar




Posts: 696
Location: Neverland
PostPosted: Fri, 23rd Dec 2011 05:59    Post subject:
Might and Magic Heroes VI Update v1.2-RELOADED

nfo:
 Spoiler:
 

changelog:
 Spoiler:
 
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 23rd Dec 2011 15:25    Post subject:
still no dynasty emulator or something?


Lutzifer wrote:
and yes, mine is only average
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emdeec




Posts: 54

PostPosted: Sat, 24th Dec 2011 06:33    Post subject:
I seriously doubt whether anyone is going to code an offline-online emulator. the Conflux is so tightly integrated into the game I simply can't see how ALL it's functions could be duplicated (saved games, dynasty tracking, altar of wishes redemptions, etc.).

I actually broke down and bought the Deluxe Edition a few weeks back on Amazon for half off so that I could play the entire storyline in proper order and I haven't been disappointed. In about 30 hours of play.. I've had only one CTD and only one Conflux disconnect midgame.. I must be lucky.
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Mister_s




Posts: 19863

PostPosted: Sat, 24th Dec 2011 11:28    Post subject:
I was planning to buy it too, but the game seems to be a mess judging by forum posts. The balancing especially seems completely broken. I'll wait for some impressions with this new patch.
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kumkss




Posts: 4835
Location: Chile
PostPosted: Sat, 24th Dec 2011 13:30    Post subject:
emdeec wrote:
I seriously doubt whether anyone is going to code an offline-online emulator. the Conflux is so tightly integrated into the game I simply can't see how ALL it's functions could be duplicated (saved games, dynasty tracking, altar of wishes redemptions, etc.).

I actually broke down and bought the Deluxe Edition a few weeks back on Amazon for half off so that I could play the entire storyline in proper order and I haven't been disappointed. In about 30 hours of play.. I've had only one CTD and only one Conflux disconnect midgame.. I must be lucky.


i think its more than 30 hours of play... i was estimating a total of 80 - 100 hours instead. Razz
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emdeec




Posts: 54

PostPosted: Sun, 25th Dec 2011 01:39    Post subject:
30 hours is all I've played SO far.. and I'm a ''slow'' gamer. I expect I'll get WAY over 100 hours of game play total.
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Shumy




Posts: 95

PostPosted: Sun, 1st Jan 2012 20:32    Post subject:
there is a ubisoft downloader for this game like it was for anno and assassins creed so i can buy a key from a russian store?
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sun, 22nd Apr 2012 10:08    Post subject:
http://www.strategyinformer.com/news/17626/black-hole-developer-blasts-ubisofts-actions-during-heroes-vi-development

You might have missed this.

The second developer for the Ubisoft HOMM series that goes bankrupt (Nival managed to survive the bankrupcy, by switching to the MMO and mobile games development).

The third developer for HOMM that goes belly up ( New World Computing was the first, Nival the second).
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Sun, 22nd Apr 2012 10:34    Post subject:
Strange though interesting, there was a patch just a few days ago even. Smile
http://www.patches-scrolls.de/heroes_of_might_and_magic6.php#13
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sun, 22nd Apr 2012 10:38    Post subject:
I think it was made in one of the other Ubi studios (they have Shanghai and Bucharest for patching and testing)
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 22nd Apr 2012 10:43    Post subject:
so this means no chances for promised faction expansions Sad I think they promised 2 expansions - both with two of missing factions (Academy,Dungeon,Rampart,Fortress)


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sun, 22nd Apr 2012 10:46    Post subject:
As you can see in the article, a lot of content was cut out. I have a nasty feeling, one that's telling me that the cut content it's already shaping in DLC's
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 22nd Apr 2012 10:51    Post subject:
so there is a chance at least for academy


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sun, 22nd Apr 2012 11:00    Post subject:
I hope they will patch the game properly, before releasing any new content. Another 4 patches were supposed to come out. After the demise of the devs, not so sure if those patches will ever come out.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 17th May 2012 14:03    Post subject:
Patch 1.4 notes (also is out)

