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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 10th Apr 2012 19:53 Post subject: |
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Awazee wrote: | Does the crack work on fully updated steam version? I'm considering buying it. | not sure steam version have one additional patch (patch17.pak)
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demde
Posts: 6537
Location: Lake Karachay
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Posted: Tue, 10th Apr 2012 20:53 Post subject: |
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prudislav wrote: | Real Player |
in 2012!?
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 10th Apr 2012 21:09 Post subject: |
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For me the game doesn't even start. When I double click the .exe, nothing happens, the shogun2.exe process doesn't even appear on my task manager. Tried reinstalling, applying skidrow crack, vovan crack, skidrow THEN vovan; nothing seems to work for me.
Any bright ideas ?
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 10th Apr 2012 21:30 Post subject: |
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khas86 wrote: | For me the game doesn't even start. When I double click the .exe, nothing happens, the shogun2.exe process doesn't even appear on my task manager. Tried reinstalling, applying skidrow crack, vovan crack, skidrow THEN vovan; nothing seems to work for me.
Any bright ideas ? |
maybe your antivirus program deletes some files
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Posted: Tue, 10th Apr 2012 22:30 Post subject: |
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should except files steam fuck.dll or sommething , false positive from antivirus
Sin317 wrote: | while you can't "turn gay", you can cut off your balls. believe me, you'll never think of women again. |
zmed wrote: | Or just a defense mechanism. If you fart, you'll most definitely smell it so your brain tells you it ain't bad as strangerfarts. |
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JBeckman
VIP Member
Posts: 34984
Location: Sweden
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Posted: Wed, 11th Apr 2012 18:48 Post subject: |
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A patch downloaded, about 130 MB but I've no idea what it does.
EDIT: Judging by the updated files it does a bit of everything.
(patch18.pack as well so I guess it's the 18th large patch released.)
EDIT: Patch files.
http://www.mediafire.com/file/fj1e2ba2244gxsn/Shogun2_Update18.rar
Last edited by JBeckman on Sat, 14th Apr 2012 22:07; edited 1 time in total
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Posted: Wed, 11th Apr 2012 20:50 Post subject: |
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cant find that patch to try it out
Sin317 wrote: | while you can't "turn gay", you can cut off your balls. believe me, you'll never think of women again. |
zmed wrote: | Or just a defense mechanism. If you fart, you'll most definitely smell it so your brain tells you it ain't bad as strangerfarts. |
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Posted: Sat, 21st Apr 2012 02:05 Post subject: |
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Hmm, I decided to try this with vovan's crack but can't get it to work for some reason - TW:Shogun 2 just crashes before starting (... has stopped working about 1sec after starting .exe). The strange thing is that with skidrow's bad crack I could get ingame.
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Posted: Wed, 23rd May 2012 18:30 Post subject: |
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New update... 200mb... again?
Spoiler: | Note: There is currently a text string in the game front end advertising new DLC packs. These have not yet been released. We expect to release them next week.
- Total War Battle Map Editor (TEd) tool now available, offering the ability to create and automatically share Land, Naval and Siege Battle Maps with other players. The maps can be used in both Single player (Custom Battle Mode) and Multiplayer. TEd can be accessed from the “Tools” menu in the Steam Library.
- New Multiplayer Campaign Resynchronisation feature – When Multiplayer Campaign players become out of sync with each other (aka “desynchronisation” or “desync”), the game will attempt to resynchronise the players so they can continue playing (aka “resynchronisation” or “resync”).
- Various fixes to prevent Multiplayer Campaign desynchronisation before resynchronisation is required.
- Fix for crash loading into the “Sea of Japan” Naval custom battle map.
- Fix for campaign map armies pathfinding causing them to becoming stuck on coast lines.
- Fixed stats for Kisho Ninja units.
- Fixed sound when broadsides are fired by players' ships in Historical and Custom Battle mode battles.
- Improved garrisoned infantry animation and pathfinding when attacking (to stop units moving on the spot and prioritising reforming over firing).
- Improved match making between avatar types to reduce erroneous match making between Total War: SHOGUN 2 avatars and Total War: SHOGUN 2 – Fall of the Samurai avatars.
