Divinity: Dragon Commander
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 23rd Sep 2011 18:08    Post subject:
When I read how the publishers he met with thought of games as SKU's I was reminded why I always become less impressed with people when they tell me they have an MBA.
To me it's the same as telling me, that you, in fact, am completely bereft of imagination.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Mon, 26th Sep 2011 15:48    Post subject:
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=450689#Post450689

So it's official. CD Projekt will publish the game in Poland. Read the status update for more.


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Mister_s




Posts: 19863

PostPosted: Mon, 10th Oct 2011 20:55    Post subject:
There's an interview with the head honcho in a Dutch mag, some interesting quotes. Larian had some great experiences with publishers. Some paraphrases:

Quote:
The developers should get the biggest share, they don't. That's not right. Of the 50 euros, 25 goes to the retailer/distributor. The publisher gets 20 after deducting costs. From that the developer gets 4 euros, after which the original investment of the publisher must be repaid (he says this is a typical deal btw)

Quote:
The most important is the banker element (i.e. the publisher), that's how a publisher enforces rules and usually gets the IP. Recently I got a list of purchaseable IPs from a publisher. It was four pages long! Each title on that list is a developer. That's blood, sweat and tears and they don't care. If those devs got a fair share, they wouldn't have gone bankrupt.


Weirdest thing:
Quote:
Recently I saw a dev was sitting in a motel and the publisher in a five star hotel. The young developer didn't even realize he was paying for it. It's marketing and PR, deducted from the royalties so the dev pays. When you're on a conference like E3 or Gamescon, you're paying for the thing.

Quote:
Letting your game get financed by a publisher is the worst thing you can do, a bank or invester is far better.


Oh as for why there aren't more studios focusing on RPGs, apparently publishers want to see preview codes now and then and those are impossible to make representatively for an RPG. Publishers don't seem to get an RPG is a connection of several complex elements only being fully apparently close to the end.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 10th Oct 2011 20:58    Post subject:
I hate reading stuff like that, it just makes my blood boil. It's a goddamn disgrace the way developers are treated by publishers Mad
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Mister_s




Posts: 19863

PostPosted: Mon, 10th Oct 2011 21:03    Post subject:
I was always under the impression the publisher did all the marketing and PR, on their own cost. So WTF does a publisher do? It seems to me they're glorified loansharks and overpayed marketing studios.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 10th Oct 2011 21:04    Post subject:
That's pretty much it, from what I've gleaned during talks with people in the industry. The publisher basically foots the development bill.... and that's about it. Glorified loanshark, as you say. Though if a game is really high-profile, the publisher will put out a huge ad campaign, but that's rare.

There are game devs on the forum, so I'd wait for some first-person input.
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Mikey5449
Superdad



Posts: 3407

PostPosted: Mon, 10th Oct 2011 21:43    Post subject:
If I was independently wealthy, I'd totally invest in a game dev. I'd love for those guys to get a fair share. Only thing I'd like in return would be my investment. The devs could keep the rest.

I'd have my game, and the devs would be paid. Sounds fair enough. But I'm sure it's not as simple as that.
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tonizito
VIP Member



Posts: 51408
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 10th Oct 2011 22:18    Post subject:
Dammit Mister_s, that's some depressing shit. Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 20th Oct 2011 19:30    Post subject:
A first quite nice wallpaper (click on the image and scroll down on the official website to get it):



Also, as lynn said it on the official forums... Larian hanging out with the big boys:



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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 4th Nov 2011 21:13    Post subject:
2 interviews:

http://www.facebook.com/notes/dragon-commander-become-the-dragon-command-the-empire/qa-session-with-swen-vincke-02112011/269491046429605

http://gamestar.ru/article/1794.html


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 4th Nov 2011 21:15    Post subject:
Awesome, thanks DR! It's going to be a long, long time before this is out though Sad Hell, the first time it's going to be even playable in public is next April Crying or Very sad
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 15th Nov 2011 22:00    Post subject:
The usual long status update from Lar, for november this time: http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=451848&#Post451848


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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 20th Dec 2011 15:28    Post subject:
The cost of dialogue: http://www.lar.net/?p=100#more-100

Lar is now posting his updates on his blog so feel free to follow that if you want to know more about the game and... I guess the gaming industry in general.

Also, why he started doing that is explained here:

Quote:
My name is Swen Vincke.

