Kingdoms of Amalur: Reckoning
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Chibuky




Posts: 466

PostPosted: Fri, 10th Feb 2012 14:08    Post subject:
Sin317 wrote:
the one thing i cant figure out, is how to dispell lol. I think i kinda missed the tooltip explaining how to ^^


I had a similar problem, but find it on ign nicely explained. Maybe it helps.

http://www.ign.com/videos/2012/02/07/kingdoms-of-amalur-reckoning-dispelling-tutorial

And about skills and prioritization found this guide very useful
http://amalurfoundry.com/guides/reckoning-guides/reckoning-skills

You can find very nice skill calculator on that page, useful for planning build.


ZX Spectrum 16K/48K | Grundig C410 cassette recorder (adjustable head) | 20BT TV Philips Multistandard Color V37cm | ZX Interface 2 | New Kempston Compatible Competition Pro Switched Joystick | Sinclair BASIC OS
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Sin317
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Location: Geneva
PostPosted: Fri, 10th Feb 2012 14:31    Post subject:
ah nice, thanks Smile
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Mister_s




Posts: 19863

PostPosted: Fri, 10th Feb 2012 14:37    Post subject:
How do you guys divide the map into clear areas? I don't see any cutoff points. I can pretty much travel to anywhere I can see on the map by foot. Or is the initial world map only a part of teh gameworld?
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mach1ne




Posts: 1042

PostPosted: Fri, 10th Feb 2012 14:38    Post subject:
i have never put a point into lockpicking. its skill based not stat based so you can open even the hardest locks even at level 1 (its just much harder). waste of points imo.

dispelling is hit and miss for me. i did the tutorial one super easy but i didnt 'get it' so much, so when i found a hard one it went from 'oh another ward, no problem' to 'fffuuuuuu--'. i can get them pretty easy now as long as i hit every ward in one pass/rotation (my dispel skill is lvl 3).
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Mister_s




Posts: 19863

PostPosted: Fri, 10th Feb 2012 14:39    Post subject:
Try opening a very hard lock without any points in lockpick, you'll waste a lot of picks. As for dispelling, hit the wards but not the red ones. It's pretty simple.


Last edited by Mister_s on Fri, 10th Feb 2012 14:40; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 10th Feb 2012 14:39    Post subject:
Mister_s wrote:
How do you guys divide the map into clear areas? I don't see any cutoff points. I can pretty much travel to anywhere I can see on the map by foot. Or is the initial world map only a part of teh gameworld?


The areas are pretty clearly marked by location. Top left; Dalendarth, direct top; Erathell, top right; Klurikon, bottom left; Detyre and finally on the bottom right; Alabastra.

~edit~

Oops.. five. Not four.. thus, not quadrants >_< Sorry about that.


Last edited by sabin1981 on Fri, 10th Feb 2012 14:42; edited 1 time in total
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Mister_s




Posts: 19863

PostPosted: Fri, 10th Feb 2012 14:41    Post subject:
Ah ok like that. I thought you guys meant traveling to new continents and whatnot. I personally wander around the whole map without thinking about clearing an area first.
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JBeckman
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Posts: 34970
Location: Sweden
PostPosted: Fri, 10th Feb 2012 14:55    Post subject:
EDIT: Removed as I missed some DLC files.
(So that's what all the sub-folders were for.)

EDIT: Solved - http://www.mediafire.com/?bef23bwv9d0ak93
(And if there was a way to get them working in "other" editions of the game along with the ME3 armor and other demo unlocks and that fate weapons then if those felt weak these will probably feel completely opposite.)

(But it does not overcome / replace my existing high-end armor, which funnily enough was won in the arena and now when compared to these end-game items I don't think there's anything better.)

The files from 1.0.0.2 now that I've sorted through it.
(Feb 03 for 1.0.0.1 thus why it was already in Origin and now Feb 06 for 1.0.0.2 here, still can't find any details or info at all about it but it does bring support to the three recent DLC released.)


Last edited by JBeckman on Mon, 13th Feb 2012 16:48; edited 6 times in total
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Yondaime
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PostPosted: Fri, 10th Feb 2012 14:56    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:43; edited 1 time in total
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JBeckman
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Posts: 34970
Location: Sweden
PostPosted: Fri, 10th Feb 2012 15:18    Post subject:
Nothing in the options menu yet, I assume (But am probably wrong about it.) that the first major update (1.0.1.1 say instead of these current 1.0.0.x builds.) will try to have that corrected if they will indeed work on fixing it.
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Yondaime
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PostPosted: Fri, 10th Feb 2012 15:30    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:43; edited 1 time in total
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mach1ne




Posts: 1042

PostPosted: Fri, 10th Feb 2012 15:33    Post subject:
Mister_s wrote:
Try opening a very hard lock without any points in lockpick, you'll waste a lot of picks. As for dispelling, hit the wards but not the red ones. It's pretty simple.


i can do a very hard in three picks or less (almost every time). for me, dispelling isnt as easy with only a few points in the skill, but i doubt i will bother putting any more into it since i can open them all at lvl 3.
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mYslead




Posts: 738
Location: Canada
PostPosted: Fri, 10th Feb 2012 15:34    Post subject:
Yondaime wrote:
Aw, okey. I'll wait a bit more then I guess. Razz


same, stopped playing because of the shitty camera.
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Smikis.




