Page 3 of 113 |
|
Posted: Mon, 28th May 2012 22:18 Post subject: |
|
 |
Yes !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
|
Back to top |
|
 |
VonMises
Posts: 293
Location: Österreich
|
Posted: Mon, 28th May 2012 22:33 Post subject: |
|
 |
Absolutely great stuff, isometric prequel to the Divine Divinity AKA one of the best cRRPG's ever created.
Can't wait.
|
|
Back to top |
|
 |
Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
|
Posted: Mon, 28th May 2012 22:39 Post subject: |
|
 |
awesome news, I can definitely understand why they're not going realtime isometric, Sacred 2 had a lot of 'loyal' fans around here as well who were quick to pirate it. I applaud larian for returning to turnbased gameplay and will definitely be buying the game.
|
|
Back to top |
|
 |
|
Posted: Mon, 28th May 2012 22:44 Post subject: |
|
 |
Epsilon wrote: | awesome news, I can definitely understand why they're not going realtime isometric, Sacred 2 had a lot of 'loyal' fans around here as well who were quick to pirate it. I applaud larian for returning to turnbased gameplay and will definitely be buying the game. |
would brofist if could
|
|
Back to top |
|
 |
Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
|
Posted: Mon, 28th May 2012 22:49 Post subject: |
|
 |
pillermann wrote: | Epsilon wrote: | awesome news, I can definitely understand why they're not going realtime isometric, Sacred 2 had a lot of 'loyal' fans around here as well who were quick to pirate it. I applaud larian for returning to turnbased gameplay and will definitely be buying the game. |
would brofist if could |
You already have somewhere else Not quite the troll I was looking for - same color though
|
|
Back to top |
|
 |
|
Posted: Mon, 28th May 2012 22:52 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 28th May 2012 23:12 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 28th May 2012 23:13 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
|
Posted: Mon, 28th May 2012 23:21 Post subject: |
|
 |
sabin1981 wrote: | Epsilon wrote: | awesome news, I can definitely understand why they're not going realtime isometric, Sacred 2 had a lot of 'loyal' fans around here as well who were quick to pirate it. I applaud larian for returning to turnbased gameplay and will definitely be buying the game. |
Yawn. If you weren't trolling, you'd know that Larian never did turn-based software with which to return to. Oh and by the way; Sacred 2 is Ascaron. Nice trolling Epsi, you are slipping though  |
Theres something here you're not seeing 
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Tue, 29th May 2012 19:53 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Tue, 29th May 2012 20:02 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
ixigia
[Moderator] Consigliere
Posts: 64959
Location: Italy
|
Posted: Tue, 29th May 2012 20:07 Post subject: |
|
 |
Wtf, multiplayer-only? I didn't know that...disappointing to say the least. :/
|
|
Back to top |
|
 |
|
Posted: Tue, 29th May 2012 20:08 Post subject: |
|
 |
Not MP only, just MP focused. You *can* play SP, but it's being designed for MP predominantly.
|
|
Back to top |
|
 |
ixigia
[Moderator] Consigliere
Posts: 64959
Location: Italy
|
Posted: Tue, 29th May 2012 20:10 Post subject: |
|
 |
sabin1981 wrote: | Not MP only, just MP focused. You *can* play SP, but it's being designed for MP predominantly. |
Ah ok, still very disappointing . I guess it was in their to-do list since a long time..oh well.
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Tue, 29th May 2012 20:19 Post subject: |
|
 |
prudislav wrote: | sabin1981 wrote: | Not MP only, just MP focused. You *can* play SP, but it's being designed for MP predominantly. |
its very well said in that video i posted above
its designed for coop and if you play it single - you control both characters |
Yes.. and you basically just said what I already said. "You can play SP but it's being for MP predominantly"
>_<
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
|
Back to top |
|
 |
W123
Posts: 2434
Location: USA
|
Posted: Tue, 29th May 2012 23:29 Post subject: |
|
 |
Not too excited.. but turned based could be interesting. I can see why they made it turn based because the combat in Beyond Divinity was retarded because of there being two PCs. But that begs the question of why they are going the BD route instead of the DD route... beyond me. I'd rather have a single character to control as it was in DD.
And graphics wise it looks like a cross between Dungeon Siege and Torchlight... skewed more towards Torchlight and its cartoonyness.. so not thrilled with the visual direction.
I hope they get the same guy who's composed all the music from the previous games.. he does some amazing stuff.
|
|
Back to top |
|
 |
|
Posted: Wed, 30th May 2012 05:37 Post subject: |
|
 |
|
|
Back to top |
|
 |
dsergei
Posts: 4042
Location: Moscow, Russia
|
Posted: Wed, 30th May 2012 07:47 Post subject: |
|
 |
Well, I don't see how it being coop based would detract from the single player gameplay, considering the combat is turn based.
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Wed, 30th May 2012 08:06 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Wed, 30th May 2012 09:12 Post subject: |
|
 |
dsergei wrote: | Well, I don't see how it being coop based would detract from the single player gameplay, considering the combat is turn based. |
Exactly.
What I do find interesting is that they made coop function well for story (like two characters arguing what to choose, and roll deciding whose decision is final).
|
|
Back to top |
|
 |
|
Posted: Wed, 30th May 2012 10:16 Post subject: |
|
 |
Great news. Turn-based combat (nicely implemented on top of that) and co-op? Count me in!
Frant wrote: | Shitass games are ruining piracy. |
|
|
Back to top |
|
 |
ericjones
Posts: 29
Location: Behind the iron curtain
|
Posted: Wed, 30th May 2012 16:27 Post subject: |
|
 |
Turn based = turn on. Real-time with pause is an aberration, and real-time doesn't lend itself well to isometric tactical gameplay if you ask me (e.g. Jagged Alliance 2 > JA:BiA).
Damn, I'm excited for this game. And co-op could be interesting indeed.
|
|
Back to top |
|
 |
|
Posted: Wed, 30th May 2012 16:44 Post subject: |
|
 |
The clickety-click RT combat was easily the worst aspect of DivDiv. TB can only mean incline, even if it's a really basic implementation, which it likely will be. But if they went the Fallout Tactics route to appease both crowds that would work for me as well.
|
|
Back to top |
|
 |
Page 3 of 113 |
All times are GMT + 1 Hour |