Nope I didn't do that. My smithing skill was a bit higher than other skills (like 10-15 points higher). And I have improved all my equipment, while having a 30% smithing potion buff.
Been doing some mileage with the Dawnbreaker and that thing is downright devastating on any dragon ruin or vampire lair...
With the Sanguine staff (whatever the name of it is), a follower, firebolt/balls, and the Dragonrend shout.....smashola.
Well, probably but I mentioned the Dawnbreaker because of it's special properties against the undead.
You're fighting a group of zombies/skeletons/daugr/vampires when suddenly- BOOM, the sword incinerates everyone in range!
BTW dunno if you guys know this, but at least with the sword you can do a "special attack" of sorts.
If you quickly click the LMB and click-and-hold it right after you will make 2 quick consecutive slashes (dunno if it's dependant of some perk, probably the standing power attack perk).
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
FPU now that I've checked is mostly the (older?) x87 code with SSE2 being a "improvement" or what to call it.
So it seems the SSE2 version should thus be used if possible as only rather old CPU's (Pentium series below Pentium 4 and AMD XP series I believe.) have issues with it.
I'm not a coder, programmer or anything nor do I understand the exact nature of these instructions and their implementation but I think I got the basics OK.
(Or something, I basically just read - http://en.wikipedia.org/wiki/SSE2 )
Would be nice to see a SSE3 / SSE4.x variant though but maybe it wouldn't help much.
(Nothing I would know.)
If you care: SSE3 & SSE4 wouldn't help (much) as they offer only minor improvements useful in very specific situations.
AVX (next step from SSE), available in newest processors would however potentially double the performance of any piece of code where SSE2 is currently used.
The Skyboost does a great job but sadly it doesn't affect the framerate hit caused by increasing the shadows quality. If I set the iShadowMapResolution to 4096 I have a 10fps drop even with the i2500k, kinda disappointing.
Most any system will see a noticeable performance fall when you push shadow resolution above 2048, 8192 is unplayable even on top of the line systems (And that's in interior locations even.) due to what I guess is due to how their shadow system works.
Most any system will see a noticeable performance fall when you push shadow resolution above 2048, 8192 is unplayable even on top of the line systems (And that's in interior locations even.) due to what I guess is due to how their shadow system works.
Exactly . I'm not expert on the matter but I've read that the shadow rendering is being done on the CPU instead of the GPU, so even the highest end CPUs become bottlenecked when trying to render the shadows on ultra setting (or superior) while the GPU usage is always minimal.
hey ho, got a problem with skyrim...the game runs absolutely smooth. i have several hd texture mods installed along with some other mods. got no problems except this one:
as you can see on the pics, ive got very sharp edges of the water which are ugly as hell...dont know if this is normal but i doubt that...at least i couldnt find a skyrim vid on youtube showing the same edges...
has someone else this problem or does the game really look like that?
It doesn't solve all of it but as the images show it's a decent improvement.
(Bethesda should have kept the soft water effect they developed in Fallout 3's variant of the Gamebryo engine.)
It doesn't solve all of it but as the images show it's a decent improvement.
(Bethesda should have kept the soft water effect they developed in Fallout 3's variant of the Gamebryo engine.)
hey thanks alot for pointing that out! had rwt 1.9.2 already installed but missed further updates.
its still not perfect but way better then before! thanks again
It seems mostly to be a transparency "trick" thus making it appear that the water is more translucent at the edges (Or how to call it.) thus leading to the belief that the shoreline isn't as hard in the difference between the water and land or how to describe it.
It works though and it's a neat solution, I'm not saying otherwise.
(Was just trying to explain it but as can be seen it's pretty effective in making water look a bit softer near edges and such objects.)
Keeping up to date is already quite difficult, with the 1.4 update and Creation Kit soon to be released ("This month" according to Bethesda.) this will probably get even more chaotic.
Keeping up to date is already quite difficult, with the 1.4 update and Creation Kit soon to be released ("This month" according to Bethesda.) this will probably get even more chaotic.
It seems I'm the only guy here playing skyrim with no mods or texture packs ?
No, you aren't. Only thing I've tried is the skyUI thing and 1) meh and 2) it and skse crash 99% of the time on startup (but still work...) and 100% of the time when I exit the game.
FPU now that I've checked is mostly the (older?) x87 code with SSE2 being a "improvement" or what to call it.
So it seems the SSE2 version should thus be used if possible as only rather old CPU's (Pentium series below Pentium 4 and AMD XP series I believe.) have issues with it.
AFAIK, the old x87 FPU support is actually not implemented in hardware in newer CPU generations, and these CPUs execute the old instructions using SSE, SSE2 etc. The compilers still support x87 FPU instructions just for the sake of compatibility (so you can run your programs on old CPUs), but every decent game should not use it.
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