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Posted: Wed, 11th Jan 2012 22:16 Post subject: |
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Posted: Wed, 11th Jan 2012 23:24 Post subject: |
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TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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ixigia
[Moderator] Consigliere
Posts: 65115
Location: Italy
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Posted: Thu, 12th Jan 2012 00:11 Post subject: |
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I must say that after having read all the infos and seen the screens it doesn't look bad at all ;P
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 12th Jan 2012 02:18 Post subject: |
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Any scans yet of the full article?
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Posted: Thu, 12th Jan 2012 04:18 Post subject: |
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Posted: Thu, 12th Jan 2012 05:08 Post subject: |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Thu, 12th Jan 2012 09:45 Post subject: |
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Thanks, but seems very incomplete. AngryJoe just made a video about his impressions about the article and there are supposed to be sidenotes on certain aliens (like the thinmen) for example.
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Posted: Thu, 12th Jan 2012 09:57 Post subject: |
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Looks too futuristic for my taste, I prefer the Xenonauts setting.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73329
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Thu, 12th Jan 2012 10:51 Post subject: |
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ImpressedObama.psd
Wow looks quite good. Such a far cry from the 2K Marin bullshit. 
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VonMisk
Posts: 9478
Location: Hatredland
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Posted: Thu, 12th Jan 2012 10:59 Post subject: |
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To be honest one must asked himself what truly UFO/XCOM was. Certainly it was the mythos, the Sectoid, Snakeman and Muton. The great turn based tactical part of the game. But the true spirit of UFO was the situation when my squad was decimated by Sectoids and Chrysalids to the point of one man's last stand. And when I lost all hope surrounded by zombfied soldiers and aliens this one soldier let's call him BADASS went full time berzerk. Squeezed as hard as he could the trigger of his trusty laser rifle and killed every motherfucking enemy in his turn. And let me tell you that this was the most glorious of all my gaming experience.
Not to mention when you have landed on mission site and was greeted with a grenade that wipe your whole squad in Skyranger. The sound of death when you loaded Blaster Launcher. The tragedy when you lost your most experienced soldier on the battlefield. The holding of your breath every fucking time you ended your turn.
That my good sirs was and still is the original UFO.
sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Posted: Thu, 12th Jan 2012 11:21 Post subject: |
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Looks good as far as art style is concerned, but the list of things they removed or "simplified for the modern audience" makes me believe nothing of what made the game great will be left in the end.
I have higher hopes for Xenonauts or UFO:ET 2 than this.
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Posted: Thu, 12th Jan 2012 12:25 Post subject: |
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http://i.imgur.com/QFLLO.png
| Quote: | 'The PC Difference - XCOM obviously has deep PC roots and a hardcore fanbase with strong feelings about strategy franchises moving to consoles. It's natural for them to worry about a game like XCOM being dumbed down during the transition from keyboard to gamepad. Everything that Firaxis has shown so far indicates that any 'dumbing down' is limited solely to removing over-designed rules. For example, the original's Time Units have been removed for a simple move+action (or double move) for each unit. The idea is to let players still make the same decisions - move here, shoot that - without having to precisely calculate steps taken and type of shots fired in order to optimize that final five percent of combat effciency. And fear not, PC players - Firaxis is planning to take advantage of the platform's unique capabilities to provide an enhanced interface. Lead designer Jake Solomon uses DA:O as an example of what he wants to happen with XCOM. He suggested a zoomed-out full-map view of the tactical map as the kind of feature that PC players can expect that might not make it into the console versions. Finally, if you're an XCOM devotee from the old days, take comfort in the fact that the hardest difficulty is simply called Classic Mode.'
Other notable gameplay changes mentioned: no more Aimed/Snap/Auto shots, but there are two special abilities you can choose between at each level up that add more actions (the example is a choice the sniper gets: 'Squad Sight which lets him fire at any enemy a squadmate can see, or Snap Shot which lets him take a quick shot after moving, an ability normally restricted from sniper rifles).
Oh yeah, there are classes; the ones mentioned are sniper, support, and heavy. Rookies don't come with their class identified, you have to level them up to find out which they are. Weapon clips are gone but you still need to reload, it doesn't say if there are infinite reloads but you no longer manufacture or load clips onto the Skyranger.
The 16 individual countries will each have demands and assign missions - the article mentions Japan requesting a shipment of laser rifles as a reaction to XCOM not protecting their territory, and Africa as being a poor continent but rich in raw materials needed for manufacturing (each continent will have a bonus). The missions are mostly procedurally generated, but there are specific "tentpole scenarios that take place at certain points in the narrative. These come in several forms, from in-game cinematics showing the growing alien threat through the lens of human newscasts to setpiece tactical battles. Firaxis hopes to use these moments to create some semblance of overarching narrative despite the strategic layer being completely player-driven... Firaxis insists that its tactical AI as well as the unique capabilities and squad compositions each player will bring to them will maintain the game's integrity."
When a soldier is killed by a destructive enough weapon, "his equipment is so badly damaged that it can't be salvaged." Environments are destructible, and suppressive fire is in the game - the example is a heavy pinning down a Sectoid, denying it a turn during the aliens' turn. There are pictures of Sectoids, Mutons, and Cyberdiscs, which are fairly faithful to the originals, although cyberdiscs also come in spiderlike forms. Sectoids can use their psionic abilities to link up with each other to increase their effectiveness, but killing one will kill any others it is linked with. Mutons have Blood Call, "a battle cry that excites surrounding Mutons into a kind of animalistic fury.
