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prudislav
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Location: The land of beer and porn
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Posted: Wed, 23rd May 2012 22:16 Post subject: |
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Posted: Wed, 23rd May 2012 22:23 Post subject: |
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is there any good working carmageddon and splat damage expansion(liked it better than base game)
good = supporting higher res than 320s240, sound working, not jittery
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 23rd May 2012 22:40 Post subject: |
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KillerCrocker wrote: | is there any good working carmageddon and splat damage expansion(liked it better than base game)
good = supporting higher res than 320s240, sound working, not jittery |
try release named Carmageddon Legacy - downloaded it 2 months ago and it worked fine
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Wed, 23rd May 2012 23:18 Post subject: |
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quick question
what happens if lets say they dont meet the 400k pledge?
obviously they will but if not? Backers get the monies back?
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Posted: Wed, 23rd May 2012 23:21 Post subject: |
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JahLux wrote: | quick question
what happens if lets say they dont meet the 400k pledge?
obviously they will but if not? Backers get the monies back? |
The backers haven't paid anything yet. They have just "pledged to pay".
The payments happen after the funding was successful.
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Posted: Wed, 23rd May 2012 23:54 Post subject: |
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prudislav wrote: | KillerCrocker wrote: | is there any good working carmageddon and splat damage expansion(liked it better than base game)
good = supporting higher res than 320s240, sound working, not jittery |
try release named Carmageddon Legacy - downloaded it 2 months ago and it worked fine |
nowhere to be found.
Will try ixigia
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Wed, 23rd May 2012 23:56 Post subject: |
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KillerCrocker wrote: | prudislav wrote: | KillerCrocker wrote: | is there any good working carmageddon and splat damage expansion(liked it better than base game)
good = supporting higher res than 320s240, sound working, not jittery |
try release named Carmageddon Legacy - downloaded it 2 months ago and it worked fine |
nowhere to be found.
Will try ixigia |
Check your pms.
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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Sun, 27th May 2012 17:46 Post subject: |
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Awesome news
I hope they don't reach the 600k though 
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Posted: Sun, 27th May 2012 17:53 Post subject: |
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Because of Mac and Linux port. Ixi is a true member of the .
1 and 2 are still amazing.
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WaldoJ
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Posted: Sun, 27th May 2012 17:55 Post subject: |
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he's afraid leo will kick his ass online.
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Sun, 27th May 2012 18:02 Post subject: |
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Pfftt
@Yuri: our sacred Windows must receive all the precious financial resources, we don't need them leechers! 
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Posted: Sun, 27th May 2012 18:04 Post subject: |
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ixigia wrote: | our sacred Windows must receive all the precious financial resources |
But why?
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Posted: Sun, 27th May 2012 19:27 Post subject: |
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human_steel wrote: | ixigia wrote: | our sacred Windows must receive all the precious financial resources |
But why? |
Because fuck other platforms, that's why.
i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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Posted: Sun, 27th May 2012 19:41 Post subject: |
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Porting is WAY cheaper then making the game from the scratch,not the mention if they are using engine that already have OSX and Linux support it will make thing even easier.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Sun, 27th May 2012 20:22 Post subject: |
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So wait... Did I read correctly? No mowing down waves of pedestrians in glorious next-gen gfx?
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Cabola
Posts: 132
Location: Denmark
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Posted: Tue, 29th May 2012 08:23 Post subject: |
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Just pledge too, I own the 2 past games including the expansion pack, so hell yea I want a new Carmageddon! "Wasted" so many hours on those games..
Friendship is like peeing on yourself; everyone can see it, but only you get the warm feeling that it brings.
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 4th Jun 2012 21:05 Post subject: |
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Another Update
http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts/240017
armageddon: Reincarnation... "Work In Progress" sneaky peek
http://www.youtube.com/watch?feature=player_embedded&v=nqwfGqwJlGo
Quote: | We're working our way around the original "Blood on the Rooftops" track, as a test-bed for prototyping and developing the game. It involves designing and building the level geometry, working out the ped tech, testing handling, collision shape mods, physics stuff, PUp ideas, etc. etc... Basically, this prototyping process enables us to write the WHOLE GAME, and have fun while we do it! It’s the same way that we developed the original game – as a constantly evolving prototype (based on a solid, written core design, of course!). The approach is: Get something up and playable as early as possible, then try stuff out!
This level teaser is intended only as a first impression of progress on the level construction for Carmageddon: Reincarnation. The vehicle, pedestrians their AI and their animations, plus the special effects, are ALL placeholder. The pedestrians in the clips we’ve edited together here were set up to be EXTRA easy to dismember (It’s a simple script editing job to set how well a ped holds together in an impact, again something that’ll be fun to MOD) because we thought it would be fun to spray plenty of blood about.
The level/game has NO optimisation of any kind yet, so EVERYTHING is being processed at ALL times - all the geometry, and around 1000 peds (hence the choppy framerate!). The level is in early/mid stage of construction, and so textures and detailing is missing, even from the more "finished" looking sections. And it goes without saying, In other words, IT'S EARLY DAYS! |
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Posted: Mon, 4th Jun 2012 21:32 Post subject: |
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ixigia
[Moderator] Consigliere
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Location: Italy
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 5th Jun 2012 04:32 Post subject: |
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its not much of a trailer - more like sneak peak to development process
Code: | This level teaser is intended only as a first impression of progress on the level construction for Carmageddon: Reincarnation. The vehicle, pedestrians their AI and their animations, plus the special effects, are ALL placeholder. The pedestrians in the clips we’ve edited together here were set up to be EXTRA easy to dismember (It’s a simple script editing job to set how well a ped holds together in an impact, again something that’ll be fun to MOD) because we thought it would be fun to spray plenty of blood about.
The level/game has NO optimisation of any kind yet, so EVERYTHING is being processed at ALL times - all the geometry, and around 1000 peds (hence the choppy framerate!). The level is in early/mid stage of construction, and so textures and detailing is missing, even from the more "finished" looking sections. And it goes without saying, In other words, IT'S EARLY DAYS! |
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Tue, 5th Jun 2012 14:51 Post subject: |
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@prudislav: Ah, well that explains a lot of things then 
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