Huh against what was i speaking then when you where here?
pillermann wrote:
sausje wrote:
Smooth as a hot knife going thru butter, solid 60, only very few times that it drops with a frame or 2.
Usually around 15 lat, but yesterday evening was horrible, had around 150-250-800 sometimes..
Did it stutter with higher latency? I read the tsuttering might be related to the way the game streams data on the fly.
Seems like I'm locked to the US servers with the type of account I have; so maybe performance would be better on EU server.
No stuttering, sometimes the usual few secs teleporting back to a spot when walking lag only.
But today it's fine, ping still high (~82ms), but atleast not as horrible as yesterday
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
And werelds, everytime some game goes f2p or some major game gets released/unlocked, steam is unresponsive.
Not for me. I had no problems playing all my games when Skyrim was released for example (probably the most recent big release) - granted, I didn't have Skyrim myself, so I don't know whether that had any problems, but everything else didn't. So even if Skyrim itself did have issues, there's the dividing and conquering I was talking about.
Sin317 wrote:
No offense dude, i know you are working with that stuff, but we're talking about quantities and sizes, which are beyond your (or anyones here i guess) understanding.
Regardless of that (which is not really true), do you really want to suggest that their decision to put everything in one single place -Paris of all places- is a good decision? You don't have to know anything about it to realise that that is a dumb decision.
Sin317 wrote:
And no, steam does NOT have several million people trying to LOGIN and STREAM data from their servers at ONCE.
Once you logged in to steam, thats it. There is slim to no data or anything transferred inbetween you and the steam servers.
SO yeah, talk about apples and oranges lol.
Err, what? Once you're logged in, it still syncs cloud data for all your installed games on load. Whenever you do anything with a game it does that as well, in addition to sending all the broadcasts to friends list, sending statistics, and so on. Once you're logged in, that's certainly not the end of it.
I'm not implying I could set up the infrastructure. I have absolutely no formal training in this field, but looking at what "my" servers can handle and how I've set that up all by myself with self-taught knowledge, with throwing some money at it Blizzard certainly can hire some experts to sort it out. With a net income of just under 1.1 billion, they can surely spare another 100 million to cover the costs that would be needed.
personally i work at an isp, and i'm in charge of pppoe clients. no matter how well i can design a system, getting shitloads of numbers of clients simultaneous trying to conect at the same time, crash the system.
limiting them (lets say 1000 conections/sec), and let them in within hardware limits is the solution for a general failure (lets say servers drops all clients because powergenerator failed to start, and ups is out to launch, and after that all 3 milions routers + clients try to conect n the same time).
of course i can desing a solution to work in that case, it cost at least 10 more money to implement it vs current one, but is worth to invest for some ipotetical double power failure which never happened in 10 years since the system is working ? dont think so.
all sane people expected to have conection issues for the first day.
i dint expected to have them next days aswell, at this time, they should have know what the balance is, and adjust they infrastructure.
Last edited by frogster on Wed, 16th May 2012 12:26; edited 1 time in total
hm , this is only beginning of day 2. And so far its fine today.
so far, it had issues "1" day. That being said, i played all evening just fine. Sure i had to copy paste my pw a couple dozen times, but eventually you logged in and it was fine (sometimes ping spiked, but most of the time it was just fine.
personally i work at an isp, and i'm in charge of pppoe clients. no matter how well i can design a system, getting shitloads of numbers of clients simultaneous trying to conect at the same time, crash the system.
This is on a MUCH lower level than Blizzard is operating mate. Not comparable at all. Their shit is all software that's perfectly scalable. Again, this whole process can be automated; even for "normal" consumers like myself there are tons of tools readily available to automatically add say, a slave DB server (VPS) if capacity (based on various metrics) is in danger. Once the required capacity drops, you shut that VPS down. Rackspace, Amazon and a bunch of others all offer these services where you only pay for the amount of time you used it. So in Blizzard's case, launch day would've been a big and expensive one, but after that it could just scale down without problems.
i actually playing Diablo 2 ( while waiting for all new pc parts ) on laptop and its very fun, i am now on last chapter and fighting with Diablo. This is hard motherfucker;/
U should also play Lord of Destruction expansion
yeah i have installed this expansion , but first i must finish last chapter and kill Diablo. But now i cant, its too hard. I have not much money and potions now;/ I am playing Barbarian.
The "Online only" is NOT a drm measure. Its because d2 was (is) so full of hacks and dupes and cheats, which are almost all coming/made from SP/OpenBnet.
While i can see, that it sucks for a VERY TINY MINORITY of people, who fall in the category of
1. Play Solo only
2. Have crappy internet
(being in both circles is really slim to none, say what you want).
I prefer this being handled as it is.
It will reduce the cheating/hacking to a minimum (like in a MMO).
Yes, its a bit frustrating RIGHT NOW, because of the server overload (mainly just their login/auth servers, less their game servers) BUT i am more then confident, that this will be sorted out come the next couple days.
Calling Blizzard "money hungry , corner cutting, cheap skate, costumer raping etc etc" is just stupid and moronic.
To think, the launch would pass without any issues , was simply naiv and anyone who has been on the internet for longer then a month, excepted it to go like this.
But only idiots go on and on "i told you so, blizz cunts fuck up blablabla" like little fucktards.
So PLEASE, all you whiners, bitchers, or "hate blizz because its trendy, yay". STFU and go post on the blizzard forums, among YOUR KIND.
And no, this isn't a fanboy post, this is a post of a person who simply had enough of these spam whine bitch posts here on the hump.
"I played beta (closed) and was going to pirate it to see if the full game..."
I'm sorry but what I said is how it is. Blizzard invited me to try the game and report bugs, both of which I did happily. I did however have a lot of problem with the design ideas they went with and really didn't enjoy the experience of what we were able to do in ACT 1.
If the issue is with "pirating to demo, then buy " I would be happy to give you a list of games where this is true to the extent that I bought the game before the prices dropped too far, even on my very limited unemployment budget.
Sin317 wrote:
the only thing in wow are bots, nothing else is public. Not to my awareness anyway.
Bots, no-clipping hacks, model hacks (still worked some time in Cata when i played) etc.
It's by no means as used as for example Map-hack in D2 was used, or soj dupe etc. but it's still there, it's not going to magically go away.
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