- Host and Host's teammates will now receive experience after a battle if the clients’ team had an open slot.
- Fix for Key Building timer in Avatar Conquest Mode, so that when a player loses a building, then re-captures it, the timer no longer continues to count down from when the building was first lost, now resetting. Fix in place for the timer not being displayed under certain circumstances.
- Fixed performance drop (low FPS) when accessing the recruitment tab for the Fukushima province in Single Player Campaign mode.
- Fixed crashes in Avatar Conquest Mode tutorial.
- Fixed bug where AI were only recruiting Kobaya ships on the Total War: SHOGUN 2 campaign under some circumstances.
- Fix for bug where camera scroll didn't work when the mouse was positioned over certain UI elements.
- Fixed Avatar Conquest Mode exploit where players could ignore funds bracket.
- Fix for Total War: SHOGUN 2 generals pre-battle speeches playing when playing as Total War: SHOGUN 2 – Fall of the Samurai clans.
- Fix for crash when positioning the mouse over coastal batteries in Miyako Bay Historical Battle Mode on Hard or Very Hard difficulty.
- Minor text fixes for Total War: SHOGUN 2 – Fall of the Samurai tutorials.
- Fix for armies reinforcing a besieger bouncing around that besieger until they run out of movement / action points (aka “Army bobbling”).
- Total War: SHOGUN 2 – Fall of the Samurai mons will now appear on unit banners in battle.
- Improved transition blending for combat animation.
- Negative phase removed from Banzai.
- Improved Windows 8 preview compatibility.
- Fixed a number of issues with veteran clan skills
- Fixed the Stricken Unholy forge retainer effects
- Various miscellaneous crash bugs fixed.
- Various miscellaneous user interface bugs fixed |
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Posted: Thu, 24th May 2012 00:10 Post subject: |
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Cyb3r
Posts: 615
Location: USA
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Posted: Tue, 29th May 2012 08:47 Post subject: |
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wonder when they're going to finally fix the connection loss issue when playing co-op (really funny one CA been plagueing the game forever for now) and yeh the checks on this game are retarded beyond normal.
CA states it's to stop MP cheating which is bloody Bshit since there's multiple MP cheats still not fixed in the game oh well....
Wouldn't mind having some extra maps coming with darthmod ^^
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Posted: Tue, 29th May 2012 10:13 Post subject: |
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Cyb3r wrote: | wonder when they're going to finally fix the connection loss issue when playing co-op (really funny one CA been plagueing the game forever for now) and yeh the checks on this game are retarded beyond normal.
CA states it's to stop MP cheating which is bloody Bshit since there's multiple MP cheats still not fixed in the game oh well....
Wouldn't mind having some extra maps coming with darthmod ^^ |
Seems like someone didn't read the changelog.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Cyb3r
Posts: 615
Location: USA
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Posted: Wed, 30th May 2012 00:11 Post subject: |
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method check the twcenter boards they didn't completely sort it they solved part of it i'm still getting dc issues when i play with my buddy who still doesn't own FOTS he got everything else tho and the issue they fixed was dc's in fots well i can tell you that it didn't solve jackshit for the peeps still playing the reg shogun 2
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Posted: Wed, 4th Jul 2012 19:32 Post subject: |
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New update:
Quote: | Change Log:
• Lighting shader tweaks to improve lighting in battles throughout the game.
• A Multiplayer crash on host machine when searching for a 4v4 Set-up team siege battle has been fixed.
• Fixed crash when attempting to play Fall of the Samurai Historical Battles when players owns the stand alone Dragon War Battle Pack and not Total War: SHOGUN 2 Fall of the Samurai.
• Fix for players becoming stuck during the Avatar Multiplayer Tutorial after searching for a Match Made battle.
• The "Season" drop down list should now display correctly after changing map in a multiplayer Battle List battle.
• Wako pirates now have the correct banners in naval battles via the Campaign.
• Fix to prevent AI trade fleets grouped around occupied trade nodes in Campaign mode.
• Fix to prevent Mixed Avatars being able to join Battle List battles with 'Mixed Avatars' option turned off.
• Fix for bug in Avatar Conquest mode where players receiving a clan promotion were shown a message telling them they have been relegated.
