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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Sun, 17th Jul 2011 16:43 Post subject: |
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Daimyo wrote: | Ankh wrote: | The ones that should be most common are as pointed out T-34/76, T-34/85 and T-26.
But I'd expect to see Kliment Voroshilov 1 and 2 on the battlefield aswell. |
Not in 1944. |
Good point - I did forget that it was 1944. However, they were still being used. Atleast kv2 since it was good for assault.
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Sun, 17th Jul 2011 16:52 Post subject: |
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Sheer numbers outweigh any quality, Tiger was very expensive to develop and very expensive to maintain, this made it a bad choice for a World War where you needed efficient mass production, 1 slow Tiger vs 10 faster T-34 that can surround it and what can it do, it can't even escape, of course these two tanks are in different categories, Tiger was a heavy tank and T-34 was medium.
Tiger was effective only as a blitzkrieg before the Allies knew what it was, they thought it was some sort of indestructible beast made of steel and it caused panic and morale dropped when soldiers learned a Tiger was in the area.
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Sun, 17th Jul 2011 16:56 Post subject: |
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madmax17 wrote: | Sheer numbers outweigh any quality, Tiger was very expensive to develop and very expensive to maintain, this made it a bad choice for a World War where you needed efficient mass production, 1 slow Tiger vs 10 faster T-34 that can surround it and what can it do, it can't even escape, of course these two tanks are in different categories, Tiger was a heavy tank and T-34 was medium.
Tiger was effective only as a blitzkrieg before the Allies knew what it was, they thought it was some sort of indestructible beast made of steel and it caused panic and morale dropped when soldiers learned a Tiger was in the area. |
True - but the tiger had twice the range of a t-34. But in the end it was all about numbers yeah...there are speculations about IF the germans had concentrated on Panzer IV rather than later versions - they could have won the war. Sure there are better tanks, but Panzer IV was easy to maintain and they could produce them in great numbers really fast.
Best tank during ww2 imo is Panther.
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Sun, 17th Jul 2011 19:50 Post subject: |
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madmax17 wrote: | Sheer numbers outweigh any quality, Tiger was very expensive to develop and very expensive to maintain, this made it a bad choice for a World War where you needed efficient mass production, 1 slow Tiger vs 10 faster T-34 that can surround it and what can it do, it can't even escape, of course these two tanks are in different categories, Tiger was a heavy tank and T-34 was medium.
Tiger was effective only as a blitzkrieg before the Allies knew what it was, they thought it was some sort of indestructible beast made of steel and it caused panic and morale dropped when soldiers learned a Tiger was in the area. |
don't forget m8 that T-34 was a modern ingenuity in its own right as well. it was the first tank with a sloped armor which could deflect bomb shells when hit at the front of the tank. when T-34 first surfesed up on the battlefield, Germans could not understand why a direct hit on the tank will make the missile bounce off the tank. Now every tank in the world has a sloped armor.
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Posted: Sun, 17th Jul 2011 21:31 Post subject: |
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Basically this is just a mod thrown over the Arma 2 engine.A payware mod,something that was free with Invasion 1944.Why pay for a mod?
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Ankh
Posts: 23342
Location: Trelleborg
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Tue, 8th May 2012 16:49 Post subject: |
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Any news about how much it will cost?
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Posted: Tue, 8th May 2012 16:56 Post subject: |
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I'll definitely be getting it. Probably gonna wait until I hear how it is first though.
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Posted: Sat, 19th May 2012 04:44 Post subject: |
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A preview on SimHQ:
Quote: | Conclusion
While technically an expansion of the Arma 2 world, Iron Front is much more than just a mod. From what we’ve seen in the Beta, you're getting a full battlefield, and potentially a great game. It covers air and land battles in single player campaigns and missions, along with multiplayer that can be played in co-op, or force-on-force, but the campaigns are unfortunately not "co-op". Planes dogfight overhead, planes bomb targets, and AA guns light up the sky. There are armor battles, vehicle transports maneuvering around, and of course, plenty of infantry combat. The huge amount of content and detail is very impressive. You also get the typical Arma 2 style mission editor, so expect plenty of user made content. If you like open area, open mission, WWII combat in a tactical, more realistic environment then you should not be disappointed in Iron Front: Liberation 1944. If Deep Silver and X1 Software get the bugs we found resolved, they have an unabashed winner. |
http://simhq.com/_land3/land_127a.html
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Posted: Sat, 19th May 2012 04:48 Post subject: |
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Posted: Sat, 19th May 2012 05:05 Post subject: |
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Yeah, I just saw that. Thanks.
I just couldn't resist and preordered it. I guess there will be no more Kickstarters for me this month.
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Posted: Thu, 24th May 2012 08:44 Post subject: |
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I hope tomorrow we can play this game
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Posted: Fri, 25th May 2012 07:12 Post subject: |
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This is what RO2 should have been. Fuck it! Fuck TWI! They can shove their Content-Update up their arses. I'm getting this next week. Just thinking about RO2 almost gives me a brain aneurysm. Still can't believe that I actually defended this pos because I hoped for something impossible. To be a true successor to RO1 they would have to start from scratch.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
Last edited by m3th0d2008 on Fri, 25th May 2012 08:13; edited 1 time in total
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Posted: Fri, 25th May 2012 07:47 Post subject: |
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14,95£ / 20,49€ on play too. Tho, think I'm going to buy this from steam for 30€ and support the devs a bit more.
I like men now
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Posted: Fri, 25th May 2012 14:39 Post subject: |
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Iron.Front.Liberation.1944.CLONEDVD-ALI213
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Fri, 25th May 2012 20:38 Post subject: |
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Anyone got this yet? On the fence about buying it... Was so dissapointed by RO2, would hate to be dissapointed again
RTX ON
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Posted: Fri, 25th May 2012 22:26 Post subject: |
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@Badrien
If you like ArmA2 you'll like this one most probably.
Have you ever played ArmA2? If not grab yourself a demo and try. If you like the feeling, than you'll like this too.
In the good old tradition of BI products, we have already a patch with some fixes and updates:
Quote: | Iron Front: Liberation 1944 Patch 1.01
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Copyright (c) 2012 AWAR & X1software. All rights reserved.
RELEASE CANDIDATE WARNING:
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THIS UPDATE WILL MODIFY YOU EXISTING GAME INSTALLATION DIRECTORY. ROLLBACK TO PREVIOUS VERSION IS NOT POSSIBLE. THIS IS RELEASE CANDIDATE AND FINAL UPDATE MAY DIFFER. AS ALWAYS, USE AT YOUR OWN RISK. THANK YOU FOR YOUR SUPPORT.
SYSTEM REQUIREMENTS
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An original version of Iron Front: Liberation 1944.
HOW TO INSTALL THE PATCH
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- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Iron Front: Liberation 1944 installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
Version 1.01 Changelog
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*New: Added the big historical castle of Baranow, with interior and rich detail, a perfect place for battles.
*New: Reworked the environment objects for the most missions of German campaign.
*New: Around 20 new multiplayer missions added.
*New: Long distance firing sight added to StuG III tank.
*New: Various new animations of infantry introduced.
*New: Added a new module for the aircraft terrain view.
*New: New system of disarming the mines.
*Fixed: Various crashes, especially when buildings were demolished.
*Fixed: Various errors and crashes of the German campaign.
*Fixed: Various errors of the tank system.
*Fixed: Several small technical fixes of the infantry.
*Fixed: Updates and fixes of the Russian campaign.
*Fixed: Corrections of weapons, proved necessary after further tests of the testers.
*Fixed: Fixed the work of anti-tank rocket in the multiplayer.
*Fixed: Various buildings fixes.
*Fixed: Small custcenes errors.