- Added the Custom Map Exchange feature, allowing players to download missing maps in the lobby, from the host.
- Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer)
- Added features in the map editor:

o Help Files: Added tutorials in the Map Editor
o Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation
o Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.)
o Mini map: Removed the non-functional mini map from the Map Editor

As you can see, nothing ground breaking. Nothing to make the game playable
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Fugen




Posts: 2248

PostPosted: Sun, 20th May 2012 15:08    Post subject:
Might.and.Magic.Heroes.VI.Update.v1.4.0-RELOADED


chill out man, life is beautifull...
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 14th Jun 2012 22:57    Post subject:
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Overlord123




Posts: 2335

PostPosted: Thu, 14th Jun 2012 23:11    Post subject:
blackdochia wrote:
It's Ubiiiii Time.....

M&M: Heroes VI - Adventure Pack Next Month

http://www.rpgwatch.com/#19853

http://www.strategyinformer.com/news/18610/first-dlc-expansion-announced-for-might--magic-heroes-vi

"In addition to the release of new downloadable content, a major patch for Might & Magic® Heroes® VI, that includes new content and beautifully animated town screens"
So Much Win

Finally!
Edit:
 Spoiler:
 
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 14th Jun 2012 23:19    Post subject:
Once the new city screen is released, THAT's when I'll start playing the game Very Happy I own two copies of it ffs, haha, one on Steam and another standalone UbiDRM version.
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Sauronich




Posts: 2062

PostPosted: Thu, 14th Jun 2012 23:27    Post subject:
Fuck yeah! So glad they didn't abandon the game. It's a shame that the DLC is not an expansion with new factions though.


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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 15th Jun 2012 07:29    Post subject:
Sauronich wrote:
Fuck yeah! So glad they didn't abandon the game. It's a shame that the DLC is not an expansion with new factions though.
+1
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kumkss




Posts: 4835
Location: Chile
PostPosted: Thu, 12th Jul 2012 19:03    Post subject:
Patch 1.5 out today! some mayor changes Very Happy

Quote:
Tonight many updates are going to be released.
First of all, Might & Magic Heroes 6 Pirates of the Savage Sea is going to be released tonight by 6:30 pm CET.
This Adventure Pack will introduce original heroes, mythical places and artifacts, familiars with over 10 hours of gameplay! You can find more information about the content here (www.mmh6.com).
Might & Magic Heroes 6 Pirates of the Savage Sea will be available on Steam, Uplay and other local sites.

That’s not all as the patch 1.5 will be released tonight by 6:30 pm CET as well. As we have already announced and showed, the patch 1.5 will bring back brand new townscreens to the Heroes series (…): townscreens are 2D and fully animated. We really suggest you to check them out ingame!

This time we also focused on the balancing: to accomplish such a tremendous task, we gathered a lot of your feedback (thank you for sharing your thoughts and analysis with us!) and worked closely with the VIP fans. Today you can test the first results. As Limbic confirms (http://www.youtube.com/watch?v=pWj1XVFo9Bw), it is not the last balance update. We will monitor closely how it works and bring changes if needed in the next patches. You can still share your ideas and thoughts with us on the official or community forums as your help is very appreciated by the dev team!

The last and the very awaited change we promised you to bring to Heroes 6 in the patch 1.5 is compatibility of online and offline saves. Unfortunately, this change will not be a part of the patch 1.5 and will be released later on. This last minute change is due to unexpected technical constrains that force us to go back a bit to the drawing board regarding our approach. The plan is to develop this feature as intended but will require a few more weeks of fine tuning before getting a proper release. We are really sorry about that. We are aware that you are eagerly waiting for this update and how important it is for you and we’ll do our best to release it shortly.