• Desynchronisation (desync) message has been localised to French, Italian, German, Spanish, Czech, Russian, Polish.
• Fix for multiplayer campaign desynchronsiation (desync) when playing between German and Czech players.
• Improved compatibility with AMD Radeon HD 7 series graphics cards.
• Fixes to prevent desynchronisation (desync) in Multiplayer Campaign mode.
• Improved combat animation blending for cavalry.
• Added localisation to the multiplayer lobby for the status of TEd created maps when they are being shared.
• Fix for Sea of Japan naval battle map crash.
• Players can no longer delete the "Sea of Japan" Naval Battle map, and can delete their own maps (Created or shared through TEd) on the battle setup screen UI.
• Added localisation for battle setup screen UI in French, Italian, German, Spanish, Czech, Russian, Polish. |
source: http://store.steampowered.com/news/8330/
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Posted: Fri, 27th Jul 2012 21:09 Post subject: |
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New update, again...
Spoiler: | Quote: | General fixes
• Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout.
• Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC.
• Various audio fixes.
• Correct banner is now shown by Tosa standard bearers.
• Fixed morale bug that could cause the player's army to rout if a reinforcing army had enough Gatling guns.
• Fixes for additional multiplayer campaign desync occurrences where identified.
• Fixed graphical clipping issue with Shinsengumi’s cape.
• Revolver Cavalry is now capped at 4 per army in multiplayer.
• Hosts should now correctly leave a multiplayer campaign when client quits after a battle.
• Fix for certain Daimyos portraits being stretched.
• Saga's clan attributes should now be working correctly.
• Pro-imperial clans should now be able to recruit Shogitai after changing allegiance.
• Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units.
• Daimyo retainer's "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly.
• Daimyo retainer's "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate.
• Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour.
• Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached.
• Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate.
• Various typographical fixes.
• Event "Security Matters" should now have a relevant penalty.
• Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene.
Unit rebalancing
• Katana Hero units used to cost 1500 Koku, now cost 1300 Koku.
• Yari Hero units used to cost 1100 Koku, now cost 1000 Koku.
• Naginata Warrior Monk Hero units used to cost 1500 Koku, now cost 1300 Koku.
• Bow Hero units used to cost 1400 Koku, now cost 1250 Koku.
AI improvements
• Naval AI will now repair damaged fleets in battle.
• Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets.
• Improvements to AI defence when AI has missile superiority.
• AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player.
• Further improvements made to reinforcing army AI to limit idle army behaviour.
• Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers.
• Other AI units will attack player-friendly units that are protecting the flanks of the AI’s primary target unit.
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Also, new DLC, 3.25$, yay......
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Sin317
Banned
Posts: 24322
Location: Geneva
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JBeckman
VIP Member
Posts: 34984
Location: Sweden
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Posted: Fri, 10th Aug 2012 12:54 Post subject: |
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As long as it's compatible with that version of the game it should work without problems.
(It's just some PAK files isn't it?)
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Fri, 10th Aug 2012 13:24 Post subject: |
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hm, i have the game with all expansions installed (up to "fall of the samurai") and up to patch16.pak
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JBeckman
VIP Member
Posts: 34984
Location: Sweden
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Posted: Fri, 10th Aug 2012 13:57 Post subject: |
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I don't remember which one that is, latest here is patch23.pak at what was it again? Build 5670 something I think.
EDIT: 5672, previous one was 5646 I think.
(I don't remember what they call the version number, was a while since I played it.)
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Cyb3r
Posts: 615
Location: USA
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Posted: Sat, 11th Aug 2012 10:37 Post subject: |
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sin for darthmod you usually need the latest version of shogun depending of which one your running he doesn't specify exactly so just check the release date of the last darthmod and make sure you have the patch closest to that one since darth is building off the steam release if i seem to recall right (been a while since i visited twcenter and played shogun 2 (kinda no time atm))
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JBeckman
VIP Member
Posts: 34984
Location: Sweden
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Posted: Wed, 29th Aug 2012 19:16 Post subject: |
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tonizito
VIP Member
Posts: 51409
Location: Portugal, the shithole of Europe.
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