Finally, the suit guys are called Thin Men. "The Thin Man is strikingly similar to the Slender Man myths. It may be that some morphogenic race has been secretly studying humanity, and has sent these human facsimiles to Earth as spies. Unnaturally tall and slender, Thin Men are not perfect replicas.... Once engaged in battle, a Thin Man will perform acrobatic maneuvers unlike any human. Thin Men are capable of covering large swaths of ground in a single bound. Snipers should be wary of their ability to jump up several stories in a single leap. Once engaged in close quarters, the Thin Man unhinges its jaw and vomits forth a spray of corrosive putrescence... upon expiration, a Thin Man will explode in an acid shower damaging nearby equipment and field personel."
I have no idea why they chose to feature the Thin Men in the first released screenshots - there are about 30 and those are easily the worst. The tactical view is moveable from a bird's eye 70 degree view to ground level behind/to the side of the soldier. The picture of the geoscape is incomplete, it only shows the globe. The base screens seem similar - the example is a research screen, with a list of topics and a scientist presumably moving in the background. Soldiers are indeed clad in Gears of War style armor, but both soldiers and aliens are drawn in a very clean comic style reminiscent of the animated cinematics of the original (or the Firaxis house style circa Civ V). |
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kumkss
Posts: 4838
Location: Chile
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Posted: Thu, 12th Jan 2012 15:00 Post subject: |
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Posted: Thu, 12th Jan 2012 15:13 Post subject: |
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| kumkss wrote: | | release date? |
This fall.
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kumkss
Posts: 4838
Location: Chile
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JBeckman
VIP Member
Posts: 35090
Location: Sweden
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Posted: Fri, 13th Jan 2012 21:56 Post subject: |
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Looks kinda good.
I played the first xcom game way back, never played it very long tho.
So just a few weeks back i got a urge to play some turned based game like xcom, so looked around and found UFO: Afterlight.
I really enjoy that game and im soon done with my first game on hard/hard.
Will be nice to have 3 more "fresh" alternatives soon!
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Posted: Sat, 14th Jan 2012 00:33 Post subject: |
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| Quote: | | the hardest difficulty is simply called Classic Mode |
By "Classic Mode" they mean normal difficulty from the original? that's how it sounds
The game looks and sounds very interesting so far
Some of the changes even make sense, there wasn't much worse than that soldier who was always 1 point short of being able to shoot every turn, shame they're removing the feature altogether though, I'm all for "classic" options than can be toggled on and off
One thing they need to change is the Blaster Launcher, that thing was practically game breaking even on the hardest difficulty, you could clear out huge ships easily once you knew the layouts and didn't need more than a few steps from your own ship to do it
It was great for those mind control aliens though
I hope they'll include the random nature of some of the soldiers like in the original, the guys that got controlled by aliens every turn, the one that would kill anything that walked into his line of sight during the alien's turn, the guy that could get shot point blank 3-4 times but survived when his team-mates were going down to a shot from halfway across the map
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sat, 14th Jan 2012 02:04 Post subject: |
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| Quote: | | no more Aimed/Snap/Auto shots |
Fuck that.
Screen shots have fucking derp buttons on them. You can see this will be a shitty console port.
intel ultra 7 265k, 64gb ram, 3070
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Posted: Sat, 14th Jan 2012 02:09 Post subject: |
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| crossmr wrote: | | Quote: | | no more Aimed/Snap/Auto shots |
Fuck that.
Screen shots have fucking derp buttons on them. You can see this will be a shitty console port. |
I wouldn't expect the console version of the game to have a PC oriented interface. I don't see why you do.
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Posted: Sat, 14th Jan 2012 03:01 Post subject: |
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Posted: Sat, 14th Jan 2012 13:23 Post subject: |
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UFO: Extraterrestials is great if modded.
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Posted: Sat, 14th Jan 2012 13:32 Post subject: |
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| dezztroy wrote: | | UFO: Extraterrestials is great if modded. |
Uhm, did you play the "Gold Edition"? Cause I've read about 5 minutes ago that they actually hired the maker of the most popular mod (Bman) and added all his stuff into this "Gold Edition". They are also working on the sequel (ofc with this Bman dude).
http://www.ufo2extraterrestrials.com/
If you played the GE, what mods would you recommend?
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Posted: Sat, 14th Jan 2012 13:55 Post subject: |
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People are mad if game is being remade in original style or fps style. You just can't please everyone, Even tho in this case we have both remakes
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
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Posted: Sat, 14th Jan 2012 13:55 Post subject: |
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| m3th0d2008 wrote: | | dezztroy wrote: | | UFO: Extraterrestials is great if modded. |
Uhm, did you play the "Gold Edition"? Cause I've read about 5 minutes ago that they actually hired the maker of the most popular mod (Bman) and added all his stuff into this "Gold Edition". They are also working on the sequel (ofc with this Bman dude).
http://www.ufo2extraterrestrials.com/
If you played the GE, what mods would you recommend? |
Yes, I got the GE off of Steam. Grayfiend's mod is what you want on top of that. http://ufogr.com/index.php?lang=en;action=install
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sun, 15th Jan 2012 04:27 Post subject: |
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| dezztroy wrote: | | crossmr wrote: | | Quote: | | no more Aimed/Snap/Auto shots |
Fuck that.
Screen shots have fucking derp buttons on them. You can see this will be a shitty console port. |
I wouldn't expect the console version of the game to have a PC oriented interface. I don't see why you do. |
Is game informer a console site? no, it has a PC section.
and taking out aimed/snap/auto shots screams console derp.
They're showing console screens now, which likely means they're making that first then making the PC port. if the PC version was their prime focus, they'd be showing screen shots of that.
intel ultra 7 265k, 64gb ram, 3070
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