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demde
Posts: 6515
Location: Lake Karachay
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Posted: Thu, 16th Feb 2012 19:46 Post subject: |
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No changelog from SKIDROW
- No idea, really have no clue!
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StEFaN7
Posts: 5658
Location: them swamps
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Posted: Thu, 16th Feb 2012 19:54 Post subject: |
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now its digital signature 13 feb, first was 10
I can see your soul at the edges of your eyes..
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Posted: Thu, 16th Feb 2012 20:18 Post subject: |
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demde wrote: | No changelog from SKIDROW
- No idea, really have no clue! | Plus_6_Trainer works fine after update
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Aeon
Posts: 8692
Location: Netherlands
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Posted: Thu, 16th Feb 2012 20:21 Post subject: |
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Blegh, mouse feel isn'tl good, must be some kind of acceleration. And the camera, well, you get used to it. Great game so far, like I'm watching a movie
And oh, ''Like Nicholson in the Shining'' that part made me smile, because it fitted perfectly 
Intel i7 6700K, EVGA GTX1070 FTW, Kingston HyperX Fury 32GB
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Posted: Thu, 16th Feb 2012 20:32 Post subject: |
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Posted: Thu, 16th Feb 2012 21:05 Post subject: |
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sabin1981 wrote: |
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CONGRATURATION! YOU SUCSESS!
A WINRAR IS YOU!
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ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
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Posted: Thu, 16th Feb 2012 21:17 Post subject: |
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Bought it, definitely supporting the decent job they've done in the hope they make good on the hints of the new one coming to PC sooner rather than later.
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Posted: Thu, 16th Feb 2012 21:30 Post subject: |
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is anyone else seeing flickering on most of the sprites in sunlight on nvidia? (tree leaves, fences, painted signs on the road, etc) seems to do with SSAO, higher the setting = more flickering.
tried a few diff drivers (gtx480), 285.62, 290.53, 295.51 but they all seem as bad as each other. tried the other obvious stuff also, forcing AA/AF/lod bias/pre-rendered frames on/off etc, nothing helps atm.
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Posted: Thu, 16th Feb 2012 21:31 Post subject: |
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No flickering here, languid. I'm running a GTX570 with max settings and I've tried two different driver versions so far; 285.62 and 290.53 -- no flickering at all.
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Posted: Thu, 16th Feb 2012 21:43 Post subject: |
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languid2 wrote: | is anyone else seeing flickering on most of the sprites in sunlight on nvidia? (tree leaves, fences, painted signs on the road, etc) seems to do with SSAO, higher the setting = more flickering.
tried a few diff drivers (gtx480), 285.62, 290.53, 295.51 but they all seem as bad as each other. tried the other obvious stuff also, forcing AA/AF/lod bias/pre-rendered frames on/off etc, nothing helps atm. |
Yep, occasionally have this. Borders of some big distant trees flicker during sunlight. During ferry ride only very few flickered, but there were much trees with this problem at cabin on island while walking on a bridge.
So far tried only Skidrow release.
GTX 460 1GB, 290.53

Last edited by WhiteBarbarian on Thu, 16th Feb 2012 21:44; edited 1 time in total
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Posted: Thu, 16th Feb 2012 21:44 Post subject: |
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Finished it. Classic SP storytelling structure at its best. 9/10 for what it is.
Asus, B550, 3700X, 3060, 32GB.
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Posted: Thu, 16th Feb 2012 21:45 Post subject: |
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MirkoOdora wrote: | Finished it. Classic SP storytelling structure at its best. 9/10 for what it is. |
Did you also do the DLCs? How long did it take?
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Posted: Thu, 16th Feb 2012 21:49 Post subject: |
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WhiteBarbarian wrote: | Yep, occasionally have this. Borders of some big distant trees flicker during sunlight. During ferry ride only very few flickered, but there were much trees with this problem at cabin on island while walking on a bridge.
So far tried only Skidrow release.
GTX 460 1GB, 290.53 |
alright thanks man, guess it is some issue with the 400 series if the 500 are ok. i only really noticed it in act2, and now i have noticed it i can't unsee! hopefully nv or remedy will sort it out sooner than later.
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Posted: Thu, 16th Feb 2012 21:50 Post subject: |
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Didn't do dlcs yet. I played a lot of it in one go, started to rush it towards the end a bit. I'll do them over the weekend. As for the game it took me about uhh.. ~11h in total.
Asus, B550, 3700X, 3060, 32GB.
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Posted: Thu, 16th Feb 2012 21:52 Post subject: |
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languid2 wrote: | WhiteBarbarian wrote: | Yep, occasionally have this. Borders of some big distant trees flicker during sunlight. During ferry ride only very few flickered, but there were much trees with this problem at cabin on island while walking on a bridge.
So far tried only Skidrow release.
GTX 460 1GB, 290.53 |
alright thanks man, guess it is some issue with the 400 series if the 500 are ok. i only really noticed it in act2, and now i have noticed it i can't unsee! hopefully nv or remedy will sort it out sooner than later. |
I'm on a 470 and I'm not getting flickering but remedy said they thought it was an xp issue but they have reports on 7 and it's their highest priority.
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Posted: Thu, 16th Feb 2012 21:53 Post subject: |
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Good to know that the game has some meat to it then. Thanks for the info!
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JackQ
Non-expret in Derps lagunge
Posts: 14110
Location: Kibbutznik, Israel
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Posted: Thu, 16th Feb 2012 22:30 Post subject: |
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Yeah I just bought on GMG with that discount. Not bad but no SLI fuuuuuuu. I use 2x GTX 460s.
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Posted: Thu, 16th Feb 2012 22:37 Post subject: |
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I use 2 GTX 470s in SLI and when playing with 3D Vision this game maxes out both GPU's. It looks as though SLI is working but I'm not sure if it increases the fps or not. Its very smooth playing at max settings with 3D Vision so can't be arsed to check framerate with SLI on & off.
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Posted: Thu, 16th Feb 2012 23:05 Post subject: |
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Ug, I wish my new soundcard would get here. I refuse to play this game with my onboard audio.
Yes, white person problem.
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Posted: Thu, 16th Feb 2012 23:40 Post subject: |
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Posted: Fri, 17th Feb 2012 00:42 Post subject: |
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Hmmm im obviously missing something , i gave it up until the third chapter before uninstalling it , visuals were nice enough but the gameplay felt clunky and sloppy , from what i played of it it had a silent hill feel to it which is a good thing but the main charater is a seriously heavy chain smoker with asthma and possibly copd coupled with a dodgy knee and that ruined part of it for me , i know normally you cant run very far due to level design or short levels but i was literally running 10 paces before slowing to a snails pace , and those energizer batteries lol ? not a very good advertisment for those.
Ill reinstall it again at some point im sure but atm it left a sour taste with me.
Today it is my turn to be AN knobhead
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Posted: Fri, 17th Feb 2012 01:04 Post subject: |
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I just finished it on normal, took ~10 or so hours.
Man, what an absolutely amazing atmosphere this game had! THIS is how you do horror - not the cheap jump out you shit that other games opt for, but a slow, steady, almost claustrophobic sense of impending doom and hopelessness. Great voice acting and writing to boot!
Going to play the 2 DLC's soon, and then try for a replay on Nightmare so I can find all the missing manuscript pages. The audio voiced manuscripts are just as well done as the main game itself. I'd really like to find em all and have a full read through in one go.
Also, I thought I was being thorough, but 0 / 10 Minigames found on my first run through. Fail. I probably ran across some and just didn't realize they were usable - only found out due to the stats screen. 
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Fri, 17th Feb 2012 01:04 Post subject: |
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stemot wrote: | I'm on a 470 and I'm not getting flickering but remedy said they thought it was an xp issue but they have reports on 7 and it's their highest priority. |
disabling multisampling in nv control panel sorts it, seems like the game will force x2 on its own otherwise. now running through the various smaa/fxaa injectors to see which looks best without any msaa :/ tried ssaa briefly but it only draws to one segment of the screen, no flickering with it though.
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Posted: Fri, 17th Feb 2012 01:04 Post subject: |
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Has anyone found out what the "wins" folder is about?
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