Legend of Grimrock
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Dr_Teflon




Posts: 80

PostPosted: Wed, 11th Apr 2012 14:57    Post subject:
WaldoJ wrote:
wait 4 hours or buy again it on gog and download.


do it Razz
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Mafste




Posts: 256

PostPosted: Wed, 11th Apr 2012 15:05    Post subject:
Darn, missed my chance to download it I guess Smile
Link not working anymore.
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WaldoJ
VIP Member



Posts: 32678

PostPosted: Wed, 11th Apr 2012 15:10    Post subject:
Dr_Teflon wrote:
WaldoJ wrote:
wait 4 hours or buy again it on gog and download.


do it Razz


i have it already on steam Sad i can wait especially since today i have to work Laughing


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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djvelho




Posts: 1262
Location: Finland
PostPosted: Wed, 11th Apr 2012 15:13    Post subject:
Quote:
i have it already on steam Sad i can wait especially since today i have to work Laughing


oh thats harsh....i just got back from work Razz
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VonMisk




Posts: 9435
Location: Hatredland
PostPosted: Wed, 11th Apr 2012 15:13    Post subject:
I like the crispy sharp textures in it and lightning.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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WaldoJ
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Posts: 32678

PostPosted: Wed, 11th Apr 2012 15:14    Post subject:
i wish they had a mac version... oh would be amazing. load it up at work \o/... play during lunch... SEX!!! but no instead i get to play during weekends and occasionally at night when i come back from work Crying or Very sad


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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OLime




Posts: 599

PostPosted: Wed, 11th Apr 2012 15:17    Post subject:
Hmm, GOG's version is numbered 1.0.0.6 while ingame it says 1.1.3.

Anyway, the game plays as smooth as butter, no comparison to any dungeon crawler I have ever played, be it on Amiga, C64, DOS, whatever. And with only a dozen or so keys you can jump right in and feel immediately at home.

Anybody doing hardcore mode?
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russ80




Posts: 4679
Location: Romania
PostPosted: Wed, 11th Apr 2012 15:24    Post subject:
So it has no protection right? RLS soon?


Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
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JBeckman
VIP Member



Posts: 34740
Location: Sweden
PostPosted: Wed, 11th Apr 2012 15:37    Post subject:
GoG version is unprotected, unsure how many people managed to download anything before they removed the file from the servers though, around 400 MB via 7z compression that extracts into a 630 MB game, file size might seem small but the gameplay is pretty good although the visuals are a bit static, music is great too or at least it fits very well. Smile
(But it's masked very well via various visual effects.)
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WiCKed666




Posts: 1068

PostPosted: Wed, 11th Apr 2012 15:40    Post subject:
So what's the filename? I want to try it on my humblebundle order page.


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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locke89




Posts: 2812
Location: Poland
PostPosted: Wed, 11th Apr 2012 16:59    Post subject:
God damn Steam, Y NO PRELOAD!?!
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russ80




Posts: 4679
Location: Romania
PostPosted: Wed, 11th Apr 2012 17:10    Post subject:
2 more hours? :<


Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
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Silvayn




Posts: 71
Location: Slovakia
PostPosted: Wed, 11th Apr 2012 17:24    Post subject:
Those few lucky that are already playing... report and do exaggerate!
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VonMisk




Posts: 9435
Location: Hatredland
PostPosted: Wed, 11th Apr 2012 17:37    Post subject:
Looks great, works smooth, plays like Eye of Beholder. It's like the golden era of gaming is back. Very Happy


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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OLime




Posts: 599

PostPosted: Wed, 11th Apr 2012 17:39    Post subject:
VonMisk wrote:
Looks great, works smooth, plays like Eye of Beholder. It's like the golden era of gaming is back. Very Happy


Seconded. For those who didn't grow up with this kind of game the first few hints are pretty in your face but from there it's not much more handholding which is great.
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JBeckman
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Posts: 34740
Location: Sweden
PostPosted: Wed, 11th Apr 2012 17:54    Post subject:
Well what is there to say, you create (Or use a pre-created.) party of four based on either humans, minotaurs, insectoids or reptiles and of classes fighter, rogue and mage.

When creating a custom party you get ten skill points to allocate to the attributes you want to use and four points to allocate to skills, attributes remain identical for each class and race (Well all races are identical aside from the bonuses and penalties provided to non-humans.) but skills vary for fighters, rogues and mages.

Fighters for example can level up heavy armor or maces whereas a rogue levels up assassination or daggers and a mage elemental spells and staff defense for some examples.

