I'm not sure if a completely happy ending would fit in, as the game sets a pretty grim tone from the start, and constantly reminds you off the impossible odds. However your choices throughout the game should have larger effect on the ending than just contributing to the EMS stat.
Personally I don't mind the bitter sweet ending. However they should at least show me what happens after I finally defeat the reapers. I want to know if krogans are pissed that I botched their cure, if geth stay peaceful and how/if did the turians/asari recover. I also want to see my crew member reactions to reaper defeat, and their reactions to shepards (apparent) death.
Drew Karpshyn's original ending would've been a whole lot better. Such a shame they had Mac Walters write up a new one, as all his work thus far has been shit.
Drew Karpshyn's original ending would've been a whole lot better. Such a shame they had Mac Walters write up a new one, as all his work thus far has been shit.
What was his original ending? Can I read that somewhere?
Drew Karpshyn's original ending would've been a whole lot better. Such a shame they had Mac Walters write up a new one, as all his work thus far has been shit.
What was his original ending? Can I read that somewhere?
Uh, look back a few pages.. I posted a summery on it. 232.
Last edited by xDBS on Thu, 22nd Mar 2012 18:53; edited 1 time in total
Someone mentioned Ken Levine's reaction earlier. I don't like this guy, I didn't like Bioshock and he should realize who is paying his bills. He's like "give me your money and swallow my shit which I call le art." He should be happy the customers are open to discussion and not only voting with their wallets.
I hope the Bioware will add some conclusion so I can replay whole trilogy few times. But we all know what are their promises worth of.
With this ending.... what does it matter what You did in the main game?
Cruicible just does what it does... why would choices made throught the game matter with usage of this "machine" ? It have 3 "fire modes" and thats all.
Whole ending would have to be construcded other way which would include rachni, quarians etc
Let me try to explain. What the game should take into consideration at the end is your Paragon/Renegade, your Reputation, the choices you did in the past. To elaborate on the choices part, example: If you cheated the Krogan and faked the genophage cure, it should take that as evil or bad but if you cured it, then it's positive. Basically, the ending should be shaped by your Shepard, if he's full Paragon or not, was he a dick, did he try to help people etc. Because I spent all 3 games being Paragon trying to help everyone and save as much lives as I can, I deserve to get a good ending, where there will be Shepard and his crew chilling on some planet drinking(or if you didn't bother or was Renegade and a dick etc. it's a darker ending, like Shep dies, galaxy is in ruins etc.) EVERY player deserves that, not this bullshit ending. The game is all about choices, so the ending should be shaped/based on their Shepards not on what BioWare wanted. It just kills the whole point.
Pretty much agree with everything, though I'm not quite aboard with the whole Paragon vs Renegade issue. I too am a paragon player, but I don't regard renegade necessarily as being evil, but rather the type who gets things done without much fuss. Plus, this game doesn't really bode the good vs evil morality path.
Devs said the game shouldn't be harder for renegade players (ending-wise), and I tend to agree. The galaxy shouldn't end in ruins because you didn't trust the rachni queen or wiped the heretics, it should end in ruins because you weren't capable of getting things done.
Aside from that, war doesn't always end the way you deserve - not talking about the current endings, but a hypothetical happy vs dark ending. But I digress.
Damn you h4wkeye... that was excellent and would have been infinitely better than the shit we were force-fed I see what the chart maker did though... red, blue and green
Damn you h4wkeye... that was excellent and would have been infinitely better than the shit we were force-fed I see what the chart maker did though... red, blue and green
Haha, yeah. But indeed, that is a MUCH MUCH better ending it is actually a proper closure, providing that after that, they show what happened to the rest of the planets (Thessia, Palaven etc.) and of course your squad mates, Admiral Hackett and all that. Something like DA Origins where pictures and text told you what your decisions did and what happened after the Blight. Like this we were, like you said, force-fed that crap and our choices and no matter what we did up to that point or even what we picked at the Catalyst do not matter at all. It's all the same end, the way BioWare wanted it, which is utter BULLSHIT.
It has some small influence on the ending itself. Something like Big Bend getting blow up or some shit like that not sure. But it's nothing noticeable.
I'm somehow glad that they botched the ending SO much that it even pissed off all the shippers, character lovers, happy ending yokels, choice/repercussion fanatics and closure obsessionists.
Not that I dont count myself being part of those too, mind you.
But my personal biggest beef with the ending is by far the nonexistant scientific integrity, going back to simpler times luddism shit, warped representation of the singularity and this ugly proposed inevitability of synthtic/organic conflict.
If it were just for that, and everything else had gotten closure, the outcry would be much smaller and I would be in the "little science weirdo nit-picking minority"
So thank you again Bioware for managing to piss off almost every person out there! Honestly. THANK YOU
Was finally able to finish it. I was expecting a lot worse out of the ending with all the whining than what it actually was. More closure would have been nice but I'm not going to sob into my pillow about it. They hinted about what was actually going to happen plenty of times for me to expect what the Crucible actually was.
Last Bioware game I'll probably 'enjoy' though. But say whatever you want, Mass Effect has been quite a large part of my gaming life this past era. It was mostly good.
If you kept the Collector Base you need higher EMS for the same endings you would get by having destroyed it.
Thanks!
Been playing through ME1 and 2 before going onto 3, just nearing the end of 2. Adept was a GOD in ME1 and while I can see why they were nerfed, they kinda feel meh in ME2. Especially the radius of the powers. No more AOE domination. Is it pretty much the same in ME3? I might consider going for infiltrator or soldier instead.
If you kept the Collector Base you need higher EMS for the same endings you would get by having destroyed it.
Thanks!
Been playing through ME1 and 2 before going onto 3, just nearing the end of 2. Adept was a GOD in ME1 and while I can see why they were nerfed, they kinda feel meh in ME2. Especially the radius of the powers. No more AOE domination. Is it pretty much the same in ME3? I might consider going for infiltrator or soldier instead.
Pretty much, yeah (the GOD part). Biotic explosions are kind of mainstream these days, especially in corridor-type levels.
Lol, do people actually care about stuff like this, the face customiser always makes Shep look like a monkeyman, perhaps the fanboys can relate to this!
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