Page 14 of 124 |
|
Posted: Sat, 31st Mar 2012 06:41 Post subject: |
|
 |
Last edited by Interinactive on Tue, 5th Oct 2021 04:23; edited 1 time in total
|
|
Back to top |
|
 |
|
Posted: Sat, 31st Mar 2012 17:53 Post subject: |
|
 |
Bros, only 300k left to hit $2.1m, and 16 days still left to go.
|
|
Back to top |
|
 |
|
Posted: Sat, 31st Mar 2012 19:30 Post subject: |
|
 |
Still deciding what I want more
- 10'' Portable Leather Muzetto bag + a few bottles of fine single malt scotch
- Wasteland 2 collector's edition premium boxed version + more than a few bottles of fine single malt scotch
- 10'' Portable Leather Muzetto bag + Wasteland 2 collector's edition premium boxed version but not even a single bottle of fine single malt scotch
I really need a portable bag and I love scotch.

|
|
Back to top |
|
 |
|
Posted: Sat, 31st Mar 2012 21:02 Post subject: |
|
 |
Wasteland 2 collectors edition is a limited time thing. You'll always be able to buy the bag and booze in the future.
|
|
Back to top |
|
 |
barash
Posts: 832
Location: Norway
|
|
Back to top |
|
 |
|
Posted: Sun, 1st Apr 2012 00:06 Post subject: |
|
 |
Hehehe
Well, upped my pledge to $115, and will order Muzetto in next few days "The Bag of Holding Messenger Bag" is nice, but I already have a big bag.
Single Malt Scotch - my love, I am terrible sorry, but for the next few months I will be making out with lady Wine 
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Ankh
Posts: 23243
Location: Trelleborg
|
|
Back to top |
|
 |
ericjones
Posts: 29
Location: Behind the iron curtain
|
Posted: Mon, 2nd Apr 2012 15:56 Post subject: |
|
 |
It seems to be pretty much on route to reach that 2.1 mill, averaging about $20k/day with 14 days to go (and that's not counting the last-moment surge in pledges that seem to happen with most projects at KS).
And I'm sorry for bringing up the unspeakable again, Ankh, but considering the appraisal DS3 got in regard to technical stability, I would think the Onyx engine would be a good fit for W2.
|
|
Back to top |
|
 |
Ankh
Posts: 23243
Location: Trelleborg
|
Posted: Mon, 2nd Apr 2012 16:04 Post subject: |
|
 |
ericjones wrote: | It seems to be pretty much on route to reach that 2.1 mill, averaging about $20k/day with 14 days to go (and that's not counting the last-moment surge in pledges that seem to happen with most projects at KS).
And I'm sorry for bringing up the unspeakable again, Ankh, but considering the appraisal DS3 got in regard to technical stability, I would think the Onyx engine would be a good fit for W2. |
Yeah well I wasnt impressed by the game engine after playing the very very bad DS3...however, it's not fair to judge the engine based on a shitty game. Who knows, it might work well with Wastelands.
shitloads of new stuff in my pc. Cant keep track of it all.
|
|
Back to top |
|
 |
|
Posted: Mon, 2nd Apr 2012 16:18 Post subject: |
|
 |
Ankh wrote: | Yeah well I wasnt impressed by the game engine after playing the very very bad DS3...however, it's not fair to judge the engine based on a shitty game. Who knows, it might work well with Wastelands. |
Also remember wha CD Projekt RED did with the aged Aurora engine after heavy modifications.
|
|
Back to top |
|
 |
proekaan
VIP Member
Posts: 3649
Location: Finland
|
|
Back to top |
|
 |
|
Posted: Mon, 2nd Apr 2012 17:33 Post subject: |
|
 |
Onyx won't be used:
Quote: | GB: Could Obsidian's Onyx engine handle a top-down/isometric perspective and a turn-based combat system like inXile is shooting for with Wasteland 2? If so, have you talked to Brian about the possibility of licensing your Onyx engine, if only to make it easier for you and the rest of the team at Obsidian to contribute content at a faster pace?
Chris: Sure. To be clear, the Onyx engine isn't being used for Wasteland 2 - that said, there's information and structure components we can share based on how we've constructed RPG mechanics (notably conversation systems and editors, for example) that Brian has expressed interest in and we'd be happy to provide metrics and layout suggestions for. All of the programming and coding is in inXile's hands, however, as our programmers and tools programmers are focused on our other titles. |
http://www.gamebanshee.com/interviews/107528-wasteland-2-interview.html
|
|
Back to top |
|
 |
|
Posted: Mon, 2nd Apr 2012 18:22 Post subject: |
|
 |
Szioul wrote: | Onyx won't be used:
Quote: | GB: Could Obsidian's Onyx engine handle a top-down/isometric perspective and a turn-based combat system like inXile is shooting for with Wasteland 2? If so, have you talked to Brian about the possibility of licensing your Onyx engine, if only to make it easier for you and the rest of the team at Obsidian to contribute content at a faster pace?
