I'm not exactly excited about this game, but it's certainly on my radar for the coming months.
I have to agree there, I'm not spinning cartwheels about it.. but I'm certainly going to check it out when it launches, as the good pirate that I am
Guys, Guys, it's not like I will support the developer by buying this.
I just said, that I enjoyed playing the first Most Wanted. I think it was the best game in terms of newest Need For Speed games, and am definitely looking forward this one
The first Most Wanted was excellent, a really good arcade racer with "new" series staple of car customisation, sadly I'm not expecting much from Criterion.. :\ It's not going to be anything like NFS or MW, it's going to be yet another Burnout with the NFS name slapped on it
To be honest, I'm really looking forward too it. Hopefully the game will have the same feeling as the first Most Wanted. Definitely my favorite one from the series.
To be honest, I'm really looking forward too it. Hopefully the game will have the same feeling as the first Most Wanted. Definitely my favorite one from the series.
I hope the exact opposite, that the game turns out to be a typical Criterion game and has no of the gangstah stuff that plagued the NFS games made by EA since NFS:Underground.
I don't understand why people embrace the gangstah-theme in NFS games but hate the Ken Block stuff in Dirt games. To me, both are equally annoying.
criterion were the best regarding damage modelling - and now, just because ea want all derp brands ingame that don't even allow a single fucking scratch on their cars, it's all gone.
what fun is left in a game that is about (basically) road rage and all you get is a slightly crumpled hood and a few scratches?
Not sure what you mean, but in Shift and Shift 2, damage model is quite extensive (much more realistic than the over the top Burnout Paradise), and all licensed cars have damage.
Not sure what you mean, but in Shift and Shift 2, damage model is quite extensive (much more realistic than the over the top Burnout Paradise), and all licensed cars have damage.
well, shift damage was okay, yeah. still far from what is technically possible in terms of "terminal damage" / chassis deformation. GRiD / Dirt show the possibilites there, WITH licensed cars.
thing i guess is this is an open-world-street-simulator, therefore street cars on open roads = manufactureres don't like to see their babies get damaged or whatnot in that enviroment. (possible that's why games like burnout never had licensed content)
it's a bit of a shame and waste as especially criterion did outstanding damage work in their burnout games and it would be a blast to roll over your cars like in shift combined with the damage model of burnout paradise
damage model only. only game that actually has deformation to the chassis / structure of the car.
okay, simulator might be out of place their. just wanted to clarify the difference between need for speed of criterion which is street racing and need for speed of blimey studios (shift 1+2 )which is road course racing.
and basically everything we play is a simulation of something, just the degree of realism varies.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum