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Posted: Wed, 21st Mar 2012 16:14 Post subject: |
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Brian Fargo wrote: | ...in order to help facilitate the power of crowd funding I am going to suggest that all of us that do utilize this form of financing agree to kickback 5% of our profits made from such projects to other Kickstarter developers. I am not suggesting taking a backers money and moving it to another project.. I mean once a game has shipped and created profit that we funnel that back into the community of developers to fund their dreams. I am tentatively calling this "Kick It Forward" and I will be the first to agree to it. |
Genius idea. He's really thinking ahead about all this stuff.
Correcting people since 2007 even if they're not wrong.
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JackQ
Non-expret in Derps lagunge
Posts: 14179
Location: Kibbutznik, Israel
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Posted: Thu, 22nd Mar 2012 20:55 Post subject: |
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Linux and Mac versions now confirmed,it's already over 1.5,seems like there is other donations to the project beside kickstarter,it's now around 1,500,006$(combined)
http://www.nma-fallout.com/forum/viewtopic.php?t=61065
http://www.rpgcodex.net/
"Fuck Denuvo"
Your personal opinions != the rest of the forum
Last edited by JackQ on Thu, 22nd Mar 2012 20:58; edited 1 time in total
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Posted: Thu, 22nd Mar 2012 20:57 Post subject: |
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Wahey! See, now THAT I support! NMA works very well in context with the game itself =) Amazing to see they're only $10k off breaking $1.5m! Amazing indeed.
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Posted: Thu, 22nd Mar 2012 20:58 Post subject: |
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Posted: Fri, 23rd Mar 2012 22:45 Post subject: |
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Posted: Sat, 24th Mar 2012 00:21 Post subject: |
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not to mention this "update to the update"
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Everyone remain calm....
There has been a lot of panic that any kind of element of sharing will ruin the classic old school RPG. I think some people are overreacting to the word "social" which I can kind of understand. But here is the bottom line. We will post a description of our thoughts in the forums and if YOU the fans still don't want it then we will not fight the majority. We can now get back to our normal shouting. |
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Posted: Sat, 24th Mar 2012 02:07 Post subject: |
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I think the online element sounds like an awesome idea. It sounds like what they had in Demon's Souls/Dark Souls.
Correcting people since 2007 even if they're not wrong.
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Posted: Sat, 24th Mar 2012 03:26 Post subject: |
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sounds like an ingame email system where you're penpals with your friend counterpart in a parallel universe, comparing notes
a coop mode could be a fun addition
like portal2 or ss2, only playable with both players
if they leave the engine moddable enough, could easily be added by fans later on
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Posted: Sat, 24th Mar 2012 03:58 Post subject: |
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I'd rather see that exta 500k going towards improving other parts of the game, the ability to leave notes and items seems pointless to me. Kind of funny that they've already hit a point of contention among people even before the funding is finished.
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Posted: Sat, 24th Mar 2012 04:56 Post subject: |
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randir14 wrote: | I'd rather see that exta 500k going towards improving other parts of the game, the ability to leave notes and items seems pointless to me. |
Uh, they didn't say that they'd be spending the entire $500,000 extra on that one feature. It's just one of many that they'll add. If you'd read the updates, they've said time and time again that the main thing that happens as the funding increases is that the size of the game and the content in it expands. They're not going to blow a quarter of the budget on an online note-sharing system.
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Posted: Sat, 24th Mar 2012 10:11 Post subject: |
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This would be epic if this actually comes though.We are talking about an RPG here that after all these years is still a cult classic.One of those games that still has life where all current crap games with high production values and all the current tech are forgotten about in a year or less.
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Posted: Sat, 24th Mar 2012 10:25 Post subject: |
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shole wrote: | sounds like an ingame email system where you're penpals with your friend counterpart in a parallel universe, comparing notes |
Sounds more like Fecesbook integration.
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Posted: Sat, 24th Mar 2012 15:23 Post subject: |
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Overlord123 wrote: | shole wrote: | sounds like an ingame email system where you're penpals with your friend counterpart in a parallel universe, comparing notes |
Sounds more like Fecesbook integration. |
Even if it was, who cares? Don't fucking use it. Not like it would take away a ton of development time to put that in. So for something that won't impact the story or gameplay at all, that you never have to even see, what's the fucking problem?
