rFactor 2 [Early Access Forever]
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Neo_McKane




Posts: 850
Location: Serbia
PostPosted: Wed, 11th Jan 2012 12:38    Post subject:


As far as i know, rfactor2 physics are better than any other simulation out there, and miles ahead of Project CARS. Now, that's not my direct opinion, it's just a conclusion after all the forum posts, videos and stuff.


Intel Q9550 @ 3.2GHz + CM Hyper 212+ | Gigabyte P35-DS3P | 6GB DDR2 OCZ 800mhz | ASUS GTX560Ti DirectCUII | Samsung SSD 840EVO 250GB + Seagate Barracuda 1TB | OCZ StealthXStream 500W
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Wed, 11th Jan 2012 16:08    Post subject:
Pipili wrote:
So you think we will get "free" version of beta? Very Happy

I doubt so since from what I read it requires valid login credentials to access the beta, but never say never
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Pipili




Posts: 446

PostPosted: Thu, 12th Jan 2012 09:38    Post subject:
So any news abaut "free trial"? Troll Face
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Thu, 12th Jan 2012 15:33    Post subject:
@Pipili: not yet, but seems like there will probably be and official demo (not beta) in the near future like it happened with rFactor 1.

Actually the current version has several bugs that need to be fixed asap Wink (and a lot of stuff is still "work in progress")
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human_steel




Posts: 33269

PostPosted: Thu, 12th Jan 2012 15:34    Post subject:
Pipili wrote:
So any news abaut "free trial"? Troll Face

When it comes out, there will be a free option. Troll Face
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Rayque




Posts: 168

PostPosted: Wed, 18th Jan 2012 16:06    Post subject:


Instalation manual:
http://rfactor.net/web/rf2/first-time-install/

After Installation:

1. From archive: rFactor.2.Beta.Crack.rar extract directories UIData to folder Core and UserData to folder Userdata.
2. From archive rFactor.2.Beta.v1.0.0.5.Patch.Crack.rar extract directory Core to game install folder.
3. From archive rFactor.2.Beta.v1.0.0.5.Patch.Crack.rar extract and run rfactor2.v1.0.0.5-patch.exe
4. Install modifications for rFactor 2 as shown in link above.
5. Run game using: .../rFactor 2/Core/rFactor2.exe
6. If You have trouble, run and close original launcher and start.../rFactor 2/Core/rFactor2 Mod Mode.exe
7. Again run game using: .../rFactor 2/Core/rFactor2.exe

ONLY SINGLE PLAYER WORKS!
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Wed, 18th Jan 2012 16:58    Post subject:
That's good news, the beta is still incredibly messed up (several bugs and tons of wip things) but at least we'll be able to play the final version (sp) + mods without problems Very Happy
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Fever




Posts: 2745

PostPosted: Wed, 18th Jan 2012 20:38    Post subject:
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AndreaSpooky




Posts: 1260

PostPosted: Sun, 22nd Jan 2012 15:48    Post subject:
did someone try it here?

getting a shader error at start here... cant run it...
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Daimyo




Posts: 34

PostPosted: Sun, 22nd Jan 2012 16:13    Post subject:
I had the same problem, because when installing I unchecked the DirectX install option. Try reinstalling with it checked.
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Sun, 22nd Jan 2012 20:50    Post subject:
downloadig it now, will check back in later.

Back; installed and played.. Works fine... No issues... It's familiar, which is nice, and the driving model is quite good. It isn't as good looking as I had hoped, looks a bit like rfactor 1.5 as many others have commented on.. Sounds are not there yet either, as well as HDR... Otherwise game is working as intended... C.A.R.S does looks a hell of a lot better.. So it's gonna come down to driving model, fortunately though, I will own them both


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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AndreaSpooky




Posts: 1260

PostPosted: Sun, 22nd Jan 2012 22:46    Post subject:
Daimyo wrote:
I had the same problem, because when installing I unchecked the DirectX install option. Try reinstalling with it checked.


tnx.

tried that but directx fail to update at the end of installation, so u have to run it manually from the directory.
now the shader's error is gone but the game goes black screen, and goes back to windows if i press something...

ideas?^^
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Sun, 22nd Jan 2012 23:04    Post subject:
AndreaSpooky wrote:
Daimyo wrote:
I had the same problem, because when installing I unchecked the DirectX install option. Try reinstalling with it checked.


tnx.

tried that but directx fail to update at the end of installation, so u have to run it manually from the directory.
now the shader's error is gone but the game goes black screen, and goes back to windows if i press something...

ideas?^^


Was written in another forum

ok, i solved this problem with black screen

copy "log" folder from crack to "rfactor2\core\userdata\"



There are two crack rars needed so it seems...

rFactor.2.Beta.v1.0.0.5.Patch.Crack 161,153 KB

rFactor.2.Beta.Crack 99,681 KB


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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AndreaSpooky




Posts: 1260

PostPosted: Sun, 22nd Jan 2012 23:32    Post subject:
BLuNT318 wrote:
AndreaSpooky wrote:
Daimyo wrote:
I had the same problem, because when installing I unchecked the DirectX install option. Try reinstalling with it checked.


tnx.

tried that but directx fail to update at the end of installation, so u have to run it manually from the directory.
now the shader's error is gone but the game goes black screen, and goes back to windows if i press something...

ideas?^^


Was written in another forum

ok, i solved this problem with black screen

copy "log" folder from crack to "rfactor2\core\userdata\"



There are two crack rars needed so it seems...

rFactor.2.Beta.v1.0.0.5.Patch.Crack 161,153 KB

rFactor.2.Beta.Crack 99,681 KB


bullseye, muy obrigado Very Happy
my god, ive seen worse main game menus only on nintendods games...
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Sat, 4th Feb 2012 20:06    Post subject:
I finally managed to give it a try, and aside from the amount of bugs, glitches and missing effects it's good. Playing with a gamepad is obviously tough as hell and not recommended at all, but the physics are rewarding as usual.