*Fixed: Panzerschreck ballistics.
*Updated: 15 multiplayer missions updated, updated the Blitzkrieg gametype.
*Updated: Small fixes of Baranow and Staszow map. |
Next week there is already scheduled be a hotfix for dedicated servers.
The game brings a lot of MP maps, more than what usually ArmA usually brings.
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Fri, 25th May 2012 22:38 Post subject: |
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I am familiar with the ArmA series, I have always found them great to play yet very messy and hard to control ui wise.
I loved the Mp on arma 2, the 2 ai armys clashing with a few mates in each army. but have no friends who are going to get this game so it will mostly be the sp im interested in. is it all set missions and scenarios or is there a sandboxy option too?
edit: or some sort of dynamic campaign, something to give some replay value aside from the mp
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Posted: Fri, 25th May 2012 22:57 Post subject: |
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dezztroy wrote: | Rather have WW2 than modern tbh.
Different tank classes, half-tracks, heavy machineguns, bolt-action rifles? Count me in. |
I'm like you...WW2 over modern (big gun) wars but how about WW1. Gut wrenching trench warfare in a gas mask
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Posted: Fri, 25th May 2012 23:07 Post subject: |
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Badrien wrote: | I am familiar with the ArmA series, I have always found them great to play yet very messy and hard to control ui wise.
I loved the Mp on arma 2, the 2 ai armys clashing with a few mates in each army. but have no friends who are going to get this game so it will mostly be the sp im interested in. is it all set missions and scenarios or is there a sandboxy option too?
edit: or some sort of dynamic campaign, something to give some replay value aside from the mp |
I haven't had time yet to try it. We have an editor but no armory.
But the preview from SimHQ said about the campaign:
Quote: | The game includes two singleplayer-only campaigns. There are 10 missions in each side (German and Russian) showcasing the very end of WWII on the Eastern Front. Each campaign is very well done with proper background information and cut scenes. You start out small and move up in rank as you unlock the next mission in the series. Starting as a private and simply take orders and fight, while the AI tells you where to go and what to do. Eventually you'll be put in charge of a small team or squad, and then eventually support missions, armor missions, and air missions. Giving you a taste of everything the game offers. Each mission takes approximately an hour, and can be replayed many times due to the open battlefields in the game.
Some examples of missions Magnum encountered while playing through the campaigns:
His small team was directed to drive to a windmill overlooking a valley, in that valley we had our defenses set. They had to first clear the area of enemy scouts, and then use the location to locate the enemies mortar platoon, and then call counter artillery on them.
In another mission, his tank platoon provided support in a large scale assault on a defensive position.
Another had his team move into a contested area, then set up a defensive position with AT guns and machine gun pits, while they waited then received the counter attack.
His infantry squad was directed to move up with an armor force through heavy enemy fire to support yet another attack. |
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Ankh
Posts: 23342
Location: Trelleborg
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Badrien
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Fri, 25th May 2012 23:38 Post subject: |
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Don't forget the patch. There are two one for DVD version and the other for digital. Unless it's Steam, in that case no need.
Ahh!... and get used, with the silly bug of the footstep sounds.
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Posted: Fri, 25th May 2012 23:41 Post subject: |
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Well the campaign is better in my opinion then arma's.
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Sat, 26th May 2012 00:40 Post subject: |
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Roger_Young wrote: | Don't forget the patch. There are two one for DVD version and the other for digital. Unless it's Steam, in that case no need.
Ahh!... and get used, with the silly bug of the footstep sounds. |
It's the steam version i've got. It was quite cheap.
shitloads of new stuff in my pc. Cant keep track of it all.
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Sat, 26th May 2012 02:27 Post subject: |
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First few reviews on metacritic dont bode well, starting to think money is better spent on arrowhead for DayZ... Anyone who played it yet here?
edit: went ahead and bought combined ops. will try the isodemo for this and buy it when/if they fix it up a bit
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