Posts: 1994

PostPosted: Fri, 10th Feb 2012 16:08    Post subject:
my biggest issues which tones down fun a lot is, being far too strong, gear used just for salvage, any set/epic item totally worthless, even house of valor ones

outdoor zones doesnt lvl with you which in the ends turns into bleh 1 shot all gray stuff
blacksmithing with pristine runes, eats alive all other gear, i get epics with 100~ dps when i wield 170~ weapons..

there was point in beginning when it was hard, i was running out of pots, respecing, thinking going half ranged, but all that eventually outgrew, at some point you have enough to produce your own gear with bs (10 lvl or whatnot ) which renders all epics waste of space, same for set items, and all white.green,blue salvage materials, idont mind crafting best gear, but once in a while i want to find epic that isnt twice as bad compared to what i use..

and yes its on hard..
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jackasshole




Posts: 1433

PostPosted: Fri, 10th Feb 2012 16:13    Post subject:
Smikis. wrote:
outdoor zones doesnt lvl with you which in the ends turns into bleh 1 shot all gray stuff


Willing to bet that if the zones DID level with you, we would have over 8,000 complaints....
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inz




Posts: 11914

PostPosted: Fri, 10th Feb 2012 16:16    Post subject:
^ So crafting is too powerful? It's a fine balance that not many devs get right (usually crafted stuff just sucks compared to drops). Still waiting to play this, like Yondaime. Razz
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djaoni




Posts: 8061

PostPosted: Fri, 10th Feb 2012 16:17    Post subject:
jackasshole wrote:
Smikis. wrote:
outdoor zones doesnt lvl with you which in the ends turns into bleh 1 shot all gray stuff


Willing to bet that if the zones DID level with you, we would have over 8,000 complaints....


Yeah, because Smikis.
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Santar




Posts: 71
Location: Norway
PostPosted: Fri, 10th Feb 2012 16:18    Post subject:
What's the deal with this update talk? Has the game actually had a official update?
Wonder why Skidrow haven't released it for their version if so.

By the way does anybody know if the in game achivements actually unlock in the theta release?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 10th Feb 2012 16:21    Post subject:
Achievements "unlock" but, like achievements in 99% of every other game, they're useless. No rewards, just a badge that you can take screenshots of and brag to people about Laughing
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JBeckman
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Posts: 34970
Location: Sweden
PostPosted: Fri, 10th Feb 2012 16:25    Post subject:
Santar wrote:
What's the deal with this update talk? Has the game actually had a official update?
Wonder why Skidrow haven't released it for their version if so.

By the way does anybody know if the in game achivements actually unlock in the theta release?


There's two patches, Origin already had 1.0.0.1 when the game got released (Though Theta did a separate update.) and today 1.0.0.2 was released but again there's no changelog or any info at all so I guess it's just misc bug fixes and optimizations and nothing major.
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Smikis.




Posts: 1994

PostPosted: Fri, 10th Feb 2012 17:10    Post subject:
wasnt that just " dlc " those 3 armor sets update
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human_steel




Posts: 33269

PostPosted: Fri, 10th Feb 2012 17:13    Post subject:
Kingdoms.of.Amalur.Reckoning.v1.0.0.2.update.cracked-THETA
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JBeckman
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Posts: 34970
Location: Sweden
PostPosted: Fri, 10th Feb 2012 17:18    Post subject:
Smikis. wrote:
wasnt that just " dlc " those 3 armor sets update


The patch supports those DLC but it probably does a bit more than just that since the DLC is a separate file.
(I bundled them together in what I uploaded above but it would be nice to see a actual changelog posted.)
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demde




Posts: 6535
Location: Lake Karachay
PostPosted: Fri, 10th Feb 2012 17:28    Post subject:
human_steel wrote:
Kingdoms.of.Amalur.Reckoning.v1.0.0.2.update.cracked-THETA

THETA FTW!
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Santar




Posts: 71
Location: Norway
PostPosted: Fri, 10th Feb 2012 17:38    Post subject:
Guess THETA is the way to go then as they seem to offer the best support.
unfortunately that version won't save the resolution for me for some reason.

Good to hear the achivements unlock, I know they're worthless, but sometimes they can be a little fun to unlock anyways. Gives one something more to do, though I'm not one of those 100% gotta have everything types by any stretch.
Thanks for the replies.
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lgor007




Posts: 131
Location: Croatia
PostPosted: Fri, 10th Feb 2012 18:07    Post subject:
@JBeckman are the DLC's that you uploaded just armor and weapons, or there are some additional missions?
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Fri, 10th Feb 2012 18:09    Post subject:
► WTF Is...: Kingdoms of Amalur : Reckoning - Part 1


For those that still don't know what this game is about^^


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Ancient78




Posts: 518
Location: Unknown
PostPosted: Fri, 10th Feb 2012 18:14    Post subject:
THETA updates wont work with SKIDROW rls , yes?
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riptide77




Posts: 2114

PostPosted: Fri, 10th Feb 2012 18:16    Post subject:
I wouldn't put my money on that. THETA's release is the Origin version, Skjdrow's release is the Steam version. You can try but backup your files first.


-=the wandering pillow stuffer=-
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lolozaur




Posts: 26310

PostPosted: Fri, 10th Feb 2012 18:20    Post subject:
any camera changes in the new patch
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