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Posted: Sat, 24th Mar 2012 15:34 Post subject: |
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I don't know this series, and i just can't support it based on nothing or looking at a youtube video of a 300 year old game that means nothing to me (never played it).
It's a shame really :/
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Posted: Sat, 24th Mar 2012 16:32 Post subject: |
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Stormwolf wrote: | I don't know this series, and i just can't support it based on nothing or looking at a youtube video of a 300 year old game that means nothing to me (never played it).
It's a shame really :/ |
Then don't. That's the beauty of it. There are enough people that were/are fans or who ARE willing to take a chance and support it that it's funded. Those that aren't can just wait and see how it turns out when the project is finished. Then you can decide then. Works out for everyone
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Posted: Sat, 24th Mar 2012 16:39 Post subject: |
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Overlord123 wrote: | shole wrote: | sounds like an ingame email system where you're penpals with your friend counterpart in a parallel universe, comparing notes |
Sounds more like Fecesbook integration. |
Oh, bullshit, no it doesn't. Do you think Brian Fargo is stupid, or something?
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Posted: Sat, 24th Mar 2012 16:54 Post subject: |
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Cedge wrote: | Overlord123 wrote: | shole wrote: | sounds like an ingame email system where you're penpals with your friend counterpart in a parallel universe, comparing notes |
Sounds more like Fecesbook integration. |
Oh, bullshit, no it doesn't. Do you think Brian Fargo is stupid, or something? |
I never met him in person, so don't know.
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Mon, 26th Mar 2012 21:22 Post subject: |
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I would be curious to see my friend’s stats when playing: how many kills he had, ammo used, his level and other various non-spoiling information.
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.. and that's the point. We aren't curious. Or rather, to not speak for everybody else, *I* am not curious. I don't give a shit about who killed how many mutants, or what ammo they used, the very idea is abhorrent to me. Keep that stuff to MMOs or online shooters -- or at least keep it to standard forum posts where people manually discuss what they're doing in the game. I really don't want some kind of nonsense leaderboard or comparison functionality as I don't believe this kind of game benefits in any way from that.
It's refreshing as all hell to see a dev that is so blatantly open and forthcoming though, I have nothing but respect for Brian Fargo.
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Mon, 26th Mar 2012 21:23 Post subject: |
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DarkRohirrim wrote: | http://wasteland.inxile-entertainment.com/blog/2012/03/25/socially-unacceptable/ |
Social threat (almost?) averted 
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Mon, 26th Mar 2012 21:54 Post subject: |
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sabin1981 wrote: | ixigia wrote: | DarkRohirrim wrote: | http://wasteland.inxile-entertainment.com/blog/2012/03/25/socially-unacceptable/ |
Social threat (almost?) averted  |
Yeah, almost. Reading the comments on that update make for some unpleasant reading. Paraphrased?
"Don't let fearmongers influence your game! I, for one, would love a mailbox system where we could trade ammo!!!11 Social aspects like that would really make the game so much better!!!"
.... oh god. |
Yeah, I'm reading them . Luckily there are a lot of people who actually (rightly) believe that social features are a waste of precious time, resources and money since this is supposed to be an old-shool SP-only rpg experience. Though my sensation is that a compromise will be reached in the end and something onlin-ish will be put in the game anyway..
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Posted: Mon, 26th Mar 2012 22:23 Post subject: |
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sabin1981 wrote: | Quote: |
I would be curious to see my friend’s stats when playing: how many kills he had, ammo used, his level and other various non-spoiling information.
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.. and that's the point. We aren't curious. Or rather, to not speak for everybody else, *I* am not curious. I don't give a shit about who killed how many mutants, or what ammo they used, the very idea is abhorrent to me. Keep that stuff to MMOs or online shooters -- or at least keep it to standard forum posts where people manually discuss what they're doing in the game. I really don't want some kind of nonsense leaderboard or comparison functionality as I don't believe this kind of game benefits in any way from that.
It's refreshing as all hell to see a dev that is so blatantly open and forthcoming though, I have nothing but respect for Brian Fargo. |
What's nice about the idea he has is that 1) it's much more simple for them to implement and won't take much in the way of time from the more important aspects of the game. And 2) it'd be 100% optional so you don't *have* to see anything you don't want to.
Those are the reasons I have no problem with their social stuff. It's not forced on me and won't affect the game at all for me.
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