I’m the founder of Larian Studios, an independent game developer based in Gent, Belgium. Larian Studios has been around since 1997 and I’ve been running it ever since, so it’s fair to say that Larian is a large part of my life and that I take whatever happens to it quite personal.

The Lar & Larian names come from my favorite dog whose name was ‘Lar’. I also used it in the highscore lists of old arcade machines which only allowed you to enter three letters, so I guess it stuck.

The incentive for this blog was being called an idiot for the nth time by a certain Sergei Klimov, our newly appointed director of propaganda and publishing. His publishing outrage was focused at my habit of occasionally writing status updates on the Larian Studios forums. He said I might as well write my status updates on some wall in some desolate radioactive village and expect the same amount of readers. While I disagreed with that I succumbed to his pressure anyway.

My intention is to bring you regular updates not only about the life and tribulations of a game studio head, but also about how the games industry can be a vampire if you’re not careful.


It's from the Me section of his blog.


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Mister_s




Posts: 19863

PostPosted: Tue, 20th Dec 2011 16:44    Post subject:
This guy seems to be going all out against publishers. Hopefully such honesty will give other small devs the incentive to share experiences. I doubt it since it would take a dev studio with huge balls and extreme confidence (like Larian), but it could happen.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 21st Dec 2011 22:05    Post subject:
http://www.lar.net/?p=110#more-110

Lar is currently one of the most awesome people on this damn planet!


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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 24th Jan 2012 13:42    Post subject:
FREE JETPACK TRIAL - SIGN UP NOW

http://www.dragon-commander.com/silverfire/

Some kind of DLC for when the game ships from what I understand. The way they present it is really funny. Laughing


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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 26th Jan 2012 16:53    Post subject:
RPS interviewed Swen/Lar: http://www.rockpapershotgun.com/2012/01/26/interview-dragon-commander-commander/


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 26th Jan 2012 16:58    Post subject:
I can't wait to see more concrete game info, especially gameplay itself ^_^
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 7th Feb 2012 20:29    Post subject:
Another interview with Swen, now from RPGCodex: http://www.rpgcodex.net/forums/index.php?threads/swen-vincke-talks-to-the-codex.69170/

The interview was made in december last year it seems, but it's a great read. I really recommend reading it.


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ericjones




Posts: 29
Location: Behind the iron curtain
PostPosted: Tue, 7th Feb 2012 23:16    Post subject:
Supposedly, there will be lots of C&C in Dragon Commander: http://www.lar.net/2012/02/06/choice-consequence-in-rpgs/

The entire blog is quite interesting really. They seem to be taking an idealistic gamer's approach to game development. Hopefully, it's all as well thought through as they portray it to be.

(edit)@DarkRohirrim: Thanks for the codex link! With their frontpage gone, I'm missing most of the news over there.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 17th Mar 2012 22:29    Post subject:
I'm gonna' post this one here (it's from Swen's blog): http://www.lar.net/2012/03/16/what%E2%80%99s-going-on-with-dragon-commander/


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 17th Mar 2012 22:42    Post subject:
Great stuff, thanks DR. Looks like E3 is going to be pretty interesting this year =)
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JBeckman
VIP Member



Posts: 34984
Location: Sweden
PostPosted: Tue, 29th May 2012 18:39    Post subject:
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 7th Jun 2012 12:41    Post subject:
Something from E3:

Also, Swen's blog post: http://www.lar.net/2012/06/07/dragon-commander-at-e3/
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Mister_s




Posts: 19863

PostPosted: Thu, 7th Jun 2012 16:44    Post subject:
Looks extremely colorful.
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Thu, 7th Jun 2012 16:52    Post subject:
Yeah even the style is extremely different from their previous games. Seems promising but honestly I'm not 100% convinced yet Razz
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 12th Jun 2012 14:02    Post subject:
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 15th Jun 2012 12:48    Post subject:
http://www.gamespot.com/features/the-divinity-universe-expands-with-dragon-commander-and-divinity-original-sin-6382662/

There's a video with an in-depth look at the game there. The game sounds amazingly good, but I'm afraid the strategy part will put me off. Sad
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sun, 19th Aug 2012 01:16    Post subject:
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Stormwolf




Posts: 23702
Location: Norway
PostPosted: Mon, 20th Aug 2012 22:22    Post subject:
seems like i have to get the collectors edition.

After viewing that video of the game the jetpack seems way overpowered if it's only available a limited time as a dlc before the game is released. I bet it's just an easier way of obtaining it.
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