These skills go from level 0 (not learned) to 50 and give bonuses usually every four points such as to health or special abilities or passive improvements and the ability to learn new spells for mages.

When the game begins you see a generic introduction to "Mount Grimrock" and the dungeon located there as four prisoners (Which are meant to be you and your party of course.) are sent into it's depths in order to pass through it's many challenges and redeem your crimes that you stand accused for.

As the game truly begins you stand in a rather square room and a message shows briefly that you can read a tutorial via the in-game menu, can also save the game when you want and this early area is excellent to practice your controls either for mouse movement or WSAD and turning via Q or E which is better than sidestepping trough rooms ( Razz ) also you can hold MB2 to freely look around even up and down the room and when released it snaps back to the view that is closest.

You'll also note the book icon and rest icons (Rest is not required as such.) which brings up the map, I believe you can add your own notes and if playing on the special difficulty mode you don't have a map at all, otherwise it'll fill out as you proceed but without anything noted on it.

You make your way trough the early dungeon rooms and find minor junk and basic equipment, learn about simple puzzles, hidden rooms and eventually come across monsters to fight whom usually drop chunks of meat or other held equipment.

Also as a source of light you can take (and place, useful.) torches, it's worth carefully explore the dungeon rooms for hidden buttons, small niches with items or dropped gear, stonework tile seems a bit basic at first but there's a number of subtle variations to define cells, overgrown areas and other such things and of course doors, trapdoors, switches and pressure tiles.

Equipment is used by either right clicking it or dragging it which will then throw it (Clicking on a character opens the inventory for them letting you see weight and encumbrance, food levels and such, can use items here by hovering over them or dragging them into the equipment slots or clicking on them.) dragging a item at the top of the screen throws it or you can right click if it is a throwing item to begin with, dragging it to the bottom of the screen instead drops it.

Party formation is the standard four square one with two in the front (usually fighters.) and two in the back (A rogue and a mage in my case, ranged and support plus they're weaker in a outright fight.) and what else can I say.

There's a lot to discover and see in the dungeon like I mentioned, very careful attention to detail, monsters are also pretty varied and animates quite OK, game is in realtime but the difficulty can be adjusted if you don't want enemies to attack as often for example although there's no deeper customization other than easy, normal and hard plus the mode that removes the map entirely forcing you to draw your own or rely on other means of navigation.

Oh right spells is used via a wand or via "hand to hand" or rather in such a situation a rune board of nine tiles opens up and via combinations you can use different spells, scrolls can often be found which reveal the spell combination and skill level required for it but you can also experiment and soon learn the runes for each of the four elements, rune for shield effect, rune for range effect and so on and as you succeed with combinations I believe they're noted down for you making it easier to cast the spells you already have.

Equipment is also fairly varied though I've not found much but simple clothing so far and very crude weapons but there's a decent number of categories such as ranged, staffs, hand to hand and the three warrior skills of axe, sword and mace.
(Armor is also defined as heavy and light and can have penalties if you don't have the required skill to wear a item successfully.)

Sound and music fit very well, no voice acting from what I can see but it doesn't matter, unsure how the story will proceed and what can be encountered later on, I just reached the second dungeon floor some short time ago after exploring what I think is all of the first floor.


EDIT: I'm probably missing stuff but the post got kinda long and dragged out, different portraits for each race if you create a custom party and spells are pretty varied from attacks via ranged or cloud based methods to creating light or even darkness to protective shields and what else there might be, still not 100% sure what each of the nine runes corresponds to and what would happen with longer combinations.

Effects are also nice even if things might at first look a bit flat but textures are well done and pretty sharp too and stuff like shadows, flames and similar create a illusion of depth to the otherwise pretty square rooms.
(Which looks great in motion just to make that clear, staring at a wall to find a hidden button less so but it's not bad at all and I'm surprised that the game is barely 700 MB.)


Last edited by JBeckman on Wed, 11th Apr 2012 17:58; edited 1 time in total
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WaldoJ
VIP Member



Posts: 32678

PostPosted: Wed, 11th Apr 2012 17:57    Post subject:
thanks a lot totalbiscuit Cool Face Razz I CANNOT WAIT FOR COMMUNITY MAPS!!!!