Chris: Sure. To be clear, the Onyx engine isn't being used for Wasteland 2 - that said, there's information and structure components we can share based on how we've constructed RPG mechanics (notably conversation systems and editors, for example) that Brian has expressed interest in and we'd be happy to provide metrics and layout suggestions for. All of the programming and coding is in inXile's hands, however, as our programmers and tools programmers are focused on our other titles. |
http://www.gamebanshee.com/interviews/107528-wasteland-2-interview.html |
Six posts above yours, same damn page even.
|
|
Back to top |
|
 |
JackQ
Non-expret in Derps lagunge
Posts: 14112
Location: Kibbutznik, Israel
|
Posted: Wed, 4th Apr 2012 23:32 Post subject: |
|
 |
Update
Quote: | Things are sure looking good to hit our next milestone of $2.1 million dollars, which makes the game deeper of course, but it also brings the design talents of Chris Avellone of Obsidian. We look forward to having Chris bring his style and prose to the game. When you include the PayPal money on top of the Kickstarter funds we are over $1.980 million with 12 days left to go. One of the questions I constantly get is an understanding of what happens when donations continue to grow. The question is especially important as I think there are more RPG gamers out there than almost any other category.
I would like to give a little visibility on what we would expect to add to the game if we hit $2.5 million and $3.0 million. And do keep in mind that ALL money raised goes into development.
Scope and scale is the number one request, and it is what we are focusing our monies on primarily. So at 2.5 million dollars we would bring in another couple of designers to help create more areas. This will not only increase the overall size and depth of the world, but it translates to more story lines and more player options as well. At this funding level we would also bring more level scripters in to allow us to get levels in faster. When we get levels in faster it allows more iteration time to really hone things in. I believe that iteration time is the single most important factor towards shipping a polished and deep game.
In addition, we will add more NPC portraits and equipment artwork as per what the fans have requested in the forums. We would also increase the music budget to allow Mark Morgan to layer in even more atmosphere. The bottom line is that this kind of budget ensures that Wasteland 2 is BIGGER than Wasteland 1. And for the people that remember little Billy from WL1... well he was left for dead and he is pissed.
The third most asked about feature is for us to provide a mod kit to allow players to create their own scenarios. I have always loved those kinds of tool-sets to set players loose to keep the world expanding. To create these kinds of tools is time consuming and requires a separate team of guys to do it. While we are not ready to commit to that feature yet, we can say that if we were to hit 3 million dollars, it would be possible to do a mod kit without cutting into the plan for the main game. In fact, IF we ended up making the mod kit we would not release it until after Wasteland 2 shipped as our hands will be quite full to ensure things are done well. The game will also increase in scope as well so this is not a binary equation. As always, we will be posting polls in the forums to help with these sorts of decisions. Yes we are reading the forums!
On the production front we have already started our pre-production process. We have our art team starting work on setting the look of the game. Once we have the look established, we will run tests across several different technologies we are evaluating to settle in on our tech for the project.
And Andrée Wallin is wrapping up his first concept piece for the Desert Rangers and they look bad ass. It's a beautiful mixture of the military with touches of the old west rangers.
We have also adjusted the tiers a bit to move around the in-game items. We added 100 slots to the $1,000 backer level as the first 100 slots sold out far faster than we anticipated. We then reduced the $2,500 tier significantly to just 25 slots and added 25 slots at $2,000. With those reductions we increased the $1,000 tier in proportion. Also we clarified that Chris Avellone would sign the collectors edition as part of the $250 tier.
And lastly I wanted to include a description of the Desert Rangers background, as many players are not familiar with them:
On the same day that the U.S. and Soviet Union were attempting to extinguish each other, a company of U.S. Army Engineers were in the southwestern deserts building transportation bridges over dry riverbeds. They worked deep in the inhospitable desert valleys, surrounded by a number of survivalist communities. Located directly south of their position on that day was a newly-constructed federal prison. In addition to housing the nation’s criminals condemned to death, the prison contained light industrial manufacturing facilities.
Shortly after the nuclear attack began, the Engineers, seeking shelter, took over the federal prison and expelled the prisoners into the desolate desert to complete their sentences. As the weeks passed, they invited the nearby survivalist communities to join them and to help them build a new society. Because of each community’s suspicions towards one another, times were difficult at first. But as time nurtured trust, this settlement -- which came to be known as Ranger Center -- grew to be one of the strongest outposts. Ranger Center even proved powerful enough to repel the hands of rancorous criminals who repeatedly attacked in attempts to reclaim what was once “rightfully theirs.”
The citizens of Ranger Center, after first believing that they were the only ones who survived the nuclear maelstrom, soon realized that communities beyond the desert’s grip had also survived, Because they had such success in constructing a new community, they felt compelled to help other survivors rebuild and live in peace.