Regarding the latest Uplay update and related issues with users’ saves: saves may have temporarily disappeared from your folder “\Documents\Might & Magic Heroes VI”. The issue is currently under investigation on our side and we are closely monitoring the situation with the Uplay team in order to sort this out as soon as possible. In the meantime and while waiting for the patch 1.5 and the Adventure Pack to be released tonight by 6:30 pm, let’s have a look at the release notes:
Game Interface:
Added the Townscreens for all factions
Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu.
Added a Hide GUI button in the Townscreen Menu
Game Content:
Added the Adventure Pack compatibility
· Bug Fixes:

o The spellbook of a dead secondary hero remains active and the town portal can be used after the secondary hero is killed by the AI.
o Incorrect percentage given by the Arachne's level 4 ability (Life Drain). Correct damage to life percentage is now applied no matter the stack size (15% of the damage is transformed to life)
o The tooltip for the "Creatures, Heroes and Towns" tab in the Kingdom Overview, contains debug text.
Major Balancing effort:
Abilities modifications:
Direct Damage Spells power increase
Healing Spells mana cost increase
Creature Abilities:
Heal Core Units abilities only available for the upgraded version
Light decrease on several Creature Abilities
Hero Passive and Active Abilities
Passive Characteristics bonuses increase
Reputation Abilities
Light characteristics modifications on all Faction units
Abilities/Creatures Description and Background modifications:
Chain Lightning Hero Ability tooltip is now: Deals <HPdamage> damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.
Lightning Bolt Hero Ability tooltip is now: Deals <Minimum HPdamage – Maximum HPdamage> damage (Air) to target enemy creature.
Fireball Hero Ability tooltip is now: Deals <HPdamage> damage (Fire) in target 3x3 area."
“Acid Cloud” Hero Ability display name now replaced “Poison Cloud” Hero Ability.
Acid Cloud Hero Ability is now: Creates a 3x3 cloud of acid which deals <HPdamage> damage (Earth) each turn. Lasts until the end of the combat.
Acid Cloud description in Spell book is now: Conjures a 3x3 cloud of acid which inflicts Earth Damage every turn. Lasts until the end of the battle.
Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.
Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt <HPdamage> damage (Air) and also inflicted by the “Dazed” effect.


http://forums.ubi.com/showthread.php/690497-Patch-1-5-and-the-Adventure-Pack

Very Happy
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Mister_s




Posts: 19863

PostPosted: Thu, 12th Jul 2012 19:06    Post subject:
I hope this patch is as good as it's supposed to be. I'd like a mini-review of the game at its current stage if someone feels like it.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 12th Jul 2012 19:27    Post subject:
Sounds wicked, can't wait to give it a try now that it's all patched up Very Happy Does the game auto-patch?
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kumkss




Posts: 4835
Location: Chile
PostPosted: Thu, 12th Jul 2012 19:30    Post subject:
sabin1981 wrote:
Sounds wicked, can't wait to give it a try now that it's all patched up Very Happy Does the game auto-patch?


yes

at least if you own the original Cool Face
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 12th Jul 2012 19:33    Post subject:
Of course! I've got a Ruskie version tied to my normal Uplay profile and, for some reason, I also have a Steam copy... lol. I must have picked it up in a mega sale or something grinhurt
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locke89




Posts: 2812
Location: Poland
PostPosted: Thu, 12th Jul 2012 19:38    Post subject:
Wating eagerly for someone to crack that update Razz
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Mister_s




Posts: 19863

PostPosted: Thu, 12th Jul 2012 19:40    Post subject:
Was the dynasty thing ever cracked properly?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 12th Jul 2012 19:41    Post subject:
No, I'm afraid not.. that's still tied to the Uplay stuff.
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locke89




Posts: 2812
Location: Poland
PostPosted: Thu, 12th Jul 2012 20:21    Post subject:
Hm, is that Dynasty stuff that big of a deal? Anyway, Sabin, you got a mission! Play and tell us if it's worth buying now. And why. And with screenshots. Very Happy
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