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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JBeckman
VIP Member



Posts: 34740
Location: Sweden
PostPosted: Wed, 11th Apr 2012 17:59    Post subject:
Yeah a editor will be very interesting in this game, custom tilesets and creative scripting can lead to all sorts of interesting things, or even conversions of older dungeon crawler games maybe. Very Happy
(Can this thing simulate outdoor areas? It would still be a dungeon of course.)
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Areius




Posts: 14775

PostPosted: Wed, 11th Apr 2012 18:03    Post subject:
JBeckman wrote:
Yeah a editor will be very interesting in this game, custom tilesets and creative scripting can lead to all sorts of interesting things, or even conversions of older dungeon crawler games maybe. Very Happy
(Can this thing simulate outdoor areas? It would still be a dungeon of course.)
You create a party of 4 but there is no MP in it? Neutral
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russ80




Posts: 4679
Location: Romania
PostPosted: Wed, 11th Apr 2012 18:03    Post subject:
Need rls ;<


Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
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Divvy




Posts: 1444

PostPosted: Wed, 11th Apr 2012 18:04    Post subject:
I don't even know what to say to that...
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dodger2020




Posts: 3537

PostPosted: Wed, 11th Apr 2012 18:04    Post subject:
Areius wrote:
JBeckman wrote:
Yeah a editor will be very interesting in this game, custom tilesets and creative scripting can lead to all sorts of interesting things, or even conversions of older dungeon crawler games maybe. Very Happy
(Can this thing simulate outdoor areas? It would still be a dungeon of course.)
You create a party of 4 but there is no MP in it? Neutral


Totally not the type of game for multiplayer.
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JBeckman
VIP Member



Posts: 34740
Location: Sweden
PostPosted: Wed, 11th Apr 2012 18:07    Post subject:
Areius wrote:
JBeckman wrote:
Yeah a editor will be very interesting in this game, custom tilesets and creative scripting can lead to all sorts of interesting things, or even conversions of older dungeon crawler games maybe. Very Happy
(Can this thing simulate outdoor areas? It would still be a dungeon of course.)
You create a party of 4 but there is no MP in it? Neutral


It simulates the old-school dungeon crawl titles such as Dungeon Masters and Eye of the Beholder (Or Lands of Lore, Might and Magic, Wizardry and who knows how many others, not all are really comparable to this game though.) so it's all singleplayer oriented so even if there is four characters they behave as a single unit, I'm not 100% sure how to best explain this, not that I'm that good at explaining things to begin with.


Last edited by JBeckman on Wed, 11th Apr 2012 18:09; edited 1 time in total
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Wed, 11th Apr 2012 18:08    Post subject:
God damn it. I want this already ;_;
I even got a pen and graph paper ready (screw automapping! )


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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OLime




Posts: 599

PostPosted: Wed, 11th Apr 2012 18:08    Post subject:
Areius wrote:
You create a party of 4 but there is no MP in it? Neutral


You control the party as if it were one PC. They always face in the same direction when you turn, for example. The only thing I can think of is one player controlling the party but other players managing attacks and maybe the inventory.
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Prandur




Posts: 2685

PostPosted: Wed, 11th Apr 2012 18:09    Post subject:
The point is that, although you control a party of 4, the party is always "together" (maybe it's possible to separate the party but then you only control one part of the party) and it plays kind of like a "FPS" on a grid. Really not a good genre for multiplayer, but hey, you have tons of other options/games if you wanna play with your friends Smile
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barash




Posts: 832
Location: Norway
PostPosted: Wed, 11th Apr 2012 18:11    Post subject:
Reklis wrote:
God damn it. I want this already ;_;
I even got a pen and graph paper ready (screw automapping! )


Don't have graph paper, leaning towards freestyling it on blank paper to squeeze as much gametime out of it as possible Very Happy
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Bendi




Posts: 3377

PostPosted: Wed, 11th Apr 2012 18:11    Post subject:
Ok, the steam store page just changed. You can buy the game for 10,99 euro, but it's still locked.

Damn.

Edit: Oh, and it's 9,89€ with a discount.


Last edited by Bendi on Wed, 11th Apr 2012 18:16; edited 1 time in total
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D34Dite




Posts: 1724
Location: Norn Iron, UK
PostPosted: Wed, 11th Apr 2012 18:13    Post subject:
game has disappeared from steam... wtf.. i wantz to play it now!

edit. store page changed.... but doesnt say i own the game.. hopefully steam will sort this out


when there is no more room in hell, the D34D will walk the earth
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OLime




Posts: 599

PostPosted: Wed, 11th Apr 2012 18:15    Post subject:
barash wrote:
Don't have graph paper, leaning towards freestyling it on blank paper to squeeze as much gametime out of it as possible Very Happy


The game comes with a blank sheet of graph paper you can print out Very Happy.


Last edited by OLime on Wed, 11th Apr 2012 18:15; edited 1 time in total
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