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Fever




Posts: 2745

PostPosted: Mon, 12th Mar 2012 08:10    Post subject:

15min. gameplay (day & night)
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Pipili




Posts: 446

PostPosted: Mon, 12th Mar 2012 09:30    Post subject:
Can you allready pay for this game, kinda like CARS? How much is it and where do you buy it?
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OPM




Posts: 179

PostPosted: Mon, 12th Mar 2012 10:46    Post subject:
download the installer from their forum (www.rfactor.net)

it's an ingame payment system via for example paypal. i think i paid 35€. Smile

for those who have it there is a nice new beta track released, check virtualr.net for mid ohio Smile
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Mon, 12th Mar 2012 18:25    Post subject:
Fucking love that track, already drove 200 laps since it came out, one of my favorite tracks from rFactor...


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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OPM




Posts: 179

PostPosted: Mon, 12th Mar 2012 23:07    Post subject:
yeah it's awesome. blast with the megane and the formula renault.

physics and ff in this game are second to none, at least at the moment. love it. even iRacing suddenly feels sterile and disconnected.
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Tue, 13th Mar 2012 01:02    Post subject:
Speaking of rFactor 1, there's this plugin which will be released soon: http://www.youtube.com/watch?feature=player_embedded&v=iM7Q2P-99SI Pretty incredible, heh.
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dog-god




Posts: 524

PostPosted: Tue, 8th May 2012 22:32    Post subject:
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dog-god




Posts: 524

PostPosted: Tue, 22nd May 2012 00:16    Post subject:
Formula Two announces new partnership with rFactor2.

"All 2012 JPH1B cars to feature in latest version of worldwide racing simulation
The FIA Formula Two Championship is pleased to announce a new partnership with Image Space Incorporated (ISI), makers of leading racing simulator rFactor, which will see its entire 2012 grid featured in the brand new rFactor2.

rFactor2 is the forthcoming sequel to the award winning computer racing simulation which has become the standard for a simulated racing experience. Developed by ISI, who also produced the Formula 1TM titles for EA Games, the company has more than 20 years’ experience in the market, developing racing software used by both amateurs and professional racing teams.

Due for release later in the year, all of this season’s upgraded JPH1B F2 cars – featuring new Yokohama tyres and carbon brakes – will appear on the new version, with each one recreated with meticulous detail. Every aspect of the Williams designed car, from handling characteristics through to the pitch of its 500bhp 1.8-litre turbocharged engine, have been captured, aided by Formula Two’s Chief Engineer James Goodfield.

"We’ve spent many hours working with ISI to ensure we recreate the highly sophisticated and new-spec F2 car with the utmost accuracy, right down to the physics and the engine note," said Goodfield. "We’re very pleased with the results and feel confident it will provide professional racing drivers, as well as amateurs, with a simulation as close to the real thing as possible."

He added: "Having all of this year’s cars and their liveries featured will also provide increased exposure to our drivers and their sponsors thanks to the global following of rFactor."

Timothy Wheatley, Vice President of Sales, Marketing and Licensing at rFactor, commented: "We are extremely happy to work with the FIA Formula Two Championship and MotorSport Vision to bring the Williams JPH1B Formula Two car to rFactor2.

"It is exciting to know that budding race car drivers and members of the general public alike, will be able to train and have fun with this car using our software.

"rFactor2 is a major advancement in home simulation technology, as for the first time drivers are tested by a changing environment. Drivers will cope with different levels of track grip, changing light, a full wet-dry weather system and an ultra-realistic tyre model.""

http://www.bsimracing.com/2012/05/rfactor-2-formula-two-announces-new-partnership-with-rfactor2/
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AndreaSpooky




Posts: 1260

PostPosted: Thu, 24th May 2012 21:55    Post subject:
new beta:



love the lighting
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Thu, 24th May 2012 22:47    Post subject:
AndreaSpooky wrote:
new beta:



love the lighting

Wow, it looks a lot better than before. Seems like they're taking inspiration from Project Cars' lighting system, which is definitely a good thing Very Happy
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AndreaSpooky




Posts: 1260

PostPosted: Fri, 8th Jun 2012 17:27    Post subject:
id like to try latest beta, any news about a new crack?
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Fri, 8th Jun 2012 17:41    Post subject:
AndreaSpooky wrote:
id like to try latest beta, any news about a new crack?

Afaik the latest version is still uncracked, meh. Razz
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human_steel




Posts: 33269

PostPosted: Fri, 8th Jun 2012 18:37    Post subject:
Any news on the release date of the final game?
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Fri, 8th Jun 2012 19:00    Post subject:
human_steel wrote:
Any news on the release date of the final game?

It's still uncertain, they're working together with the community, listening to the feedback and trying to systematically fix the mayor bugs. Maybe Q4..maybe Smile
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Fri, 8th Jun 2012 19:50    Post subject:
I read into it that it may not see release til 2014... LAte 2013 earliest.. They are not interested in releasing anytime soon. That's a pretty long fucking time for a beta, lol


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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