Toward this end, the Desert Rangers, in the great tradition of the Texas and Arizona Rangers a century before, were born.
|
2 new more milestones been added
"Fuck Denuvo"
Your personal opinions != the rest of the forum
|
|
Back to top |
|
 |
|
Posted: Thu, 5th Apr 2012 01:15 Post subject: |
|
 |
Seems like donations have slowed down these last few days, and they are still over 1 million away from that 3 million goal. Maybe more pledges will come if they show some kind of proof of concept. Even if it's just concept art of how the game might look.
|
|
Back to top |
|
 |
|
Posted: Thu, 5th Apr 2012 01:41 Post subject: |
|
 |
randir14 wrote: | Seems like donations have slowed down these last few days, and they are still over 1 million away from that 3 million goal. Maybe more pledges will come if they show some kind of proof of concept. Even if it's just concept art of how the game might look. |
There is no 3 million goal. They have merely stated what would happen if they were to hit 2.5 and 3 million. They could just as easily say "If we hit 10 million we'll include a pink pony, cast from solid gold, in each collector box." Doesn't make it a "goal." The goal was to make 900,000 and anything past that is just a bonus to give us more game.
We'll be lucky to get the 2.1 but that will likely happen in the late surge.
And proof of concept? There isn't one to show. They've barely just started to design what they want. It'll be months before ANY code is written. Some concept art and design documents are all they have right now.
|
|
Back to top |
|
 |
|
Posted: Thu, 5th Apr 2012 02:52 Post subject: |
|
 |
randir14 wrote: | Seems like donations have slowed down these last few days, and they are still over 1 million away from that 3 million goal. Maybe more pledges will come if they show some kind of proof of concept. Even if it's just concept art of how the game might look. |
still a smooth linear growth;
Spoiler: | |
with three days to spare for 2.5 if it keeps this stable
|
|
Back to top |
|
 |
|
Posted: Thu, 5th Apr 2012 05:45 Post subject: |
|
 |
Well they've already exceeded the 2 million mark if they combine the Paypal donations. Which is cool because hey Obsidian!
Gustave the Steel
|
|
Back to top |
|
 |
JackQ
Non-expret in Derps lagunge
Posts: 14112
Location: Kibbutznik, Israel
|
Posted: Thu, 5th Apr 2012 07:05 Post subject: |
|
 |
2.5 is defently reacble,maby even 3.there might be push in the last few days,DF got around another million in the last five six days,I remember most people thogh it will end around 2.5,tthen it got boost,and ended around million more.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
|
|
Back to top |
|
 |
JackQ
Non-expret in Derps lagunge
Posts: 14112
Location: Kibbutznik, Israel
|
Posted: Thu, 5th Apr 2012 17:28 Post subject: |
|
 |
almost 2.0 million now,things sped up,we will hit 2.0 million before the end of the day(on official kickstarter page)
"Fuck Denuvo"
Your personal opinions != the rest of the forum
|
|
Back to top |
|
 |
Ankh
Posts: 23243
Location: Trelleborg
|
Posted: Thu, 5th Apr 2012 18:13 Post subject: |
|
 |
JackQ wrote: | almost 2.0 million now,things sped up,we will hit 2.0 million before the end of the day(on official kickstarter page) |
End of the day? More like in 10-20 minutes
shitloads of new stuff in my pc. Cant keep track of it all.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
JackQ
Non-expret in Derps lagunge
Posts: 14112
Location: Kibbutznik, Israel
|
Posted: Thu, 5th Apr 2012 21:45 Post subject: |
|
 |
2.013 already. wow,at this rate we will end up 2.1(without paypal) even by tomorrow morning!
"Fuck Denuvo"
Your personal opinions != the rest of the forum
|
|
Back to top |
|
 |
|
Posted: Fri, 6th Apr 2012 11:02 Post subject: |
|
 |
Over 2.1 mil ( kickstater+paypal)
Yaaay!
sin317 wrote: |
typical jew comment
|
|
|
Back to top |
|
 |
|
Posted: Fri, 6th Apr 2012 11:23 Post subject: |
|
 |
Let's see if they can reach 2.5. If they actually reach 3 millions, my hat is off. 2.5 millions, right now, seems that might be touched. I seriously doubt that 3 millions can be reached. If Wasteland reaches 3 millions, it will mark a record for crowdfunded games
|
|
Back to top |
|
 |
JackQ
Non-expret in Derps lagunge
Posts: 14112
Location: Kibbutznik, Israel
|
Posted: Fri, 6th Apr 2012 11:26 Post subject: |
|
 |
blackdochia wrote: | Let's see if they can reach 2.5. If they actually reach 3 millions, my hat is off. 2.5 millions, right now, seems that might be touched. I seriously doubt that 3 millions can be reached. If Wasteland reaches 3 millions, it will mark a record for crowdfunded games |
Double Fine Project already did,and it added another million on the last week!
"Fuck Denuvo"
Your personal opinions != the rest of the forum
|
|
Back to top |
|
 |
|
Posted: Fri, 6th Apr 2012 11:29 Post subject: |
|
 |
Well, i hope inxile will get the money. More, the merrier.
|
|
Back to top |
|
 |
Neon
VIP Member
Posts: 18907
Location: Poland
|
Posted: Fri, 6th Apr 2012 11:30 Post subject: |
|
 |
Double Fine made 3.5 million.
|
|
Back to top |
|
 |
Page 14 of 124 |
All times are GMT + 1 Hour |